audiostubs/devsoundextensions_stubs/mmfdevsoundadaptation_stub/src/MmfDevSoundAdaptation.cpp
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     1 /*
       
     2 * Copyright (c) 2006 Nokia Corporation and/or its subsidiary(-ies).
       
     3 * All rights reserved.
       
     4 * This component and the accompanying materials are made available
       
     5 * under the terms of "Eclipse Public License v1.0"
       
     6 * which accompanies this distribution, and is available
       
     7 * at the URL "http://www.eclipse.org/legal/epl-v10.html".
       
     8 *
       
     9 * Initial Contributors:
       
    10 * Nokia Corporation - initial contribution.
       
    11 *
       
    12 * Contributors:
       
    13 *
       
    14 * Description: Audio Stubs -  Stub implementation of the MMF DevSound Server adaptation.
       
    15 *
       
    16 */
       
    17 
       
    18 
       
    19 
       
    20 // INCLUDE FILES
       
    21 #include <MmfDevSoundAdaptation.h>
       
    22 #include "MmfDevSoundAdaptationBody.h"
       
    23 
       
    24 // ============================ MEMBER FUNCTIONS ===============================
       
    25 
       
    26 // -----------------------------------------------------------------------------
       
    27 // CMMFDevSoundAdaptation::CMMFDevSoundAdaptation
       
    28 // C++ default constructor can NOT contain any code, that
       
    29 // might leave.
       
    30 // -----------------------------------------------------------------------------
       
    31 //
       
    32 CMMFDevSoundAdaptation::CMMFDevSoundAdaptation()
       
    33     {
       
    34     }
       
    35 
       
    36 // -----------------------------------------------------------------------------
       
    37 // CMMFDevSoundAdaptation::ConstructL
       
    38 // Symbian 2nd phase constructor can leave.
       
    39 // -----------------------------------------------------------------------------
       
    40 //
       
    41 void CMMFDevSoundAdaptation::ConstructL(
       
    42     RServer2& aPolicyServerHandle)
       
    43     {
       
    44     iBody = CBody::NewL();
       
    45     // This is needed because in iBody->ConstructL(), Adaptation need to have
       
    46     // a pointer reference to iBody to call SetDevSoundInfo.
       
    47     iBody->ConstructL(aPolicyServerHandle);
       
    48     }
       
    49 
       
    50 // -----------------------------------------------------------------------------
       
    51 // CMMFDevSoundAdaptation::NewL
       
    52 // Two-phased constructor.
       
    53 // -----------------------------------------------------------------------------
       
    54 //
       
    55 EXPORT_C CMMFDevSoundAdaptation* CMMFDevSoundAdaptation::NewL(
       
    56     RServer2& aPolicyServerHandle)
       
    57     {
       
    58     CMMFDevSoundAdaptation* self = new (ELeave)CMMFDevSoundAdaptation;
       
    59     CleanupStack::PushL(self);
       
    60     self->ConstructL(aPolicyServerHandle);
       
    61     CleanupStack::Pop(self);
       
    62     return self;
       
    63     }
       
    64 
       
    65 // -----------------------------------------------------------------------------
       
    66 // CMMFDevSoundAdaptation::ConstructL
       
    67 // Destructor
       
    68 // -----------------------------------------------------------------------------
       
    69 //
       
    70 EXPORT_C CMMFDevSoundAdaptation::~CMMFDevSoundAdaptation()
       
    71     {
       
    72     delete iBody;
       
    73     }
       
    74 
       
    75 // -----------------------------------------------------------------------------
       
    76 // CMMFDevSoundAdaptation::InitializeL
       
    77 // Initializes CMMFDevSoundProxy object to play and record PCM16 raw audio data
       
    78 // with sampling rate of 8 KHz.On completion of Initialization, calls
       
    79 // InitializeComplete() on aDevSoundObserver.
       
    80 // Leaves on failure.
       
    81 // (other items were commented in a header).
       
