symbian-qemu-0.9.1-12/libsdl-trunk/src/video/windib/SDL_dibevents.c
changeset 1 2fb8b9db1c86
--- /dev/null	Thu Jan 01 00:00:00 1970 +0000
+++ b/symbian-qemu-0.9.1-12/libsdl-trunk/src/video/windib/SDL_dibevents.c	Fri Jul 31 15:01:17 2009 +0100
@@ -0,0 +1,591 @@
+/*
+    SDL - Simple DirectMedia Layer
+    Copyright (C) 1997-2006 Sam Lantinga
+
+    This library is free software; you can redistribute it and/or
+    modify it under the terms of the GNU Lesser General Public
+    License as published by the Free Software Foundation; either
+    version 2.1 of the License, or (at your option) any later version.
+
+    This library is distributed in the hope that it will be useful,
+    but WITHOUT ANY WARRANTY; without even the implied warranty of
+    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
+    Lesser General Public License for more details.
+
+    You should have received a copy of the GNU Lesser General Public
+    License along with this library; if not, write to the Free Software
+    Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA  02110-1301  USA
+
+    Sam Lantinga
+    slouken@libsdl.org
+*/
+#include "SDL_config.h"
+
+#define WIN32_LEAN_AND_MEAN
+#include <windows.h>
+
+#include "SDL_main.h"
+#include "SDL_events.h"
+#include "SDL_syswm.h"
+#include "../../events/SDL_sysevents.h"
+#include "../../events/SDL_events_c.h"
+#include "../wincommon/SDL_lowvideo.h"
+#include "SDL_dibvideo.h"
+#include "SDL_vkeys.h"
+
+#ifndef WM_APP
+#define WM_APP	0x8000
+#endif
+
+#ifdef _WIN32_WCE
+#define NO_GETKEYBOARDSTATE
+#endif
+
+/* The translation table from a Microsoft VK keysym to a SDL keysym */
+static SDLKey VK_keymap[SDLK_LAST];
+static SDL_keysym *TranslateKey(WPARAM vkey, UINT scancode, SDL_keysym *keysym, int pressed);
+
+/* Masks for processing the windows KEYDOWN and KEYUP messages */
+#define REPEATED_KEYMASK	(1<<30)
+#define EXTENDED_KEYMASK	(1<<24)
+
+/* DJM: If the user setup the window for us, we want to save his window proc,
+   and give him a chance to handle some messages. */
+#ifdef STRICT
+#define WNDPROCTYPE	WNDPROC
+#else
+#define WNDPROCTYPE	FARPROC
+#endif
+static WNDPROCTYPE userWindowProc = NULL;
+
+
+#ifdef _WIN32_WCE
+
+WPARAM rotateKey(WPARAM key,SDL_ScreenOrientation direction) 
+{
+	if (direction != SDL_ORIENTATION_LEFT)
+		return key;
+
+	switch (key) {
+		case 0x26: /* up */
+			return 0x27;
+		case 0x27: /* right */
+			return 0x28;
+		case 0x28: /* down */
+			return 0x25;
+		case 0x25: /* left */
+			return 0x26;
+	}
+
+	return key;
+}
+
+#endif 
+
+
+/* The main Win32 event handler */
+LRESULT DIB_HandleMessage(_THIS, HWND hwnd, UINT msg, WPARAM wParam, LPARAM lParam)
+{
+	extern int posted;
+
+	switch (msg) {
+		case WM_SYSKEYDOWN:
+		case WM_KEYDOWN: {
+			SDL_keysym keysym;
+
+#ifdef _WIN32_WCE
+			// Drop GAPI artefacts
+			if (wParam == 0x84 || wParam == 0x5B)
+				return 0;
+
+			// Rotate key if necessary
+			if (this->hidden->orientation != SDL_ORIENTATION_UP)
+				wParam = rotateKey(wParam, this->hidden->orientation);	
+#endif 
+			/* Ignore repeated keys */
+			if ( lParam&REPEATED_KEYMASK ) {
+				return(0);
+			}
+			switch (wParam) {
+				case VK_CONTROL:
+					if ( lParam&EXTENDED_KEYMASK )
+						wParam = VK_RCONTROL;
+					else
+						wParam = VK_LCONTROL;
+					break;
+				case VK_SHIFT:
+					/* EXTENDED trick doesn't work here */
+					{
+					Uint8 *state = SDL_GetKeyState(NULL);
+					if (state[SDLK_LSHIFT] == SDL_RELEASED && (GetKeyState(VK_LSHIFT) & 0x8000)) {
+						wParam = VK_LSHIFT;
+					} else if (state[SDLK_RSHIFT] == SDL_RELEASED && (GetKeyState(VK_RSHIFT) & 0x8000)) {
