symbian-qemu-0.9.1-12/libsdl-trunk/src/thread/SDL_thread.c
changeset 1 2fb8b9db1c86
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0:ffa851df0825 1:2fb8b9db1c86
       
     1 /*
       
     2     SDL - Simple DirectMedia Layer
       
     3     Copyright (C) 1997-2006 Sam Lantinga
       
     4 
       
     5     This library is free software; you can redistribute it and/or
       
     6     modify it under the terms of the GNU Lesser General Public
       
     7     License as published by the Free Software Foundation; either
       
     8     version 2.1 of the License, or (at your option) any later version.
       
     9 
       
    10     This library is distributed in the hope that it will be useful,
       
    11     but WITHOUT ANY WARRANTY; without even the implied warranty of
       
    12     MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
       
    13     Lesser General Public License for more details.
       
    14 
       
    15     You should have received a copy of the GNU Lesser General Public
       
    16     License along with this library; if not, write to the Free Software
       
    17     Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA  02110-1301  USA
       
    18 
       
    19     Sam Lantinga
       
    20     slouken@libsdl.org
       
    21 */
       
    22 #include "SDL_config.h"
       
    23 
       
    24 /* System independent thread management routines for SDL */
       
    25 
       
    26 #include "SDL_mutex.h"
       
    27 #include "SDL_thread.h"
       
    28 #include "SDL_thread_c.h"
       
    29 #include "SDL_systhread.h"
       
    30 
       
    31 #define ARRAY_CHUNKSIZE	32
       
    32 /* The array of threads currently active in the application
       
    33    (except the main thread)
       
    34    The manipulation of an array here is safer than using a linked list.
       
    35 */
       
    36 static int SDL_maxthreads = 0;
       
    37 static int SDL_numthreads = 0;
       
    38 static SDL_Thread **SDL_Threads = NULL;
       
    39 static SDL_mutex *thread_lock = NULL;
       
    40 
       
    41 int SDL_ThreadsInit(void)
       
    42 {
       
    43 	int retval;
       
    44 
       
    45 	retval = 0;
       
    46 	thread_lock = SDL_CreateMutex();
       
    47 	if ( thread_lock == NULL ) {
       
    48 		retval = -1;
       
    49 	}
       
    50 	return(retval);
       
    51 }
       
    52 
       
    53 /* This should never be called...
       
    54    If this is called by SDL_Quit(), we don't know whether or not we should
       
    55    clean up threads here.  If any threads are still running after this call,
       
    56    they will no longer have access to any per-thread data.
       
    57  */
       
    58 void SDL_ThreadsQuit(void)
       
    59 {
       
    60 	SDL_mutex *mutex;
       
    61 
       
    62 	mutex = thread_lock;
       
    63 	thread_lock = NULL;
       
    64 	if ( mutex != NULL ) {
       
    65 		SDL_DestroyMutex(mutex);
       
    66 	}
       
    67 }
       
    68 
       
    69 /* Routines for manipulating the thread list */
       
    70 static void SDL_AddThread(SDL_Thread *thread)
       
    71 {
       
    72 	/* WARNING:
       
    73 	   If the very first threads are created simultaneously, then
       
    74 	   there could be a race condition causing memory corruption.
       
    75 	   In practice, this isn't a problem because by definition there
       
    76 	   is only one thread running the first time this is called.
       
    77 	*/
       
    78 	if ( !thread_lock ) {
       
    79 		if ( SDL_ThreadsInit() < 0 ) {
       
    80 			return;
       
    81 		}
       
    82 	}
       
    83 	SDL_mutexP(thread_lock);
       
    84 
       
    85 	/* Expand the list of threads, if necessary */
       
    86 #ifdef DEBUG_THREADS
       
    87 	printf("Adding thread (%d already - %d max)\n",
       
    88 			SDL_numthreads, SDL_maxthreads);
       
    89 #endif
       
    90 	if ( SDL_numthreads == SDL_maxthreads ) {
       
    91 		SDL_Thread **threads;
       
    92 		threads = (SDL_Thread **)SDL_realloc(SDL_Threads,
       
    93 			(SDL_maxthreads+ARRAY_CHUNKSIZE)*(sizeof *threads));
       
