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1 /* |
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2 SDL - Simple DirectMedia Layer |
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3 Copyright (C) 1997-2006 Sam Lantinga |
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4 |
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5 This library is free software; you can redistribute it and/or |
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6 modify it under the terms of the GNU Lesser General Public |
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7 License as published by the Free Software Foundation; either |
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8 version 2.1 of the License, or (at your option) any later version. |
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9 |
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10 This library is distributed in the hope that it will be useful, |
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11 but WITHOUT ANY WARRANTY; without even the implied warranty of |
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12 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU |
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13 Lesser General Public License for more details. |
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14 |
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15 You should have received a copy of the GNU Lesser General Public |
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16 License along with this library; if not, write to the Free Software |
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17 Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA |
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18 |
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19 Sam Lantinga |
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20 slouken@libsdl.org |
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21 */ |
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22 #include "SDL_config.h" |
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23 |
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24 /* System independent thread management routines for SDL */ |
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25 |
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26 #include "SDL_mutex.h" |
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27 #include "SDL_thread.h" |
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28 #include "SDL_thread_c.h" |
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29 #include "SDL_systhread.h" |
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30 |
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31 #define ARRAY_CHUNKSIZE 32 |
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32 /* The array of threads currently active in the application |
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33 (except the main thread) |
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34 The manipulation of an array here is safer than using a linked list. |
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35 */ |
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36 static int SDL_maxthreads = 0; |
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37 static int SDL_numthreads = 0; |
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38 static SDL_Thread **SDL_Threads = NULL; |
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39 static SDL_mutex *thread_lock = NULL; |
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40 |
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41 int SDL_ThreadsInit(void) |
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42 { |
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43 int retval; |
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44 |
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45 retval = 0; |
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46 thread_lock = SDL_CreateMutex(); |
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47 if ( thread_lock == NULL ) { |
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48 retval = -1; |
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49 } |
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50 return(retval); |
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51 } |
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52 |
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53 /* This should never be called... |
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54 If this is called by SDL_Quit(), we don't know whether or not we should |
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55 clean up threads here. If any threads are still running after this call, |
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56 they will no longer have access to any per-thread data. |
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57 */ |
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58 void SDL_ThreadsQuit(void) |
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59 { |
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60 SDL_mutex *mutex; |
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61 |
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62 mutex = thread_lock; |
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63 thread_lock = NULL; |
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64 if ( mutex != NULL ) { |
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65 SDL_DestroyMutex(mutex); |
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66 } |
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67 } |
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68 |
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69 /* Routines for manipulating the thread list */ |
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70 static void SDL_AddThread(SDL_Thread *thread) |
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71 { |
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72 /* WARNING: |
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73 If the very first threads are created simultaneously, then |
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74 there could be a race condition causing memory corruption. |
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75 In practice, this isn't a problem because by definition there |
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76 is only one thread running the first time this is called. |
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77 */ |
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78 if ( !thread_lock ) { |
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79 if ( SDL_ThreadsInit() < 0 ) { |
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80 return; |
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81 } |
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82 } |
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83 SDL_mutexP(thread_lock); |
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84 |
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85 /* Expand the list of threads, if necessary */ |
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86 #ifdef DEBUG_THREADS |
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87 printf("Adding thread (%d already - %d max)\n", |
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88 SDL_numthreads, SDL_maxthreads); |
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89 #endif |
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90 if ( SDL_numthreads == SDL_maxthreads ) { |
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91 SDL_Thread **threads; |
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92 threads = (SDL_Thread **)SDL_realloc(SDL_Threads, |
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93 (SDL_maxthreads+ARRAY_CHUNKSIZE)*(sizeof *threads)); |
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94 if ( threads == NULL ) { |
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95 SDL_OutOfMemory(); |
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96 goto done; |
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97 } |
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98 SDL_maxthreads += ARRAY_CHUNKSIZE; |
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99 SDL_Threads = threads; |
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100 } |
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101 SDL_Threads[SDL_numthreads++] = thread; |
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102 done: |
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103 SDL_mutexV(thread_lock); |
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104 } |
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105 |
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106 static void SDL_DelThread(SDL_Thread *thread) |
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107 { |
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108 int i; |
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109 |
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110 if ( !thread_lock ) { |
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111 return; |
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112 } |
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113 SDL_mutexP(thread_lock); |
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114 for ( i=0; i<SDL_numthreads; ++i ) { |
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115 if ( thread == SDL_Threads[i] ) { |
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116 break; |
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117 } |
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118 } |
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119 if ( i < SDL_numthreads ) { |
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120 if ( --SDL_numthreads > 0 ) { |
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121 while ( i < SDL_numthreads ) { |
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122 SDL_Threads[i] = SDL_Threads[i+1]; |
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123 ++i; |
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124 } |
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125 } else { |
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126 SDL_maxthreads = 0; |
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127 SDL_free(SDL_Threads); |
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128 SDL_Threads = NULL; |
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129 } |
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130 #ifdef DEBUG_THREADS |
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131 printf("Deleting thread (%d left - %d max)\n", |
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132 SDL_numthreads, SDL_maxthreads); |
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133 #endif |
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134 } |
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135 SDL_mutexV(thread_lock); |
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136 |
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137 if ( SDL_Threads == NULL ) { |
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138 SDL_ThreadsQuit(); |
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139 } |
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140 } |
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141 |
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142 /* The default (non-thread-safe) global error variable */ |
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143 static SDL_error SDL_global_error; |
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144 |
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145 /* Routine to get the thread-specific error variable */ |
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146 SDL_error *SDL_GetErrBuf(void) |
