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1 .TH "SDL_MouseButtonEvent" "3" "Tue 11 Sep 2001, 22:59" "SDL" "SDL API Reference" |
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2 .SH "NAME" |
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3 SDL_MouseButtonEvent \- Mouse button event structure |
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4 .SH "STRUCTURE DEFINITION" |
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5 .PP |
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6 .nf |
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7 \f(CWtypedef struct{ |
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8 Uint8 type; |
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9 Uint8 button; |
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10 Uint8 state; |
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11 Uint16 x, y; |
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12 } SDL_MouseButtonEvent;\fR |
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13 .fi |
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14 .PP |
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15 .SH "STRUCTURE DATA" |
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16 .TP 20 |
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17 \fBtype\fR |
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18 \fBSDL_MOUSEBUTTONDOWN\fP or \fBSDL_MOUSEBUTTONUP\fP |
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19 .TP 20 |
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20 \fBbutton\fR |
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21 The mouse button index (SDL_BUTTON_LEFT, SDL_BUTTON_MIDDLE, SDL_BUTTON_RIGHT) |
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22 .TP 20 |
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23 \fBstate\fR |
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24 \fBSDL_PRESSED\fP or \fBSDL_RELEASED\fP |
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25 .TP 20 |
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26 \fBx\fR, \fBy\fR |
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27 The X/Y coordinates of the mouse at press/release time |
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28 .SH "DESCRIPTION" |
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29 .PP |
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30 \fBSDL_MouseButtonEvent\fR is a member of the \fI\fBSDL_Event\fR\fR union and is used when an event of type \fBSDL_MOUSEBUTTONDOWN\fP or \fBSDL_MOUSEBUTTONUP\fP is reported\&. |
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31 .PP |
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32 When a mouse button press or release is detected then number of the button pressed (from 1 to 255, with 1 usually being the left button and 2 the right) is placed into \fBbutton\fR, the position of the mouse when this event occured is stored in the \fBx\fR and the \fBy\fR fields\&. Like \fI\fBSDL_KeyboardEvent\fR\fR, information on whether the event was a press or a release event is stored in both the \fBtype\fR and \fBstate\fR fields, but this should be obvious\&. |
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33 .SH "SEE ALSO" |
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34 .PP |
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35 \fI\fBSDL_Event\fR\fR, \fI\fBSDL_MouseMotionEvent\fR\fR |
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36 ...\" created by instant / docbook-to-man, Tue 11 Sep 2001, 22:59 |