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1 /* |
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2 SDL - Simple DirectMedia Layer |
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3 Copyright (C) 1997-2006 Sam Lantinga |
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4 |
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5 This library is free software; you can redistribute it and/or |
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6 modify it under the terms of the GNU Lesser General Public |
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7 License as published by the Free Software Foundation; either |
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8 version 2.1 of the License, or (at your option) any later version. |
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9 |
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10 This library is distributed in the hope that it will be useful, |
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11 but WITHOUT ANY WARRANTY; without even the implied warranty of |
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12 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU |
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13 Lesser General Public License for more details. |
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14 |
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15 You should have received a copy of the GNU Lesser General Public |
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16 License along with this library; if not, write to the Free Software |
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17 Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA |
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18 |
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19 Sam Lantinga |
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20 slouken@libsdl.org |
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21 */ |
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22 |
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23 /* Main include header for the SDL library */ |
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24 |
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25 #ifndef _SDL_H |
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26 #define _SDL_H |
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27 |
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28 #include "SDL_main.h" |
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29 #include "SDL_stdinc.h" |
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30 #include "SDL_audio.h" |
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31 #include "SDL_cdrom.h" |
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32 #include "SDL_cpuinfo.h" |
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33 #include "SDL_endian.h" |
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34 #include "SDL_error.h" |
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35 #include "SDL_events.h" |
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36 #include "SDL_loadso.h" |
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37 #include "SDL_mutex.h" |
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38 #include "SDL_rwops.h" |
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39 #include "SDL_thread.h" |
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40 #include "SDL_timer.h" |
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41 #include "SDL_video.h" |
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42 #include "SDL_version.h" |
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43 |
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44 #include "begin_code.h" |
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45 /* Set up for C function definitions, even when using C++ */ |
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46 #ifdef __cplusplus |
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47 extern "C" { |
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48 #endif |
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49 |
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50 /* As of version 0.5, SDL is loaded dynamically into the application */ |
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51 |
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52 /* These are the flags which may be passed to SDL_Init() -- you should |
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53 specify the subsystems which you will be using in your application. |
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54 */ |
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55 #define SDL_INIT_TIMER 0x00000001 |
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56 #define SDL_INIT_AUDIO 0x00000010 |
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57 #define SDL_INIT_VIDEO 0x00000020 |
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58 #define SDL_INIT_CDROM 0x00000100 |
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59 #define SDL_INIT_JOYSTICK 0x00000200 |
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60 #define SDL_INIT_NOPARACHUTE 0x00100000 /* Don't catch fatal signals */ |
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61 #define SDL_INIT_EVENTTHREAD 0x01000000 /* Not supported on all OS's */ |
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62 #define SDL_INIT_EVERYTHING 0x0000FFFF |
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63 |
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64 /* This function loads the SDL dynamically linked library and initializes |
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65 * the subsystems specified by 'flags' (and those satisfying dependencies) |
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66 * Unless the SDL_INIT_NOPARACHUTE flag is set, it will install cleanup |
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67 * signal handlers for some commonly ignored fatal signals (like SIGSEGV) |
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68 */ |
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69 extern DECLSPEC int SDLCALL SDL_Init(Uint32 flags); |
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70 |
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71 /* This function initializes specific SDL subsystems */ |
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72 extern DECLSPEC int SDLCALL SDL_InitSubSystem(Uint32 flags); |
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73 |
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74 /* This function cleans up specific SDL subsystems */ |
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75 extern DECLSPEC void SDLCALL SDL_QuitSubSystem(Uint32 flags); |
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76 |
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77 /* This function returns mask of the specified subsystems which have |
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78 been initialized. |
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79 If 'flags' is 0, it returns a mask of all initialized subsystems. |
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80 */ |
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81 extern DECLSPEC Uint32 SDLCALL SDL_WasInit(Uint32 flags); |
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82 |
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83 /* This function cleans up all initialized subsystems and unloads the |
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84 * dynamically linked library. You should call it upon all exit conditions. |
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85 */ |
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86 extern DECLSPEC void SDLCALL SDL_Quit(void); |
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87 |
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88 /* Ends C function definitions when using C++ */ |
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89 #ifdef __cplusplus |
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90 } |
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91 #endif |
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92 #include "close_code.h" |
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93 |
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94 #endif /* _SDL_H */ |