symbian-qemu-0.9.1-12/libsdl-trunk/docs/man3/SDL_SetVideoMode.3
changeset 1 2fb8b9db1c86
equal deleted inserted replaced
0:ffa851df0825 1:2fb8b9db1c86
       
     1 .TH "SDL_SetVideoMode" "3" "Tue 11 Sep 2001, 23:01" "SDL" "SDL API Reference" 
       
     2 .SH "NAME"
       
     3 SDL_SetVideoMode \- Set up a video mode with the specified width, height and bits-per-pixel\&.
       
     4 .SH "SYNOPSIS"
       
     5 .PP
       
     6 \fB#include "SDL\&.h"
       
     7 .sp
       
     8 \fBSDL_Surface *\fBSDL_SetVideoMode\fP\fR(\fBint width, int height, int bpp, Uint32 flags\fR);
       
     9 .SH "DESCRIPTION"
       
    10 .PP
       
    11 Set up a video mode with the specified width, height and bits-per-pixel\&.
       
    12 .PP
       
    13 If \fBbpp\fR is 0, it is treated as the current display bits per pixel\&.
       
    14 .PP
       
    15 The \fBflags\fR parameter is the same as the \fBflags\fR field of the \fI\fBSDL_Surface\fR\fR structure\&. OR\&'d combinations of the following values are valid\&.
       
    16 .TP 20
       
    17 \fBSDL_SWSURFACE\fP
       
    18 Create the video surface in system memory
       
    19 .TP 20
       
    20 \fBSDL_HWSURFACE\fP
       
    21 Create the video surface in video memory
       
    22 .TP 20
       
    23 \fBSDL_ASYNCBLIT\fP
       
    24 Enables the use of asynchronous updates of the display surface\&. This will usually slow down blitting on single CPU machines, but may provide a speed increase on SMP systems\&.
       
    25 .TP 20
       
    26 \fBSDL_ANYFORMAT\fP
       
    27 Normally, if a video surface of the requested bits-per-pixel (\fBbpp\fR) is not available, SDL will emulate one with a shadow surface\&. Passing \fBSDL_ANYFORMAT\fP prevents this and causes SDL to use the video surface, regardless of its pixel depth\&.
       
    28 .TP 20
       
    29 \fBSDL_HWPALETTE\fP
       
    30 Give SDL exclusive palette access\&. Without this flag you may not always get the the colors you request with \fI\fBSDL_SetColors\fP\fR or \fI\fBSDL_SetPalette\fP\fR\&.
       
    31 .TP 20
       
    32 \fBSDL_DOUBLEBUF\fP
       
    33 Enable hardware double buffering; only valid with SDL_HWSURFACE\&. Calling \fI\fBSDL_Flip\fP\fR will flip the buffers and update the screen\&. All drawing will take place on the surface that is not displayed at the moment\&. If double buffering could not be enabled then \fBSDL_Flip\fP will just perform a \fI\fBSDL_UpdateRect\fP\fR on the entire screen\&.
       
    34 .TP 20
       
    35 \fBSDL_FULLSCREEN\fP
       
    36 SDL will attempt to use a fullscreen mode\&. If a hardware resolution change is not possible (for whatever reason), the next higher resolution will be used and the display window centered on a black background\&.
       
    37 .TP 20
       
    38 \fBSDL_OPENGL\fP
       
    39 Create an OpenGL rendering context\&. You should have previously set OpenGL video attributes with \fI\fBSDL_GL_SetAttribute\fP\fR\&.
       
    40 .TP 20
       
    41 \fBSDL_OPENGLBLIT\fP
       
    42 Create an OpenGL rendering context, like above, but allow normal blitting operations\&. The screen (2D) surface may have an alpha channel, and \fI\fBSDL_UpdateRects\fP\fR must be used for updating changes to the screen surface\&.
       
    43 .TP 20
       
    44 \fBSDL_RESIZABLE\fP
       
    45 Create a resizable window\&. When the window is resized by the user a \fI\fBSDL_VIDEORESIZE\fP\fR event is generated and \fBSDL_SetVideoMode\fP can be called again with the new size\&.
       
    46 .TP 20
       
    47 \fBSDL_NOFRAME\fP
       
    48 If possible, \fBSDL_NOFRAME\fP causes SDL to create a window with no title bar or frame decoration\&. Fullscreen modes automatically have this flag set\&.
       
    49 .PP
       
    50 .RS
       
    51 \fBNote:  
       
    52 .PP
       
    53 Whatever \fBflags\fR \fBSDL_SetVideoMode\fP could satisfy are set in the \fBflags\fR member of the returned surface\&.
       
    54 .RE
       
    55 .PP
       
    56 .RS
       
    57 \fBNote:  
       
    58 .PP
       
    59 The \fBbpp\fR parameter is the number of bits per pixel, so a \fBbpp\fR of 24 uses the packed representation of 3 bytes/pixel\&. For the more common 4 bytes/pixel mode, use a \fBbpp\fR of 32\&. Somewhat oddly, both 15 and 16 will request a 2 bytes/pixel mode, but different pixel formats\&.
       
    60 .RE
       
    61 .SH "RETURN VALUE"
       
    62 .PP
       
    63 The framebuffer surface, or \fBNULL\fR if it fails\&. The surface returned is freed by SDL_Quit() and should nt be freed by the caller\&.
       
    64 .SH "SEE ALSO"
       
    65 .PP
       
    66 \fI\fBSDL_LockSurface\fP\fR, \fI\fBSDL_SetColors\fP\fR, \fI\fBSDL_Flip\fP\fR, \fI\fBSDL_Surface\fR\fR
       
    67 ...\" created by instant / docbook-to-man, Tue 11 Sep 2001, 23:01