symbian-qemu-0.9.1-12/libsdl-trunk/src/audio/sun/SDL_sunaudio.c
changeset 1 2fb8b9db1c86
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0:ffa851df0825 1:2fb8b9db1c86
       
     1 /*
       
     2     SDL - Simple DirectMedia Layer
       
     3     Copyright (C) 1997-2006 Sam Lantinga
       
     4 
       
     5     This library is free software; you can redistribute it and/or
       
     6     modify it under the terms of the GNU Lesser General Public
       
     7     License as published by the Free Software Foundation; either
       
     8     version 2.1 of the License, or (at your option) any later version.
       
     9 
       
    10     This library is distributed in the hope that it will be useful,
       
    11     but WITHOUT ANY WARRANTY; without even the implied warranty of
       
    12     MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
       
    13     Lesser General Public License for more details.
       
    14 
       
    15     You should have received a copy of the GNU Lesser General Public
       
    16     License along with this library; if not, write to the Free Software
       
    17     Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA  02110-1301  USA
       
    18 
       
    19     Sam Lantinga
       
    20     slouken@libsdl.org
       
    21 */
       
    22 #include "SDL_config.h"
       
    23 
       
    24 /* Allow access to a raw mixing buffer */
       
    25 
       
    26 #include <fcntl.h>
       
    27 #include <errno.h>
       
    28 #ifdef __NETBSD__
       
    29 #include <sys/ioctl.h>
       
    30 #include <sys/audioio.h>
       
    31 #endif
       
    32 #ifdef __SVR4
       
    33 #include <sys/audioio.h>
       
    34 #else
       
    35 #include <sys/time.h>
       
    36 #include <sys/types.h>
       
    37 #endif
       
    38 #include <unistd.h>
       
    39 
       
    40 #include "SDL_timer.h"
       
    41 #include "SDL_audio.h"
       
    42 #include "../SDL_audiomem.h"
       
    43 #include "../SDL_audio_c.h"
       
    44 #include "../SDL_audiodev_c.h"
       
    45 #include "SDL_sunaudio.h"
       
    46 
       
    47 /* Open the audio device for playback, and don't block if busy */
       
    48 #define OPEN_FLAGS	(O_WRONLY|O_NONBLOCK)
       
    49 
       
    50 /* Audio driver functions */
       
    51 static int DSP_OpenAudio(_THIS, SDL_AudioSpec *spec);
       
    52 static void DSP_WaitAudio(_THIS);
       
    53 static void DSP_PlayAudio(_THIS);
       
    54 static Uint8 *DSP_GetAudioBuf(_THIS);
       
    55 static void DSP_CloseAudio(_THIS);
       
    56 
       
    57 static Uint8 snd2au(int sample);
       
    58 
       
    59 /* Audio driver bootstrap functions */
       
    60 
       
    61 static int Audio_Available(void)
       
    62 {
       
    63 	int fd;
       
    64 	int available;
       
    65 
       
    66 	available = 0;
       
    67 	fd = SDL_OpenAudioPath(NULL, 0, OPEN_FLAGS, 1);
       
    68 	if ( fd >= 0 ) {
       
    69 		available = 1;
       
    70 		close(fd);
       
    71 	}
       
    72 	return(available);
       
    73 }
       
    74 
       
    75 static void Audio_DeleteDevice(SDL_AudioDevice *device)
       
    76 {
       
    77 	SDL_free(device->hidden);
       
    78 	SDL_free(device);
       
    79 }
       
    80 
       
    81 static SDL_AudioDevice *Audio_CreateDevice(int devindex)
       
    82 {
       
    83 	SDL_AudioDevice *this;
       
    84 
       
    85 	/* Initialize all variables that we clean on shutdown */
       
    86 	this = (SDL_AudioDevice *)SDL_malloc(sizeof(SDL_AudioDevice));
       
    87 	if ( this ) {
       
    88 		SDL_memset(this, 0, (sizeof *this));
       
    89 		this->hidden = (struct SDL_PrivateAudioData *)
       
    90 				SDL_malloc((sizeof *this->hidden));
       
    91 	}
       
    92 	if ( (this == NULL) || (this->hidden == NULL) ) {
       
    93 		SDL_OutOfMemory();
       
    94 		if ( this ) {
       
    95 			SDL_free(this);
       
    96 		}
       
    97 		return(0);
       
    98 	}
       
    99 	SDL_memset(this->hidden, 0, (sizeof *this->hidden));
       
   100 	audio_fd = -1;
       
   101 
       
   102 	/* Set the function pointers */
       
   103 	this->OpenAudio = DSP_OpenAudio;
       
   104 	this->WaitAudio = DSP_WaitAudio;
       
   105 	this->PlayAudio = DSP_PlayAudio;
       
