symbian-qemu-0.9.1-12/python-2.6.1/Demo/tkinter/guido/paint.py
changeset 1 2fb8b9db1c86
--- /dev/null	Thu Jan 01 00:00:00 1970 +0000
+++ b/symbian-qemu-0.9.1-12/python-2.6.1/Demo/tkinter/guido/paint.py	Fri Jul 31 15:01:17 2009 +0100
@@ -0,0 +1,60 @@
+""""Paint program by Dave Michell.
+
+Subject: tkinter "paint" example
+From: Dave Mitchell <davem@magnet.com>
+To: python-list@cwi.nl
+Date: Fri, 23 Jan 1998 12:18:05 -0500 (EST)
+
+  Not too long ago (last week maybe?) someone posted a request
+for an example of a paint program using Tkinter. Try as I might
+I can't seem to find it in the archive, so i'll just post mine
+here and hope that the person who requested it sees this!
+
+  All this does is put up a canvas and draw a smooth black line
+whenever you have the mouse button down, but hopefully it will
+be enough to start with.. It would be easy enough to add some
+options like other shapes or colors...
+
+                                                yours,
+                                                dave mitchell
+                                                davem@magnet.com
+"""
+
+from Tkinter import *
+
+"""paint.py: not exactly a paint program.. just a smooth line drawing demo."""
+
+b1 = "up"
+xold, yold = None, None
+
+def main():
+    root = Tk()
+    drawing_area = Canvas(root)
+    drawing_area.pack()
+    drawing_area.bind("<Motion>", motion)
+    drawing_area.bind("<ButtonPress-1>", b1down)
+    drawing_area.bind("<ButtonRelease-1>", b1up)
+    root.mainloop()
+
+def b1down(event):
+    global b1
+    b1 = "down"           # you only want to draw when the button is down
+                          # because "Motion" events happen -all the time-
+
+def b1up(event):
+    global b1, xold, yold
+    b1 = "up"
+    xold = None           # reset the line when you let go of the button
+    yold = None
+
+def motion(event):
+    if b1 == "down":
+        global xold, yold
+        if xold is not None and yold is not None:
+            event.widget.create_line(xold,yold,event.x,event.y,smooth=TRUE)
+                          # here's where you draw it. smooth. neat.
+        xold = event.x
+        yold = event.y
+
+if __name__ == "__main__":
+    main()