+						wParam = VK_RSHIFT;
+					} else {
+						/* Win9x */
+						int sc = HIWORD(lParam) & 0xFF;
+
+						if (sc == 0x2A)
+							wParam = VK_LSHIFT;
+						else
+						if (sc == 0x36)
+							wParam = VK_RSHIFT;
+						else
+							wParam = VK_LSHIFT;
+					}
+					}
+					break;
+				case VK_MENU:
+					if ( lParam&EXTENDED_KEYMASK )
+						wParam = VK_RMENU;
+					else
+						wParam = VK_LMENU;
+					break;
+			}
+#ifdef NO_GETKEYBOARDSTATE
+			/* this is the workaround for the missing ToAscii() and ToUnicode() in CE (not necessary at KEYUP!) */
+			if ( SDL_TranslateUNICODE ) {
+				MSG m;
+
+				m.hwnd = hwnd;
+				m.message = msg;
+				m.wParam = wParam;
+				m.lParam = lParam;
+				m.time = 0;
+				if ( TranslateMessage(&m) && PeekMessage(&m, hwnd, 0, WM_USER, PM_NOREMOVE) && (m.message == WM_CHAR) ) {
+					GetMessage(&m, hwnd, 0, WM_USER);
+			    		wParam = m.wParam;
+				}
+			}
+#endif /* NO_GETKEYBOARDSTATE */
+			posted = SDL_PrivateKeyboard(SDL_PRESSED,
+				TranslateKey(wParam,HIWORD(lParam),&keysym,1));
+		}
+		return(0);
+
+		case WM_SYSKEYUP:
+		case WM_KEYUP: {
+			SDL_keysym keysym;
+
+#ifdef _WIN32_WCE
+			// Drop GAPI artifacts
+			if (wParam == 0x84 || wParam == 0x5B)
+				return 0;
+
+			// Rotate key if necessary
+			if (this->hidden->orientation != SDL_ORIENTATION_UP)
+				wParam = rotateKey(wParam, this->hidden->orientation);	
+#endif
+
+			switch (wParam) {
+				case VK_CONTROL:
+					if ( lParam&EXTENDED_KEYMASK )
+						wParam = VK_RCONTROL;
+					else
+						wParam = VK_LCONTROL;
+					break;
+				case VK_SHIFT:
+					/* EXTENDED trick doesn't work here */
+					{
+					Uint8 *state = SDL_GetKeyState(NULL);
+					if (state[SDLK_LSHIFT] == SDL_PRESSED && !(GetKeyState(VK_LSHIFT) & 0x8000)) {
+						wParam = VK_LSHIFT;
+					} else if (state[SDLK_RSHIFT] == SDL_PRESSED && !(GetKeyState(VK_RSHIFT) & 0x8000)) {
+						wParam = VK_RSHIFT;
+					} else {
+						/* Win9x */
+						int sc = HIWORD(lParam) & 0xFF;
+
+						if (sc == 0x2A)
+							wParam = VK_LSHIFT;
+						else
+						if (sc == 0x36)
+							wParam = VK_RSHIFT;
+						else
+							wParam = VK_LSHIFT;
+					}
+					}
+					break;
+				case VK_MENU:
+					if ( lParam&EXTENDED_KEYMASK )
+						wParam = VK_RMENU;
+					else
+						wParam = VK_LMENU;
+					break;
+			}
+			/* Windows only reports keyup for print screen */
+			if ( wParam == VK_SNAPSHOT && SDL_GetKeyState(NULL)[SDLK_PRINT] == SDL_RELEASED ) {
+				posted = SDL_PrivateKeyboard(SDL_PRESSED,
+					TranslateKey(wParam,HIWORD(lParam),&keysym,1));
+			}
+			posted = SDL_PrivateKeyboard(SDL_RELEASED,
+				TranslateKey(wParam,HIWORD(lParam),&keysym,0));
+		}
+		return(0);
+
+#if defined(SC_SCREENSAVE) && defined(SC_MONITORPOWER)
+		case WM_SYSCOMMAND: {
+			const DWORD val = (DWORD) (wParam & 0xFFF0);
+			if ((val == SC_SCREENSAVE) || (val == SC_MONITORPOWER)) {
+				if (!this->hidden->allow_screensaver) {
+					/* Note that this doesn't stop anything on Vista
+					   if the screensaver has a password. */
+					return(0);
+				}
+			}
+		}
+		/* Fall through to default processing */
+#endif /* SC_SCREENSAVE && SC_MONITORPOWER */
+
+		default: {
+			/* Only post the event if we're watching for it */
+			if ( SDL_ProcessEvents[SDL_SYSWMEVENT] == SDL_ENABLE ) {
+			        SDL_SysWMmsg wmmsg;
+
+				SDL_VERSION(&wmmsg.version);
+				wmmsg.hwnd = hwnd;
+				wmmsg.msg = msg;
+				wmmsg.wParam = wParam;
+				wmmsg.lParam = lParam;
+				posted = SDL_PrivateSysWMEvent(&wmmsg);
+
+			/* DJM: If the user isn't watching for private
+				messages in her SDL event loop, then pass it
+				along to any win32 specific window proc.
