symbian-qemu-0.9.1-12/libsdl-trunk/src/joystick/nds/SDL_sysjoystick.c
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0:ffa851df0825 1:2fb8b9db1c86
       
     1 /*
       
     2     SDL - Simple DirectMedia Layer
       
     3     Copyright (C) 1997-2006 Sam Lantinga
       
     4 
       
     5     This library is free software; you can redistribute it and/or
       
     6     modify it under the terms of the GNU Lesser General Public
       
     7     License as published by the Free Software Foundation; either
       
     8     version 2.1 of the License, or (at your option) any later version.
       
     9 
       
    10     This library is distributed in the hope that it will be useful,
       
    11     but WITHOUT ANY WARRANTY; without even the implied warranty of
       
    12     MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
       
    13     Lesser General Public License for more details.
       
    14 
       
    15     You should have received a copy of the GNU Lesser General Public
       
    16     License along with this library; if not, write to the Free Software
       
    17     Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA  02110-1301  USA
       
    18 
       
    19     Sam Lantinga
       
    20     slouken@libsdl.org
       
    21 */
       
    22 #include "SDL_config.h"
       
    23 
       
    24 /* This is the system specific header for the SDL joystick API */
       
    25 #include <nds.h>
       
    26 //#include <nds/registers_alt.h>
       
    27 
       
    28 #include "SDL_error.h"
       
    29 #include "SDL_events.h"
       
    30 #include "SDL_joystick.h"
       
    31 #include "../SDL_sysjoystick.h"
       
    32 #include "../SDL_joystick_c.h"
       
    33 
       
    34 #include "../../video/nds/SDL_ndsevents_c.h"
       
    35 
       
    36 /* Function to scan the system for joysticks.
       
    37  * This function should set SDL_numjoysticks to the number of available
       
    38  * joysticks.  Joystick 0 should be the system default joystick.
       
    39  * It should return 0, or -1 on an unrecoverable fatal error.
       
    40  */
       
    41 int SDL_SYS_JoystickInit(void)
       
    42 {
       
    43 	SDL_numjoysticks = 1;
       
    44     //keysInit();
       
    45 
       
    46 	return(1);
       
    47 }
       
    48 
       
    49 /* Function to get the device-dependent name of a joystick */
       
    50 const char *SDL_SYS_JoystickName(int index)
       
    51 {
       
    52 	if(!index)
       
    53 		return "NDS builtin joypad";
       
    54 	SDL_SetError("No joystick available with that index");
       
    55 	return (NULL);
       
    56 }
       
    57 
       
    58 /* Function to open a joystick for use.
       
    59    The joystick to open is specified by the index field of the joystick.
       
    60    This should fill the nbuttons and naxes fields of the joystick structure.
       
    61    It returns 0, or -1 if there is an error.
       
    62  */
       
    63 int SDL_SYS_JoystickOpen(SDL_Joystick *joystick)
       
    64 {
       
    65 	joystick->nbuttons=8;
       
    66 	joystick->nhats=0;
       
    67 	joystick->nballs=0;
       
    68 	joystick->naxes=2;
       
    69 	return 0;
       
    70 }
       
    71 
       
    72 
       
    73 /* Function to update the state of a joystick - called as a device poll.
       
    74  * This function shouldn't update the joystick structure directly,
       
    75  * but instead should call SDL_PrivateJoystick*() to deliver events
       
    76  * and update joystick device state.
       
    77  */
       
    78 
       
    79 int prevbutton=0;
       
    80 int prevkey=0;
       
    81 
       
    82 int dc=0;int ldc=0;
       
    83 u32 keysd,keysu=0;
       
    84 void SDL_SYS_JoystickUpdate(SDL_Joystick *joystick)
       
    85 {
       
    86     //dc=keysd;
       
    87 	//if (dc)
       
    88 	//{
       
    89 		//fprintf(stderr,"heartbeat= %d\n",REG_VCOUNT); 
       
    90 		//swiWaitForVBlank();
       
    91 		//scanKeys();
       
    92 		//keysd = keysDown(); 
       
    93 		//keysu = keysUp();
       
    94 		//ldc=keysd;
       
    95 		 
       
    96 	//}
       
    97 	/*if (prevkey && prevbutton)
       
    98 	{
       
    99 		scanKeys();
       
   100 	}
       
   101 	*/
       
   102 	
       
   103 	//scanKeys();
       
   104 		keysd = keysDown(); 
       
   105 		keysu = keysUp();
       
   106 		
       
   107 	
       
   108 	short ax=0,v=0,h=0;
       
   109 	if((keysd&KEY_UP)) {ax=1;v=-10;SDL_PrivateJoystickAxis(joystick,ax,v);prevkey=KEY_UP;}//fprintf(stderr,"KEY_UP\n");}
       
