symbian-qemu-0.9.1-12/libsdl-trunk/include/SDL_keyboard.h
changeset 1 2fb8b9db1c86
--- /dev/null	Thu Jan 01 00:00:00 1970 +0000
+++ b/symbian-qemu-0.9.1-12/libsdl-trunk/include/SDL_keyboard.h	Fri Jul 31 15:01:17 2009 +0100
@@ -0,0 +1,121 @@
+/*
+    SDL - Simple DirectMedia Layer
+    Copyright (C) 1997-2006 Sam Lantinga
+
+    This library is free software; you can redistribute it and/or
+    modify it under the terms of the GNU Lesser General Public
+    License as published by the Free Software Foundation; either
+    version 2.1 of the License, or (at your option) any later version.
+
+    This library is distributed in the hope that it will be useful,
+    but WITHOUT ANY WARRANTY; without even the implied warranty of
+    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
+    Lesser General Public License for more details.
+
+    You should have received a copy of the GNU Lesser General Public
+    License along with this library; if not, write to the Free Software
+    Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA  02110-1301  USA
+
+    Sam Lantinga
+    slouken@libsdl.org
+*/
+
+/* Include file for SDL keyboard event handling */
+
+#ifndef _SDL_keyboard_h
+#define _SDL_keyboard_h
+
+#include "SDL_stdinc.h"
+#include "SDL_error.h"
+#include "SDL_keysym.h"
+
+#include "begin_code.h"
+/* Set up for C function definitions, even when using C++ */
+#ifdef __cplusplus
+extern "C" {
+#endif
+
+/* Keysym structure
+   - The scancode is hardware dependent, and should not be used by general
+     applications.  If no hardware scancode is available, it will be 0.
+
+   - The 'unicode' translated character is only available when character
+     translation is enabled by the SDL_EnableUNICODE() API.  If non-zero,
+     this is a UNICODE character corresponding to the keypress.  If the
+     high 9 bits of the character are 0, then this maps to the equivalent
+     ASCII character:
+	char ch;
+	if ( (keysym.unicode & 0xFF80) == 0 ) {
+		ch = keysym.unicode & 0x7F;
+	} else {
+		An international character..
+	}
+ */
+typedef struct SDL_keysym {
+	Uint8 scancode;			/* hardware specific scancode */
+	SDLKey sym;			/* SDL virtual keysym */
+	SDLMod mod;			/* current key modifiers */
+	Uint16 unicode;			/* translated character */
+} SDL_keysym;
+
+/* This is the mask which refers to all hotkey bindings */
+#define SDL_ALL_HOTKEYS		0xFFFFFFFF
+
+/* Function prototypes */
+/*
+ * Enable/Disable UNICODE translation of keyboard input.
+ * This translation has some overhead, so translation defaults off.
+ * If 'enable' is 1, translation is enabled.
+ * If 'enable' is 0, translation is disabled.
+ * If 'enable' is -1, the translation state is not changed.
+ * It returns the previous state of keyboard translation.
+ */
+extern DECLSPEC int SDLCALL SDL_EnableUNICODE(int enable);
+
+/*
+ * Enable/Disable keyboard repeat.  Keyboard repeat defaults to off.
+ * 'delay' is the initial delay in ms between the time when a key is
+ * pressed, and keyboard repeat begins.
+ * 'interval' is the time in ms between keyboard repeat events.
+ */
+#define SDL_DEFAULT_REPEAT_DELAY	500
+#define SDL_DEFAULT_REPEAT_INTERVAL	30
+/*
+ * If 'delay' is set to 0, keyboard repeat is disabled.
+ */
+extern DECLSPEC int SDLCALL SDL_EnableKeyRepeat(int delay, int interval);
+extern DECLSPEC void SDLCALL SDL_GetKeyRepeat(int *delay, int *interval);
+
+/*
+ * Get a snapshot of the current state of the keyboard.
+ * Returns an array of keystates, indexed by the SDLK_* syms.
+ * Used:
+ * 	Uint8 *keystate = SDL_GetKeyState(NULL);
+ *	if ( keystate[SDLK_RETURN] ) ... <RETURN> is pressed.
+ */
+extern DECLSPEC Uint8 * SDLCALL SDL_GetKeyState(int *numkeys);
+
+/*
+ * Get the current key modifier state
+ */
+extern DECLSPEC SDLMod SDLCALL SDL_GetModState(void);
+
+/*
+ * Set the current key modifier state
+ * This does not change the keyboard state, only the key modifier flags.
+ */
+extern DECLSPEC void SDLCALL SDL_SetModState(SDLMod modstate);
+
+/*
+ * Get the name of an SDL virtual keysym
+ */
+extern DECLSPEC char * SDLCALL SDL_GetKeyName(SDLKey key);
+
+
+/* Ends C function definitions when using C++ */
+#ifdef __cplusplus
+}
+#endif
+#include "close_code.h"
+
+#endif /* _SDL_keyboard_h */