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1 .TH "SDL_PushEvent" "3" "Tue 11 Sep 2001, 22:59" "SDL" "SDL API Reference" |
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2 .SH "NAME" |
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3 SDL_PushEvent \- Pushes an event onto the event queue |
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4 .SH "SYNOPSIS" |
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5 .PP |
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6 \fB#include "SDL\&.h" |
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7 .sp |
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8 \fBint \fBSDL_PushEvent\fP\fR(\fBSDL_Event *event\fR); |
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9 .SH "DESCRIPTION" |
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10 .PP |
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11 The event queue can actually be used as a two way communication channel\&. Not only can events be read from the queue, but the user can also push their own events onto it\&. \fBevent\fR is a pointer to the event structure you wish to push onto the queue\&. |
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12 .PP |
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13 .RS |
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14 \fBNote: |
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15 .PP |
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16 Pushing device input events onto the queue doesn\&'t modify the state of the device within SDL\&. |
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17 .RE |
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18 .SH "RETURN VALUE" |
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19 .PP |
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20 Returns \fB0\fR on success or \fB-1\fR if the event couldn\&'t be pushed\&. |
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21 .SH "EXAMPLES" |
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22 .PP |
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23 See \fI\fBSDL_Event\fR\fR\&. |
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24 .SH "SEE ALSO" |
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25 .PP |
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26 \fI\fBSDL_PollEvent\fP\fR, \fI\fBSDL_PeepEvents\fP\fR, \fI\fBSDL_Event\fR\fR |
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27 ...\" created by instant / docbook-to-man, Tue 11 Sep 2001, 22:59 |