symbian-qemu-0.9.1-12/python-2.6.1/PC/winsound.c
changeset 1 2fb8b9db1c86
--- /dev/null	Thu Jan 01 00:00:00 1970 +0000
+++ b/symbian-qemu-0.9.1-12/python-2.6.1/PC/winsound.c	Fri Jul 31 15:01:17 2009 +0100
@@ -0,0 +1,193 @@
+/* Author: Toby Dickenson <htrd90@zepler.org>
+ *
+ * Copyright (c) 1999 Toby Dickenson
+ *
+ * Permission to use this software in any way is granted without
+ * fee, provided that the copyright notice above appears in all
+ * copies. This software is provided "as is" without any warranty.
+ */
+
+/* Modified by Guido van Rossum */
+/* Beep added by Mark Hammond */
+/* Win9X Beep and platform identification added by Uncle Timmy */
+
+/* Example:
+
+   import winsound
+   import time
+
+   # Play wav file
+   winsound.PlaySound('c:/windows/media/Chord.wav', winsound.SND_FILENAME)
+
+   # Play sound from control panel settings
+   winsound.PlaySound('SystemQuestion', winsound.SND_ALIAS)
+
+   # Play wav file from memory
+   data=open('c:/windows/media/Chimes.wav',"rb").read()
+   winsound.PlaySound(data, winsound.SND_MEMORY)
+
+   # Start playing the first bit of wav file asynchronously
+   winsound.PlaySound('c:/windows/media/Chord.wav',
+                   winsound.SND_FILENAME|winsound.SND_ASYNC)
+   # But dont let it go for too long...
+   time.sleep(0.1)
+   # ...Before stopping it
+   winsound.PlaySound(None, 0)
+*/
+
+#include <Python.h>
+#include <windows.h>
+#include <mmsystem.h>
+
+PyDoc_STRVAR(sound_playsound_doc,
+"PlaySound(sound, flags) - a wrapper around the Windows PlaySound API\n"
+"\n"
+"The sound argument can be a filename, data, or None.\n"
+"For flag values, ored together, see module documentation.");
+
+PyDoc_STRVAR(sound_beep_doc,
+"Beep(frequency, duration) - a wrapper around the Windows Beep API\n"
+"\n"
+"The frequency argument specifies frequency, in hertz, of the sound.\n"
+"This parameter must be in the range 37 through 32,767.\n"
+"The duration argument specifies the number of milliseconds.\n");
+
+PyDoc_STRVAR(sound_msgbeep_doc,
+"MessageBeep(x) - call Windows MessageBeep(x). x defaults to MB_OK.");
+
+PyDoc_STRVAR(sound_module_doc,
+"PlaySound(sound, flags) - play a sound\n"
+"SND_FILENAME - sound is a wav file name\n"
+"SND_ALIAS - sound is a registry sound association name\n"
+"SND_LOOP - Play the sound repeatedly; must also specify SND_ASYNC\n"
+"SND_MEMORY - sound is a memory image of a wav file\n"
+"SND_PURGE - stop all instances of the specified sound\n"
+"SND_ASYNC - PlaySound returns immediately\n"
+"SND_NODEFAULT - Do not play a default beep if the sound can not be found\n"
+"SND_NOSTOP - Do not interrupt any sounds currently playing\n"  // Raising RuntimeError if needed
+"SND_NOWAIT - Return immediately if the sound driver is busy\n" // Without any errors
+"\n"
+"Beep(frequency, duration) - Make a beep through the PC speaker.");
+
+static PyObject *
+sound_playsound(PyObject *s, PyObject *args)
+{
+    const char *sound;
+    int flags;
+    int length;
+    int ok;
+
+    if(!PyArg_ParseTuple(args,"z#i:PlaySound",&sound,&length,&flags)) {
+        return NULL;
+    }
+
+    if(flags&SND_ASYNC && flags &SND_MEMORY) {
+	/* Sidestep reference counting headache; unfortunately this also
+	   prevent SND_LOOP from memory. */
+        PyErr_SetString(PyExc_RuntimeError,"Cannot play asynchronously from memory");
+        return NULL;
+    }
+
+    Py_BEGIN_ALLOW_THREADS
+    ok = PlaySound(sound,NULL,flags);
+    Py_END_ALLOW_THREADS
+    if(!ok)
+    {
+        PyErr_SetString(PyExc_RuntimeError,"Failed to play sound");
+        return NULL;
+    }
+
+    Py_INCREF(Py_None);
+    return Py_None;
+}
+
+static PyObject *
+sound_beep(PyObject *self, PyObject *args)
+{
+	int freq;
+	int dur;
+	BOOL ok;
+
+	if (!PyArg_ParseTuple(args, "ii:Beep", &freq,  &dur))
+		return NULL;
+
+	if (freq < 37 || freq > 32767) {
+		PyErr_SetString(PyExc_ValueError,
+				"frequency must be in 37 thru 32767");
+		return NULL;
+	}
+
+	Py_BEGIN_ALLOW_THREADS
+	ok = Beep(freq, dur);
+	Py_END_ALLOW_THREADS
+	if (!ok) {
+		PyErr_SetString(PyExc_RuntimeError,"Failed to beep");
+		return NULL;
+	}
+
+	Py_INCREF(Py_None);
+	return Py_None;
+}
+
+static PyObject *
+sound_msgbeep(PyObject *self, PyObject *args)
+{
+	int x = MB_OK;
+	if (!PyArg_ParseTuple(args, "|i:MessageBeep", &x))
+		return NULL;
+	MessageBeep(x);
+	Py_INCREF(Py_None);
+	return Py_None;
+}
+
+static struct PyMethodDef sound_methods[] =
+{
+    {"PlaySound", sound_playsound, METH_VARARGS, sound_playsound_doc},
+    {"Beep",      sound_beep,      METH_VARARGS, sound_beep_doc},
+    {"MessageBeep", sound_msgbeep, METH_VARARGS, sound_msgbeep_doc},
+    {NULL,  NULL}
+};
+
+static void
+add_define(PyObject *dict, const char *key, long value)
+{
+    PyObject *k=PyString_FromString(key);
+    PyObject *v=PyLong_FromLong(value);
+    if(v&&k)
+    {
+        PyDict_SetItem(dict,k,v);
+    }
+    Py_XDECREF(k);
+    Py_XDECREF(v);
+}
+
+#define ADD_DEFINE(tok) add_define(dict,#tok,tok)
+
+PyMODINIT_FUNC
+initwinsound(void)
+{
+	PyObject *dict;
+	PyObject *module = Py_InitModule3("winsound",
+					  sound_methods,
+					  sound_module_doc);
+	if (module == NULL)
+		return;
+	dict = PyModule_GetDict(module);
+
+	ADD_DEFINE(SND_ASYNC);
+	ADD_DEFINE(SND_NODEFAULT);
+	ADD_DEFINE(SND_NOSTOP);
+	ADD_DEFINE(SND_NOWAIT);
+	ADD_DEFINE(SND_ALIAS);
+	ADD_DEFINE(SND_FILENAME);
+	ADD_DEFINE(SND_MEMORY);
+	ADD_DEFINE(SND_PURGE);
+	ADD_DEFINE(SND_LOOP);
+	ADD_DEFINE(SND_APPLICATION);
+
+	ADD_DEFINE(MB_OK);
+	ADD_DEFINE(MB_ICONASTERISK);
+	ADD_DEFINE(MB_ICONEXCLAMATION);
+	ADD_DEFINE(MB_ICONHAND);
+	ADD_DEFINE(MB_ICONQUESTION);
+}