   110 	if((keysd&KEY_DOWN)) {ax=1;v=10;SDL_PrivateJoystickAxis(joystick,ax,v);prevkey=KEY_DOWN;}//fprintf(stderr,"KEY_DOWN\n");}
       
   111 	if((keysd&KEY_LEFT)) {ax=0;h=-10;SDL_PrivateJoystickAxis(joystick,ax,h);prevkey=KEY_LEFT;}//fprintf(stderr,"KEY_LEFT\n");}
       
   112 	if((keysd&KEY_RIGHT)) {ax=0;h=10;SDL_PrivateJoystickAxis(joystick,ax,h);prevkey=KEY_RIGHT;}//fprintf(stderr,"KEY_RIGHT\n");}
       
   113 
       
   114 	if((keysu&KEY_UP)) {ax=1;v=0;SDL_PrivateJoystickAxis(joystick,ax,v);prevkey=0;}//fprintf(stderr,"KEY_UP\n");}
       
   115 	if((keysu&KEY_DOWN)) {ax=1;v=0;SDL_PrivateJoystickAxis(joystick,ax,v);prevkey=0;}//fprintf(stderr,"KEY_DOWN\n");}
       
   116 	if((keysu&KEY_LEFT)) {ax=0;h=0;SDL_PrivateJoystickAxis(joystick,ax,h);prevkey=0;}//fprintf(stderr,"KEY_LEFT\n");}
       
   117 	if((keysu&KEY_RIGHT)) {ax=0;h=0;SDL_PrivateJoystickAxis(joystick,ax,h);prevkey=0;}//fprintf(stderr,"KEY_RIGHT\n");}
       
   118 
       
   119 	if((keysd&KEY_A))		{SDL_PrivateJoystickButton(joystick,0,SDL_PRESSED);prevbutton=KEY_A;}
       
   120 	if((keysd&KEY_B))		{SDL_PrivateJoystickButton(joystick,1,SDL_PRESSED);prevbutton=KEY_B;}
       
   121 	if((keysd&KEY_X))		{SDL_PrivateJoystickButton(joystick,2,SDL_PRESSED);prevbutton=KEY_X;}
       
   122 	if((keysd&KEY_Y))		{SDL_PrivateJoystickButton(joystick,3,SDL_PRESSED);prevbutton=KEY_Y;}
       
   123 	if((keysd&KEY_SELECT))	{SDL_PrivateJoystickButton(joystick,6,SDL_PRESSED);prevbutton=KEY_SELECT;}
       
   124 	if((keysd&KEY_START))	{SDL_PrivateJoystickButton(joystick,7,SDL_PRESSED);prevbutton=KEY_START;}
       
   125 	if((keysd&KEY_L))		{SDL_PrivateJoystickButton(joystick,4,SDL_PRESSED);prevbutton=KEY_L;}
       
   126 	if((keysd&KEY_R))		{SDL_PrivateJoystickButton(joystick,5,SDL_PRESSED);prevbutton=KEY_R;}
       
   127 
       
   128 	if((keysu&KEY_A))		{SDL_PrivateJoystickButton(joystick,0,SDL_RELEASED);prevbutton=0;}
       
   129 	if((keysu&KEY_B))		{SDL_PrivateJoystickButton(joystick,1,SDL_RELEASED);prevbutton=0;}
       
   130 	if((keysu&KEY_X))		{SDL_PrivateJoystickButton(joystick,2,SDL_RELEASED);prevbutton=0;}
       
   131 	if((keysu&KEY_Y))		{SDL_PrivateJoystickButton(joystick,3,SDL_RELEASED);prevbutton=0;}
       
   132 	if((keysu&KEY_SELECT))  {SDL_PrivateJoystickButton(joystick,6,SDL_RELEASED);prevbutton=0;}
       
   133 	if((keysu&KEY_START))	{SDL_PrivateJoystickButton(joystick,7,SDL_RELEASED);prevbutton=0;}
       
   134 	if((keysu&KEY_L))		{SDL_PrivateJoystickButton(joystick,4,SDL_RELEASED);prevbutton=0;}
       
   135 	if((keysu&KEY_R))		{SDL_PrivateJoystickButton(joystick,5,SDL_RELEASED);prevbutton=0;}
       
   136 
       
   137 
       
   138 
       
   139 }
       
   140 
       
   141 /* Function to close a joystick after use */
       
   142 void SDL_SYS_JoystickClose(SDL_Joystick *joystick)
       
   143 {
       
   144 }
       
   145 
       
   146 /* Function to perform any system-specific joystick related cleanup */
       
   147 void SDL_SYS_JoystickQuit(void)
       
   148 {
       
   149 }
       
   150