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1 .TH "SDL_LoadWAV" "3" "Tue 11 Sep 2001, 22:58" "SDL" "SDL API Reference" |
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2 .SH "NAME" |
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3 SDL_LoadWAV \- Load a WAVE file |
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4 .SH "SYNOPSIS" |
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5 .PP |
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6 \fB#include "SDL\&.h" |
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7 .sp |
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8 \fBSDL_AudioSpec *\fBSDL_LoadWAV\fP\fR(\fBconst char *file, SDL_AudioSpec *spec, Uint8 **audio_buf, Uint32 *audio_len\fR); |
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9 .SH "DESCRIPTION" |
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10 .PP |
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11 \fBSDL_LoadWAV\fP This function loads a WAVE \fBfile\fR into memory\&. |
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12 .PP |
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13 If this function succeeds, it returns the given \fI\fBSDL_AudioSpec\fP\fR, filled with the audio data format of the wave data, and sets \fBaudio_buf\fR to a \fBmalloc\fP\&'d buffer containing the audio data, and sets \fBaudio_len\fR to the length of that audio buffer, in bytes\&. You need to free the audio buffer with \fI\fBSDL_FreeWAV\fP\fR when you are done with it\&. |
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14 .PP |
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15 This function returns \fBNULL\fP and sets the SDL error message if the wave file cannot be opened, uses an unknown data format, or is corrupt\&. Currently raw, MS-ADPCM and IMA-ADPCM WAVE files are supported\&. |
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16 .SH "EXAMPLE" |
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17 .PP |
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18 .nf |
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19 \f(CWSDL_AudioSpec wav_spec; |
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20 Uint32 wav_length; |
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21 Uint8 *wav_buffer; |
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22 |
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23 /* Load the WAV */ |
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24 if( SDL_LoadWAV("test\&.wav", &wav_spec, &wav_buffer, &wav_length) == NULL ){ |
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25 fprintf(stderr, "Could not open test\&.wav: %s |
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26 ", SDL_GetError()); |
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27 exit(-1); |
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28 } |
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29 \&. |
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30 \&. |
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31 \&. |
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32 /* Do stuff with the WAV */ |
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33 \&. |
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34 \&. |
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35 /* Free It */ |
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36 SDL_FreeWAV(wav_buffer);\fR |
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37 .fi |
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38 .PP |
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39 .SH "SEE ALSO" |
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40 .PP |
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41 \fI\fBSDL_AudioSpec\fR\fR, \fI\fBSDL_OpenAudio\fP\fR, \fI\fBSDL_FreeWAV\fP\fR |
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42 ...\" created by instant / docbook-to-man, Tue 11 Sep 2001, 22:58 |