+			 */
+			} else if (userWindowProc) {
+				return CallWindowProc(userWindowProc, hwnd, msg, wParam, lParam);
+			}
+		}
+		break;
+	}
+	return(DefWindowProc(hwnd, msg, wParam, lParam));
+}
+
+void DIB_PumpEvents(_THIS)
+{
+	MSG msg;
+
+	while ( PeekMessage(&msg, NULL, 0, 0, PM_NOREMOVE) ) {
+		if ( GetMessage(&msg, NULL, 0, 0) > 0 ) {
+			DispatchMessage(&msg);
+		}
+	}
+}
+
+static HKL hLayoutUS = NULL;
+
+void DIB_InitOSKeymap(_THIS)
+{
+	int	i;
+#ifndef _WIN32_WCE
+	char	current_layout[KL_NAMELENGTH];
+
+	GetKeyboardLayoutName(current_layout);
+	//printf("Initial Keyboard Layout Name: '%s'\n", current_layout);
+
+	hLayoutUS = LoadKeyboardLayout("00000409", KLF_NOTELLSHELL);
+
+	if (!hLayoutUS) {
+		//printf("Failed to load US keyboard layout. Using current.\n");
+		hLayoutUS = GetKeyboardLayout(0);
+	}
+	LoadKeyboardLayout(current_layout, KLF_ACTIVATE);
+#else
+#if _WIN32_WCE >=420
+	TCHAR	current_layout[KL_NAMELENGTH];
+
+	GetKeyboardLayoutName(current_layout);
+	//printf("Initial Keyboard Layout Name: '%s'\n", current_layout);
+
+	hLayoutUS = LoadKeyboardLayout(L"00000409", 0);
+
+	if (!hLayoutUS) {
+		//printf("Failed to load US keyboard layout. Using current.\n");
+		hLayoutUS = GetKeyboardLayout(0);
+	}
+	LoadKeyboardLayout(current_layout, 0);
+#endif // _WIN32_WCE >=420
+#endif
+	/* Map the VK keysyms */
+	for ( i=0; i<SDL_arraysize(VK_keymap); ++i )
+		VK_keymap[i] = SDLK_UNKNOWN;
+
+	VK_keymap[VK_BACK] = SDLK_BACKSPACE;
+	VK_keymap[VK_TAB] = SDLK_TAB;
+	VK_keymap[VK_CLEAR] = SDLK_CLEAR;
+	VK_keymap[VK_RETURN] = SDLK_RETURN;
+	VK_keymap[VK_PAUSE] = SDLK_PAUSE;
+	VK_keymap[VK_ESCAPE] = SDLK_ESCAPE;
+	VK_keymap[VK_SPACE] = SDLK_SPACE;
+	VK_keymap[VK_APOSTROPHE] = SDLK_QUOTE;
+	VK_keymap[VK_COMMA] = SDLK_COMMA;
+	VK_keymap[VK_MINUS] = SDLK_MINUS;
+	VK_keymap[VK_PERIOD] = SDLK_PERIOD;
+	VK_keymap[VK_SLASH] = SDLK_SLASH;
+	VK_keymap[VK_0] = SDLK_0;
+	VK_keymap[VK_1] = SDLK_1;
+	VK_keymap[VK_2] = SDLK_2;
+	VK_keymap[VK_3] = SDLK_3;
+	VK_keymap[VK_4] = SDLK_4;
+	VK_keymap[VK_5] = SDLK_5;
+	VK_keymap[VK_6] = SDLK_6;
+	VK_keymap[VK_7] = SDLK_7;
+	VK_keymap[VK_8] = SDLK_8;
+	VK_keymap[VK_9] = SDLK_9;
+	VK_keymap[VK_SEMICOLON] = SDLK_SEMICOLON;
+	VK_keymap[VK_EQUALS] = SDLK_EQUALS;
+	VK_keymap[VK_LBRACKET] = SDLK_LEFTBRACKET;
+	VK_keymap[VK_BACKSLASH] = SDLK_BACKSLASH;
+	VK_keymap[VK_OEM_102] = SDLK_LESS;
+	VK_keymap[VK_RBRACKET] = SDLK_RIGHTBRACKET;
+	VK_keymap[VK_GRAVE] = SDLK_BACKQUOTE;
