symbian-qemu-0.9.1-12/libsdl-trunk/src/joystick/SDL_joystick.c
changeset 1 2fb8b9db1c86
equal deleted inserted replaced
0:ffa851df0825 1:2fb8b9db1c86
       
     1 /*
       
     2     SDL - Simple DirectMedia Layer
       
     3     Copyright (C) 1997-2006 Sam Lantinga
       
     4 
       
     5     This library is free software; you can redistribute it and/or
       
     6     modify it under the terms of the GNU Lesser General Public
       
     7     License as published by the Free Software Foundation; either
       
     8     version 2.1 of the License, or (at your option) any later version.
       
     9 
       
    10     This library is distributed in the hope that it will be useful,
       
    11     but WITHOUT ANY WARRANTY; without even the implied warranty of
       
    12     MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
       
    13     Lesser General Public License for more details.
       
    14 
       
    15     You should have received a copy of the GNU Lesser General Public
       
    16     License along with this library; if not, write to the Free Software
       
    17     Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA  02110-1301  USA
       
    18 
       
    19     Sam Lantinga
       
    20     slouken@libsdl.org
       
    21 */
       
    22 #include "SDL_config.h"
       
    23 
       
    24 /* This is the joystick API for Simple DirectMedia Layer */
       
    25 
       
    26 #include "SDL_events.h"
       
    27 #include "SDL_sysjoystick.h"
       
    28 #include "SDL_joystick_c.h"
       
    29 #if !SDL_EVENTS_DISABLED
       
    30 #include "../events/SDL_events_c.h"
       
    31 #endif
       
    32 
       
    33 /* This is used for Quake III Arena */
       
    34 #if SDL_EVENTS_DISABLED
       
    35 #define SDL_Lock_EventThread()
       
    36 #define SDL_Unlock_EventThread()
       
    37 #endif
       
    38 
       
    39 Uint8 SDL_numjoysticks = 0;
       
    40 SDL_Joystick **SDL_joysticks = NULL;
       
    41 static SDL_Joystick *default_joystick = NULL;
       
    42 
       
    43 int SDL_JoystickInit(void)
       
    44 {
       
    45 	int arraylen;
       
    46 	int status;
       
    47 
       
    48 	SDL_numjoysticks = 0;
       
    49 	status = SDL_SYS_JoystickInit();
       
    50 	if ( status >= 0 ) {
       
    51 		arraylen = (status+1)*sizeof(*SDL_joysticks);
       
    52 		SDL_joysticks = (SDL_Joystick **)SDL_malloc(arraylen);
       
    53 		if ( SDL_joysticks == NULL ) {
       
    54 			SDL_numjoysticks = 0;
       
    55 		} else {
       
    56 			SDL_memset(SDL_joysticks, 0, arraylen);
       
    57 			SDL_numjoysticks = status;
       
    58 		}
       
    59 		status = 0;
       
    60 	}
       
    61 	default_joystick = NULL;
       
    62 	return(status);
       
    63 }
       
    64 
       
    65 /*
       
    66  * Count the number of joysticks attached to the system
       
    67  */
       
    68 int SDL_NumJoysticks(void)
       
    69 {
       
    70 	return SDL_numjoysticks;
       
    71 }
       
    72 
       
    73 /*
       
    74  * Get the implementation dependent name of a joystick
       
    75  */
       
    76 const char *SDL_JoystickName(int device_index)
       
    77 {
       
    78 	if ( (device_index < 0) || (device_index >= SDL_numjoysticks) ) {
       
    79 		SDL_SetError("There are %d joysticks available",
       
    80 		             SDL_numjoysticks);
       
    81 		return(NULL);
       
    82 	}
       
    83 	return(SDL_SYS_JoystickName(device_index));
       
    84 }
       
    85 
       
    86 /*
       
    87  * Open a joystick for use - the index passed as an argument refers to
       
    88  * the N'th joystick on the system.  This index is the value which will
       
    89  * identify this joystick in future joystick events.
       
    90  *
       
    91  * This function returns a joystick identifier, or NULL if an error occurred.
       
