symbian-qemu-0.9.1-12/libsdl-trunk/src/audio/dsp/SDL_dspaudio.c
changeset 1 2fb8b9db1c86
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0:ffa851df0825 1:2fb8b9db1c86
       
     1 /*
       
     2     SDL - Simple DirectMedia Layer
       
     3     Copyright (C) 1997-2006 Sam Lantinga
       
     4 
       
     5     This library is free software; you can redistribute it and/or
       
     6     modify it under the terms of the GNU Lesser General Public
       
     7     License as published by the Free Software Foundation; either
       
     8     version 2.1 of the License, or (at your option) any later version.
       
     9 
       
    10     This library is distributed in the hope that it will be useful,
       
    11     but WITHOUT ANY WARRANTY; without even the implied warranty of
       
    12     MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
       
    13     Lesser General Public License for more details.
       
    14 
       
    15     You should have received a copy of the GNU Lesser General Public
       
    16     License along with this library; if not, write to the Free Software
       
    17     Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA  02110-1301  USA
       
    18 
       
    19     Sam Lantinga
       
    20     slouken@libsdl.org
       
    21 
       
    22     Modified in Oct 2004 by Hannu Savolainen 
       
    23     hannu@opensound.com
       
    24 */
       
    25 #include "SDL_config.h"
       
    26 
       
    27 /* Allow access to a raw mixing buffer */
       
    28 
       
    29 #include <stdio.h>	/* For perror() */
       
    30 #include <string.h>	/* For strerror() */
       
    31 #include <errno.h>
       
    32 #include <unistd.h>
       
    33 #include <fcntl.h>
       
    34 #include <signal.h>
       
    35 #include <sys/time.h>
       
    36 #include <sys/ioctl.h>
       
    37 #include <sys/stat.h>
       
    38 
       
    39 #if SDL_AUDIO_DRIVER_OSS_SOUNDCARD_H
       
    40 /* This is installed on some systems */
       
    41 #include <soundcard.h>
       
    42 #else
       
    43 /* This is recommended by OSS */
       
    44 #include <sys/soundcard.h>
       
    45 #endif
       
    46 
       
    47 #include "SDL_timer.h"
       
    48 #include "SDL_audio.h"
       
    49 #include "../SDL_audiomem.h"
       
    50 #include "../SDL_audio_c.h"
       
    51 #include "../SDL_audiodev_c.h"
       
    52 #include "SDL_dspaudio.h"
       
    53 
       
    54 /* The tag name used by DSP audio */
       
    55 #define DSP_DRIVER_NAME         "dsp"
       
    56 
       
    57 /* Open the audio device for playback, and don't block if busy */
       
    58 #define OPEN_FLAGS	(O_WRONLY|O_NONBLOCK)
       
    59 
       
    60 /* Audio driver functions */
       
    61 static int DSP_OpenAudio(_THIS, SDL_AudioSpec *spec);
       
    62 static void DSP_WaitAudio(_THIS);
       
    63 static void DSP_PlayAudio(_THIS);
       
    64 static Uint8 *DSP_GetAudioBuf(_THIS);
       
    65 static void DSP_CloseAudio(_THIS);
       
    66 
       
    67 /* Audio driver bootstrap functions */
       
    68 
       
    69 static int Audio_Available(void)
       
    70 {
       
    71 	int fd;
       
    72 	int available;
       
    73 
       
    74 	available = 0;
       
    75 	fd = SDL_OpenAudioPath(NULL, 0, OPEN_FLAGS, 0);
       
    76 	if ( fd >= 0 ) {
       
    77 		available = 1;
       
    78 		close(fd);
       
    79 	}
       
    80 	return(available);
       
    81 }
       
    82 
       
    83 static void Audio_DeleteDevice(SDL_AudioDevice *device)
       
    84 {
       
    85 	SDL_free(device->hidden);
       
    86 	SDL_free(device);
       
    87 }
       
    88 
       
    89 static SDL_AudioDevice *Audio_CreateDevice(int devindex)
       
    90 {
       
    91 	SDL_AudioDevice *this;
       
    92 
       
    93 	/* Initialize all variables that we clean on shutdown */
       
    94 	this = (SDL_AudioDevice *)SDL_malloc(sizeof(SDL_AudioDevice));
       
    95 	if ( this ) {
       
    96 		SDL_memset(this, 0, (sizeof *this));
       
    97 		this->hidden = (struct SDL_PrivateAudioData *)
       
    98 				SDL_malloc((sizeof *this->hidden));
       
    99 	}
       
   100 	if ( (this == NULL) || (this->hidden == NULL) ) {
       
   101 		SDL_OutOfMemory();
       
   102 		if ( this ) {
       
   103 			SDL_free(this);
       
   104 		}
       
   105 		return(0);
       
   106 	}
       
   107 	SDL_memset(this->hidden, 0, (sizeof *this->hidden));
       
   108 	audio_fd = -1;
       
   109 
       
   110 	/* Set the function pointers */
       
   111 	this->OpenAudio = DSP_OpenAudio;
       
   112 	this->WaitAudio = DSP_WaitAudio;
       
   113 	this->PlayAudio = DSP_PlayAudio;
       