    82 // -----------------------------------------------------------------------------
       
    83 //
       
    84 EXPORT_C void CMMFDevSoundAdaptation::InitializeL(
       
    85     MDevSoundAdaptationObserver& aDevSoundObserver,
       
    86     TMMFState aMode)
       
    87 
       
    88     {
       
    89     iBody->InitializeL(aDevSoundObserver, aMode);
       
    90     }
       
    91 
       
    92 // -----------------------------------------------------------------------------
       
    93 // CMMFDevSoundAdaptation::InitializeL
       
    94 // Initializes DevSound object for the mode aMode for processing audio data
       
    95 // with hardware device aHWDev. On completion of Initialization, the observer
       
    96 // will be notified via call back InitializeComplete().
       
    97 // Leaves on failure.
       
    98 // (other items were commented in a header).
       
    99 // -----------------------------------------------------------------------------
       
   100 //
       
   101 EXPORT_C void CMMFDevSoundAdaptation::InitializeL(
       
   102     MDevSoundAdaptationObserver& aDevSoundObserver,
       
   103     TUid aHWDev,
       
   104     TMMFState aMode)
       
   105     {
       
   106     iBody->InitializeL(aDevSoundObserver, aHWDev, aMode);
       
   107     }
       
   108 
       
   109 // -----------------------------------------------------------------------------
       
   110 // CMMFDevSoundAdaptation::InitializeL
       
   111 // Initializes DevSound object for the mode aMode for processing audio data
       
   112 // using an array of Hardware devices identified by aHWDevArray identifier
       
   113 // array. The hardware devices are chained together with data flow starting
       
   114 // with first array element.On completion of Initialization, the observer
       
   115 // will be notified via call back InitializeComplete().
       
   116 // Leaves on failure.
       
   117 // (other items were commented in a header).
       
   118 // -----------------------------------------------------------------------------
       
   119 //
       
   120 EXPORT_C void CMMFDevSoundAdaptation::InitializeL(
       
   121     MDevSoundAdaptationObserver& aDevSoundObserver,
       
   122     TFourCC aDesiredFourCC,
       
   123     TMMFState aMode)
       
   124     {
       
   125     iBody->InitializeL(aDevSoundObserver, aDesiredFourCC, aMode);
       
   126     }
       
   127 
       
   128 // -----------------------------------------------------------------------------
       
   129 // CMMFDevSoundAdaptation::Capabilities
       
   130 // Returns the supported Audio settings.
       
   131 // (other items were commented in a header).
       
   132 // -----------------------------------------------------------------------------
       
   133 //
       
   134 EXPORT_C TMMFCapabilities CMMFDevSoundAdaptation::Capabilities()
       
   135     {
       
   136     return iBody->Capabilities();
       
   137     }
       
   138 
       
   139 // -----------------------------------------------------------------------------
       
   140 // CMMFDevSoundAdaptation::Config
       
   141 // Returns the current audio settings.
       
   142 // (other items were commented in a header).
       
   143 // -----------------------------------------------------------------------------
       
   144 //
       
   145 EXPORT_C TMMFCapabilities CMMFDevSoundAdaptation::Config() const
       
   146     {
       
   147     return iBody->Config();
       
   148     }
       
   149 
       
   150 // -----------------------------------------------------------------------------
       
   151 // CMMFDevSoundAdaptation::SetConfigL
       
   152 // Configure CMMFDevSoundProxy object for the settings in aConfig.
       
   153 // Use this to set sampling rate, Encoding and Mono/Stereo.
       
   154 // As part of defect 20796, the iRecordFormat has been set under the iPlayFormat,
       
   155 // before it was not set at all.
       
   156 // (other items were commented in a header).
       
   157 // -----------------------------------------------------------------------------
       
   158 //
       
   159 EXPORT_C void CMMFDevSoundAdaptation::SetConfigL(
       
   160     const TMMFCapabilities& aConfig)
       
   161     {
       
   162     iBody->SetConfigL(aConfig);
       
   163     }
       
   164 
       
   165 // -----------------------------------------------------------------------------
       
   166 // CMMFDevSoundAdaptation::MaxVolume
       
   167 // Returns an integer representing the maximum volume.
       
   168 // This is the maximum value which can be passed to CMMFDevSoundProxy::SetVolume.
       
   169 // (other items were commented in a header).
       
   170 // -----------------------------------------------------------------------------
       
   171 //
       
   172 EXPORT_C TInt CMMFDevSoundAdaptation::MaxVolume()
       
   173     {
       
   174     return iBody->MaxVolume();
       
   175     }
       
   176 
       
   177 // -----------------------------------------------------------------------------
       
   178 // CMMFDevSoundAdaptation::Volume
       
   179 // Returns an integer representing the current volume.
       