    92  */
       
    93 SDL_Joystick *SDL_JoystickOpen(int device_index)
       
    94 {
       
    95 	int i;
       
    96 	SDL_Joystick *joystick;
       
    97 
       
    98 	if ( (device_index < 0) || (device_index >= SDL_numjoysticks) ) {
       
    99 		SDL_SetError("There are %d joysticks available",
       
   100 		             SDL_numjoysticks);
       
   101 		return(NULL);
       
   102 	}
       
   103 
       
   104 	/* If the joystick is already open, return it */
       
   105 	for ( i=0; SDL_joysticks[i]; ++i ) {
       
   106 		if ( device_index == SDL_joysticks[i]->index ) {
       
   107 			joystick = SDL_joysticks[i];
       
   108 			++joystick->ref_count;
       
   109 			return(joystick);
       
   110 		}
       
   111 	}
       
   112 
       
   113 	/* Create and initialize the joystick */
       
   114 	joystick = (SDL_Joystick *)SDL_malloc((sizeof *joystick));
       
   115 	if ( joystick != NULL ) {
       
   116 		SDL_memset(joystick, 0, (sizeof *joystick));
       
   117 		joystick->index = device_index;
       
   118 		if ( SDL_SYS_JoystickOpen(joystick) < 0 ) {
       
   119 			SDL_free(joystick);
       
   120 			joystick = NULL;
       
   121 		} else {
       
   122 			if ( joystick->naxes > 0 ) {
       
   123 				joystick->axes = (Sint16 *)SDL_malloc
       
   124 					(joystick->naxes*sizeof(Sint16));
       
   125 			}
       
   126 			if ( joystick->nhats > 0 ) {
       
   127 				joystick->hats = (Uint8 *)SDL_malloc
       
   128 					(joystick->nhats*sizeof(Uint8));
       
   129 			}
       
   130 			if ( joystick->nballs > 0 ) {
       
   131 				joystick->balls = (struct balldelta *)SDL_malloc
       
   132 				  (joystick->nballs*sizeof(*joystick->balls));
       
   133 			}
       
   134 			if ( joystick->nbuttons > 0 ) {
       
   135 				joystick->buttons = (Uint8 *)SDL_malloc
       
   136 					(joystick->nbuttons*sizeof(Uint8));
       
   137 			}
       
   138 			if ( ((joystick->naxes > 0) && !joystick->axes)
       
   139 			  || ((joystick->nhats > 0) && !joystick->hats)
       
   140 			  || ((joystick->nballs > 0) && !joystick->balls)
       
   141 			  || ((joystick->nbuttons > 0) && !joystick->buttons)) {
       
   142 				SDL_OutOfMemory();
       
   143 				SDL_JoystickClose(joystick);
       
   144 				joystick = NULL;
       
   145 			}
       
   146 			if ( joystick->axes ) {
       
   147 				SDL_memset(joystick->axes, 0,
       
   148 					joystick->naxes*sizeof(Sint16));
       
   149 			}
       
   150 			if ( joystick->hats ) {
       
   151 				SDL_memset(joystick->hats, 0,
       
   152 					joystick->nhats*sizeof(Uint8));
       
   153 			}
       
   154 			if ( joystick->balls ) {
       
   155 				SDL_memset(joystick->balls, 0,
       
   156 				  joystick->nballs*sizeof(*joystick->balls));
       
   157 			}
       
   158 			if ( joystick->buttons ) {
       
   159 				SDL_memset(joystick->buttons, 0,
       
   160 					joystick->nbuttons*sizeof(Uint8));
       
   161 			}
       
   162 		}
       
   163 	}
       
   164 	if ( joystick ) {
       
   165 		/* Add joystick to list */
       
   166 		++joystick->ref_count;
       
   167 		SDL_Lock_EventThread();
       
   168 		for ( i=0; SDL_joysticks[i]; ++i )
       
   169 			/* Skip to next joystick */;
       
   170 		SDL_joysticks[i] = joystick;
       
   171 		SDL_Unlock_EventThread();
       
   172 	}
       
   173 	return(joystick);
       
   174 }
       
   175 
       
   176 /*
       
   177  * Returns 1 if the joystick has been opened, or 0 if it has not.
       
