symbian-qemu-0.9.1-12/libsdl-trunk/src/video/svga/SDL_svgavideo.h
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0:ffa851df0825 1:2fb8b9db1c86
       
     1 /*
       
     2     SDL - Simple DirectMedia Layer
       
     3     Copyright (C) 1997-2006 Sam Lantinga
       
     4 
       
     5     This library is free software; you can redistribute it and/or
       
     6     modify it under the terms of the GNU Lesser General Public
       
     7     License as published by the Free Software Foundation; either
       
     8     version 2.1 of the License, or (at your option) any later version.
       
     9 
       
    10     This library is distributed in the hope that it will be useful,
       
    11     but WITHOUT ANY WARRANTY; without even the implied warranty of
       
    12     MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
       
    13     Lesser General Public License for more details.
       
    14 
       
    15     You should have received a copy of the GNU Lesser General Public
       
    16     License along with this library; if not, write to the Free Software
       
    17     Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA  02110-1301  USA
       
    18 
       
    19     Sam Lantinga
       
    20     slouken@libsdl.org
       
    21 */
       
    22 #include "SDL_config.h"
       
    23 
       
    24 #ifndef _SDL_svgavideo_h
       
    25 #define _SDL_svgavideo_h
       
    26 
       
    27 #include "SDL_mouse.h"
       
    28 #include "../SDL_sysvideo.h"
       
    29 
       
    30 /* Hidden "this" pointer for the video functions */
       
    31 #define _THIS	SDL_VideoDevice *this
       
    32 
       
    33 /* Private display data */
       
    34 struct SDL_PrivateVideoData {
       
    35 #define NUM_MODELISTS	4		/* 8, 16, 24, and 32 bits-per-pixel */
       
    36 	int SDL_nummodes[NUM_MODELISTS];
       
    37 	SDL_Rect **SDL_modelist[NUM_MODELISTS];
       
    38 	int *SDL_vgamode[NUM_MODELISTS];
       
    39 
       
    40 	/* information for double-buffering */
       
    41 	int flip_page;
       
    42 	int flip_offset[2];
       
    43 	Uint8 *flip_address[2];
       
    44 
       
    45 	/* Set to 1 if we're in banked video mode */
       
    46 	int banked;
       
    47 };
       
    48 /* Old variable names */
       
    49 #define SDL_nummodes		(this->hidden->SDL_nummodes)
       
    50 #define SDL_modelist		(this->hidden->SDL_modelist)
       
    51 #define SDL_vgamode		(this->hidden->SDL_vgamode)
       
    52 #define flip_page		(this->hidden->flip_page)
       
    53 #define flip_offset		(this->hidden->flip_offset)
       
    54 #define flip_address		(this->hidden->flip_address)
       
    55 #define	banked			(this->hidden->banked)
       
    56 
       
    57 #endif /* _SDL_svgavideo_h */
       
    58