+	VK_keymap[VK_BACKTICK] = SDLK_BACKQUOTE;
+	VK_keymap[VK_A] = SDLK_a;
+	VK_keymap[VK_B] = SDLK_b;
+	VK_keymap[VK_C] = SDLK_c;
+	VK_keymap[VK_D] = SDLK_d;
+	VK_keymap[VK_E] = SDLK_e;
+	VK_keymap[VK_F] = SDLK_f;
+	VK_keymap[VK_G] = SDLK_g;
+	VK_keymap[VK_H] = SDLK_h;
+	VK_keymap[VK_I] = SDLK_i;
+	VK_keymap[VK_J] = SDLK_j;
+	VK_keymap[VK_K] = SDLK_k;
+	VK_keymap[VK_L] = SDLK_l;
+	VK_keymap[VK_M] = SDLK_m;
+	VK_keymap[VK_N] = SDLK_n;
+	VK_keymap[VK_O] = SDLK_o;
+	VK_keymap[VK_P] = SDLK_p;
+	VK_keymap[VK_Q] = SDLK_q;
+	VK_keymap[VK_R] = SDLK_r;
+	VK_keymap[VK_S] = SDLK_s;
+	VK_keymap[VK_T] = SDLK_t;
+	VK_keymap[VK_U] = SDLK_u;
+	VK_keymap[VK_V] = SDLK_v;
+	VK_keymap[VK_W] = SDLK_w;
+	VK_keymap[VK_X] = SDLK_x;
+	VK_keymap[VK_Y] = SDLK_y;
+	VK_keymap[VK_Z] = SDLK_z;
+	VK_keymap[VK_DELETE] = SDLK_DELETE;
+
+	VK_keymap[VK_NUMPAD0] = SDLK_KP0;
+	VK_keymap[VK_NUMPAD1] = SDLK_KP1;
+	VK_keymap[VK_NUMPAD2] = SDLK_KP2;
+	VK_keymap[VK_NUMPAD3] = SDLK_KP3;
+	VK_keymap[VK_NUMPAD4] = SDLK_KP4;
+	VK_keymap[VK_NUMPAD5] = SDLK_KP5;
+	VK_keymap[VK_NUMPAD6] = SDLK_KP6;
+	VK_keymap[VK_NUMPAD7] = SDLK_KP7;
+	VK_keymap[VK_NUMPAD8] = SDLK_KP8;
+	VK_keymap[VK_NUMPAD9] = SDLK_KP9;
+	VK_keymap[VK_DECIMAL] = SDLK_KP_PERIOD;
+	VK_keymap[VK_DIVIDE] = SDLK_KP_DIVIDE;
+	VK_keymap[VK_MULTIPLY] = SDLK_KP_MULTIPLY;
+	VK_keymap[VK_SUBTRACT] = SDLK_KP_MINUS;
+	VK_keymap[VK_ADD] = SDLK_KP_PLUS;
+
+	VK_keymap[VK_UP] = SDLK_UP;
+	VK_keymap[VK_DOWN] = SDLK_DOWN;
+	VK_keymap[VK_RIGHT] = SDLK_RIGHT;
+	VK_keymap[VK_LEFT] = SDLK_LEFT;
+	VK_keymap[VK_INSERT] = SDLK_INSERT;
+	VK_keymap[VK_HOME] = SDLK_HOME;
+	VK_keymap[VK_END] = SDLK_END;
+	VK_keymap[VK_PRIOR] = SDLK_PAGEUP;
+	VK_keymap[VK_NEXT] = SDLK_PAGEDOWN;
+
+	VK_keymap[VK_F1] = SDLK_F1;
+	VK_keymap[VK_F2] = SDLK_F2;
+	VK_keymap[VK_F3] = SDLK_F3;
+	VK_keymap[VK_F4] = SDLK_F4;
+	VK_keymap[VK_F5] = SDLK_F5;
+	VK_keymap[VK_F6] = SDLK_F6;
+	VK_keymap[VK_F7] = SDLK_F7;
+	VK_keymap[VK_F8] = SDLK_F8;
+	VK_keymap[VK_F9] = SDLK_F9;
+	VK_keymap[VK_F10] = SDLK_F10;
+	VK_keymap[VK_F11] = SDLK_F11;
+	VK_keymap[VK_F12] = SDLK_F12;
+	VK_keymap[VK_F13] = SDLK_F13;
+	VK_keymap[VK_F14] = SDLK_F14;
+	VK_keymap[VK_F15] = SDLK_F15;
+
+	VK_keymap[VK_NUMLOCK] = SDLK_NUMLOCK;
+	VK_keymap[VK_CAPITAL] = SDLK_CAPSLOCK;
+	VK_keymap[VK_SCROLL] = SDLK_SCROLLOCK;
+	VK_keymap[VK_RSHIFT] = SDLK_RSHIFT;
+	VK_keymap[VK_LSHIFT] = SDLK_LSHIFT;
+	VK_keymap[VK_RCONTROL] = SDLK_RCTRL;
+	VK_keymap[VK_LCONTROL] = SDLK_LCTRL;
