symbian-qemu-0.9.1-12/libsdl-trunk/docs/man3/SDL_SetAlpha.3
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     1 .TH "SDL_SetAlpha" "3" "Tue 11 Sep 2001, 23:01" "SDL" "SDL API Reference" 
       
     2 .SH "NAME"
       
     3 SDL_SetAlpha \- Adjust the alpha properties of a surface
       
     4 .SH "SYNOPSIS"
       
     5 .PP
       
     6 \fB#include "SDL\&.h"
       
     7 .sp
       
     8 \fBint \fBSDL_SetAlpha\fP\fR(\fBSDL_Surface *surface, Uint32 flag, Uint8 alpha\fR);
       
     9 .SH "DESCRIPTION"
       
    10 .PP
       
    11 .RS
       
    12 \fBNote:  
       
    13 .PP
       
    14 This function and the semantics of SDL alpha blending have changed since version 1\&.1\&.4\&. Up until version 1\&.1\&.5, an alpha value of 0 was considered opaque and a value of 255 was considered transparent\&. This has now been inverted: 0 (\fBSDL_ALPHA_TRANSPARENT\fP) is now considered transparent and 255 (\fBSDL_ALPHA_OPAQUE\fP) is now considered opaque\&.
       
    15 .RE
       
    16 .PP
       
    17 \fBSDL_SetAlpha\fP is used for setting the per-surface alpha value and/or enabling and disabling alpha blending\&.
       
    18 .PP
       
    19 The\fBsurface\fR parameter specifies which surface whose alpha attributes you wish to adjust\&. \fBflags\fR is used to specify whether alpha blending should be used (\fBSDL_SRCALPHA\fP) and whether the surface should use RLE acceleration for blitting (\fBSDL_RLEACCEL\fP)\&. \fBflags\fR can be an OR\&'d combination of these two options, one of these options or 0\&. If \fBSDL_SRCALPHA\fP is not passed as a flag then all alpha information is ignored when blitting the surface\&. The \fBalpha\fR parameter is the per-surface alpha value; a surface need not have an alpha channel to use per-surface alpha and blitting can still be accelerated with \fBSDL_RLEACCEL\fP\&.
       
    20 .PP
       
    21 .RS
       
    22 \fBNote:  
       
    23 .PP
       
    24 The per-surface alpha value of 128 is considered a special case and is optimised, so it\&'s much faster than other per-surface values\&.
       
    25 .RE
       
    26 .PP
       
    27 Alpha effects surface blitting in the following ways:
       
    28 .TP 20
       
    29 RGBA->RGB with \fBSDL_SRCALPHA\fP
       
    30 The source is alpha-blended with the destination, using the alpha channel\&. \fBSDL_SRCCOLORKEY\fP and the per-surface alpha are ignored\&.
       
    31 .TP 20
       
    32 RGBA->RGB without \fBSDL_SRCALPHA\fP
       
    33 The RGB data is copied from the source\&. The source alpha channel and the per-surface alpha value are ignored\&.
       
    34 .TP 20
       
    35 RGB->RGBA with \fBSDL_SRCALPHA\fP
       
    36 The source is alpha-blended with the destination using the per-surface alpha value\&. If \fBSDL_SRCCOLORKEY\fP is set, only the pixels not matching the colorkey value are copied\&. The alpha channel of the copied pixels is set to opaque\&.
       
    37 .TP 20
       
    38 RGB->RGBA without \fBSDL_SRCALPHA\fP
       
    39 The RGB data is copied from the source and the alpha value of the copied pixels is set to opaque\&. If \fBSDL_SRCCOLORKEY\fP is set, only the pixels not matching the colorkey value are copied\&. 
       
    40 .TP 20
       
    41 RGBA->RGBA with \fBSDL_SRCALPHA\fP
       
    42 The source is alpha-blended with the destination using the source alpha channel\&. The alpha channel in the destination surface is left untouched\&. \fBSDL_SRCCOLORKEY\fP is ignored\&.
       
    43 .TP 20
       
    44 RGBA->RGBA without \fBSDL_SRCALPHA\fP
       
    45 The RGBA data is copied to the destination surface\&. If \fBSDL_SRCCOLORKEY\fP is set, only the pixels not matching the colorkey value are copied\&.
       
    46 .TP 20
       
    47 RGB->RGB with \fBSDL_SRCALPHA\fP
       
    48 The source is alpha-blended with the destination using the per-surface alpha value\&. If \fBSDL_SRCCOLORKEY\fP is set, only the pixels not matching the colorkey value are copied\&.
       
    49 .TP 20
       
    50 RGB->RGB without \fBSDL_SRCALPHA\fP
       
    51 The RGB data is copied from the source\&. If \fBSDL_SRCCOLORKEY\fP is set, only the pixels not matching the colorkey value are copied\&.
       
    52 .PP
       
    53 .RS
       
    54 \fBNote:  
       
    55 .PP
       
    56  Note that RGBA->RGBA blits (with SDL_SRCALPHA set) keep the alpha of the destination surface\&. This means that you cannot compose two arbitrary RGBA surfaces this way and get the result you would expect from "overlaying" them; the destination alpha will work as a mask\&.
       
    57 .PP
       
    58 Also note that per-pixel and per-surface alpha cannot be combined; the per-pixel alpha is always used if available
       
    59 .RE
       
    60 .SH "RETURN VALUE"
       
    61 .PP
       
    62 This function returns \fB0\fR, or \fB-1\fR if there was an error\&.
       
    63 .SH "SEE ALSO"
       
    64 .PP
       
    65 \fI\fBSDL_MapRGBA\fP\fR, \fI\fBSDL_GetRGBA\fP\fR, \fI\fBSDL_DisplayFormatAlpha\fP\fR, \fI\fBSDL_BlitSurface\fP\fR
       
    66 ...\" created by instant / docbook-to-man, Tue 11 Sep 2001, 23:01