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1 .TH "SDL_JoystickOpen" "3" "Tue 11 Sep 2001, 23:00" "SDL" "SDL API Reference" |
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2 .SH "NAME" |
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3 SDL_JoystickOpen \- Opens a joystick for use\&. |
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4 .SH "SYNOPSIS" |
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5 .PP |
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6 \fB#include "SDL\&.h" |
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7 .sp |
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8 \fBSDL_Joystick *\fBSDL_JoystickOpen\fP\fR(\fBint index\fR); |
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9 .SH "DESCRIPTION" |
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10 .PP |
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11 Opens a joystick for use within SDL\&. The \fBindex\fR refers to the N\&'th joystick in the system\&. A joystick must be opened before it game be used\&. |
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12 .SH "RETURN VALUE" |
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13 .PP |
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14 Returns a \fBSDL_Joystick\fR structure on success\&. \fBNULL\fR on failure\&. |
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15 .SH "EXAMPLES" |
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16 .PP |
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17 .PP |
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18 .nf |
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19 \f(CWSDL_Joystick *joy; |
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20 // Check for joystick |
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21 if(SDL_NumJoysticks()>0){ |
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22 // Open joystick |
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23 joy=SDL_JoystickOpen(0); |
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24 |
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25 if(joy) |
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26 { |
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27 printf("Opened Joystick 0 |
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28 "); |
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29 printf("Name: %s |
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30 ", SDL_JoystickName(0)); |
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31 printf("Number of Axes: %d |
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32 ", SDL_JoystickNumAxes(joy)); |
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33 printf("Number of Buttons: %d |
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34 ", SDL_JoystickNumButtons(joy)); |
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35 printf("Number of Balls: %d |
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36 ", SDL_JoystickNumBalls(joy)); |
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37 } |
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38 else |
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39 printf("Couldn\&'t open Joystick 0 |
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40 "); |
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41 |
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42 // Close if opened |
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43 if(SDL_JoystickOpened(0)) |
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44 SDL_JoystickClose(joy); |
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45 }\fR |
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46 .fi |
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47 .PP |
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48 .SH "SEE ALSO" |
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49 .PP |
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50 \fI\fBSDL_JoystickClose\fP\fR |
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51 ...\" created by instant / docbook-to-man, Tue 11 Sep 2001, 23:00 |