   180 // (other items were commented in a header).
       
   181 // -----------------------------------------------------------------------------
       
   182 //
       
   183 EXPORT_C TInt CMMFDevSoundAdaptation::Volume()
       
   184     {
       
   185     return iBody->Volume();
       
   186     }
       
   187 
       
   188 // -----------------------------------------------------------------------------
       
   189 // CMMFDevSoundAdaptation::SetVolume
       
   190 // Changes the current playback volume to a specified value.
       
   191 // The volume can be changed before or during playback and is effective
       
   192 // immediately.
       
   193 // (other items were commented in a header).
       
   194 // -----------------------------------------------------------------------------
       
   195 //
       
   196 EXPORT_C void CMMFDevSoundAdaptation::SetVolume(
       
   197     TInt aVolume)
       
   198     {
       
   199     iBody->SetVolume(aVolume);
       
   200     }
       
   201 
       
   202 // -----------------------------------------------------------------------------
       
   203 // CMMFDevSoundAdaptation::MaxGain
       
   204 // Returns an integer representing the maximum gain.
       
   205 // This is the maximum value which can be passed to CMMFDevSoundProxy::SetGain.
       
   206 // (other items were commented in a header).
       
   207 // -----------------------------------------------------------------------------
       
   208 //
       
   209 EXPORT_C TInt CMMFDevSoundAdaptation::MaxGain()
       
   210     {
       
   211     return iBody->MaxGain();
       
   212     }
       
   213 
       
   214 // -----------------------------------------------------------------------------
       
   215 // CMMFDevSoundAdaptation::Gain
       
   216 // Returns an integer representing the current gain.
       
   217 // (other items were commented in a header).
       
   218 // -----------------------------------------------------------------------------
       
   219 //
       
   220 EXPORT_C TInt CMMFDevSoundAdaptation::Gain()
       
   221     {
       
   222     return iBody->Gain();
       
   223     }
       
   224 
       
   225 // -----------------------------------------------------------------------------
       
   226 // CMMFDevSoundAdaptation::SetGain
       
   227 // Changes the current recording gain to a specified value.
       
   228 // The gain can be changed before or during recording and is effective
       
   229 // immediately.
       
   230 // (other items were commented in a header).
       
   231 // -----------------------------------------------------------------------------
       
   232 //
       
   233 EXPORT_C void CMMFDevSoundAdaptation::SetGain(
       
   234     TInt aGain)
       
   235     {
       
   236     iBody->SetGain(aGain);
       
   237     }
       
   238 
       
   239 // -----------------------------------------------------------------------------
       
   240 // CMMFDevSoundAdaptation::GetPlayBalanceL
       
   241 // Returns the speaker balance set for playing.
       
   242 // Leaves on failure.
       
   243 // (other items were commented in a header).
       
   244 // -----------------------------------------------------------------------------
       
   245 //
       
   246 EXPORT_C void CMMFDevSoundAdaptation::GetPlayBalanceL(
       
   247     TInt& aLeftPercentage,
       
   248     TInt& aRightPercentage)
       
   249     {
       
   250     iBody->GetPlayBalanceL(aLeftPercentage, aRightPercentage);
       
   251     }
       
   252 
       
   253 // -----------------------------------------------------------------------------
       
   254 // CMMFDevSoundAdaptation::SetPlayBalanceL
       
   255 // Sets the speaker balance for playing. The speaker balance can be changed
       
   256 // before or during playback and is effective immediately.
       
   257 // (other items were commented in a header).
       
   258 // -----------------------------------------------------------------------------
       
   259 //
       
   260 EXPORT_C void CMMFDevSoundAdaptation::SetPlayBalanceL(
       
   261     TInt aLeftPercentage,
       
   262     TInt aRightPercentage)
       
   263     {
       
   264     iBody->SetPlayBalanceL(aLeftPercentage, aRightPercentage);
       
   265     }
       
   266 
       
   267 // -----------------------------------------------------------------------------
       
   268 // CMMFDevSoundAdaptation::GetRecordBalanceL
       
   269 // Returns the microphone gain balance set for recording.
       
