--- /dev/null Thu Jan 01 00:00:00 1970 +0000
+++ b/symbian-qemu-0.9.1-12/libsdl-trunk/test/testwin.c Fri Jul 31 15:01:17 2009 +0100
@@ -0,0 +1,377 @@
+
+/* Bring up a window and play with it */
+
+#include <stdlib.h>
+#include <stdio.h>
+#include <string.h>
+
+#define BENCHMARK_SDL
+
+#define NOTICE(X) printf("%s", X);
+
+#include "SDL.h"
+
+/* Call this instead of exit(), so we can clean up SDL: atexit() is evil. */
+static void quit(int rc)
+{
+ SDL_Quit();
+ exit(rc);
+}
+
+void DrawPict(SDL_Surface *screen, char *bmpfile,
+ int speedy, int flip, int nofade)
+{
+ SDL_Surface *picture;
+ SDL_Rect dest, update;
+ int i, centered;
+ int ncolors;
+ SDL_Color *colors, *cmap;
+
+ /* Load the image into a surface */
+ if ( bmpfile == NULL ) {
+ bmpfile = "sample.bmp"; /* Sample image */
+ }
+fprintf(stderr, "Loading picture: %s\n", bmpfile);
+ picture = SDL_LoadBMP(bmpfile);
+ if ( picture == NULL ) {
+ fprintf(stderr, "Couldn't load %s: %s\n", bmpfile,
+ SDL_GetError());
+ return;
+ }
+
+ /* Set the display colors -- on a hicolor display this is a no-op */
+ if ( picture->format->palette ) {
+ ncolors = picture->format->palette->ncolors;
+ colors = (SDL_Color *)malloc(ncolors*sizeof(SDL_Color));
+ cmap = (SDL_Color *)malloc(ncolors*sizeof(SDL_Color));
+ memcpy(colors, picture->format->palette->colors,
+ ncolors*sizeof(SDL_Color));
+ } else {
+ int r, g, b;
+
+ /* Allocate 256 color palette */
+ ncolors = 256;
+ colors = (SDL_Color *)malloc(ncolors*sizeof(SDL_Color));
+ cmap = (SDL_Color *)malloc(ncolors*sizeof(SDL_Color));
+
+ /* Set a 3,3,2 color cube */
+ for ( r=0; r<8; ++r ) {
+ for ( g=0; g<8; ++g ) {
+ for ( b=0; b<4; ++b ) {
+ i = ((r<<5)|(g<<2)|b);
+ colors[i].r = r<<5;
+ colors[i].g = g<<5;
+ colors[i].b = b<<6;
+ }
+ }
+ }
+ }
+NOTICE("testwin: setting colors\n");
+ if ( ! SDL_SetColors(screen, colors, 0, ncolors) &&
+ (screen->format->palette != NULL) ) {
+ fprintf(stderr,
+"Warning: Couldn't set all of the colors, but SDL will map the image\n"
+" (colormap fading will suffer - try the -warp option)\n"
+ );
+ }
+
+ /* Set the screen to black (not really necessary) */
+ if ( SDL_LockSurface(screen) == 0 ) {
+ Uint32 black;
+ Uint8 *pixels;
+
+ black = SDL_MapRGB(screen->format, 0, 0, 0);
+ pixels = (Uint8 *)screen->pixels;
+ for ( i=0; i<screen->h; ++i ) {
+ memset(pixels, black,
+ screen->w*screen->format->BytesPerPixel);
+ pixels += screen->pitch;
+ }
+ SDL_UnlockSurface(screen);
+ SDL_UpdateRect(screen, 0, 0, 0, 0);
+ }
+
+ /* Display the picture */
+ if ( speedy ) {
+ SDL_Surface *displayfmt;
+
+fprintf(stderr, "Converting picture\n");
+ displayfmt = SDL_DisplayFormat(picture);
+ if ( displayfmt == NULL ) {
+ fprintf(stderr,
+ "Couldn't convert image: %s\n", SDL_GetError());
+ goto done;
+ }
+ SDL_FreeSurface(picture);
+ picture = displayfmt;
+ }
+ printf("(image surface located in %s memory)\n",
+ (picture->flags&SDL_HWSURFACE) ? "video" : "system");
+ centered = (screen->w - picture->w)/2;
+ if ( centered < 0 ) {
+ centered = 0;
+ }
+ dest.y = (screen->h - picture->h)/2;
+ dest.w = picture->w;