    94 		if ( threads == NULL ) {
       
    95 			SDL_OutOfMemory();
       
    96 			goto done;
       
    97 		}
       
    98 		SDL_maxthreads += ARRAY_CHUNKSIZE;
       
    99 		SDL_Threads = threads;
       
   100 	}
       
   101 	SDL_Threads[SDL_numthreads++] = thread;
       
   102 done:
       
   103 	SDL_mutexV(thread_lock);
       
   104 }
       
   105 
       
   106 static void SDL_DelThread(SDL_Thread *thread)
       
   107 {
       
   108 	int i;
       
   109 
       
   110 	if ( !thread_lock ) {
       
   111 		return;
       
   112 	}
       
   113 	SDL_mutexP(thread_lock);
       
   114 	for ( i=0; i<SDL_numthreads; ++i ) {
       
   115 		if ( thread == SDL_Threads[i] ) {
       
   116 			break;
       
   117 		}
       
   118 	}
       
   119 	if ( i < SDL_numthreads ) {
       
   120 		if ( --SDL_numthreads > 0 ) {
       
   121 			while ( i < SDL_numthreads ) {
       
   122 				SDL_Threads[i] = SDL_Threads[i+1];
       
   123 				++i;
       
   124 			}
       
   125 		} else {
       
   126 			SDL_maxthreads = 0;
       
   127 			SDL_free(SDL_Threads);
       
   128 			SDL_Threads = NULL;
       
   129 		}
       
   130 #ifdef DEBUG_THREADS
       
   131 		printf("Deleting thread (%d left - %d max)\n",
       
   132 				SDL_numthreads, SDL_maxthreads);
       
   133 #endif
       
   134 	}
       
   135 	SDL_mutexV(thread_lock);
       
   136 
       
   137 	if ( SDL_Threads == NULL ) {
       
   138 		SDL_ThreadsQuit();
       
   139 	}
       
   140 }
       
   141 
       
   142 /* The default (non-thread-safe) global error variable */
       
   143 static SDL_error SDL_global_error;
       
   144 
       
   145 /* Routine to get the thread-specific error variable */
       
   146 SDL_error *SDL_GetErrBuf(void)
       
   147 {
       
   148 	SDL_error *errbuf;
       
   149 
       
   150 	errbuf = &SDL_global_error;
       
   151 	if ( SDL_Threads ) {
       
   152 		int i;
       
   153 		Uint32 this_thread;
       
   154 
       
   155 		this_thread = SDL_ThreadID();
       
   156 		SDL_mutexP(thread_lock);
       
   157 		for ( i=0; i<SDL_numthreads; ++i ) {
       
   158 			if ( this_thread == SDL_Threads[i]->threadid ) {
       
   159 				errbuf = &SDL_Threads[i]->errbuf;
       
   160 				break;
       
   161 			}
       
   162 		}
       
   163 		SDL_mutexV(thread_lock);
       
   164 	}
       
   165 	return(errbuf);
       
   166 }
       
   167 
       
   168 
       
   169 /* Arguments and callback to setup and run the user thread function */
       
   170 typedef struct {
       
   171 	int (SDLCALL *func)(void *);
       
   172 	void *data;
       
   173 	SDL_Thread *info;
       
   174 	SDL_sem *wait;
       
   175 } thread_args;
       
   176 
       
   177 void SDL_RunThread(void *data)
       
   178 {
       
   179 	thread_args *args;
       
   180 	int (SDLCALL *userfunc)(void *);
       
   181 	void *userdata;
       
   182 	int *statusloc;
       
   183 
       
   184 	/* Perform any system-dependent setup
       
   185 	   - this function cannot fail, and cannot use SDL_SetError()
       
   186 	 */
       
   187 	SDL_SYS_SetupThread();
       
   188 
       
   189 	/* Get the thread id */
       
   190 	args = (thread_args *)data;
       
   191 	args->info->threadid = SDL_ThreadID();
       
   192 
       
   193 	/* Figure out what function to run */
       
   194 	userfunc = args->func;
       
   195 	userdata = args->data;
       
   196 	statusloc = &args->info->status;
       