   178  */
       
   179 int SDL_JoystickOpened(int device_index)
       
   180 {
       
   181 	int i, opened;
       
   182 
       
   183 	opened = 0;
       
   184 	for ( i=0; SDL_joysticks[i]; ++i ) {
       
   185 		if ( SDL_joysticks[i]->index == (Uint8)device_index ) {
       
   186 			opened = 1;
       
   187 			break;
       
   188 		}
       
   189 	}
       
   190 	return(opened);
       
   191 }
       
   192 
       
   193 static int ValidJoystick(SDL_Joystick **joystick)
       
   194 {
       
   195 	int valid;
       
   196 
       
   197 	if ( *joystick == NULL ) {
       
   198 		*joystick = default_joystick;
       
   199 	}
       
   200 	if ( *joystick == NULL ) {
       
   201 		SDL_SetError("Joystick hasn't been opened yet");
       
   202 		valid = 0;
       
   203 	} else {
       
   204 		valid = 1;
       
   205 	}
       
   206 	return valid;
       
   207 }
       
   208 
       
   209 /*
       
   210  * Get the device index of an opened joystick.
       
   211  */
       
   212 int SDL_JoystickIndex(SDL_Joystick *joystick)
       
   213 {
       
   214 	if ( ! ValidJoystick(&joystick) ) {
       
   215 		return(-1);
       
   216 	}
       
   217 	return(joystick->index);
       
   218 }
       
   219 
       
   220 /*
       
   221  * Get the number of multi-dimensional axis controls on a joystick
       
   222  */
       
   223 int SDL_JoystickNumAxes(SDL_Joystick *joystick)
       
   224 {
       
   225 	if ( ! ValidJoystick(&joystick) ) {
       
   226 		return(-1);
       
   227 	}
       
   228 	return(joystick->naxes);
       
   229 }
       
   230 
       
   231 /*
       
   232  * Get the number of hats on a joystick
       
   233  */
       
   234 int SDL_JoystickNumHats(SDL_Joystick *joystick)
       
   235 {
       
   236 	if ( ! ValidJoystick(&joystick) ) {
       
   237 		return(-1);
       
   238 	}
       
   239 	return(joystick->nhats);
       
   240 }
       
   241 
       
   242 /*
       
   243  * Get the number of trackballs on a joystick
       
   244  */
       
   245 int SDL_JoystickNumBalls(SDL_Joystick *joystick)
       
   246 {
       
   247 	if ( ! ValidJoystick(&joystick) ) {
       
   248 		return(-1);
       
   249 	}
       
   250 	return(joystick->nballs);
       
   251 }
       
   252 
       
   253 /*
       
   254  * Get the number of buttons on a joystick
       
   255  */
       
   256 int SDL_JoystickNumButtons(SDL_Joystick *joystick)
       
   257 {
       
   258 	if ( ! ValidJoystick(&joystick) ) {
       
   259 		return(-1);
       
   260 	}
       
   261 	return(joystick->nbuttons);
       
   262 }
       
   263 
       
   264 /*
       
   265  * Get the current state of an axis control on a joystick
       
   266  */
       
   267 Sint16 SDL_JoystickGetAxis(SDL_Joystick *joystick, int axis)
       
   268 {
       
   269 	Sint16 state;
       
   270 
       
   271 	if ( ! ValidJoystick(&joystick) ) {
       
   272 		return(0);
       
   273 	}
       
   274 	if ( axis < joystick->naxes ) {
       
   275 		state = joystick->axes[axis];
       
   276 	} else {
       
   277 		SDL_SetError("Joystick only has %d axes", joystick->naxes);
       
   278 		state = 0;
       
   279 	}
       
   280 	return(state);
       