+ dest.h = picture->h;
+NOTICE("testwin: moving image\n");
+ for ( i=0; i<=centered; ++i ) {
+ dest.x = i;
+ update = dest;
+ if ( SDL_BlitSurface(picture, NULL, screen, &update) < 0 ) {
+ fprintf(stderr, "Blit failed: %s\n", SDL_GetError());
+ break;
+ }
+ if ( flip ) {
+ SDL_Flip(screen);
+ } else {
+ SDL_UpdateRects(screen, 1, &update);
+ }
+ }
+
+#ifdef SCREENSHOT
+ if ( SDL_SaveBMP(screen, "screen.bmp") < 0 )
+ printf("Couldn't save screen: %s\n", SDL_GetError());
+#endif
+
+#ifndef BENCHMARK_SDL
+ /* Let it sit there for a while */
+ SDL_Delay(5*1000);
+#endif
+ /* Fade the colormap */
+ if ( ! nofade ) {
+ int maxstep;
+ SDL_Color final;
+ SDL_Color palcolors[256];
+ struct {
+ Sint16 r, g, b;
+ } cdist[256];
+
+NOTICE("testwin: fading out...\n");
+ memcpy(cmap, colors, ncolors*sizeof(SDL_Color));
+ maxstep = 32-1;
+ final.r = 0xFF;
+ final.g = 0x00;
+ final.b = 0x00;
+ memcpy(palcolors, colors, ncolors*sizeof(SDL_Color));
+ for ( i=0; i<ncolors; ++i ) {
+ cdist[i].r = final.r-palcolors[i].r;
+ cdist[i].g = final.g-palcolors[i].g;
+ cdist[i].b = final.b-palcolors[i].b;
+ }
+ for ( i=0; i<=maxstep/2; ++i ) { /* halfway fade */
+ int c;
+ for ( c=0; c<ncolors; ++c ) {
+ colors[c].r =
+ palcolors[c].r+((cdist[c].r*i))/maxstep;
+ colors[c].g =
+ palcolors[c].g+((cdist[c].g*i))/maxstep;
+ colors[c].b =
+ palcolors[c].b+((cdist[c].b*i))/maxstep;
+ }
+ SDL_SetColors(screen, colors, 0, ncolors);
+ SDL_Delay(1);
+ }
+ final.r = 0x00;
+ final.g = 0x00;
+ final.b = 0x00;
+ memcpy(palcolors, colors, ncolors*sizeof(SDL_Color));
+ for ( i=0; i<ncolors; ++i ) {
+ cdist[i].r = final.r-palcolors[i].r;
+ cdist[i].g = final.g-palcolors[i].g;
+ cdist[i].b = final.b-palcolors[i].b;
+ }
+ maxstep /= 2;
+ for ( i=0; i<=maxstep; ++i ) { /* finish fade out */
+ int c;
+ for ( c=0; c<ncolors; ++c ) {
+ colors[c].r =
+ palcolors[c].r+((cdist[c].r*i))/maxstep;
+ colors[c].g =
+ palcolors[c].g+((cdist[c].g*i))/maxstep;
+ colors[c].b =
+ palcolors[c].b+((cdist[c].b*i))/maxstep;
+ }
+ SDL_SetColors(screen, colors, 0, ncolors);
+ SDL_Delay(1);
+ }
+ for ( i=0; i<ncolors; ++i ) {
+ colors[i].r = final.r;
+ colors[i].g = final.g;
+ colors[i].b = final.b;
+ }
+ SDL_SetColors(screen, colors, 0, ncolors);
+NOTICE("testwin: fading in...\n");
+ memcpy(palcolors, colors, ncolors*sizeof(SDL_Color));
+ for ( i=0; i<ncolors; ++i ) {
+ cdist[i].r = cmap[i].r-palcolors[i].r;
+ cdist[i].g = cmap[i].g-palcolors[i].g;
+ cdist[i].b = cmap[i].b-palcolors[i].b;
+ }
+ for ( i=0; i<=maxstep; ++i ) { /* 32 step fade in */
+ int c;
+ for ( c=0; c<ncolors; ++c ) {
+ colors[c].r =
+ palcolors[c].r+((cdist[c].r*i))/maxstep;
+ colors[c].g =
+ palcolors[c].g+((cdist[c].g*i))/maxstep;
+ colors[c].b =
+ palcolors[c].b+((cdist[c].b*i))/maxstep;
+ }
+ SDL_SetColors(screen, colors, 0, ncolors);
+ SDL_Delay(1);
+ }
+NOTICE("testwin: fading over\n");
+ }
+
+done:
+ /* Free the picture and return */
+ SDL_FreeSurface(picture);
+ free(colors); free(cmap);
+ return;
+}
+
+int main(int argc, char *argv[])
+{
+ SDL_Surface *screen;
+ /* Options */