   106 	this->GetAudioBuf = DSP_GetAudioBuf;
       
   107 	this->CloseAudio = DSP_CloseAudio;
       
   108 
       
   109 	this->free = Audio_DeleteDevice;
       
   110 
       
   111 	return this;
       
   112 }
       
   113 
       
   114 AudioBootStrap SUNAUDIO_bootstrap = {
       
   115 	"audio", "UNIX /dev/audio interface",
       
   116 	Audio_Available, Audio_CreateDevice
       
   117 };
       
   118 
       
   119 #ifdef DEBUG_AUDIO
       
   120 void CheckUnderflow(_THIS)
       
   121 {
       
   122 #ifdef AUDIO_GETINFO
       
   123 	audio_info_t info;
       
   124 	int left;
       
   125 
       
   126 	ioctl(audio_fd, AUDIO_GETINFO, &info);
       
   127 	left = (written - info.play.samples);
       
   128 	if ( written && (left == 0) ) {
       
   129 		fprintf(stderr, "audio underflow!\n");
       
   130 	}
       
   131 #endif
       
   132 }
       
   133 #endif
       
   134 
       
   135 void DSP_WaitAudio(_THIS)
       
   136 {
       
   137 #ifdef AUDIO_GETINFO
       
   138 #define SLEEP_FUDGE	10		/* 10 ms scheduling fudge factor */
       
   139 	audio_info_t info;
       
   140 	Sint32 left;
       
   141 
       
   142 	ioctl(audio_fd, AUDIO_GETINFO, &info);
       
   143 	left = (written - info.play.samples);
       
   144 	if ( left > fragsize ) {
       
   145 		Sint32 sleepy;
       
   146 
       
   147 		sleepy = ((left - fragsize)/frequency);
       
   148 		sleepy -= SLEEP_FUDGE;
       
   149 		if ( sleepy > 0 ) {
       
   150 			SDL_Delay(sleepy);
       
   151 		}
       
   152 	}
       
   153 #else
       
   154 	fd_set fdset;
       
   155 
       
   156 	FD_ZERO(&fdset);
       
   157 	FD_SET(audio_fd, &fdset);
       
   158 	select(audio_fd+1, NULL, &fdset, NULL, NULL);
       
   159 #endif
       
   160 }
       
   161 
       
   162 void DSP_PlayAudio(_THIS)
       
   163 {
       
   164 	/* Write the audio data */
       
   165 	if ( ulaw_only ) {
       
   166 		/* Assuming that this->spec.freq >= 8000 Hz */
       
   167 		int accum, incr, pos;
       
   168 		Uint8 *aubuf;
       
   169 
       
   170 		accum = 0;
       
   171 		incr  = this->spec.freq/8;
       
   172 		aubuf = ulaw_buf;
       
   173 		switch (audio_fmt & 0xFF) {
       
   174 			case 8: {
       
   175 				Uint8 *sndbuf;
       
   176 
       
   177 				sndbuf = mixbuf;
       
   178 				for ( pos=0; pos < fragsize; ++pos ) {
       
   179 					*aubuf = snd2au((0x80-*sndbuf)*64);
       
   180 					accum += incr;
       
   181 					while ( accum > 0 ) {
       
   182 						accum -= 1000;
       
   183 						sndbuf += 1;
       
   184 					}
       
   185 					aubuf += 1;
       
   186 				}
       
   187 			}
       
   188 			break;
       
   189 			case 16: {
       
   190 				Sint16 *sndbuf;
       
   191 
       
   192 				sndbuf = (Sint16 *)mixbuf;
       
   193 				for ( pos=0; pos < fragsize; ++pos ) {
       
   194 					*aubuf = snd2au(*sndbuf/4);
       
   195 					accum += incr;
       
   196 					while ( accum > 0 ) {
       
   197 						accum -= 1000;
       
   198 						sndbuf += 1;
       
   199 					}
       
   200 					aubuf += 1;
       
   201 				}
       
   202 			}
       
   203 			break;
       
   204 		}
       
   205 #ifdef DEBUG_AUDIO
       
   206 		CheckUnderflow(this);
       
   207 #endif
       
   208 		if ( write(audio_fd, ulaw_buf, fragsize) < 0 ) {
       
   209 			/* Assume fatal error, for now */
       
   210 			this->enabled = 0;
       
   211 		}
       
   212 		written += fragsize;
       
   213 	} else {
       
   214 #ifdef DEBUG_AUDIO
       
   215 		CheckUnderflow(this);
       
   216 #endif
       
   217 		if ( write(audio_fd, mixbuf, this->spec.size) < 0 ) {
       
   218 			/* Assume fatal error, for now */
       
   219 			this->enabled = 0;
       
   220 		}
       
   221 		written += fragsize;
       
