symbian-qemu-0.9.1-12/libsdl-trunk/include/SDL_loadso.h
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     1 /*
       
     2     SDL - Simple DirectMedia Layer
       
     3     Copyright (C) 1997-2006 Sam Lantinga
       
     4 
       
     5     This library is free software; you can redistribute it and/or
       
     6     modify it under the terms of the GNU Lesser General Public
       
     7     License as published by the Free Software Foundation; either
       
     8     version 2.1 of the License, or (at your option) any later version.
       
     9 
       
    10     This library is distributed in the hope that it will be useful,
       
    11     but WITHOUT ANY WARRANTY; without even the implied warranty of
       
    12     MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
       
    13     Lesser General Public License for more details.
       
    14 
       
    15     You should have received a copy of the GNU Lesser General Public
       
    16     License along with this library; if not, write to the Free Software
       
    17     Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA  02110-1301  USA
       
    18 
       
    19     Sam Lantinga
       
    20     slouken@libsdl.org
       
    21 */
       
    22 
       
    23 /* * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * */
       
    24 /* System dependent library loading routines                           */
       
    25 
       
    26 /* Some things to keep in mind:                                        
       
    27    - These functions only work on C function names.  Other languages may
       
    28      have name mangling and intrinsic language support that varies from
       
    29      compiler to compiler.
       
    30    - Make sure you declare your function pointers with the same calling
       
    31      convention as the actual library function.  Your code will crash
       
    32      mysteriously if you do not do this.
       
    33    - Avoid namespace collisions.  If you load a symbol from the library,
       
    34      it is not defined whether or not it goes into the global symbol
       
    35      namespace for the application.  If it does and it conflicts with
       
    36      symbols in your code or other shared libraries, you will not get
       
    37      the results you expect. :)
       
    38 */
       
    39 
       
    40 
       
    41 #ifndef _SDL_loadso_h
       
    42 #define _SDL_loadso_h
       
    43 
       
    44 #include "SDL_stdinc.h"
       
    45 #include "SDL_error.h"
       
    46 
       
    47 #include "begin_code.h"
       
    48 /* Set up for C function definitions, even when using C++ */
       
    49 #ifdef __cplusplus
       
    50 extern "C" {
       
    51 #endif
       
    52 
       
    53 /* This function dynamically loads a shared object and returns a pointer
       
    54  * to the object handle (or NULL if there was an error).
       
    55  * The 'sofile' parameter is a system dependent name of the object file.
       
    56  */
       
    57 extern DECLSPEC void * SDLCALL SDL_LoadObject(const char *sofile);
       
    58 
       
    59 /* Given an object handle, this function looks up the address of the
       
    60  * named function in the shared object and returns it.  This address
       
    61  * is no longer valid after calling SDL_UnloadObject().
       
    62  */
       
    63 extern DECLSPEC void * SDLCALL SDL_LoadFunction(void *handle, const char *name);
       
    64 
       
    65 /* Unload a shared object from memory */
       
    66 extern DECLSPEC void SDLCALL SDL_UnloadObject(void *handle);
       
    67 
       
    68 /* Ends C function definitions when using C++ */
       
    69 #ifdef __cplusplus
       
    70 }
       
    71 #endif
       
    72 #include "close_code.h"
       
    73 
       
    74 #endif /* _SDL_loadso_h */