+	VK_keymap[VK_RMENU] = SDLK_RALT;
+	VK_keymap[VK_LMENU] = SDLK_LALT;
+	VK_keymap[VK_RWIN] = SDLK_RSUPER;
+	VK_keymap[VK_LWIN] = SDLK_LSUPER;
+
+	VK_keymap[VK_HELP] = SDLK_HELP;
+#ifdef VK_PRINT
+	VK_keymap[VK_PRINT] = SDLK_PRINT;
+#endif
+	VK_keymap[VK_SNAPSHOT] = SDLK_PRINT;
+	VK_keymap[VK_CANCEL] = SDLK_BREAK;
+	VK_keymap[VK_APPS] = SDLK_MENU;
+}
+
+#define EXTKEYPAD(keypad) ((scancode & 0x100)?(mvke):(keypad))
+
+static int SDL_MapVirtualKey(int scancode, int vkey)
+{
+#ifndef _WIN32_WCE
+	int	mvke  = MapVirtualKeyEx(scancode & 0xFF, 1, hLayoutUS);
+#else
+	int	mvke  = MapVirtualKey(scancode & 0xFF, 1);
+#endif
+
+	switch(vkey) {
+		/* These are always correct */
+		case VK_DIVIDE:
+		case VK_MULTIPLY:
+		case VK_SUBTRACT:
+		case VK_ADD:
+		case VK_LWIN:
+		case VK_RWIN:
+		case VK_APPS:
+		/* These are already handled */
+		case VK_LCONTROL:
+		case VK_RCONTROL:
+		case VK_LSHIFT:
+		case VK_RSHIFT:
+		case VK_LMENU:
+		case VK_RMENU:
+		case VK_SNAPSHOT:
+		case VK_PAUSE:
+			return vkey;
+	}	
+	switch(mvke) {
+		/* Distinguish between keypad and extended keys */
+		case VK_INSERT: return EXTKEYPAD(VK_NUMPAD0);
+		case VK_DELETE: return EXTKEYPAD(VK_DECIMAL);
+		case VK_END:    return EXTKEYPAD(VK_NUMPAD1);
+		case VK_DOWN:   return EXTKEYPAD(VK_NUMPAD2);
+		case VK_NEXT:   return EXTKEYPAD(VK_NUMPAD3);
+		case VK_LEFT:   return EXTKEYPAD(VK_NUMPAD4);
+		case VK_CLEAR:  return EXTKEYPAD(VK_NUMPAD5);
+		case VK_RIGHT:  return EXTKEYPAD(VK_NUMPAD6);
+		case VK_HOME:   return EXTKEYPAD(VK_NUMPAD7);
+		case VK_UP:     return EXTKEYPAD(VK_NUMPAD8);
+		case VK_PRIOR:  return EXTKEYPAD(VK_NUMPAD9);
+	}
+	return mvke?mvke:vkey;
+}
+
+static SDL_keysym *TranslateKey(WPARAM vkey, UINT scancode, SDL_keysym *keysym, int pressed)
+{
+	/* Set the keysym information */
+	keysym->scancode = (unsigned char) scancode;
+	keysym->mod = KMOD_NONE;
+	keysym->unicode = 0;
+	if ( pressed && SDL_TranslateUNICODE ) {
+#ifdef NO_GETKEYBOARDSTATE
+		/* Uh oh, better hope the vkey is close enough.. */
+		keysym->unicode = vkey;
+#else
+		BYTE	keystate[256];
+		Uint16	wchars[2];
+
+		GetKeyboardState(keystate);
+		if (SDL_ToUnicode((UINT)vkey, scancode, keystate, wchars, sizeof(wchars)/sizeof(wchars[0]), 0) == 1)
+		{
+			keysym->unicode = wchars[0];
+		}
+#endif /* NO_GETKEYBOARDSTATE */
+	}
+
+	if ((vkey == VK_RETURN) && (scancode & 0x100)) {
+		/* No VK_ code for the keypad enter key */
+		keysym->sym = SDLK_KP_ENTER;