   270 // Leaves on failure.
       
   271 // (other items were commented in a header).
       
   272 // -----------------------------------------------------------------------------
       
   273 //
       
   274 EXPORT_C void CMMFDevSoundAdaptation::GetRecordBalanceL(
       
   275     TInt& aLeftPercentage,
       
   276     TInt& aRightPercentage)
       
   277     {
       
   278     iBody->GetRecordBalanceL(aLeftPercentage, aRightPercentage);
       
   279     }
       
   280 
       
   281 // -----------------------------------------------------------------------------
       
   282 // CMMFDevSoundAdaptation::SetRecordBalanceL
       
   283 // Sets the microphone gain balance for recording.
       
   284 // The microphone gain balance can be changed before or during recording and
       
   285 // is effective immediately.
       
   286 // (other items were commented in a header).
       
   287 // -----------------------------------------------------------------------------
       
   288 //
       
   289 EXPORT_C void CMMFDevSoundAdaptation::SetRecordBalanceL(
       
   290     TInt aLeftPercentage,
       
   291     TInt aRightPercentage)
       
   292     {
       
   293     iBody->SetRecordBalanceL(aLeftPercentage, aRightPercentage);
       
   294     }
       
   295 
       
   296 // -----------------------------------------------------------------------------
       
   297 // CMMFDevSoundAdaptation::PlayInitL
       
   298 // Initializes audio device and start play process. This method queries and
       
   299 // acquires the audio policy before initializing audio device. If there was an
       
   300 // error during policy initialization, PlayError() method will be called on
       
   301 // the observer with error code KErrAccessDenied, otherwise BufferToBeFilled()
       
   302 // method will be called with a buffer reference. After reading data into the
       
   303 // buffer reference passed, the client should call PlayData() to play data.
       
   304 //
       
   305 // The amount of data that can be played is specified in
       
   306 // CMMFBuffer::RequestSize(). Any data that is read into buffer beyond this
       
   307 // size will be ignored.
       
   308 //
       
   309 // Leaves on failure.
       
   310 // (other items were commented in a header).
       
   311 // -----------------------------------------------------------------------------
       
   312 //
       
   313 EXPORT_C void CMMFDevSoundAdaptation::PlayInitL()
       
   314     {
       
   315     iBody->PlayInitL();
       
   316     }
       
   317 
       
   318 // -----------------------------------------------------------------------------
       
   319 // CMMFDevSoundAdaptation::RecordInitL
       
   320 // Initializes audio device and start record process. This method queries and
       
   321 // acquires the audio policy before initializing audio device. If there was an
       
   322 // error during policy initialization, RecordError() method will be called on
       
   323 // the observer with error code KErrAccessDenied, otherwise BufferToBeEmptied()
       
   324 // method will be called with a buffer reference. This buffer contains recorded
       
   325 // or encoded data. After processing data in the buffer reference passed, the
       
   326 // client should call RecordData() to continue recording process.
       
   327 //
       
   328 // The amount of data that is available is specified in
       
   329 // CMMFBuffer::RequestSize().
       
   330 //
       
   331 // Leaves on failure.
       
   332 // (other items were commented in a header).
       
   333 // -----------------------------------------------------------------------------
       
   334 //
       
   335 EXPORT_C void CMMFDevSoundAdaptation::RecordInitL()
       
   336     {
       
   337     iBody->RecordInitL();
       
   338     }
       
   339 
       
   340 // -----------------------------------------------------------------------------
       
   341 // CMMFDevSoundAdaptation::PlayData
       
   342 // Plays data in the buffer at the current volume. The client should fill
       
   343 // the buffer with audio data before calling this method. The Observer gets
       
   344 // reference to buffer along with callback BufferToBeFilled(). When playing of
       
   345 // the audio sample is complete, successfully or otherwise, the method
       
   346 // PlayError() on observer is called.
       
   347 // (other items were commented in a header).
       
