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1 .TH "SDL_JoystickGetAxis" "3" "Tue 11 Sep 2001, 23:00" "SDL" "SDL API Reference" |
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2 .SH "NAME" |
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3 SDL_JoystickGetAxis \- Get the current state of an axis |
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4 .SH "SYNOPSIS" |
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5 .PP |
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6 \fB#include "SDL\&.h" |
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7 .sp |
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8 \fBSint16 \fBSDL_JoystickGetAxis\fP\fR(\fBSDL_Joystick *joystick, int axis\fR); |
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9 .SH "DESCRIPTION" |
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10 .PP |
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11 \fBSDL_JoystickGetAxis\fP returns the current state of the given \fBaxis\fR on the given \fBjoystick\fR\&. |
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12 .PP |
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13 On most modern joysticks the X axis is usually represented by \fBaxis\fR 0 and the Y axis by \fBaxis\fR 1\&. The value returned by \fBSDL_JoystickGetAxis\fP is a signed integer (-32768 to 32768) representing the current position of the \fBaxis\fR, it maybe necessary to impose certain tolerances on these values to account for jitter\&. It is worth noting that some joysticks use axes 2 and 3 for extra buttons\&. |
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14 .SH "RETURN VALUE" |
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15 .PP |
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16 Returns a 16-bit signed integer representing the current position of the \fBaxis\fR\&. |
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17 .SH "EXAMPLES" |
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18 .PP |
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19 .PP |
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20 .nf |
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21 \f(CWSint16 x_move, y_move; |
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22 SDL_Joystick *joy1; |
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23 \&. |
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24 \&. |
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25 x_move=SDL_JoystickGetAxis(joy1, 0); |
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26 y_move=SDL_JoystickGetAxis(joy1, 1);\fR |
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27 .fi |
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28 .PP |
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29 .SH "SEE ALSO" |
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30 .PP |
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31 \fI\fBSDL_JoystickNumAxes\fP\fR |
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32 ...\" created by instant / docbook-to-man, Tue 11 Sep 2001, 23:00 |