+ int speedy, flip, nofade;
+ int delay;
+ int w, h;
+ int desired_bpp;
+ Uint32 video_flags;
+#ifdef BENCHMARK_SDL
+ Uint32 then, now;
+#endif
+ /* Set default options and check command-line */
+ speedy = 0;
+ flip = 0;
+ nofade = 0;
+ delay = 1;
+
+#ifdef _WIN32_WCE
+ w = 240;
+ h = 320;
+ desired_bpp = 8;
+ video_flags = SDL_FULLSCREEN;
+#else
+ w = 640;
+ h = 480;
+ desired_bpp = 0;
+ video_flags = 0;
+#endif
+ if ( SDL_Init(SDL_INIT_VIDEO) < 0 ) {
+ fprintf(stderr,
+ "Couldn't initialize SDL: %s\n", SDL_GetError());
+ return(1);
+ }
+
+ while ( argc > 1 ) {
+ if ( strcmp(argv[1], "-speedy") == 0 ) {
+ speedy = 1;
+ argv += 1;
+ argc -= 1;
+ } else
+ if ( strcmp(argv[1], "-nofade") == 0 ) {
+ nofade = 1;
+ argv += 1;
+ argc -= 1;
+ } else
+ if ( strcmp(argv[1], "-delay") == 0 ) {
+ if ( argv[2] ) {
+ delay = atoi(argv[2]);
+ argv += 2;
+ argc -= 2;
+ } else {
+ fprintf(stderr,
+ "The -delay option requires an argument\n");
+ quit(1);
+ }
+ } else
+ if ( strcmp(argv[1], "-width") == 0 ) {
+ if ( argv[2] && ((w = atoi(argv[2])) > 0) ) {
+ argv += 2;
+ argc -= 2;
+ } else {
+ fprintf(stderr,
+ "The -width option requires an argument\n");
+ quit(1);
+ }
+ } else
+ if ( strcmp(argv[1], "-height") == 0 ) {
+ if ( argv[2] && ((h = atoi(argv[2])) > 0) ) {
+ argv += 2;
+ argc -= 2;
+ } else {
+ fprintf(stderr,
+ "The -height option requires an argument\n");
+ quit(1);
+ }
+ } else
+ if ( strcmp(argv[1], "-bpp") == 0 ) {
+ if ( argv[2] ) {
+ desired_bpp = atoi(argv[2]);
+ argv += 2;
+ argc -= 2;
+ } else {
+ fprintf(stderr,
+ "The -bpp option requires an argument\n");
+ quit(1);
+ }
+ } else
+ if ( strcmp(argv[1], "-warp") == 0 ) {
+ video_flags |= SDL_HWPALETTE;
+ argv += 1;
+ argc -= 1;
+ } else
+ if ( strcmp(argv[1], "-hw") == 0 ) {
+ video_flags |= SDL_HWSURFACE;
+ argv += 1;
+ argc -= 1;
+ } else
+ if ( strcmp(argv[1], "-flip") == 0 ) {
+ video_flags |= SDL_DOUBLEBUF;
+ argv += 1;
+ argc -= 1;
+ } else
+ if ( strcmp(argv[1], "-fullscreen") == 0 ) {
+ video_flags |= SDL_FULLSCREEN;
+ argv += 1;
+ argc -= 1;
+ } else
+ break;
+ }
+
+ /* Initialize the display */
+ screen = SDL_SetVideoMode(w, h, desired_bpp, video_flags);
+ if ( screen == NULL ) {
+ fprintf(stderr, "Couldn't set %dx%dx%d video mode: %s\n",
+ w, h, desired_bpp, SDL_GetError());
+ quit(1);
+ }
+ printf("Set%s %dx%dx%d mode\n",
+ screen->flags & SDL_FULLSCREEN ? " fullscreen" : "",
+ screen->w, screen->h, screen->format->BitsPerPixel);
+ printf("(video surface located in %s memory)\n",
+ (screen->flags&SDL_HWSURFACE) ? "video" : "system");
+ if ( screen->flags & SDL_DOUBLEBUF ) {
+ printf("Double-buffering enabled\n");
+ flip = 1;
+ }
+
+ /* Set the window manager title bar */
+ SDL_WM_SetCaption("SDL test window", "testwin");
+
+ /* Do all the drawing work */
+#ifdef BENCHMARK_SDL
+ then = SDL_GetTicks();
+ DrawPict(screen, argv[1], speedy, flip, nofade);
+ now = SDL_GetTicks();
+ printf("Time: %d milliseconds\n", now-then);
+#else
+ DrawPict(screen, argv[1], speedy, flip, nofade);
+#endif
+ SDL_Delay(delay*1000);
+ SDL_Quit();
+ return(0);
+}