   281 }
       
   282 
       
   283 /*
       
   284  * Get the current state of a hat on a joystick
       
   285  */
       
   286 Uint8 SDL_JoystickGetHat(SDL_Joystick *joystick, int hat)
       
   287 {
       
   288 	Uint8 state;
       
   289 
       
   290 	if ( ! ValidJoystick(&joystick) ) {
       
   291 		return(0);
       
   292 	}
       
   293 	if ( hat < joystick->nhats ) {
       
   294 		state = joystick->hats[hat];
       
   295 	} else {
       
   296 		SDL_SetError("Joystick only has %d hats", joystick->nhats);
       
   297 		state = 0;
       
   298 	}
       
   299 	return(state);
       
   300 }
       
   301 
       
   302 /*
       
   303  * Get the ball axis change since the last poll
       
   304  */
       
   305 int SDL_JoystickGetBall(SDL_Joystick *joystick, int ball, int *dx, int *dy)
       
   306 {
       
   307 	int retval;
       
   308 
       
   309 	if ( ! ValidJoystick(&joystick) ) {
       
   310 		return(-1);
       
   311 	}
       
   312 
       
   313 	retval = 0;
       
   314 	if ( ball < joystick->nballs ) {
       
   315 		if ( dx ) {
       
   316 			*dx = joystick->balls[ball].dx;
       
   317 		}
       
   318 		if ( dy ) {
       
   319 			*dy = joystick->balls[ball].dy;
       
   320 		}
       
   321 		joystick->balls[ball].dx = 0;
       
   322 		joystick->balls[ball].dy = 0;
       
   323 	} else {
       
   324 		SDL_SetError("Joystick only has %d balls", joystick->nballs);
       
   325 		retval = -1;
       
   326 	}
       
   327 	return(retval);
       
   328 }
       
   329 
       
   330 /*
       
   331  * Get the current state of a button on a joystick
       
   332  */
       
   333 Uint8 SDL_JoystickGetButton(SDL_Joystick *joystick, int button)
       
   334 {
       
   335 	Uint8 state;
       
   336 
       
   337 	if ( ! ValidJoystick(&joystick) ) {
       
   338 		return(0);
       
   339 	}
       
   340 	if ( button < joystick->nbuttons ) {
       
   341 		state = joystick->buttons[button];
       
   342 	} else {
       
   343 		SDL_SetError("Joystick only has %d buttons",joystick->nbuttons);
       
   344 		state = 0;
       
   345 	}
       
   346 	return(state);
       
   347 }
       
   348 
       
   349 /*
       
   350  * Close a joystick previously opened with SDL_JoystickOpen()
       
   351  */
       
   352 void SDL_JoystickClose(SDL_Joystick *joystick)
       
   353 {
       
   354 	int i;
       
   355 
       
   356 	if ( ! ValidJoystick(&joystick) ) {
       
   357 		return;
       
   358 	}
       
   359 
       
   360 	/* First decrement ref count */
       
   361 	if ( --joystick->ref_count > 0 ) {
       
   362 		return;
       
   363 	}
       
   364 
       
   365 	/* Lock the event queue - prevent joystick polling */
       
   366 	SDL_Lock_EventThread();
       
   367 
       
   368 	if ( joystick == default_joystick ) {
       
   369 		default_joystick = NULL;
       
   370 	}
       
   371 	SDL_SYS_JoystickClose(joystick);
       
   372 
       
   373 	/* Remove joystick from list */
       
   374 	for ( i=0; SDL_joysticks[i]; ++i ) {
       
   375 		if ( joystick == SDL_joysticks[i] ) {
       
   376 			SDL_memcpy(&SDL_joysticks[i], &SDL_joysticks[i+1],
       
   377 			       (SDL_numjoysticks-i)*sizeof(joystick));
       
   378 			break;
       
   379 		}
       
   380 	}
       
   381 
       
   382 	/* Let the event thread keep running */
       
   383 	SDL_Unlock_EventThread();
       
   384 
       
   385 	/* Free the data associated with this joystick */
       
   386 	if ( joystick->axes ) {
       
   387 		SDL_free(joystick->axes);
       
   388 	}
       
   389 	if ( joystick->hats ) {
       
   390 		SDL_free(joystick->hats);
       
   391 	}
       
   392 	if ( joystick->balls ) {
       
   393 		SDL_free(joystick->balls);
       
   394 	}
       
   395 	if ( joystick->buttons ) {
       
   396 		SDL_free(joystick->buttons);
       
   397 	}
       
   398 	SDL_free(joystick);
       
   399 }
       
   400 
       
   401 void SDL_JoystickQuit(void)
       
