symbian-qemu-0.9.1-12/libsdl-trunk/src/video/riscos/SDL_riscossprite.c
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0:ffa851df0825 1:2fb8b9db1c86
       
     1 /*
       
     2     SDL - Simple DirectMedia Layer
       
     3     Copyright (C) 1997-2004 Sam Lantinga
       
     4 
       
     5     This library is free software; you can redistribute it and/or
       
     6     modify it under the terms of the GNU Library General Public
       
     7     License as published by the Free Software Foundation; either
       
     8     version 2 of the License, or (at your option) any later version.
       
     9 
       
    10     This library is distributed in the hope that it will be useful,
       
    11     but WITHOUT ANY WARRANTY; without even the implied warranty of
       
    12     MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
       
    13     Library General Public License for more details.
       
    14 
       
    15     You should have received a copy of the GNU Library General Public
       
    16     License along with this library; if not, write to the Free
       
    17     Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA
       
    18 
       
    19     Sam Lantinga
       
    20     slouken@libsdl.org
       
    21 */
       
    22 #include "SDL_config.h"
       
    23 
       
    24 /*
       
    25      File added by Alan Buckley (alan_baa@hotmail.com) for RISC OS compatability
       
    26 	 27 March 2003
       
    27 
       
    28      Implements Sprite plotting code for wimp display.window
       
    29 */
       
    30 
       
    31 #include "kernel.h"
       
    32 #include "swis.h"
       
    33 
       
    34 #include "SDL_stdinc.h"
       
    35 #include "SDL_riscosvideo.h"
       
    36 
       
    37 extern void WIMP_ReadModeInfo(_THIS);
       
    38 
       
    39 void WIMP_PaletteChanged(_THIS);
       
    40 
       
    41 
       
    42 /* Create sprite buffer for screen */
       
    43 
       
    44 unsigned char *WIMP_CreateBuffer(int width, int height, int bpp)
       
    45 {
       
    46 	int size;
       
    47 	char sprite_name[12] = "display";
       
    48 	unsigned char *buffer;
       
    49 	_kernel_swi_regs regs;
       
    50 	int bytesPerPixel;
       
    51 	int bytesPerRow;
       
    52 	int offsetToSpriteData = 60;
       
    53 
       
    54 	switch(bpp)
       
    55 	{
       
    56 	case 32: bytesPerPixel = 4; break;
       
    57 	case 16: bytesPerPixel = 2; break;
       
    58 	case 8:
       
    59 	    bytesPerPixel = 1;
       
    60 	    offsetToSpriteData += 2048; /* Add in size of palette */
       
    61 	    break;
       
    62 	default:
       
    63 		return NULL;
       
    64 		break;
       
    65 	}
       
    66 
       
    67 	bytesPerRow = bytesPerPixel * width;
       
    68 
       
    69 	if ((bytesPerRow & 3) != 0)
       
    70 	{
       
    71 		bytesPerRow += 4 - (bytesPerRow & 3);
       
    72 	}
       
    73 	size = bytesPerRow * height;
       
    74 
       
    75 	buffer = SDL_malloc( (size_t) size + offsetToSpriteData );
       
    76 	if (!buffer) return NULL;
       
    77 
       
    78    /* Initialise a sprite area */
       
    79 
       
    80 	*(unsigned int *)buffer		= size + offsetToSpriteData;
       
    81 	*(unsigned int *)(buffer + 8)	= 16;
       
    82 
       
    83 	regs.r[0] = 256+9;
       
    84 	regs.r[1] = (unsigned int)buffer;
       
    85    _kernel_swi(OS_SpriteOp, &regs, &regs);
       
    86 
       
    87 	regs.r[0] = 256+15;
       
    88 	regs.r[1] = (unsigned int)buffer;
       
    89 	regs.r[2] = (unsigned int)&sprite_name;
       
    90 	regs.r[3] = 0; /* Palette flag: 0 = no palette */
       
    91 	regs.r[4] = width;
       
