symbian-qemu-0.9.1-12/libsdl-trunk/test/threadwin.c
changeset 1 2fb8b9db1c86
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0:ffa851df0825 1:2fb8b9db1c86
       
     1 
       
     2 /* Test out the multi-threaded event handling functions */
       
     3 
       
     4 #include <stdlib.h>
       
     5 #include <stdio.h>
       
     6 #include <string.h>
       
     7 
       
     8 #include "SDL.h"
       
     9 #include "SDL_thread.h"
       
    10 
       
    11 /* Are we done yet? */
       
    12 static int done = 0;
       
    13 
       
    14 /* Is the cursor visible? */
       
    15 static int visible = 1;
       
    16 
       
    17 /* Call this instead of exit(), so we can clean up SDL: atexit() is evil. */
       
    18 static void quit(int rc)
       
    19 {
       
    20 	SDL_Quit();
       
    21 	exit(rc);
       
    22 }
       
    23 
       
    24 SDL_Surface *LoadIconSurface(char *file, Uint8 **maskp)
       
    25 {
       
    26 	SDL_Surface *icon;
       
    27 	Uint8       *pixels;
       
    28 	Uint8       *mask;
       
    29 	int          mlen, i;
       
    30 
       
    31 	*maskp = NULL;
       
    32 
       
    33 	/* Load the icon surface */
       
    34 	icon = SDL_LoadBMP(file);
       
    35 	if ( icon == NULL ) {
       
    36 		fprintf(stderr, "Couldn't load %s: %s\n", file, SDL_GetError());
       
    37 		return(NULL);
       
    38 	}
       
    39 
       
    40 	/* Check width and height */
       
    41 	if ( (icon->w%8) != 0 ) {
       
    42 		fprintf(stderr, "Icon width must be a multiple of 8!\n");
       
    43 		SDL_FreeSurface(icon);
       
    44 		return(NULL);
       
    45 	}
       
    46 	if ( icon->format->palette == NULL ) {
       
    47 		fprintf(stderr, "Icon must have a palette!\n");
       
    48 		SDL_FreeSurface(icon);
       
    49 		return(NULL);
       
    50 	}
       
    51 
       
    52 	/* Set the colorkey */
       
    53 	SDL_SetColorKey(icon, SDL_SRCCOLORKEY, *((Uint8 *)icon->pixels));
       
    54 
       
    55 	/* Create the mask */
       
    56 	pixels = (Uint8 *)icon->pixels;
       
    57 	printf("Transparent pixel: (%d,%d,%d)\n",
       
    58 				icon->format->palette->colors[*pixels].r,
       
    59 				icon->format->palette->colors[*pixels].g,
       
    60 				icon->format->palette->colors[*pixels].b);
       
    61 	mlen = icon->w*icon->h;
       
    62 	mask = (Uint8 *)malloc(mlen/8);
       
    63 	if ( mask == NULL ) {
       
    64 		fprintf(stderr, "Out of memory!\n");
       
    65 		SDL_FreeSurface(icon);
       
    66 		return(NULL);
       
    67 	}
       
    68 	memset(mask, 0, mlen/8);
       
    69 	for ( i=0; i<mlen; ) {
       
    70 		if ( pixels[i] != *pixels )
       
    71 			mask[i/8] |= 0x01;
       
    72 		++i;
       
    73 		if ( (i%8) != 0 )
       
    74 			mask[i/8] <<= 1;
       
    75 	}
       
    76 	*maskp = mask;
       
    77 	return(icon);
       
    78 }
       
    79 
       
    80 int SDLCALL FilterEvents(const SDL_Event *event)
       
    81 {
       
    82 	static int reallyquit = 0;
       
    83 
       
    84 	switch (event->type) {
       
    85 
       
    86 		case SDL_ACTIVEEVENT:
       
    87 			/* See what happened */
       
    88 			printf("App %s ",
       
    89 				event->active.gain ? "gained" : "lost");
       
    90 			if ( event->active.state & SDL_APPACTIVE )
       
    91 				printf("active ");
       
    92 			if ( event->active.state & SDL_APPMOUSEFOCUS )
       
    93 				printf("mouse ");
       
    94 			if ( event->active.state & SDL_APPINPUTFOCUS )
       
    95 				printf("input ");
       
    96 			printf("focus\n");
       
    97 
       
    98 			/* See if we are iconified or restored */
       
    99 			if ( event->active.state & SDL_APPACTIVE ) {
       
   100 				printf("App has been %s\n",
       
   101 					event->active.gain ?
       
