--- /dev/null Thu Jan 01 00:00:00 1970 +0000
+++ b/symbian-qemu-0.9.1-12/python-2.6.1/PC/winsound.c Fri Jul 31 15:01:17 2009 +0100
@@ -0,0 +1,193 @@
+/* Author: Toby Dickenson <htrd90@zepler.org>
+ *
+ * Copyright (c) 1999 Toby Dickenson
+ *
+ * Permission to use this software in any way is granted without
+ * fee, provided that the copyright notice above appears in all
+ * copies. This software is provided "as is" without any warranty.
+ */
+
+/* Modified by Guido van Rossum */
+/* Beep added by Mark Hammond */
+/* Win9X Beep and platform identification added by Uncle Timmy */
+
+/* Example:
+
+ import winsound
+ import time
+
+ # Play wav file
+ winsound.PlaySound('c:/windows/media/Chord.wav', winsound.SND_FILENAME)
+
+ # Play sound from control panel settings
+ winsound.PlaySound('SystemQuestion', winsound.SND_ALIAS)
+
+ # Play wav file from memory
+ data=open('c:/windows/media/Chimes.wav',"rb").read()
+ winsound.PlaySound(data, winsound.SND_MEMORY)
+
+ # Start playing the first bit of wav file asynchronously
+ winsound.PlaySound('c:/windows/media/Chord.wav',
+ winsound.SND_FILENAME|winsound.SND_ASYNC)
+ # But dont let it go for too long...
+ time.sleep(0.1)
+ # ...Before stopping it
+ winsound.PlaySound(None, 0)
+*/
+
+#include <Python.h>
+#include <windows.h>
+#include <mmsystem.h>
+
+PyDoc_STRVAR(sound_playsound_doc,
+"PlaySound(sound, flags) - a wrapper around the Windows PlaySound API\n"
+"\n"
+"The sound argument can be a filename, data, or None.\n"
+"For flag values, ored together, see module documentation.");
+
+PyDoc_STRVAR(sound_beep_doc,
+"Beep(frequency, duration) - a wrapper around the Windows Beep API\n"
+"\n"
+"The frequency argument specifies frequency, in hertz, of the sound.\n"
+"This parameter must be in the range 37 through 32,767.\n"
+"The duration argument specifies the number of milliseconds.\n");
+
+PyDoc_STRVAR(sound_msgbeep_doc,
+"MessageBeep(x) - call Windows MessageBeep(x). x defaults to MB_OK.");
+
+PyDoc_STRVAR(sound_module_doc,
+"PlaySound(sound, flags) - play a sound\n"
+"SND_FILENAME - sound is a wav file name\n"
+"SND_ALIAS - sound is a registry sound association name\n"
+"SND_LOOP - Play the sound repeatedly; must also specify SND_ASYNC\n"
+"SND_MEMORY - sound is a memory image of a wav file\n"
+"SND_PURGE - stop all instances of the specified sound\n"
+"SND_ASYNC - PlaySound returns immediately\n"
+"SND_NODEFAULT - Do not play a default beep if the sound can not be found\n"
+"SND_NOSTOP - Do not interrupt any sounds currently playing\n" // Raising RuntimeError if needed
+"SND_NOWAIT - Return immediately if the sound driver is busy\n" // Without any errors
+"\n"
+"Beep(frequency, duration) - Make a beep through the PC speaker.");
+
+static PyObject *
+sound_playsound(PyObject *s, PyObject *args)
+{
+ const char *sound;
+ int flags;
+ int length;
+ int ok;
+
+ if(!PyArg_ParseTuple(args,"z#i:PlaySound",&sound,&length,&flags)) {
+ return NULL;
+ }
+
+ if(flags&SND_ASYNC && flags &SND_MEMORY) {
+ /* Sidestep reference counting headache; unfortunately this also
+ prevent SND_LOOP from memory. */
+ PyErr_SetString(PyExc_RuntimeError,"Cannot play asynchronously from memory");
+ return NULL;
+ }
+
+ Py_BEGIN_ALLOW_THREADS
+ ok = PlaySound(sound,NULL,flags);
+ Py_END_ALLOW_THREADS
+ if(!ok)
+ {
+ PyErr_SetString(PyExc_RuntimeError,"Failed to play sound");
+ return NULL;
+ }
+
+ Py_INCREF(Py_None);
+ return Py_None;
+}
+
+static PyObject *
+sound_beep(PyObject *self, PyObject *args)
+{
+ int freq;
+ int dur;
+ BOOL ok;
+
+ if (!PyArg_ParseTuple(args, "ii:Beep", &freq, &dur))
+ return NULL;
+
+ if (freq < 37 || freq > 32767) {
+ PyErr_SetString(PyExc_ValueError,
+ "frequency must be in 37 thru 32767");
+ return NULL;
+ }
+
+ Py_BEGIN_ALLOW_THREADS
+ ok = Beep(freq, dur);
+ Py_END_ALLOW_THREADS
+ if (!ok) {
+ PyErr_SetString(PyExc_RuntimeError,"Failed to beep");
+ return NULL;
+ }
+
+ Py_INCREF(Py_None);
+ return Py_None;
+}
+
+static PyObject *
+sound_msgbeep(PyObject *self, PyObject *args)
+{
+ int x = MB_OK;
+ if (!PyArg_ParseTuple(args, "|i:MessageBeep", &x))
+ return NULL;
+ MessageBeep(x);
+ Py_INCREF(Py_None);
+ return Py_None;
+}
+
+static struct PyMethodDef sound_methods[] =
+{
+ {"PlaySound", sound_playsound, METH_VARARGS, sound_playsound_doc},
+ {"Beep", sound_beep, METH_VARARGS, sound_beep_doc},
+ {"MessageBeep", sound_msgbeep, METH_VARARGS, sound_msgbeep_doc},
+ {NULL, NULL}
+};
+
+static void
+add_define(PyObject *dict, const char *key, long value)
+{
+ PyObject *k=PyString_FromString(key);
+ PyObject *v=PyLong_FromLong(value);
+ if(v&&k)
+ {
+ PyDict_SetItem(dict,k,v);
+ }
+ Py_XDECREF(k);
+ Py_XDECREF(v);
+}
+
+#define ADD_DEFINE(tok) add_define(dict,#tok,tok)
+
+PyMODINIT_FUNC
+initwinsound(void)
+{
+ PyObject *dict;
+ PyObject *module = Py_InitModule3("winsound",
+ sound_methods,
+ sound_module_doc);
+ if (module == NULL)
+ return;
+ dict = PyModule_GetDict(module);
+
+ ADD_DEFINE(SND_ASYNC);
+ ADD_DEFINE(SND_NODEFAULT);
+ ADD_DEFINE(SND_NOSTOP);
+ ADD_DEFINE(SND_NOWAIT);
+ ADD_DEFINE(SND_ALIAS);
+ ADD_DEFINE(SND_FILENAME);
+ ADD_DEFINE(SND_MEMORY);
+ ADD_DEFINE(SND_PURGE);
+ ADD_DEFINE(SND_LOOP);
+ ADD_DEFINE(SND_APPLICATION);
+
+ ADD_DEFINE(MB_OK);
+ ADD_DEFINE(MB_ICONASTERISK);
+ ADD_DEFINE(MB_ICONEXCLAMATION);
+ ADD_DEFINE(MB_ICONHAND);
+ ADD_DEFINE(MB_ICONQUESTION);
+}