symbian-qemu-0.9.1-12/qemu-symbian-svp/hw/blizzard_template.h
author Masaki Hosaka <hosaka@isb.co.jp>
Wed, 24 Mar 2010 13:46:59 +0900
changeset 52 0dfaca43d90e
parent 1 2fb8b9db1c86
permissions -rw-r--r--
Added web camera drivers and QEMU plug-in for obtaining and transferring dummy data.

/*
 * QEMU Epson S1D13744/S1D13745 templates
 *
 * Copyright (C) 2008 Nokia Corporation
 * Written by Andrzej Zaborowski <andrew@openedhand.com>
 *
 * This program is free software; you can redistribute it and/or
 * modify it under the terms of the GNU General Public License as
 * published by the Free Software Foundation; either version 2 or
 * (at your option) version 3 of the License.
 *
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License
 * along with this program; if not, write to the Free Software
 * Foundation, Inc., 59 Temple Place, Suite 330, Boston,
 * MA 02111-1307 USA
 */

#define SKIP_PIXEL(to)		to += deststep
#if DEPTH == 8
# define PIXEL_TYPE		uint8_t
# define COPY_PIXEL(to, from)	*to = from; SKIP_PIXEL(to)
# define COPY_PIXEL1(to, from)	*to ++ = from
#elif DEPTH == 15 || DEPTH == 16
# define PIXEL_TYPE		uint16_t
# define COPY_PIXEL(to, from)	*to = from; SKIP_PIXEL(to)
# define COPY_PIXEL1(to, from)	*to ++ = from
#elif DEPTH == 24
# define PIXEL_TYPE		uint8_t
# define COPY_PIXEL(to, from)	\
    to[0] = from; to[1] = (from) >> 8; to[2] = (from) >> 16; SKIP_PIXEL(to)
# define COPY_PIXEL1(to, from)	\
    *to ++ = from; *to ++ = (from) >> 8; *to ++ = (from) >> 16
#elif DEPTH == 32
# define PIXEL_TYPE		uint32_t
# define COPY_PIXEL(to, from)	*to = from; SKIP_PIXEL(to)
# define COPY_PIXEL1(to, from)	*to ++ = from
#else
# error unknown bit depth
#endif

#ifdef WORDS_BIGENDIAN
# define SWAP_WORDS	1
#endif

static void glue(blizzard_draw_line16_, DEPTH)(PIXEL_TYPE *dest,
                const uint16_t *src, unsigned int width)
{
#if !defined(SWAP_WORDS) && DEPTH == 16
    memcpy(dest, src, width);
#else
    uint16_t data;
    unsigned int r, g, b;
    const uint16_t *end = (const void *) src + width;
    while (src < end) {
        data = lduw_raw(src ++);
        b = (data & 0x1f) << 3;
        data >>= 5;
        g = (data & 0x3f) << 2;
        data >>= 6;
        r = (data & 0x1f) << 3;
        data >>= 5;
        COPY_PIXEL1(dest, glue(rgb_to_pixel, DEPTH)(r, g, b));
    }
#endif
}

static void glue(blizzard_draw_line24mode1_, DEPTH)(PIXEL_TYPE *dest,
                const uint8_t *src, unsigned int width)
{
    /* TODO: check if SDL 24-bit planes are not in the same format and
     * if so, use memcpy */
    unsigned int r[2], g[2], b[2];
    const uint8_t *end = src + width;
    while (src < end) {
        g[0] = *src ++;
        r[0] = *src ++;
        r[1] = *src ++;
        b[0] = *src ++;
        COPY_PIXEL1(dest, glue(rgb_to_pixel, DEPTH)(r[0], g[0], b[0]));
        b[1] = *src ++;
        g[1] = *src ++;
        COPY_PIXEL1(dest, glue(rgb_to_pixel, DEPTH)(r[1], g[1], b[1]));
    }
}

static void glue(blizzard_draw_line24mode2_, DEPTH)(PIXEL_TYPE *dest,
                const uint8_t *src, unsigned int width)
{
    unsigned int r, g, b;
    const uint8_t *end = src + width;
    while (src < end) {
        r = *src ++;
        src ++;
        b = *src ++;
        g = *src ++;
        COPY_PIXEL1(dest, glue(rgb_to_pixel, DEPTH)(r, g, b));
    }
}

/* No rotation */
static blizzard_fn_t glue(blizzard_draw_fn_, DEPTH)[0x10] = {
    NULL,
    /* RGB 5:6:5*/
    (blizzard_fn_t) glue(blizzard_draw_line16_, DEPTH),
    /* RGB 6:6:6 mode 1 */
    (blizzard_fn_t) glue(blizzard_draw_line24mode1_, DEPTH),
    /* RGB 8:8:8 mode 1 */
    (blizzard_fn_t) glue(blizzard_draw_line24mode1_, DEPTH),
    NULL, NULL,
    /* RGB 6:6:6 mode 2 */
    (blizzard_fn_t) glue(blizzard_draw_line24mode2_, DEPTH),
    /* RGB 8:8:8 mode 2 */
    (blizzard_fn_t) glue(blizzard_draw_line24mode2_, DEPTH),
    /* YUV 4:2:2 */
    NULL,
    /* YUV 4:2:0 */
    NULL,
    NULL, NULL, NULL, NULL, NULL, NULL,
};

/* 90deg, 180deg and 270deg rotation */
static blizzard_fn_t glue(blizzard_draw_fn_r_, DEPTH)[0x10] = {
    /* TODO */
    [0 ... 0xf] = NULL,
};

#undef DEPTH
#undef SKIP_PIXEL
#undef COPY_PIXEL
#undef COPY_PIXEL1
#undef PIXEL_TYPE

#undef SWAP_WORDS