   102 						 "restored" : "iconified");
       
   103 			}
       
   104 			return(0);
       
   105 
       
   106 		/* This is important!  Queue it if we want to quit. */
       
   107 		case SDL_QUIT:
       
   108 			if ( ! reallyquit ) {
       
   109 				reallyquit = 1;
       
   110 				printf("Quit requested\n");
       
   111 				return(0);
       
   112 			}
       
   113 			printf("Quit demanded\n");
       
   114 			return(1);
       
   115 
       
   116 		/* Mouse and keyboard events go to threads */
       
   117 		case SDL_MOUSEMOTION:
       
   118 		case SDL_MOUSEBUTTONDOWN:
       
   119 		case SDL_MOUSEBUTTONUP:
       
   120 		case SDL_KEYDOWN:
       
   121 		case SDL_KEYUP:
       
   122 			return(1);
       
   123 
       
   124 		/* Drop all other events */
       
   125 		default:
       
   126 			return(0);
       
   127 	}
       
   128 }
       
   129 
       
   130 int SDLCALL HandleMouse(void *unused)
       
   131 {
       
   132 	SDL_Event events[10];
       
   133 	int i, found;
       
   134 	Uint32 mask;
       
   135 
       
   136 	/* Handle mouse events here */
       
   137 	mask = (SDL_MOUSEMOTIONMASK|SDL_MOUSEBUTTONDOWNMASK|SDL_MOUSEBUTTONUPMASK);
       
   138 	while ( ! done ) {
       
   139 		found = SDL_PeepEvents(events, 10, SDL_GETEVENT, mask);
       
   140 		for ( i=0; i<found; ++i ) {
       
   141 			switch(events[i].type) {
       
   142 				/* We want to toggle visibility on buttonpress */
       
   143 				case SDL_MOUSEBUTTONDOWN:
       
   144 				case SDL_MOUSEBUTTONUP:
       
   145 					if ( events[i].button.state == SDL_PRESSED ) {
       
   146 						visible = !visible;
       
   147 						SDL_ShowCursor(visible);
       
   148 					}
       
   149 					printf("Mouse button %d has been %s\n",
       
   150 						events[i].button.button,
       
   151 						(events[i].button.state == SDL_PRESSED) ?
       
   152 						"pressed" : "released");
       
   153 					break;
       
   154 				/* Show relative mouse motion */
       
   155 				case SDL_MOUSEMOTION:
       
   156 					printf("Mouse relative motion: {%d,%d}\n",
       
   157 							events[i].motion.xrel, events[i].motion.yrel);
       
   158 					break;
       
   159 			}
       
   160 		}
       
   161 		/* Give up some CPU to allow events to arrive */
       
   162 		SDL_Delay(20);
       
   163 	}
       
   164 	return(0);
       
   165 }
       
   166 
       
   167 int SDLCALL HandleKeyboard(void *unused)
       
   168 {
       
   169 	SDL_Event events[10];
       
   170 	int i, found;
       
   171 	Uint32 mask;
       
   172 
       
   173 	/* Handle mouse events here */
       
   174 	mask = (SDL_KEYDOWNMASK|SDL_KEYUPMASK);
       
   175 	while ( ! done ) {
       
   176 		found = SDL_PeepEvents(events, 10, SDL_GETEVENT, mask);
       
   177 		for ( i=0; i<found; ++i ) {
       
   178 			switch(events[i].type) {
       
   179 			    /* We want to toggle visibility on buttonpress */
       
   180 			    case SDL_KEYDOWN:
       
   181 			    case SDL_KEYUP:
       
   182 			    	printf("Key '%c' (keysym==%d) has been %s\n",
       
   183 						events[i].key.keysym.unicode,
       
   184 						(int) events[i].key.keysym.sym,
       
   185 					(events[i].key.state == SDL_PRESSED) ?
       