   402 {
       
   403 	/* Stop the event polling */
       
   404 	SDL_Lock_EventThread();
       
   405 	SDL_numjoysticks = 0;
       
   406 	SDL_Unlock_EventThread();
       
   407 
       
   408 	/* Quit the joystick setup */
       
   409 	SDL_SYS_JoystickQuit();
       
   410 	if ( SDL_joysticks ) {
       
   411 		SDL_free(SDL_joysticks);
       
   412 		SDL_joysticks = NULL;
       
   413 	}
       
   414 }
       
   415 
       
   416 
       
   417 /* These are global for SDL_sysjoystick.c and SDL_events.c */
       
   418 
       
   419 int SDL_PrivateJoystickAxis(SDL_Joystick *joystick, Uint8 axis, Sint16 value)
       
   420 {
       
   421 	int posted;
       
   422 
       
   423 	/* Update internal joystick state */
       
   424 	joystick->axes[axis] = value;
       
   425 
       
   426 	/* Post the event, if desired */
       
   427 	posted = 0;
       
   428 #if !SDL_EVENTS_DISABLED
       
   429 	if ( SDL_ProcessEvents[SDL_JOYAXISMOTION] == SDL_ENABLE ) {
       
   430 		SDL_Event event;
       
   431 		event.type = SDL_JOYAXISMOTION;
       
   432 		event.jaxis.which = joystick->index;
       
   433 		event.jaxis.axis = axis;
       
   434 		event.jaxis.value = value;
       
   435 		if ( (SDL_EventOK == NULL) || (*SDL_EventOK)(&event) ) {
       
   436 			posted = 1;
       
   437 			SDL_PushEvent(&event);
       
   438 		}
       
   439 	}
       
   440 #endif /* !SDL_EVENTS_DISABLED */
       
   441 	return(posted);
       
   442 }
       
   443 
       
   444 int SDL_PrivateJoystickHat(SDL_Joystick *joystick, Uint8 hat, Uint8 value)
       
   445 {
       
   446 	int posted;
       
   447 
       
   448 	/* Update internal joystick state */
       
   449 	joystick->hats[hat] = value;
       
   450 
       
   451 	/* Post the event, if desired */
       
   452 	posted = 0;
       
   453 #if !SDL_EVENTS_DISABLED
       
   454 	if ( SDL_ProcessEvents[SDL_JOYHATMOTION] == SDL_ENABLE ) {
       
   455 		SDL_Event event;
       
   456 		event.jhat.type = SDL_JOYHATMOTION;
       
   457 		event.jhat.which = joystick->index;
       
   458 		event.jhat.hat = hat;
       
   459 		event.jhat.value = value;
       
   460 		if ( (SDL_EventOK == NULL) || (*SDL_EventOK)(&event) ) {
       
   461 			posted = 1;
       
   462 			SDL_PushEvent(&event);
       
   463 		}
       
   464 	}
       
   465 #endif /* !SDL_EVENTS_DISABLED */
       
   466 	return(posted);
       
   467 }
       
   468 
       
   469 int SDL_PrivateJoystickBall(SDL_Joystick *joystick, Uint8 ball,
       
   470 					Sint16 xrel, Sint16 yrel)
       
   471 {
       
   472 	int posted;
       
   473 
       
   474 	/* Update internal mouse state */
       
   475 	joystick->balls[ball].dx += xrel;
       
   476 	joystick->balls[ball].dy += yrel;
       
   477 
       
   478 	/* Post the event, if desired */
       
   479 	posted = 0;
       