   197 
       
   198 	/* Wake up the parent thread */
       
   199 	SDL_SemPost(args->wait);
       
   200 
       
   201 	/* Run the function */
       
   202 	*statusloc = userfunc(userdata);
       
   203 }
       
   204 
       
   205 #ifdef SDL_PASSED_BEGINTHREAD_ENDTHREAD
       
   206 #undef SDL_CreateThread
       
   207 DECLSPEC SDL_Thread * SDLCALL SDL_CreateThread(int (SDLCALL *fn)(void *), void *data, pfnSDL_CurrentBeginThread pfnBeginThread, pfnSDL_CurrentEndThread pfnEndThread)
       
   208 #else
       
   209 DECLSPEC SDL_Thread * SDLCALL SDL_CreateThread(int (SDLCALL *fn)(void *), void *data)
       
   210 #endif
       
   211 {
       
   212 	SDL_Thread *thread;
       
   213 	thread_args *args;
       
   214 	int ret;
       
   215 
       
   216 	/* Allocate memory for the thread info structure */
       
   217 	thread = (SDL_Thread *)SDL_malloc(sizeof(*thread));
       
   218 	if ( thread == NULL ) {
       
   219 		SDL_OutOfMemory();
       
   220 		return(NULL);
       
   221 	}
       
   222 	SDL_memset(thread, 0, (sizeof *thread));
       
   223 	thread->status = -1;
       
   224 
       
   225 	/* Set up the arguments for the thread */
       
   226 	args = (thread_args *)SDL_malloc(sizeof(*args));
       
   227 	if ( args == NULL ) {
       
   228 		SDL_OutOfMemory();
       
   229 		SDL_free(thread);
       
   230 		return(NULL);
       
   231 	}
       
   232 	args->func = fn;
       
   233 	args->data = data;
       
   234 	args->info = thread;
       
   235 	args->wait = SDL_CreateSemaphore(0);
       
   236 	if ( args->wait == NULL ) {
       
   237 		SDL_free(thread);
       
   238 		SDL_free(args);
       
   239 		return(NULL);
       
   240 	}
       
   241 
       
   242 	/* Add the thread to the list of available threads */
       
   243 	SDL_AddThread(thread);
       
   244 
       
   245 	/* Create the thread and go! */
       
   246 #ifdef SDL_PASSED_BEGINTHREAD_ENDTHREAD
       
   247 	ret = SDL_SYS_CreateThread(thread, args, pfnBeginThread, pfnEndThread);
       
   248 #else
       
   249 	ret = SDL_SYS_CreateThread(thread, args);
       
   250 #endif
       
   251 	if ( ret >= 0 ) {
       
   252 		/* Wait for the thread function to use arguments */
       
   253 		SDL_SemWait(args->wait);
       
   254 	} else {
       
   255 		/* Oops, failed.  Gotta free everything */
       
   256 		SDL_DelThread(thread);
       
   257 		SDL_free(thread);
       
   258 		thread = NULL;
       
   259 	}
       
   260 	SDL_DestroySemaphore(args->wait);
       
   261 	SDL_free(args);
       
   262 
       
   263 	/* Everything is running now */
       
   264 	return(thread);
       
   265 }
       
   266 
       
   267 void SDL_WaitThread(SDL_Thread *thread, int *status)
       
   268 {
       
   269 	if ( thread ) {
       
   270 		SDL_SYS_WaitThread(thread);
       
   271 		if ( status ) {
       
   272 			*status = thread->status;
       
   273 		}
       
   274 		SDL_DelThread(thread);
       
   275 		SDL_free(thread);
       
   276 	}
       
   277 }
       
   278 
       
   279 Uint32 SDL_GetThreadID(SDL_Thread *thread)
       
   280 {
       
   281 	Uint32 id;
       
   282 
       
   283 	if ( thread ) {
       
   284 		id = thread->threadid;
       
   285 	} else {
       
   286 		id = SDL_ThreadID();
       
   287 	}
       
   288 	return(id);
       
   289 }
       
   290 
       
   291 void SDL_KillThread(SDL_Thread *thread)
       
   292 {
       
   293 	if ( thread ) {
       
   294 		SDL_SYS_KillThread(thread);
       
   295 		SDL_WaitThread(thread, NULL);
       
   296 	}
       
   297 }
       
   298