   114 	this->GetAudioBuf = DSP_GetAudioBuf;
       
   115 	this->CloseAudio = DSP_CloseAudio;
       
   116 
       
   117 	this->free = Audio_DeleteDevice;
       
   118 
       
   119 	return this;
       
   120 }
       
   121 
       
   122 AudioBootStrap DSP_bootstrap = {
       
   123 	DSP_DRIVER_NAME, "OSS /dev/dsp standard audio",
       
   124 	Audio_Available, Audio_CreateDevice
       
   125 };
       
   126 
       
   127 /* This function waits until it is possible to write a full sound buffer */
       
   128 static void DSP_WaitAudio(_THIS)
       
   129 {
       
   130 	/* Not needed at all since OSS handles waiting automagically */
       
   131 }
       
   132 
       
   133 static void DSP_PlayAudio(_THIS)
       
   134 {
       
   135 	if (write(audio_fd, mixbuf, mixlen)==-1)
       
   136 	{
       
   137 		perror("Audio write");
       
   138 		this->enabled = 0;
       
   139 	}
       
   140 
       
   141 #ifdef DEBUG_AUDIO
       
   142 	fprintf(stderr, "Wrote %d bytes of audio data\n", mixlen);
       
   143 #endif
       
   144 }
       
   145 
       
   146 static Uint8 *DSP_GetAudioBuf(_THIS)
       
   147 {
       
   148 	return(mixbuf);
       
   149 }
       
   150 
       
   151 static void DSP_CloseAudio(_THIS)
       
   152 {
       
   153 	if ( mixbuf != NULL ) {
       
   154 		SDL_FreeAudioMem(mixbuf);
       
   155 		mixbuf = NULL;
       
   156 	}
       
   157 	if ( audio_fd >= 0 ) {
       
   158 		close(audio_fd);
       
   159 		audio_fd = -1;
       
   160 	}
       
   161 }
       
   162 
       
   163 static int DSP_OpenAudio(_THIS, SDL_AudioSpec *spec)
       
   164 {
       
   165 	char audiodev[1024];
       
   166 	int format;
       
   167 	int value;
       
   168 	int frag_spec;
       
   169 	Uint16 test_format;
       
   170 
       
   171     /* Make sure fragment size stays a power of 2, or OSS fails. */
       
   172     /* I don't know which of these are actually legal values, though... */
       
   173     if (spec->channels > 8)
       
   174         spec->channels = 8;
       
   175     else if (spec->channels > 4)
       
   176         spec->channels = 4;
       
   177     else if (spec->channels > 2)
       
   178         spec->channels = 2;
       
   179 
       
   180 	/* Open the audio device */
       
   181 	audio_fd = SDL_OpenAudioPath(audiodev, sizeof(audiodev), OPEN_FLAGS, 0);
       
   182 	if ( audio_fd < 0 ) {
       
   183 		SDL_SetError("Couldn't open %s: %s", audiodev, strerror(errno));
       
   184 		return(-1);
       
   185 	}
       
   186 	mixbuf = NULL;
       
   187 
       
   188 	/* Make the file descriptor use blocking writes with fcntl() */
       
   189 	{ long flags;
       
   190 		flags = fcntl(audio_fd, F_GETFL);
       
   191 		flags &= ~O_NONBLOCK;
       
   192 		if ( fcntl(audio_fd, F_SETFL, flags) < 0 ) {
       
   193 			SDL_SetError("Couldn't set audio blocking mode");
       
   194 			DSP_CloseAudio(this);
       
   195 			return(-1);
       
   196 		}
       
   197 	}
       
   198 
       
   199 	/* Get a list of supported hardware formats */
       
   200 	if ( ioctl(audio_fd, SNDCTL_DSP_GETFMTS, &value) < 0 ) {
       
   201 		perror("SNDCTL_DSP_GETFMTS");
       
   202 		SDL_SetError("Couldn't get audio format list");
       
   203 		DSP_CloseAudio(this);
       
   204 		return(-1);
       
   205 	}
       
   206 
       
   207 	/* Try for a closest match on audio format */
       
   208 	format = 0;
       
   209 	for ( test_format = SDL_FirstAudioFormat(spec->format);
       
   210 						! format && test_format; ) {
       
   211 #ifdef DEBUG_AUDIO
       
   212 		fprintf(stderr, "Trying format 0x%4.4x\n", test_format);
       
   213 #endif
       
   214 		switch ( test_format ) {
       
   215 			case AUDIO_U8:
       
   216 				if ( value & AFMT_U8 ) {
       
   217 					format = AFMT_U8;
       
   218 				}
       
   219 				break;
       
   220 			case AUDIO_S16LSB:
       
   221 				if ( value & AFMT_S16_LE ) {
       
   222 					format = AFMT_S16_LE;
       
   223 				}
       
   224 				break;
       
   225 			case AUDIO_S16MSB:
       
   226 				if ( value & AFMT_S16_BE ) {
       
   227 					format = AFMT_S16_BE;
       
   228 				}
       
   229 				break;
       
   230 #if 0
       
   231 /*
       
   232  * These formats are not used by any real life systems so they are not 
       
   233  * needed here.
       