   186 						"pressed" : "released");
       
   187 
       
   188 			    	/* Allow hitting <ESC> to quit the app */
       
   189 			    	if ( events[i].key.keysym.sym == SDLK_ESCAPE ) {
       
   190 			    		done = 1;
       
   191 			    	}
       
   192 
       
   193 					/* skip events now that aren't KEYUPs... */
       
   194 					if (events[i].key.state == SDL_PRESSED)
       
   195 						break;
       
   196 
       
   197 			    	if ( events[i].key.keysym.sym == SDLK_f ) {
       
   198 						int rc = 0;
       
   199 						printf("attempting to toggle fullscreen...\n");
       
   200 						rc = SDL_WM_ToggleFullScreen(SDL_GetVideoSurface());
       
   201                         printf("SDL_WM_ToggleFullScreen returned %d.\n", rc);
       
   202 			    	}
       
   203 
       
   204 			    	if ( events[i].key.keysym.sym == SDLK_g ) {
       
   205 						SDL_GrabMode m;
       
   206 						m = SDL_WM_GrabInput(SDL_GRAB_QUERY) == SDL_GRAB_ON ?
       
   207 								SDL_GRAB_OFF : SDL_GRAB_ON;
       
   208 						printf("attempting to toggle input grab to %s...\n",
       
   209                                 m == SDL_GRAB_ON ? "ON" : "OFF");
       
   210                         SDL_WM_GrabInput(m);
       
   211 						printf("attempt finished.\n");
       
   212 			    	}
       
   213 
       
   214 			    	break;
       
   215 			}
       
   216 		}
       
   217 		/* Give up some CPU to allow events to arrive */
       
   218 		SDL_Delay(20);
       
   219 	}
       
   220 	return(0);
       
   221 }
       
   222 
       
   223 int main(int argc, char *argv[])
       
   224 {
       
   225 	SDL_Surface *screen;
       
   226 	SDL_Surface *icon;
       
   227 	Uint8 *icon_mask;
       
   228 	int i, parsed;
       
   229 	Uint8 *buffer;
       
   230 	SDL_Color palette[256];
       
   231 	Uint32 init_flags;
       
   232 	Uint8  video_bpp;
       
   233 	Uint32 video_flags;
       
   234 	SDL_Thread *mouse_thread;
       
   235 	SDL_Thread *keybd_thread;
       
   236 
       
   237 	/* Set the options, based on command line arguments */
       
   238 	init_flags = SDL_INIT_VIDEO;
       
   239 	video_bpp = 8;
       
   240 	video_flags = SDL_SWSURFACE;
       
   241 	parsed = 1;
       
   242 	while ( parsed ) {
       
   243 		/* If the threaded option is enabled, and the SDL library hasn't
       
   244 		   been compiled with threaded events enabled, then the mouse and
       
   245 		   keyboard won't respond.
       
   246 		 */
       
   247 		if ( (argc >= 2) && (strcmp(argv[1], "-threaded") == 0) ) {
       
   248 			init_flags |= SDL_INIT_EVENTTHREAD;
       
   249 			argc -= 1;
       
   250 			argv += 1;
       
   251 			printf("Running with threaded events\n");
       
   252 		} else
       
   253 		if ( (argc >= 2) && (strcmp(argv[1], "-fullscreen") == 0) ) {
       
   254 			video_flags |= SDL_FULLSCREEN;
       
   255 			argc -= 1;
       
   256 			argv += 1;
       