+	}
+	else {
+		keysym->sym = VK_keymap[SDL_MapVirtualKey(scancode, vkey)];
+	}
+
+#if 0
+	{
+		HKL     hLayoutCurrent = GetKeyboardLayout(0);
+		int     sc = scancode & 0xFF;
+
+		printf("SYM:%d, VK:0x%02X, SC:0x%04X, US:(1:0x%02X, 3:0x%02X), "
+			"Current:(1:0x%02X, 3:0x%02X)\n",
+			keysym->sym, vkey, scancode,
+			MapVirtualKeyEx(sc, 1, hLayoutUS),
+			MapVirtualKeyEx(sc, 3, hLayoutUS),
+			MapVirtualKeyEx(sc, 1, hLayoutCurrent),
+			MapVirtualKeyEx(sc, 3, hLayoutCurrent)
+		);
+	}
+#endif
+	return(keysym);
+}
+
+int DIB_CreateWindow(_THIS)
+{
+	char *windowid = SDL_getenv("SDL_WINDOWID");
+
+	SDL_RegisterApp(NULL, 0, 0);
+
+	SDL_windowid = (windowid != NULL);
+	if ( SDL_windowid ) {
+#if defined(_WIN32_WCE) && (_WIN32_WCE < 300)
+		/* wince 2.1 does not have strtol */
+		wchar_t *windowid_t = SDL_malloc((SDL_strlen(windowid) + 1) * sizeof(wchar_t));
+		MultiByteToWideChar(CP_ACP, MB_PRECOMPOSED, windowid, -1, windowid_t, SDL_strlen(windowid) + 1);
+		SDL_Window = (HWND)wcstol(windowid_t, NULL, 0);
+		SDL_free(windowid_t);
+#else
+		SDL_Window = (HWND)SDL_strtoull(windowid, NULL, 0);
+#endif
+		if ( SDL_Window == NULL ) {
+			SDL_SetError("Couldn't get user specified window");
+			return(-1);
+		}
+
+		/* DJM: we want all event's for the user specified
+			window to be handled by SDL.
+		 */
+		userWindowProc = (WNDPROCTYPE)GetWindowLongPtr(SDL_Window, GWLP_WNDPROC);
+		SetWindowLongPtr(SDL_Window, GWLP_WNDPROC, (LONG_PTR)WinMessage);
+	} else {
+		SDL_Window = CreateWindow(SDL_Appname, SDL_Appname,
+                        (WS_OVERLAPPED|WS_CAPTION|WS_SYSMENU|WS_MINIMIZEBOX),
+                        CW_USEDEFAULT, CW_USEDEFAULT, 0, 0, NULL, NULL, SDL_Instance, NULL);
+		if ( SDL_Window == NULL ) {
+			SDL_SetError("Couldn't create window");
+			return(-1);
+		}
+		ShowWindow(SDL_Window, SW_HIDE);
+	}
+
+	/* JC 14 Mar 2006
+		Flush the message loop or this can cause big problems later
+		Especially if the user decides to use dialog boxes or assert()!
+	*/
+	WIN_FlushMessageQueue();
+
+	return(0);
+}
+
+void DIB_DestroyWindow(_THIS)
+{
+	if ( SDL_windowid ) {
+		SetWindowLongPtr(SDL_Window, GWLP_WNDPROC, (LONG_PTR)userWindowProc);
+	} else {
+		DestroyWindow(SDL_Window);
+	}
+	SDL_UnregisterApp();
+
+	/* JC 14 Mar 2006
+		Flush the message loop or this can cause big problems later
+		Especially if the user decides to use dialog boxes or assert()!
+	*/
+	WIN_FlushMessageQueue();
+}