symbian-qemu-0.9.1-12/libsdl-trunk/src/audio/mint/SDL_mintaudio.c
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0:ffa851df0825 1:2fb8b9db1c86
       
     1 /*
       
     2     SDL - Simple DirectMedia Layer
       
     3     Copyright (C) 1997-2004 Sam Lantinga
       
     4 
       
     5     This library is free software; you can redistribute it and/or
       
     6     modify it under the terms of the GNU Library General Public
       
     7     License as published by the Free Software Foundation; either
       
     8     version 2 of the License, or (at your option) any later version.
       
     9 
       
    10     This library is distributed in the hope that it will be useful,
       
    11     but WITHOUT ANY WARRANTY; without even the implied warranty of
       
    12     MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
       
    13     Library General Public License for more details.
       
    14 
       
    15     You should have received a copy of the GNU Library General Public
       
    16     License along with this library; if not, write to the Free
       
    17     Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA
       
    18 
       
    19     Sam Lantinga
       
    20     slouken@libsdl.org
       
    21 */
       
    22 #include "SDL_config.h"
       
    23 
       
    24 /*
       
    25 	Audio interrupt variables and callback function
       
    26 
       
    27 	Patrice Mandin
       
    28 */
       
    29 
       
    30 #include <unistd.h>
       
    31 
       
    32 #include <mint/osbind.h>
       
    33 #include <mint/falcon.h>
       
    34 #include <mint/mintbind.h>
       
    35 #include <mint/cookie.h>
       
    36 
       
    37 #include "SDL_audio.h"
       
    38 #include "SDL_mintaudio.h"
       
    39 #include "SDL_mintaudio_stfa.h"
       
    40 
       
    41 /* The audio device */
       
    42 
       
    43 SDL_AudioDevice *SDL_MintAudio_device;
       
    44 Uint8 *SDL_MintAudio_audiobuf[2];	/* Pointers to buffers */
       
    45 unsigned long SDL_MintAudio_audiosize;		/* Length of audio buffer=spec->size */
       
    46 volatile unsigned short SDL_MintAudio_numbuf;		/* Buffer to play */
       
    47 volatile unsigned short SDL_MintAudio_mutex;
       
    48 volatile unsigned long SDL_MintAudio_clocktics;
       
    49 cookie_stfa_t	*SDL_MintAudio_stfa;
       
    50 unsigned short SDL_MintAudio_hasfpu;
       
    51 
       
    52 /* MiNT thread variables */
       
    53 SDL_bool SDL_MintAudio_mint_present;
       
    54 SDL_bool SDL_MintAudio_quit_thread;
       
    55 SDL_bool SDL_MintAudio_thread_finished;
       
    56 long SDL_MintAudio_thread_pid;
       
    57 
       
    58 /* The callback function, called by each driver whenever needed */
       
    59 
       
    60 void SDL_MintAudio_Callback(void)
       
    61 {
       
    62 	Uint8 *buffer;
       
    63 	SDL_AudioDevice *audio = SDL_MintAudio_device;
       
    64 
       
    65  	buffer = SDL_MintAudio_audiobuf[SDL_MintAudio_numbuf];
       
    66 	SDL_memset(buffer, audio->spec.silence, audio->spec.size);
       
    67 
       
    68 	if (audio->paused)
       
    69 		return;
       
    70 
       
    71 	if (audio->convert.needed) {
       
    72 		int silence;
       
    73 
       
    74 		if ( audio->convert.src_format == AUDIO_U8 ) {
       
    75 			silence = 0x80;
       
    76 		} else {
       
    77 			silence = 0;
       
    78 		}
       
    79 		SDL_memset(audio->convert.buf, silence, audio->convert.len);
       
    80 		audio->spec.callback(audio->spec.userdata,
       
    81 			(Uint8 *)audio->convert.buf,audio->convert.len);
       
    82 		SDL_ConvertAudio(&audio->convert);
       
    83 		SDL_memcpy(buffer, audio->convert.buf, audio->convert.len_cvt);
       
    84 	} else {
       
    85 		audio->spec.callback(audio->spec.userdata, buffer, audio->spec.size);
       
    86 	}
       
    87 }
       
    88 
       
    89 /* Add a new frequency/clock/predivisor to the current list */
       
    90 void SDL_MintAudio_AddFrequency(_THIS, Uint32 frequency, Uint32 clock,
       
    91 	Uint32 prediv, int gpio_bits)
       
    92 {
       
    93 	int i, p;
       
    94 
       
    95 	if (MINTAUDIO_freqcount==MINTAUDIO_maxfreqs) {
       
    96 		return;
       
    97 	}
       
    98 
       
    99 	/* Search where to insert the frequency (highest first) */
       
   100 	for (p=0; p<MINTAUDIO_freqcount; p++) {
       
   101 		if (frequency > MINTAUDIO_frequencies[p].frequency) {
       
   102 			break;
       
