symbian-qemu-0.9.1-12/libsdl-trunk/src/video/gem/SDL_gemvideo.h
changeset 1 2fb8b9db1c86
--- /dev/null	Thu Jan 01 00:00:00 1970 +0000
+++ b/symbian-qemu-0.9.1-12/libsdl-trunk/src/video/gem/SDL_gemvideo.h	Fri Jul 31 15:01:17 2009 +0100
@@ -0,0 +1,191 @@
+/*
+    SDL - Simple DirectMedia Layer
+    Copyright (C) 1997-2006 Sam Lantinga
+
+    This library is free software; you can redistribute it and/or
+    modify it under the terms of the GNU Lesser General Public
+    License as published by the Free Software Foundation; either
+    version 2.1 of the License, or (at your option) any later version.
+
+    This library is distributed in the hope that it will be useful,
+    but WITHOUT ANY WARRANTY; without even the implied warranty of
+    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
+    Lesser General Public License for more details.
+
+    You should have received a copy of the GNU Lesser General Public
+    License along with this library; if not, write to the Free Software
+    Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA  02110-1301  USA
+
+    Sam Lantinga
+    slouken@libsdl.org
+*/
+#include "SDL_config.h"
+
+#ifndef _SDL_gemvideo_h
+#define _SDL_gemvideo_h
+
+#include "SDL_mutex.h"
+#include "../SDL_sysvideo.h"
+
+/* The implementation dependent data for the window manager cursor */
+struct WMcursor {
+	MFORM *mform_p;
+};
+
+/* Hidden "this" pointer for the video functions */
+#define _THIS	SDL_VideoDevice *this
+
+/* Functions prototypes */
+void GEM_wind_redraw(_THIS, int winhandle, short *inside);
+
+/* Private display data */
+
+#define B2S_C2P_1TO2		(1<<0)	/* C2P convert buffer 1 to buffer 2 */
+#define B2S_C2P_1TOS		(1<<1)	/* C2P convert buffer 1 to screen */
+#define B2S_VROCPYFM_1TOS	(1<<2)	/* vro_cpyfm() buffer 1 to screen */
+#define B2S_VROCPYFM_2TOS	(1<<3)	/* vro_cpyfm() buffer 2 to screen */
+
+#define SDL_NUMMODES	1		/* Fullscreen */
+
+struct SDL_PrivateVideoData {
+	Uint16	buf2scr_ops;		/* Operations to get buffer to screen */
+	void *buffer1;				/* Our shadow buffers */
+	void *buffer2;
+
+	/* VDI infos */
+	short vdi_handle;			/* VDI handle */
+	short full_w, full_h;		/* Fullscreen size */
+	short bpp;					/* Colour depth */
+	short pixelsize;			/* Bytes per pixel */
+	short old_numcolors;		/* Number of colors in saved palette */
+	Uint16 pitch;				/* Line length */
+	Uint16 format;				/* Screen format */
+	void *screen;				/* Screen address */
+	Uint32 red, green, blue, alpha;	/* Screen components */
+	Uint32 screensize;
+	short	blit_coords[8];		/* Coordinates for bitblt */
+	MFDB	src_mfdb, dst_mfdb;	/* VDI MFDB for bitblt */
+	Uint16 old_palette[256][3];	/* Saved current palette */
+	Uint16 cur_palette[256][3];	/* SDL application palette */
+								/* Function to set/restore palette */
+	void (*setpalette)(_THIS, Uint16 newpal[256][3]);
+
+	/* GEM infos */
+	short desk_x, desk_y;		/* Desktop properties */
+	short desk_w, desk_h;
+	short win_handle;			/* Our window handle */
+	int window_type;			/* Window type */
+	const char *title_name;		/* Window title */
+	const char *icon_name;		/* Icon title */
+	short version;				/* AES version */
+	short wfeatures;			/* AES window features */
+	SDL_bool refresh_name;		/* Change window title ? */
+	SDL_bool window_fulled;		/* Window maximized ? */
+	SDL_bool mouse_relative;	/* Report relative mouse movement */
+	SDL_bool locked;			/* AES locked for fullscreen ? */
+	SDL_bool lock_redraw;		/* Prevent redraw till buffers are setup */
+	short message[8];			/* To self-send an AES message */
+	void *menubar;				/* Menu bar save buffer when going fullscreen */