   257 		} else
       
   258 		if ( (argc >= 3) && (strcmp(argv[1], "-bpp") == 0) ) {
       
   259 			video_bpp = atoi(argv[2]);
       
   260 			argc -= 2;
       
   261 			argv += 2;
       
   262 		} else {
       
   263 			parsed = 0;
       
   264 		}
       
   265 	}
       
   266 
       
   267 	/* Initialize SDL with the requested flags */
       
   268 	if ( SDL_Init(init_flags) < 0 ) {
       
   269 		fprintf(stderr,
       
   270 			"Couldn't initialize SDL: %s\n", SDL_GetError());
       
   271 		return(1);
       
   272 	}
       
   273 
       
   274 	/* Set the icon -- this must be done before the first mode set */
       
   275 	icon = LoadIconSurface("icon.bmp", &icon_mask);
       
   276 	if ( icon != NULL ) {
       
   277 		SDL_WM_SetIcon(icon, icon_mask);
       
   278 	}
       
   279 	if ( icon_mask != NULL )
       
   280 		free(icon_mask);
       
   281 
       
   282 	/* Initialize the display */
       
   283 	screen = SDL_SetVideoMode(640, 480, video_bpp, video_flags);
       
   284 	if (  screen == NULL ) {
       
   285 		fprintf(stderr, "Couldn't set 640x480x%d video mode: %s\n",
       
   286 						video_bpp, SDL_GetError());
       
   287 		quit(1);
       
   288 	}
       
   289 	printf("Running in %s mode\n", screen->flags & SDL_FULLSCREEN ?
       
   290 						"fullscreen" : "windowed");
       
   291 
       
   292 	/* Enable printable characters */
       
   293 	SDL_EnableUNICODE(1);
       
   294 
       
   295 	/* Set an event filter that discards everything but QUIT */
       
   296 	SDL_SetEventFilter(FilterEvents);
       
   297 
       
   298 	/* Create the event handling threads */
       
   299 	mouse_thread = SDL_CreateThread(HandleMouse, NULL);
       
   300 	keybd_thread = SDL_CreateThread(HandleKeyboard, NULL);
       
   301 
       
   302 	/* Set the surface pixels and refresh! */
       
   303 	for ( i=0; i<256; ++i ) {
       
   304 		palette[i].r = 255-i;
       
   305 		palette[i].g = 255-i;
       
   306 		palette[i].b = 255-i;
       
   307 	}
       
   308 	SDL_SetColors(screen, palette, 0, 256);
       
   309 	if ( SDL_LockSurface(screen) < 0 ) {
       
   310 		fprintf(stderr, "Couldn't lock display surface: %s\n",
       
   311 							SDL_GetError());
       
   312 		quit(2);
       
   313 	}
       
   314 	buffer = (Uint8 *)screen->pixels;
       
   315 	for ( i=0; i<screen->h; ++i ) {
       
   316 		memset(buffer,(i*255)/screen->h,
       
   317 				screen->w*screen->format->BytesPerPixel);
       
   318 		buffer += screen->pitch;
       
   319 	}
       
   320 	SDL_UnlockSurface(screen);
       
   321 	SDL_UpdateRect(screen, 0, 0, 0, 0);
       
   322 
       
   323 	/* Loop, waiting for QUIT */
       
   324 	while ( ! done ) {
       
   325 		if ( ! (init_flags & SDL_INIT_EVENTTHREAD) ) {
       
   326 			SDL_PumpEvents(); /* Needed when event thread is off */
       
   327 		}
       
   328 		if ( SDL_PeepEvents(NULL, 0, SDL_PEEKEVENT, SDL_QUITMASK) ) {
       
   329 			done = 1;
       
   330 		}
       
   331 		/* Give up some CPU so the events can accumulate */
       
   332 		SDL_Delay(20);
       
   333 	}
       
   334 	SDL_WaitThread(mouse_thread, NULL);
       
   335 	SDL_WaitThread(keybd_thread, NULL);
       
   336 	SDL_Quit();
       
   337 	return(0);
       
   338 }