symbian-qemu-0.9.1-12/libsdl-trunk/include/SDL.h
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0:ffa851df0825 1:2fb8b9db1c86
       
     1 /*
       
     2     SDL - Simple DirectMedia Layer
       
     3     Copyright (C) 1997-2006 Sam Lantinga
       
     4 
       
     5     This library is free software; you can redistribute it and/or
       
     6     modify it under the terms of the GNU Lesser General Public
       
     7     License as published by the Free Software Foundation; either
       
     8     version 2.1 of the License, or (at your option) any later version.
       
     9 
       
    10     This library is distributed in the hope that it will be useful,
       
    11     but WITHOUT ANY WARRANTY; without even the implied warranty of
       
    12     MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
       
    13     Lesser General Public License for more details.
       
    14 
       
    15     You should have received a copy of the GNU Lesser General Public
       
    16     License along with this library; if not, write to the Free Software
       
    17     Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA  02110-1301  USA
       
    18 
       
    19     Sam Lantinga
       
    20     slouken@libsdl.org
       
    21 */
       
    22 
       
    23 /* Main include header for the SDL library */
       
    24 
       
    25 #ifndef _SDL_H
       
    26 #define _SDL_H
       
    27 
       
    28 #include "SDL_main.h"
       
    29 #include "SDL_stdinc.h"
       
    30 #include "SDL_audio.h"
       
    31 #include "SDL_cdrom.h"
       
    32 #include "SDL_cpuinfo.h"
       
    33 #include "SDL_endian.h"
       
    34 #include "SDL_error.h"
       
    35 #include "SDL_events.h"
       
    36 #include "SDL_loadso.h"
       
    37 #include "SDL_mutex.h"
       
    38 #include "SDL_rwops.h"
       
    39 #include "SDL_thread.h"
       
    40 #include "SDL_timer.h"
       
    41 #include "SDL_video.h"
       
    42 #include "SDL_version.h"
       
    43 
       
    44 #include "begin_code.h"
       
    45 /* Set up for C function definitions, even when using C++ */
       
    46 #ifdef __cplusplus
       
    47 extern "C" {
       
    48 #endif
       
    49 
       
    50 /* As of version 0.5, SDL is loaded dynamically into the application */
       
    51 
       
    52 /* These are the flags which may be passed to SDL_Init() -- you should
       
    53    specify the subsystems which you will be using in your application.
       
    54 */
       
    55 #define	SDL_INIT_TIMER		0x00000001
       
    56 #define SDL_INIT_AUDIO		0x00000010
       
    57 #define SDL_INIT_VIDEO		0x00000020
       
    58 #define SDL_INIT_CDROM		0x00000100
       
    59 #define SDL_INIT_JOYSTICK	0x00000200
       
    60 #define SDL_INIT_NOPARACHUTE	0x00100000	/* Don't catch fatal signals */
       
    61 #define SDL_INIT_EVENTTHREAD	0x01000000	/* Not supported on all OS's */
       
    62 #define SDL_INIT_EVERYTHING	0x0000FFFF
       
    63 
       
    64 /* This function loads the SDL dynamically linked library and initializes 
       
    65  * the subsystems specified by 'flags' (and those satisfying dependencies)
       
    66  * Unless the SDL_INIT_NOPARACHUTE flag is set, it will install cleanup
       
    67  * signal handlers for some commonly ignored fatal signals (like SIGSEGV)
       
    68  */
       
    69 extern DECLSPEC int SDLCALL SDL_Init(Uint32 flags);
       
    70 
       
    71 /* This function initializes specific SDL subsystems */
       
    72 extern DECLSPEC int SDLCALL SDL_InitSubSystem(Uint32 flags);
       
    73 
       
    74 /* This function cleans up specific SDL subsystems */
       
    75 extern DECLSPEC void SDLCALL SDL_QuitSubSystem(Uint32 flags);
       
    76 
       
    77 /* This function returns mask of the specified subsystems which have
       
    78    been initialized.
       
    79    If 'flags' is 0, it returns a mask of all initialized subsystems.
       
    80 */
       
    81 extern DECLSPEC Uint32 SDLCALL SDL_WasInit(Uint32 flags);
       
    82 
       
    83 /* This function cleans up all initialized subsystems and unloads the
       
    84  * dynamically linked library.  You should call it upon all exit conditions.
       
    85  */
       
    86 extern DECLSPEC void SDLCALL SDL_Quit(void);
       
    87 
       
    88 /* Ends C function definitions when using C++ */
       
    89 #ifdef __cplusplus
       
    90 }
       
    91 #endif
       
    92 #include "close_code.h"
       
    93 
       
    94 #endif /* _SDL_H */