   103 		}
       
   104 	}
       
   105 
       
   106 	/* Put all following ones farer */
       
   107 	if (MINTAUDIO_freqcount>0) {
       
   108 		for (i=MINTAUDIO_freqcount; i>p; i--) {
       
   109 			SDL_memcpy(&MINTAUDIO_frequencies[i], &MINTAUDIO_frequencies[i-1], sizeof(mint_frequency_t));
       
   110 		}
       
   111 	}
       
   112 
       
   113 	/* And insert new one */
       
   114 	MINTAUDIO_frequencies[p].frequency = frequency;
       
   115 	MINTAUDIO_frequencies[p].masterclock = clock;
       
   116 	MINTAUDIO_frequencies[p].predivisor = prediv;
       
   117 	MINTAUDIO_frequencies[p].gpio_bits = gpio_bits;
       
   118 
       
   119 	MINTAUDIO_freqcount++;
       
   120 }
       
   121 
       
   122 /* Search for the nearest frequency */
       
   123 int SDL_MintAudio_SearchFrequency(_THIS, int desired_freq)
       
   124 {
       
   125 	int i;
       
   126 
       
   127 	/* Only 1 freq ? */
       
   128 	if (MINTAUDIO_freqcount==1) {
       
   129 		return 0;
       
   130 	}
       
   131 
       
   132 	/* Check the array */
       
   133 	for (i=0; i<MINTAUDIO_freqcount; i++) {
       
   134 		if (desired_freq >= ((MINTAUDIO_frequencies[i].frequency+
       
   135 			MINTAUDIO_frequencies[i+1].frequency)>>1)) {
       
   136 			return i;
       
   137 		}
       
   138 	}
       
   139 
       
   140 	/* Not in the array, give the latest */
       
   141 	return MINTAUDIO_freqcount-1;
       
   142 }
       
   143 
       
   144 /* Check if FPU is present */
       
   145 void SDL_MintAudio_CheckFpu(void)
       
   146 {
       
   147 	unsigned long cookie_fpu;
       
   148 
       
   149 	SDL_MintAudio_hasfpu = 0;
       
   150 	if (Getcookie(C__FPU, &cookie_fpu) != C_FOUND) {
       
   151 		return;
       
   152 	}
       
   153 	switch ((cookie_fpu>>16)&0xfffe) {
       
   154 		case 2:
       
   155 		case 4:
       
   156 		case 6:
       
   157 		case 8:
       
   158 		case 16:
       
   159 			SDL_MintAudio_hasfpu = 1;
       
   160 			break;
       
   161 	}
       
   162 }
       
   163 
       
   164 /* The thread function, used under MiNT with xbios */
       
   165 int SDL_MintAudio_Thread(long param)
       
   166 {
       
   167 	SndBufPtr	pointers;
       
   168 	SDL_bool	buffers_filled[2] = {SDL_FALSE, SDL_FALSE};
       
   169 
       
   170 	SDL_MintAudio_thread_finished = SDL_FALSE;
       
   171 	while (!SDL_MintAudio_quit_thread) {
       
   172 		if (Buffptr(&pointers)!=0)
       
   173 			continue;
       
   174 
       
   175 		if (( (unsigned long)pointers.play>=(unsigned long)SDL_MintAudio_audiobuf[0])
       
   176 			&& ( (unsigned long)pointers.play<=(unsigned long)SDL_MintAudio_audiobuf[1])) 
       
   177 		{
       
   178 			/* DMA is reading buffer #0, setup buffer #1 if not already done */
       
   179 			if (!buffers_filled[1]) {
       
   180 				SDL_MintAudio_numbuf = 1;
       
   181 				SDL_MintAudio_Callback();
       
   182 				Setbuffer(0, SDL_MintAudio_audiobuf[1], SDL_MintAudio_audiobuf[1] + SDL_MintAudio_audiosize);
       
   183 				buffers_filled[1]=SDL_TRUE;
       
   184 				buffers_filled[0]=SDL_FALSE;
       
   185 			}
       
   186 		} else {
       
   187 			/* DMA is reading buffer #1, setup buffer #0 if not already done */
       
   188 			if (!buffers_filled[0]) {
       
   189 				SDL_MintAudio_numbuf = 0;
       
   190 				SDL_MintAudio_Callback();
       
   191 				Setbuffer(0, SDL_MintAudio_audiobuf[0], SDL_MintAudio_audiobuf[0] + SDL_MintAudio_audiosize);
       
   192 				buffers_filled[0]=SDL_TRUE;
       
   193 				buffers_filled[1]=SDL_FALSE;
       
   194 			}
       
   195 		}
       
   196 
       
   197 		usleep(100);
       
   198 	}
       
   199 	SDL_MintAudio_thread_finished = SDL_TRUE;
       
   200 	return 0;
       
   201 }
       
   202 
       
   203 void SDL_MintAudio_WaitThread(void)
       
   204 {
       
   205 	if (!SDL_MintAudio_mint_present)
       
   206 		return;
       
   207 
       
   208 	if (SDL_MintAudio_thread_finished)
       
   209 		return;
       
   210 
       
   211 	SDL_MintAudio_quit_thread = SDL_TRUE;
       
   212 	while (!SDL_MintAudio_thread_finished) {
       
   213 		Syield();
       
   214 	}
       
   215 }