   480 #if !SDL_EVENTS_DISABLED
       
   481 	if ( SDL_ProcessEvents[SDL_JOYBALLMOTION] == SDL_ENABLE ) {
       
   482 		SDL_Event event;
       
   483 		event.jball.type = SDL_JOYBALLMOTION;
       
   484 		event.jball.which = joystick->index;
       
   485 		event.jball.ball = ball;
       
   486 		event.jball.xrel = xrel;
       
   487 		event.jball.yrel = yrel;
       
   488 		if ( (SDL_EventOK == NULL) || (*SDL_EventOK)(&event) ) {
       
   489 			posted = 1;
       
   490 			SDL_PushEvent(&event);
       
   491 		}
       
   492 	}
       
   493 #endif /* !SDL_EVENTS_DISABLED */
       
   494 	return(posted);
       
   495 }
       
   496 
       
   497 int SDL_PrivateJoystickButton(SDL_Joystick *joystick, Uint8 button, Uint8 state)
       
   498 {
       
   499 	int posted;
       
   500 #if !SDL_EVENTS_DISABLED
       
   501 	SDL_Event event;
       
   502 
       
   503 	switch ( state ) {
       
   504 		case SDL_PRESSED:
       
   505 			event.type = SDL_JOYBUTTONDOWN;
       
   506 			break;
       
   507 		case SDL_RELEASED:
       
   508 			event.type = SDL_JOYBUTTONUP;
       
   509 			break;
       
   510 		default:
       
   511 			/* Invalid state -- bail */
       
   512 			return(0);
       
   513 	}
       
   514 #endif /* !SDL_EVENTS_DISABLED */
       
   515 
       
   516 	/* Update internal joystick state */
       
   517 	joystick->buttons[button] = state;
       
   518 
       
   519 	/* Post the event, if desired */
       
   520 	posted = 0;
       
   521 #if !SDL_EVENTS_DISABLED
       
   522 	if ( SDL_ProcessEvents[event.type] == SDL_ENABLE ) {
       
   523 		event.jbutton.which = joystick->index;
       
   524 		event.jbutton.button = button;
       
   525 		event.jbutton.state = state;
       
   526 		if ( (SDL_EventOK == NULL) || (*SDL_EventOK)(&event) ) {
       
   527 			posted = 1;
       
   528 			SDL_PushEvent(&event);
       
   529 		}
       
   530 	}
       
   531 #endif /* !SDL_EVENTS_DISABLED */
       
   532 	return(posted);
       
   533 }
       
   534 
       
   535 void SDL_JoystickUpdate(void)
       
   536 {
       
   537 	int i;
       
   538 
       
   539 	for ( i=0; SDL_joysticks[i]; ++i ) {
       
   540 		SDL_SYS_JoystickUpdate(SDL_joysticks[i]);
       
   541 	}
       
   542 }
       
   543 
       
   544 int SDL_JoystickEventState(int state)
       
   545 {
       
   546 #if SDL_EVENTS_DISABLED
       
   547 	return SDL_IGNORE;
       
   548 #else
       
   549 	const Uint8 event_list[] = {
       
   550 		SDL_JOYAXISMOTION, SDL_JOYBALLMOTION, SDL_JOYHATMOTION,
       
   551 		SDL_JOYBUTTONDOWN, SDL_JOYBUTTONUP,
       
   552 	};
       
   553 	unsigned int i;
       
   554 
       
   555 	switch (state) {
       
   556 		case SDL_QUERY:
       
   557 			state = SDL_IGNORE;
       
   558 			for ( i=0; i<SDL_arraysize(event_list); ++i ) {
       
   559 				state = SDL_EventState(event_list[i],SDL_QUERY);
       
   560 				if ( state == SDL_ENABLE ) {
       
   561 					break;
       
   562 				}
       
   563 			}
       
   564 			break;
       
   565 		default:
       
   566 			for ( i=0; i<SDL_arraysize(event_list); ++i ) {
       
   567 				SDL_EventState(event_list[i], state);
       
   568 			}
       
   569 			break;
       
   570 	}
       
   571 	return(state);
       
   572 #endif /* SDL_EVENTS_DISABLED */
       
   573 }