    92 	regs.r[5] = height;
       
    93 	if (bpp == 8)
       
    94 	{
       
    95 		/* Use old style mode number */
       
    96 		regs.r[6] = 28; /* 8bpp 90x90dpi */
       
    97 	} else
       
    98 	{
       
    99 		regs.r[6] = (((bpp == 16) ? 5 : 6) << 27) /* Type 6 = 32bpp sprite, 5 = 16bpp sprite */
       
   100 					| (90 << 14) /* Vertical dpi */
       
   101 					| (90 << 1)  /* Horizontal dpi */
       
   102 					| 1; /* Marker to distinguish between mode selectors and sprite modes */
       
   103 	}
       
   104    if (_kernel_swi(OS_SpriteOp, &regs, &regs) == NULL)
       
   105    {
       
   106        if (bpp == 8)
       
   107        {
       
   108           /* Modify sprite to take into account 256 colour palette */
       
   109           int *sprite = (int *)(buffer + 16);
       
   110           /* Adjust sprite offsets */
       
   111           sprite[0] += 2048;
       
   112           sprite[8] += 2048;
       
   113           sprite[9] += 2048;
       
   114           /* Adjust sprite area next free pointer */
       
   115           (*(int *)(buffer+12)) += 2048;
       
   116 
       
   117           /* Don't need to set up palette as SDL sets up the default
       
   118              256 colour palette */
       
   119 /*          {
       
   120              int *pal = sprite + 11;
       
   121              unsigned int j;
       
   122              unsigned int entry;
       
   123              for (j = 0; j < 255; j++)
       
   124              {
       
   125                 entry = (j << 24) | (j << 16) | (j << 8);
       
   126                 *pal++ = entry;
       
   127                 *pal++ = entry;
       
   128              }
       
   129           }
       
   130 */
       
   131        }
       
   132    } else
       
   133    {
       
   134       SDL_free(buffer);
       
   135       buffer = NULL;
       
   136    }
       
   137 
       
   138    return buffer;
       
   139 }
       
   140 
       
   141 
       
   142 /* Setup translation buffers for the sprite plotting */
       
   143 
       
   144 void WIMP_SetupPlotInfo(_THIS)
       
   145 {
       
   146    _kernel_swi_regs regs;
       
   147    int *sprite = ((int *)this->hidden->bank[1])+4;
       
   148 
       
   149    regs.r[0] = (unsigned int)this->hidden->bank[1];
       
   150    regs.r[1] = (unsigned int)sprite;
       
   151    regs.r[2] = -1; /* Current mode */
       
   152    regs.r[3] = -1; /* Current palette */
       
   153    regs.r[4] = 0; /* Get size of buffer */
       
   154    regs.r[5] = 1|2|16; /* R1 - pointer to sprite and can use full palette words */
       
   155    regs.r[6] = 0;
       
   156    regs.r[7] = 0;
       
   157 
       
   158    if (this->hidden->pixtrans) SDL_free(this->hidden->pixtrans);
       
   159    this->hidden->pixtrans = 0;
       
   160 
       
   161    /* Get the size required for the buffer */
       
   162    _kernel_swi(ColourTrans_GenerateTable, &regs, &regs);
       
   163    if (regs.r[4])
       
   164    {
       
   165       this->hidden->pixtrans = SDL_malloc(regs.r[4]);
       
   166     
       
   167       regs.r[4] = (unsigned int)this->hidden->pixtrans;
       
   168       /* Actually read the buffer */
       
   169       _kernel_swi(ColourTrans_GenerateTable, &regs, &regs);
       
   170    }
       
   171 }
       
   172 
       
   173 /* Plot the sprite in the given context */
       
   174 void WIMP_PlotSprite(_THIS, int x, int y)
       
   175 {
       
   176    _kernel_swi_regs regs;
       
   177    _kernel_oserror *err;
       