+	SDL_bool use_dev_mouse;		/* Use /dev/mouse ? */
+	WMcursor *cursor;			/* To restore cursor when leaving/entering window */
+
+	SDL_bool fullscreen;		/* Fullscreen or windowed mode ? */
+	SDL_Rect *SDL_modelist[SDL_NUMMODES+1];	/* Mode list */
+	SDL_Surface *icon;			/* The icon */
+};
+
+/* Hidden structure -> variables names */
+#define VDI_handle			(this->hidden->vdi_handle)
+#define VDI_w				(this->hidden->full_w)
+#define VDI_h				(this->hidden->full_h)
+#define VDI_bpp				(this->hidden->bpp)
+#define VDI_pixelsize		(this->hidden->pixelsize)
+#define VDI_oldnumcolors	(this->hidden->old_numcolors)
+#define VDI_oldpalette		(this->hidden->old_palette)
+#define VDI_curpalette		(this->hidden->cur_palette)
+#define VDI_setpalette		(this->hidden->setpalette)
+#define VDI_pitch			(this->hidden->pitch)
+#define VDI_format			(this->hidden->format)
+#define VDI_screen			(this->hidden->screen)
+#define VDI_redmask			(this->hidden->red)
+#define VDI_greenmask		(this->hidden->green)
+#define VDI_bluemask		(this->hidden->blue)
+#define VDI_alphamask		(this->hidden->alpha)
+#define VDI_screensize		(this->hidden->screensize)
+#define VDI_src_mfdb		(this->hidden->src_mfdb)
+#define VDI_dst_mfdb		(this->hidden->dst_mfdb)
+#define VDI_blit_coords		(this->hidden->blit_coords)
+
+#define GEM_desk_x			(this->hidden->desk_x)
+#define GEM_desk_y			(this->hidden->desk_y)
+#define GEM_desk_w			(this->hidden->desk_w)
+#define GEM_desk_h			(this->hidden->desk_h)
+#define GEM_handle			(this->hidden->win_handle)
+#define GEM_win_type		(this->hidden->window_type)
+#define GEM_title_name		(this->hidden->title_name)
+#define GEM_icon_name		(this->hidden->icon_name)
+#define GEM_refresh_name	(this->hidden->refresh_name)
+#define GEM_version			(this->hidden->version)
+#define GEM_wfeatures		(this->hidden->wfeatures)
+#define GEM_win_fulled		(this->hidden->window_fulled)
+#define GEM_mouse_relative	(this->hidden->mouse_relative)
+#define GEM_locked			(this->hidden->locked)
+#define GEM_lock_redraw		(this->hidden->lock_redraw)
+#define GEM_message			(this->hidden->message)
+#define SDL_modelist		(this->hidden->SDL_modelist)
+#define GEM_icon			(this->hidden->icon)
+#define GEM_fullscreen		(this->hidden->fullscreen)
+#define GEM_menubar			(this->hidden->menubar)
+#define GEM_usedevmouse		(this->hidden->use_dev_mouse)
+#define GEM_cursor			(this->hidden->cursor)
+
+#define GEM_buffer1			(this->hidden->buffer1)
+#define GEM_buffer2			(this->hidden->buffer2)
+#define GEM_bufops			(this->hidden->buf2scr_ops)
+
+#define VDI_FBMASK(amask, rmask, gmask, bmask) \
+	VDI_alphamask = (amask); \
+	VDI_redmask = (rmask); \
+	VDI_greenmask = (gmask); \
+	VDI_bluemask = (bmask);
+
+/*
+	Possible buffer to screen operations:
+
+	TC: 8 (chunky),15,16,24,32 bpp
+	8I: 8 bpp planes
+	FB: screen framebuffer address available
+	FS: fullscreen
+
+	TC, FB, FS:
+		- draw to screen
+	8I, FB, FS:
+		- draw to buffer 1
+		- C2P from buffer 1 to screen
+
+	TC, !FB, FS:
+		- draw to buffer 1
+		- vro_cpyfm() from buffer 1 to screen
+	8I, !FB, FS:
+		- draw to buffer 1
+		- C2P from buffer 1 to buffer 2
+		- vro_cpyfm() from buffer 2 to screen
+
+	TC, FB, !FS:
+		- draw to buffer 1
+		- vro_cpyfm() from buffer 1 to screen
+	8I, FB, !FS:
+		- draw to buffer 1
+		- C2P from buffer 1 to buffer 2
+		- vro_cpyfm() from buffer 2 to screen
+
+	TC, !FB, !FS:
+		- draw to buffer 1
+		- vro_cpyfm() from buffer 1 to screen
+	8I, !FB, !FS:
+		- draw to buffer 1
+		- C2P from buffer 1 to buffer 2
+		- vro_cpyfm() from buffer 2 to screen
+*/
+
+#endif /* _SDL_gemvideo_h */