   234  */
       
   235 			case AUDIO_S8:
       
   236 				if ( value & AFMT_S8 ) {
       
   237 					format = AFMT_S8;
       
   238 				}
       
   239 				break;
       
   240 			case AUDIO_U16LSB:
       
   241 				if ( value & AFMT_U16_LE ) {
       
   242 					format = AFMT_U16_LE;
       
   243 				}
       
   244 				break;
       
   245 			case AUDIO_U16MSB:
       
   246 				if ( value & AFMT_U16_BE ) {
       
   247 					format = AFMT_U16_BE;
       
   248 				}
       
   249 				break;
       
   250 #endif
       
   251 			default:
       
   252 				format = 0;
       
   253 				break;
       
   254 		}
       
   255 		if ( ! format ) {
       
   256 			test_format = SDL_NextAudioFormat();
       
   257 		}
       
   258 	}
       
   259 	if ( format == 0 ) {
       
   260 		SDL_SetError("Couldn't find any hardware audio formats");
       
   261 		DSP_CloseAudio(this);
       
   262 		return(-1);
       
   263 	}
       
   264 	spec->format = test_format;
       
   265 
       
   266 	/* Set the audio format */
       
   267 	value = format;
       
   268 	if ( (ioctl(audio_fd, SNDCTL_DSP_SETFMT, &value) < 0) ||
       
   269 						(value != format) ) {
       
   270 		perror("SNDCTL_DSP_SETFMT");
       
   271 		SDL_SetError("Couldn't set audio format");
       
   272 		DSP_CloseAudio(this);
       
   273 		return(-1);
       
   274 	}
       
   275 
       
   276 	/* Set the number of channels of output */
       
   277 	value = spec->channels;
       
   278 	if ( ioctl(audio_fd, SNDCTL_DSP_CHANNELS, &value) < 0 ) {
       
   279 		perror("SNDCTL_DSP_CHANNELS");
       
   280 		SDL_SetError("Cannot set the number of channels");
       
   281 		DSP_CloseAudio(this);
       
   282 		return(-1);
       
   283 	}
       
   284 	spec->channels = value;
       
   285 
       
   286 	/* Set the DSP frequency */
       
   287 	value = spec->freq;
       
   288 	if ( ioctl(audio_fd, SNDCTL_DSP_SPEED, &value) < 0 ) {
       
   289 		perror("SNDCTL_DSP_SPEED");
       
   290 		SDL_SetError("Couldn't set audio frequency");
       
   291 		DSP_CloseAudio(this);
       
   292 		return(-1);
       
   293 	}
       
   294 	spec->freq = value;
       
   295 
       
   296 	/* Calculate the final parameters for this audio specification */
       
   297 	SDL_CalculateAudioSpec(spec);
       
   298 
       
   299 	/* Determine the power of two of the fragment size */
       
   300 	for ( frag_spec = 0; (0x01U<<frag_spec) < spec->size; ++frag_spec );
       
   301 	if ( (0x01U<<frag_spec) != spec->size ) {
       
   302 		SDL_SetError("Fragment size must be a power of two");
       
   303 		DSP_CloseAudio(this);
       
   304 		return(-1);
       
   305 	}
       
   306 	frag_spec |= 0x00020000;	/* two fragments, for low latency */
       
   307 
       
   308 	/* Set the audio buffering parameters */
       
   309 #ifdef DEBUG_AUDIO
       
   310 	fprintf(stderr, "Requesting %d fragments of size %d\n",
       
   311 		(frag_spec >> 16), 1<<(frag_spec&0xFFFF));
       
   312 #endif
       
   313 	if ( ioctl(audio_fd, SNDCTL_DSP_SETFRAGMENT, &frag_spec) < 0 ) {
       
   314 		perror("SNDCTL_DSP_SETFRAGMENT");
       
   315 	}
       
   316 #ifdef DEBUG_AUDIO
       
   317 	{ audio_buf_info info;
       
   318 	  ioctl(audio_fd, SNDCTL_DSP_GETOSPACE, &info);
       
   319 	  fprintf(stderr, "fragments = %d\n", info.fragments);
       
   320 	  fprintf(stderr, "fragstotal = %d\n", info.fragstotal);
       
   321 	  fprintf(stderr, "fragsize = %d\n", info.fragsize);
       
   322 	  fprintf(stderr, "bytes = %d\n", info.bytes);
       
   323 	}
       
   324 #endif
       
   325 
       
   326 	/* Allocate mixing buffer */
       
   327 	mixlen = spec->size;
       
   328 	mixbuf = (Uint8 *)SDL_AllocAudioMem(mixlen);
       
   329 	if ( mixbuf == NULL ) {
       
   330 		DSP_CloseAudio(this);
       
   331 		return(-1);
       
   332 	}
       
   333 	SDL_memset(mixbuf, spec->silence, spec->size);
       
   334 
       
   335 	/* Get the parent process id (we're the parent of the audio thread) */
       
   336 	parent = getpid();
       
   337 
       
   338 	/* We're ready to rock and roll. :-) */
       
   339 	return(0);
       
   340 }