symbian-qemu-0.9.1-12/python-2.6.1/Demo/tkinter/matt/canvas-moving-or-creating.py
changeset 1 2fb8b9db1c86
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0:ffa851df0825 1:2fb8b9db1c86
       
     1 from Tkinter import *
       
     2 
       
     3 # this file demonstrates a more sophisticated movement --
       
     4 # move dots or create new ones if you click outside the dots
       
     5 
       
     6 class Test(Frame):
       
     7     ###################################################################
       
     8     ###### Event callbacks for THE CANVAS (not the stuff drawn on it)
       
     9     ###################################################################
       
    10     def mouseDown(self, event):
       
    11         # see if we're inside a dot. If we are, it
       
    12         # gets tagged as CURRENT for free by tk.
       
    13         if not event.widget.find_withtag(CURRENT):
       
    14             # there is no dot here, so we can make one,
       
    15             # and bind some interesting behavior to it.
       
    16             # ------
       
    17             # create a dot, and mark it as CURRENT
       
    18             fred = self.draw.create_oval(
       
    19                 event.x - 10, event.y -10, event.x +10, event.y + 10,
       
    20                 fill="green", tags=CURRENT)
       
    21 
       
    22             self.draw.tag_bind(fred, "<Any-Enter>", self.mouseEnter)
       
    23             self.draw.tag_bind(fred, "<Any-Leave>", self.mouseLeave)
       
    24 
       
    25         self.lastx = event.x
       
    26         self.lasty = event.y
       
    27 
       
    28     def mouseMove(self, event):
       
    29         self.draw.move(CURRENT, event.x - self.lastx, event.y - self.lasty)
       
    30         self.lastx = event.x
       
    31         self.lasty = event.y
       
    32 
       
    33     ###################################################################
       
    34     ###### Event callbacks for canvas ITEMS (stuff drawn on the canvas)
       
    35     ###################################################################
       
    36     def mouseEnter(self, event):
       
    37         # the CURRENT tag is applied to the object the cursor is over.
       
    38         # this happens automatically.
       
    39         self.draw.itemconfig(CURRENT, fill="red")
       
    40 
       
    41     def mouseLeave(self, event):
       
    42         # the CURRENT tag is applied to the object the cursor is over.
       
    43         # this happens automatically.
       
    44         self.draw.itemconfig(CURRENT, fill="blue")
       
    45 
       
    46     def createWidgets(self):
       
    47         self.QUIT = Button(self, text='QUIT', foreground='red',
       
    48                            command=self.quit)
       
    49         self.QUIT.pack(side=LEFT, fill=BOTH)
       
    50         self.draw = Canvas(self, width="5i", height="5i")
       
    51         self.draw.pack(side=LEFT)
       
    52 
       
    53         Widget.bind(self.draw, "<1>", self.mouseDown)
       
    54         Widget.bind(self.draw, "<B1-Motion>", self.mouseMove)
       
    55 
       
    56     def __init__(self, master=None):
       
    57         Frame.__init__(self, master)
       
    58         Pack.config(self)
       
    59         self.createWidgets()
       
    60 
       
    61 test = Test()
       
    62 test.mainloop()