   222 	}
       
   223 }
       
   224 
       
   225 Uint8 *DSP_GetAudioBuf(_THIS)
       
   226 {
       
   227 	return(mixbuf);
       
   228 }
       
   229 
       
   230 void DSP_CloseAudio(_THIS)
       
   231 {
       
   232 	if ( mixbuf != NULL ) {
       
   233 		SDL_FreeAudioMem(mixbuf);
       
   234 		mixbuf = NULL;
       
   235 	}
       
   236 	if ( ulaw_buf != NULL ) {
       
   237 		SDL_free(ulaw_buf);
       
   238 		ulaw_buf = NULL;
       
   239 	}
       
   240 	close(audio_fd);
       
   241 }
       
   242 
       
   243 int DSP_OpenAudio(_THIS, SDL_AudioSpec *spec)
       
   244 {
       
   245 	char audiodev[1024];
       
   246 #ifdef AUDIO_SETINFO
       
   247 	int enc;
       
   248 #endif
       
   249 	int desired_freq = spec->freq;
       
   250 
       
   251 	/* Initialize our freeable variables, in case we fail*/
       
   252 	audio_fd = -1;
       
   253 	mixbuf = NULL;
       
   254 	ulaw_buf = NULL;
       
   255 
       
   256 	/* Determine the audio parameters from the AudioSpec */
       
   257 	switch ( spec->format & 0xFF ) {
       
   258 
       
   259 		case 8: { /* Unsigned 8 bit audio data */
       
   260 			spec->format = AUDIO_U8;
       
   261 #ifdef AUDIO_SETINFO
       
   262 			enc = AUDIO_ENCODING_LINEAR8;
       
   263 #endif
       
   264 		}
       
   265 		break;
       
   266 
       
   267 		case 16: { /* Signed 16 bit audio data */
       
   268 		        spec->format = AUDIO_S16SYS;
       
   269 #ifdef AUDIO_SETINFO
       
   270 			enc = AUDIO_ENCODING_LINEAR;
       
   271 #endif
       
   272 		}
       
   273 		break;
       
   274 
       
   275 		default: {
       
   276 			SDL_SetError("Unsupported audio format");
       
   277 			return(-1);
       
   278 		}
       
   279 	}
       
   280 	audio_fmt = spec->format;
       
   281 
       
   282 	/* Open the audio device */
       
   283 	audio_fd = SDL_OpenAudioPath(audiodev, sizeof(audiodev), OPEN_FLAGS, 1);
       
   284 	if ( audio_fd < 0 ) {
       
   285 		SDL_SetError("Couldn't open %s: %s", audiodev,
       
   286 			     strerror(errno));
       
   287 		return(-1);
       
   288 	}
       
   289 
       
   290 	ulaw_only = 0;		/* modern Suns do support linear audio */
       
   291 #ifdef AUDIO_SETINFO
       
   292 	for(;;) {
       
   293 	    audio_info_t info;
       
   294 	    AUDIO_INITINFO(&info); /* init all fields to "no change" */
       
   295 
       
   296 	    /* Try to set the requested settings */
       
   297 	    info.play.sample_rate = spec->freq;
       
   298 	    info.play.channels = spec->channels;
       
   299 	    info.play.precision = (enc == AUDIO_ENCODING_ULAW)
       
   300 		                  ? 8 : spec->format & 0xff;
       
   301 	    info.play.encoding = enc;
       
   302 	    if( ioctl(audio_fd, AUDIO_SETINFO, &info) == 0 ) {
       
   303 
       
   304 		/* Check to be sure we got what we wanted */
       
   305 		if(ioctl(audio_fd, AUDIO_GETINFO, &info) < 0) {
       
   306 		    SDL_SetError("Error getting audio parameters: %s",
       
   307 				 strerror(errno));
       
   308 		    return -1;
       
   309 		}
       
   310 		if(info.play.encoding == enc
       
   311 		   && info.play.precision == (spec->format & 0xff)
       
   312 		   && info.play.channels == spec->channels) {
       
   313 		    /* Yow! All seems to be well! */
       
   314 		    spec->freq = info.play.sample_rate;
       
   315 		    break;
       
   316 		}
       
   317 	    }
       
   318 
       
   319 	    switch(enc) {
       
   320 	    case AUDIO_ENCODING_LINEAR8:
       
   321 		/* unsigned 8bit apparently not supported here */
       
   322 		enc = AUDIO_ENCODING_LINEAR;
       
   323 		spec->format = AUDIO_S16SYS;
       
   324 		break;	/* try again */
       
   325 
       
   326 	    case AUDIO_ENCODING_LINEAR:
       
   327 		/* linear 16bit didn't work either, resort to µ-law */
       
   328 		enc = AUDIO_ENCODING_ULAW;
       
   329 		spec->channels = 1;
       
   330 		spec->freq = 8000;
       
