|
1 /* |
|
2 * Gamepad style buttons connected to IRQ/GPIO lines |
|
3 * |
|
4 * Copyright (c) 2007 CodeSourcery. |
|
5 * Written by Paul Brook |
|
6 * |
|
7 * This code is licenced under the GPL. |
|
8 */ |
|
9 #include "hw.h" |
|
10 #include "devices.h" |
|
11 #include "console.h" |
|
12 #include "gui.h" |
|
13 |
|
14 typedef struct { |
|
15 qemu_irq irq; |
|
16 int keycode; |
|
17 int pressed; |
|
18 } gamepad_button; |
|
19 |
|
20 typedef struct { |
|
21 gamepad_button *buttons; |
|
22 int num_buttons; |
|
23 int extension; |
|
24 } gamepad_state; |
|
25 |
|
26 static void stellaris_gamepad_put_key(void * opaque, int keycode) |
|
27 { |
|
28 gamepad_state *s = (gamepad_state *)opaque; |
|
29 int i; |
|
30 int down; |
|
31 |
|
32 if (keycode == 0xe0 && !s->extension) { |
|
33 s->extension = 0x80; |
|
34 return; |
|
35 } |
|
36 |
|
37 down = (keycode & 0x80) == 0; |
|
38 keycode = (keycode & 0x7f) | s->extension; |
|
39 |
|
40 for (i = 0; i < s->num_buttons; i++) { |
|
41 if (s->buttons[i].keycode == keycode |
|
42 && s->buttons[i].pressed != down) { |
|
43 s->buttons[i].pressed = down; |
|
44 qemu_set_irq(s->buttons[i].irq, down); |
|
45 } |
|
46 } |
|
47 |
|
48 s->extension = 0; |
|
49 } |
|
50 |
|
51 static void stellaris_gamepad_save(QEMUFile *f, void *opaque) |
|
52 { |
|
53 gamepad_state *s = (gamepad_state *)opaque; |
|
54 int i; |
|
55 |
|
56 qemu_put_be32(f, s->extension); |
|
57 for (i = 0; i < s->num_buttons; i++) |
|
58 qemu_put_byte(f, s->buttons[i].pressed); |
|
59 } |
|
60 |
|
61 static int stellaris_gamepad_load(QEMUFile *f, void *opaque, int version_id) |
|
62 { |
|
63 gamepad_state *s = (gamepad_state *)opaque; |
|
64 int i; |
|
65 |
|
66 if (version_id != 1) |
|
67 return -EINVAL; |
|
68 |
|
69 s->extension = qemu_get_be32(f); |
|
70 for (i = 0; i < s->num_buttons; i++) |
|
71 s->buttons[i].pressed = qemu_get_byte(f); |
|
72 |
|
73 return 0; |
|
74 } |
|
75 |
|
76 /* Returns an array 5 ouput slots. */ |
|
77 void stellaris_gamepad_init(int n, qemu_irq *irq, const int *keycode) |
|
78 { |
|
79 gamepad_state *s; |
|
80 int i; |
|
81 |
|
82 s = (gamepad_state *)qemu_mallocz(sizeof (gamepad_state)); |
|
83 s->buttons = (gamepad_button *)qemu_mallocz(n * sizeof (gamepad_button)); |
|
84 for (i = 0; i < n; i++) { |
|
85 s->buttons[i].irq = irq[i]; |
|
86 s->buttons[i].keycode = keycode[i]; |
|
87 } |
|
88 s->num_buttons = n; |
|
89 gui_register_dev_key_callback(stellaris_gamepad_put_key, s); |
|
90 register_savevm("stellaris_gamepad", -1, 1, |
|
91 stellaris_gamepad_save, stellaris_gamepad_load, s); |
|
92 } |