symbian-qemu-0.9.1-12/libsdl-trunk/docs/man3/SDL_JoystickOpen.3
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     1 .TH "SDL_JoystickOpen" "3" "Tue 11 Sep 2001, 23:00" "SDL" "SDL API Reference" 
       
     2 .SH "NAME"
       
     3 SDL_JoystickOpen \- Opens a joystick for use\&.
       
     4 .SH "SYNOPSIS"
       
     5 .PP
       
     6 \fB#include "SDL\&.h"
       
     7 .sp
       
     8 \fBSDL_Joystick *\fBSDL_JoystickOpen\fP\fR(\fBint index\fR);
       
     9 .SH "DESCRIPTION"
       
    10 .PP
       
    11 Opens a joystick for use within SDL\&. The \fBindex\fR refers to the N\&'th joystick in the system\&. A joystick must be opened before it game be used\&.
       
    12 .SH "RETURN VALUE"
       
    13 .PP
       
    14 Returns a \fBSDL_Joystick\fR structure on success\&. \fBNULL\fR on failure\&.
       
    15 .SH "EXAMPLES"
       
    16 .PP
       
    17 .PP
       
    18 .nf
       
    19 \f(CWSDL_Joystick *joy;
       
    20 // Check for joystick
       
    21 if(SDL_NumJoysticks()>0){
       
    22   // Open joystick
       
    23   joy=SDL_JoystickOpen(0);
       
    24   
       
    25   if(joy)
       
    26   {
       
    27     printf("Opened Joystick 0
       
    28 ");
       
    29     printf("Name: %s
       
    30 ", SDL_JoystickName(0));
       
    31     printf("Number of Axes: %d
       
    32 ", SDL_JoystickNumAxes(joy));
       
    33     printf("Number of Buttons: %d
       
    34 ", SDL_JoystickNumButtons(joy));
       
    35     printf("Number of Balls: %d
       
    36 ", SDL_JoystickNumBalls(joy));
       
    37   }
       
    38   else
       
    39     printf("Couldn\&'t open Joystick 0
       
    40 ");
       
    41   
       
    42   // Close if opened
       
    43   if(SDL_JoystickOpened(0))
       
    44     SDL_JoystickClose(joy);
       
    45 }\fR
       
    46 .fi
       
    47 .PP
       
    48 .SH "SEE ALSO"
       
    49 .PP
       
    50 \fI\fBSDL_JoystickClose\fP\fR
       
    51 ...\" created by instant / docbook-to-man, Tue 11 Sep 2001, 23:00