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1 .TH "SDL_PumpEvents" "3" "Tue 11 Sep 2001, 22:59" "SDL" "SDL API Reference" |
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2 .SH "NAME" |
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3 SDL_PumpEvents \- Pumps the event loop, gathering events from the input devices\&. |
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4 .SH "SYNOPSIS" |
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5 .PP |
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6 \fB#include "SDL\&.h" |
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7 .sp |
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8 \fBvoid \fBSDL_PumpEvents\fP\fR(\fBvoid\fR); |
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9 .SH "DESCRIPTION" |
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10 .PP |
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11 Pumps the event loop, gathering events from the input devices\&. |
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12 .PP |
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13 \fBSDL_PumpEvents\fP gathers all the pending input information from devices and places it on the event queue\&. Without calls to \fBSDL_PumpEvents\fP no events would ever be placed on the queue\&. Often calls the need for \fBSDL_PumpEvents\fP is hidden from the user since \fI\fBSDL_PollEvent\fP\fR and \fI\fBSDL_WaitEvent\fP\fR implicitly call \fBSDL_PumpEvents\fP\&. However, if you are not polling or waiting for events (e\&.g\&. your filtering them), then you must call \fBSDL_PumpEvents\fP to force an event queue update\&. |
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14 .PP |
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15 .RS |
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16 \fBNote: |
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17 .PP |
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18 You can only call this function in the thread that set the video mode\&. |
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19 .RE |
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20 .SH "SEE ALSO" |
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21 .PP |
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22 \fI\fBSDL_PollEvent\fP\fR |
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23 ...\" created by instant / docbook-to-man, Tue 11 Sep 2001, 22:59 |