   331 		spec->format = AUDIO_U8;
       
   332 		ulaw_only = 1;
       
   333 		break;
       
   334 
       
   335 	    default:
       
   336 		/* oh well... */
       
   337 		SDL_SetError("Error setting audio parameters: %s",
       
   338 			     strerror(errno));
       
   339 		return -1;
       
   340 	    }
       
   341 	}
       
   342 #endif /* AUDIO_SETINFO */
       
   343 	written = 0;
       
   344 
       
   345 	/* We can actually convert on-the-fly to U-Law */
       
   346 	if ( ulaw_only ) {
       
   347 	        spec->freq = desired_freq;
       
   348 		fragsize = (spec->samples*1000)/(spec->freq/8);
       
   349 		frequency = 8;
       
   350 		ulaw_buf = (Uint8 *)SDL_malloc(fragsize);
       
   351 		if ( ulaw_buf == NULL ) {
       
   352 			SDL_OutOfMemory();
       
   353 			return(-1);
       
   354 		}
       
   355 		spec->channels = 1;
       
   356 	} else {
       
   357 		fragsize = spec->samples;
       
   358 		frequency = spec->freq/1000;
       
   359 	}
       
   360 #ifdef DEBUG_AUDIO
       
   361 	fprintf(stderr, "Audio device %s U-Law only\n", 
       
   362 				ulaw_only ? "is" : "is not");
       
   363 	fprintf(stderr, "format=0x%x chan=%d freq=%d\n",
       
   364 		spec->format, spec->channels, spec->freq);
       
   365 #endif
       
   366 
       
   367 	/* Update the fragment size as size in bytes */
       
   368 	SDL_CalculateAudioSpec(spec);
       
   369 
       
   370 	/* Allocate mixing buffer */
       
   371 	mixbuf = (Uint8 *)SDL_AllocAudioMem(spec->size);
       
   372 	if ( mixbuf == NULL ) {
       
   373 		SDL_OutOfMemory();
       
   374 		return(-1);
       
   375 	}
       
   376 	SDL_memset(mixbuf, spec->silence, spec->size);
       
   377 
       
   378 	/* We're ready to rock and roll. :-) */
       
   379 	return(0);
       
   380 }
       
   381 
       
   382 /************************************************************************/
       
   383 /* This function (snd2au()) copyrighted:                                */
       
   384 /************************************************************************/
       
   385 /*      Copyright 1989 by Rich Gopstein and Harris Corporation          */
       
   386 /*                                                                      */
       
   387 /*      Permission to use, copy, modify, and distribute this software   */
       
   388 /*      and its documentation for any purpose and without fee is        */
       
   389 /*      hereby granted, provided that the above copyright notice        */
       
   390 /*      appears in all copies and that both that copyright notice and   */
       
   391 /*      this permission notice appear in supporting documentation, and  */
       
   392 /*      that the name of Rich Gopstein and Harris Corporation not be    */
       
   393 /*      used in advertising or publicity pertaining to distribution     */
       
   394 /*      of the software without specific, written prior permission.     */
       
   395 /*      Rich Gopstein and Harris Corporation make no representations    */
       
   396 /*      about the suitability of this software for any purpose.  It     */
       
   397 /*      provided "as is" without express or implied warranty.           */
       
   398 /************************************************************************/
       
   399 
       
   400 static Uint8 snd2au(int sample)
       
   401 {
       
   402 
       
   403 	int mask;
       
   404 
       
   405 	if (sample < 0) {
       
   406 		sample = -sample;
       
   407 		mask = 0x7f;
       
   408 	} else {
       
   409 		mask = 0xff;
       
   410 	}
       
   411 
       
   412 	if (sample < 32) {
       
   413 		sample = 0xF0 | (15 - sample / 2);
       
   414 	} else if (sample < 96) {
       
   415 		sample = 0xE0 | (15 - (sample - 32) / 4);
       
   416 	} else if (sample < 224) {
       
   417 		sample = 0xD0 | (15 - (sample - 96) / 8);
       
   418 	} else if (sample < 480) {
       
   419 		sample = 0xC0 | (15 - (sample - 224) / 16);
       
   420 	} else if (sample < 992) {
       
   421 		sample = 0xB0 | (15 - (sample - 480) / 32);
       
   422 	} else if (sample < 2016) {
       
   423 		sample = 0xA0 | (15 - (sample - 992) / 64);
       
   424 	} else if (sample < 4064) {
       
   425 		sample = 0x90 | (15 - (sample - 2016) / 128);
       
   426 	} else if (sample < 8160) {
       
   427 		sample = 0x80 | (15 - (sample - 4064) /  256);
       
   428 	} else {
       
   429 		sample = 0x80;
       
   430 	}
       
   431 	return (mask & sample);
       
   432 }