   178 
       
   179    regs.r[0] =  52 + 512;
       
   180    regs.r[1] = (unsigned int)this->hidden->bank[1];
       
   181    regs.r[2] = (unsigned int)this->hidden->bank[1]+16;
       
   182    regs.r[3] = x;
       
   183    regs.r[4] = y;
       
   184    regs.r[5] = 0|32; /* Overwrite screen and pixtrans contains wide colour entries */
       
   185    regs.r[6] = 0; /* No scale factors i.e. 1:1 */
       
   186    regs.r[7] = (int)this->hidden->pixtrans;
       
   187 
       
   188    if ((err = _kernel_swi(OS_SpriteOp, &regs, &regs)) != 0)
       
   189    {
       
   190       int *p = (int *)this->hidden->pixtrans;
       
   191       printf("OS_SpriteOp failed \n%s\n",err->errmess);
       
   192       printf("pixtrans %d\n", (int)this->hidden->pixtrans);
       
   193       printf("%x %x %x\n", p[0], p[1], p[2]);
       
   194    }
       
   195 }
       
   196 
       
   197 
       
   198 /* Wimp mode has changes so update colour mapping and pixel sizes 
       
   199    of windows and the sprites they plot */
       
   200 
       
   201 void WIMP_ModeChanged(_THIS)
       
   202 {
       
   203 	int oldXeig = this->hidden->xeig;
       
   204 	int oldYeig = this->hidden->yeig;
       
   205 
       
   206 	WIMP_ReadModeInfo(this);
       
   207 
       
   208 	if (oldXeig == this->hidden->xeig && oldYeig == this->hidden->yeig)
       
   209 	{
       
   210 		/* Only need to update the palette */
       
   211 		WIMP_PaletteChanged(this);
       
   212 	} else
       
   213 	{
       
   214 		_kernel_swi_regs regs;
       
   215 		int window_state[9];
       
   216 		int extent[4];
       
   217 		int currWidth, currHeight;
       
   218 		int newWidth, newHeight;
       
   219 		
       
   220 		/* Need to resize windows and update the palette */
       
   221 		WIMP_SetupPlotInfo(this);
       
   222 
       
   223 
       
   224 		window_state[0] = this->hidden->window_handle;
       
   225 		regs.r[1] = (unsigned int)window_state;
       
   226 		_kernel_swi(Wimp_GetWindowState, &regs, &regs);
       
   227 						
       
   228 		currWidth = window_state[3] - window_state[1];
       
   229 		currHeight = window_state[4] - window_state[2];
       
   230 		
       
   231 		newWidth = (currWidth >> oldXeig) << this->hidden->xeig;
       
   232 		newHeight = (currHeight >> oldYeig) << this->hidden->yeig;
       
   233 		/* Need to avoid extent getting too small for visible part
       
   234 		of window */
       
   235 		extent[0] = 0;
       
   236 		if (currHeight <= newHeight)
       
   237 		{
       
   238 			extent[1] = -newHeight;
       
   239 		} else
       
   240 		{
       
   241 			extent[1] = -currHeight;
       
   242 		}
       
   243 		if (currWidth <= newWidth)
       
   244 		{
       
   245 			extent[2] = newWidth;
       
   246 		} else
       
   247 		{
       
   248 			extent[2] = currWidth;
       
   249 		}
       
   250 		extent[3] = 0;
       
   251 		
       
   252 		regs.r[0] = this->hidden->window_handle;
       
   253 		regs.r[1] = (int)extent;
       
   254 		_kernel_swi(Wimp_SetExtent, &regs, &regs);
       
   255 
       
   256 		/*TODO: May need to set flag to resize window on next open */
       
   257 	}
       
   258 }
       
   259 
       
   260 /* Palette has changed so update palettes used for windows sprites */
       
   261 
       
   262 void WIMP_PaletteChanged(_THIS)
       
   263 {
       
   264 	WIMP_SetupPlotInfo(this);
       
   265 }