symbian-qemu-0.9.1-12/libsdl-trunk/src/video/picogui/SDL_pgevents.c
changeset 1 2fb8b9db1c86
--- /dev/null	Thu Jan 01 00:00:00 1970 +0000
+++ b/symbian-qemu-0.9.1-12/libsdl-trunk/src/video/picogui/SDL_pgevents.c	Fri Jul 31 15:01:17 2009 +0100
@@ -0,0 +1,117 @@
+/*
+    SDL - Simple DirectMedia Layer
+    Copyright (C) 1997-2006 Sam Lantinga
+
+    This library is free software; you can redistribute it and/or
+    modify it under the terms of the GNU Lesser General Public
+    License as published by the Free Software Foundation; either
+    version 2.1 of the License, or (at your option) any later version.
+
+    This library is distributed in the hope that it will be useful,
+    but WITHOUT ANY WARRANTY; without even the implied warranty of
+    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
+    Lesser General Public License for more details.
+
+    You should have received a copy of the GNU Lesser General Public
+    License along with this library; if not, write to the Free Software
+    Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA  02110-1301  USA
+
+    Sam Lantinga
+    slouken@libsdl.org
+
+    Micah Dowty
+    micahjd@users.sourceforge.net
+*/
+#include "SDL_config.h"
+
+#include "SDL.h"
+#include "../../events/SDL_sysevents.h"
+#include "../../events/SDL_events_c.h"
+#include "SDL_pgvideo.h"
+#include "SDL_pgevents_c.h"
+
+int PG_HandleClose(struct pgEvent *evt)
+{
+        SDL_PrivateQuit();
+	return 1;               /* Intercept the event's normal quit handling */
+}
+
+int PG_HandleResize(struct pgEvent *evt)
+{
+        SDL_PrivateResize(evt->e.size.w, evt->e.size.h);
+	return 0;
+}
+
+int PG_HandleKey(struct pgEvent *evt)
+{
+        SDL_keysym sym;
+	SDL_memset(&sym,0,sizeof(sym));
+	sym.sym = evt->e.kbd.key;
+	sym.mod = evt->e.kbd.mods;
+        SDL_PrivateKeyboard(evt->type == PG_WE_KBD_KEYDOWN, &sym);
+	return 0;
+}
+
+int PG_HandleChar(struct pgEvent *evt)
+{
+        SDL_keysym sym;
+	SDL_memset(&sym,0,sizeof(sym));
+	sym.unicode = evt->e.kbd.key;
+	sym.mod = evt->e.kbd.mods;
+        SDL_PrivateKeyboard(evt->type == PG_WE_KBD_KEYDOWN, &sym);
+	return 0;
+}
+
+int PG_HandleMouseButton(struct pgEvent *evt)
+{        
+        /* We need to focus the canvas when it's clicked */
+        if (evt->extra) {
+	        SDL_VideoDevice *this = (SDL_VideoDevice *) evt->extra;
+		pgFocus(this->hidden->wCanvas);
+	}
+        SDL_PrivateMouseButton(evt->type == PG_WE_PNTR_DOWN, evt->e.pntr.chbtn,
+			       evt->e.pntr.x, evt->e.pntr.y);
+	return 0;
+}
+
+int PG_HandleMouseMotion(struct pgEvent *evt)
+{
+        SDL_PrivateMouseMotion(evt->e.pntr.btn,0,evt->e.pntr.x, evt->e.pntr.y);
+	return 0;
+}
+
+void PG_PumpEvents(_THIS)
+{
+        /* Process all pending events */
+        pgEventPoll();
+}
+
+void PG_InitOSKeymap(_THIS)
+{
+        /* We need no keymap */
+}
+
+void PG_InitEvents(_THIS)
+{
+        /* Turn on all the mouse and keyboard triggers for our canvas, normally less important
+	 * events like mouse movement are ignored to save bandwidth. */
+        pgSetWidget(this->hidden->wCanvas, PG_WP_TRIGGERMASK, 
+		    pgGetWidget(this->hidden->wCanvas, PG_WP_TRIGGERMASK) |
+		    PG_TRIGGER_UP | PG_TRIGGER_DOWN | PG_TRIGGER_MOVE |
+		    PG_TRIGGER_KEYUP | PG_TRIGGER_KEYDOWN | PG_TRIGGER_CHAR,0);
+
+	/* Start our canvas out focused, so we get keyboard input */
+	pgFocus(this->hidden->wCanvas);
+
+        /* Set up bindings for all the above event handlers */
+        pgBind(this->hidden->wApp,    PG_WE_CLOSE, &PG_HandleClose, NULL);
+        pgBind(this->hidden->wCanvas, PG_WE_BUILD, &PG_HandleResize, NULL);
+        pgBind(this->hidden->wCanvas, PG_WE_KBD_CHAR, &PG_HandleChar, NULL);
+        pgBind(this->hidden->wCanvas, PG_WE_KBD_KEYUP, &PG_HandleKey, NULL);
+        pgBind(this->hidden->wCanvas, PG_WE_KBD_KEYDOWN, &PG_HandleKey, NULL);
+        pgBind(this->hidden->wCanvas, PG_WE_PNTR_MOVE, &PG_HandleMouseMotion, NULL);
+        pgBind(this->hidden->wCanvas, PG_WE_PNTR_UP, &PG_HandleMouseButton, NULL);
+        pgBind(this->hidden->wCanvas, PG_WE_PNTR_DOWN, &PG_HandleMouseButton, this);
+}
+
+/* end of SDL_pgevents.c ... */