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147 { |
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148 SDL_error *errbuf; |
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149 |
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150 errbuf = &SDL_global_error; |
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151 if ( SDL_Threads ) { |
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152 int i; |
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153 Uint32 this_thread; |
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154 |
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155 this_thread = SDL_ThreadID(); |
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156 SDL_mutexP(thread_lock); |
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157 for ( i=0; i<SDL_numthreads; ++i ) { |
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158 if ( this_thread == SDL_Threads[i]->threadid ) { |
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159 errbuf = &SDL_Threads[i]->errbuf; |
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160 break; |
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161 } |
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162 } |
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163 SDL_mutexV(thread_lock); |
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164 } |
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165 return(errbuf); |
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166 } |
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167 |
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168 |
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169 /* Arguments and callback to setup and run the user thread function */ |
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170 typedef struct { |
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171 int (SDLCALL *func)(void *); |
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172 void *data; |
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173 SDL_Thread *info; |
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174 SDL_sem *wait; |
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175 } thread_args; |
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176 |
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177 void SDL_RunThread(void *data) |
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178 { |
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179 thread_args *args; |
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180 int (SDLCALL *userfunc)(void *); |
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181 void *userdata; |
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182 int *statusloc; |
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183 |
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184 /* Perform any system-dependent setup |
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185 - this function cannot fail, and cannot use SDL_SetError() |
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186 */ |
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187 SDL_SYS_SetupThread(); |
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188 |
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189 /* Get the thread id */ |
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190 args = (thread_args *)data; |
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191 args->info->threadid = SDL_ThreadID(); |
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192 |
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193 /* Figure out what function to run */ |
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194 userfunc = args->func; |
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195 userdata = args->data; |
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196 statusloc = &args->info->status; |
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197 |
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198 /* Wake up the parent thread */ |
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199 SDL_SemPost(args->wait); |
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200 |
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201 /* Run the function */ |
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202 *statusloc = userfunc(userdata); |
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203 } |
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204 |
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205 #ifdef SDL_PASSED_BEGINTHREAD_ENDTHREAD |
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206 #undef SDL_CreateThread |
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207 DECLSPEC SDL_Thread * SDLCALL SDL_CreateThread(int (SDLCALL *fn)(void *), void *data, pfnSDL_CurrentBeginThread pfnBeginThread, pfnSDL_CurrentEndThread pfnEndThread) |
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208 #else |
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209 DECLSPEC SDL_Thread * SDLCALL SDL_CreateThread(int (SDLCALL *fn)(void *), void *data) |
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210 #endif |
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211 { |
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212 SDL_Thread *thread; |
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213 thread_args *args; |
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214 int ret; |
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215 |
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216 /* Allocate memory for the thread info structure */ |
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217 thread = (SDL_Thread *)SDL_malloc(sizeof(*thread)); |
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218 if ( thread == NULL ) { |
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219 SDL_OutOfMemory(); |
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220 return(NULL); |
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221 } |
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222 SDL_memset(thread, 0, (sizeof *thread)); |
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223 thread->status = -1; |
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224 |
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225 /* Set up the arguments for the thread */ |
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226 args = (thread_args *)SDL_malloc(sizeof(*args)); |
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227 if ( args == NULL ) { |
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228 SDL_OutOfMemory(); |
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229 SDL_free(thread); |
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230 return(NULL); |
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231 } |
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232 args->func = fn; |
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233 args->data = data; |
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234 args->info = thread; |
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235 args->wait = SDL_CreateSemaphore(0); |
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236 if ( args->wait == NULL ) { |
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237 SDL_free(thread); |
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238 SDL_free(args); |
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239 return(NULL); |
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240 } |
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241 |
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242 /* Add the thread to the list of available threads */ |
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243 SDL_AddThread(thread); |
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244 |
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245 /* Create the thread and go! */ |
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246 #ifdef SDL_PASSED_BEGINTHREAD_ENDTHREAD |
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247 ret = SDL_SYS_CreateThread(thread, args, pfnBeginThread, pfnEndThread); |
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248 #else |
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249 ret = SDL_SYS_CreateThread(thread, args); |
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250 #endif |
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251 if ( ret >= 0 ) { |
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252 /* Wait for the thread function to use arguments */ |
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253 SDL_SemWait(args->wait); |
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254 } else { |
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255 /* Oops, failed. Gotta free everything */ |
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256 SDL_DelThread(thread); |
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257 SDL_free(thread); |
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258 thread = NULL; |
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259 } |
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260 SDL_DestroySemaphore(args->wait); |
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261 SDL_free(args); |
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262 |
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263 /* Everything is running now */ |
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264 return(thread); |
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265 } |
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266 |
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267 void SDL_WaitThread(SDL_Thread *thread, int *status) |
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268 { |
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269 if ( thread ) { |
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270 SDL_SYS_WaitThread(thread); |
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271 if ( status ) { |
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272 *status = thread->status; |
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273 } |
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274 SDL_DelThread(thread); |
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275 SDL_free(thread); |
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276 } |
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277 } |
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278 |
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279 Uint32 SDL_GetThreadID(SDL_Thread *thread) |
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280 { |
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281 Uint32 id; |
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282 |
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283 if ( thread ) { |
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284 id = thread->threadid; |
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285 } else { |
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286 id = SDL_ThreadID(); |
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287 } |
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288 return(id); |
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289 } |
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290 |
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291 void SDL_KillThread(SDL_Thread *thread) |
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292 { |
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293 if ( thread ) { |
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294 SDL_SYS_KillThread(thread); |
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295 SDL_WaitThread(thread, NULL); |
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296 } |
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297 } |
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298 |