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1 .TH "SDL_KeyboardEvent" "3" "Tue 11 Sep 2001, 22:59" "SDL" "SDL API Reference" |
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2 .SH "NAME" |
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3 SDL_KeyboardEvent \- Keyboard event structure |
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4 .SH "STRUCTURE DEFINITION" |
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5 .PP |
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6 .nf |
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7 \f(CWtypedef struct{ |
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8 Uint8 type; |
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9 Uint8 state; |
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10 SDL_keysym keysym; |
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11 } SDL_KeyboardEvent;\fR |
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12 .fi |
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13 .PP |
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14 .SH "STRUCTURE DATA" |
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15 .TP 20 |
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16 \fBtype\fR |
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17 \fBSDL_KEYDOWN\fP or \fBSDL_KEYUP\fP |
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18 .TP 20 |
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19 \fBstate\fR |
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20 \fBSDL_PRESSED\fP or \fBSDL_RELEASED\fP |
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21 .TP 20 |
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22 \fBkeysym\fR |
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23 Contains key press information |
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24 .SH "DESCRIPTION" |
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25 .PP |
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26 \fBSDL_KeyboardEvent\fR is a member of the \fI\fBSDL_Event\fR\fR union and is used when an event of type \fBSDL_KEYDOWN\fP or \fBSDL_KEYUP\fP is reported\&. |
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27 .PP |
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28 The \fBtype\fR and \fBstate\fR actually report the same information, they just use different values to do it! A keyboard event occurs when a key is released (\fBtype\fR=\fBSDK_KEYUP\fP or \fBstate\fR=\fBSDL_RELEASED\fP) and when a key is pressed (\fBtype\fR=\fBSDL_KEYDOWN\fP or \fBstate\fR=\fBSDL_PRESSED\fP)\&. The information on what key was pressed or released is in the \fI\fBkeysym\fR\fR structure\&. |
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29 .PP |
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30 .RS |
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31 \fBNote: |
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32 .PP |
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33 Repeating \fBSDL_KEYDOWN\fP events will occur if key repeat is enabled (see \fI\fBSDL_EnableKeyRepeat\fP\fR)\&. |
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34 .RE |
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35 .SH "SEE ALSO" |
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36 .PP |
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37 \fI\fBSDL_Event\fR\fR, \fI\fBSDL_keysym\fR\fR, \fI\fBSDL_EnableKeyRepeat\fP\fR, \fI\fBSDL_EnableUNICODE\fP\fR |
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38 ...\" created by instant / docbook-to-man, Tue 11 Sep 2001, 22:59 |