   348 // -----------------------------------------------------------------------------
       
   349 //
       
   350 EXPORT_C void CMMFDevSoundAdaptation::PlayData()
       
   351     {
       
   352     iBody->PlayData();
       
   353     }
       
   354 
       
   355 // -----------------------------------------------------------------------------
       
   356 // CMMFDevSoundAdaptation::RecordData
       
   357 // Contine the process of recording. Once the buffer is filled with recorded
       
   358 // data, the Observer gets reference to buffer along with callback
       
   359 // BufferToBeEmptied(). After processing the buffer (copying over to a
       
   360 // different buffer or writing to file) the client should call this
       
   361 // method to continue recording process.
       
   362 // (other items were commented in a header).
       
   363 // -----------------------------------------------------------------------------
       
   364 //
       
   365 EXPORT_C void CMMFDevSoundAdaptation::RecordData()
       
   366     {
       
   367     iBody->RecordData();
       
   368     }
       
   369 
       
   370 // -----------------------------------------------------------------------------
       
   371 // CMMFDevSoundAdaptation::Stop
       
   372 // Stops the ongoing operation (Play, Record, TonePlay, Convert)
       
   373 // (other items were commented in a header).
       
   374 // -----------------------------------------------------------------------------
       
   375 //
       
   376 EXPORT_C void CMMFDevSoundAdaptation::Stop()
       
   377     {
       
   378     iBody->Stop();
       
   379     }
       
   380 
       
   381 // -----------------------------------------------------------------------------
       
   382 // CMMFDevSoundAdaptation::Pause
       
   383 // Temporarily Stops the ongoing operation (Play, Record, TonePlay, Convert)
       
   384 // (other items were commented in a header).
       
   385 // -----------------------------------------------------------------------------
       
   386 //
       
   387 EXPORT_C void CMMFDevSoundAdaptation::Pause()
       
   388     {
       
   389     iBody->Pause();
       
   390     }
       
   391 
       
   392 // -----------------------------------------------------------------------------
       
   393 // CMMFDevSoundAdaptation::SamplesRecorded
       
   394 // Returns the sample recorded so far.
       
   395 // (other items were commented in a header).
       
   396 // -----------------------------------------------------------------------------
       
   397 //
       
   398 EXPORT_C TInt CMMFDevSoundAdaptation::SamplesRecorded()
       
   399     {
       
   400     return iBody->SamplesRecorded();
       
   401     }
       
   402 
       
   403 // -----------------------------------------------------------------------------
       
   404 // CMMFDevSoundAdaptation::SamplesPlayed
       
   405 // Returns the sample played so far.
       
   406 // (other items were commented in a header).
       
   407 // -----------------------------------------------------------------------------
       
   408 //
       
   409 EXPORT_C TInt CMMFDevSoundAdaptation::SamplesPlayed()
       
   410     {
       
   411     return iBody->SamplesPlayed();
       
   412     }
       
   413 
       
   414 // -----------------------------------------------------------------------------
       
   415 // CMMFDevSoundAdaptation::PlayToneL
       
   416 // Initializes audio device and start playing tone. Tone is played with
       
   417 // frequency and for duration specified.
       
   418 // Leaves on failure.
       
   419 // (other items were commented in a header).
       
   420 // -----------------------------------------------------------------------------
       
   421 //
       
   422 EXPORT_C void CMMFDevSoundAdaptation::PlayToneL(
       
   423     TInt aFrequency,
       
   424     const TTimeIntervalMicroSeconds& aDuration)
       
   425     {
       
   426     iBody->PlayToneL(aFrequency, aDuration);
       
   427     }
       
   428 
       
   429 // -----------------------------------------------------------------------------
       
   430 // CMMFDevSoundAdaptation::PlayDualToneL
       
   431 // Initializes audio device and start playing a dual tone.
       
   432 // The tone consists of two sine waves of different frequencies summed together
       
   433 // Dual Tone is played with specified frequencies and for specified duration.
       
   434 // (other items were commented in a header).
       
   435 // -----------------------------------------------------------------------------
       
   436 //
       
   437 EXPORT_C void CMMFDevSoundAdaptation::PlayDualToneL(
       
   438     TInt aFrequencyOne,
       
   439     TInt aFrequencyTwo,
       
   440     const TTimeIntervalMicroSeconds& aDuration)
       
   441     {
       
   442     iBody->PlayDualToneL(aFrequencyOne, aFrequencyTwo, aDuration);
       
   443     }
       
   444 
       
   445 // -----------------------------------------------------------------------------
       
   446 // CMMFDevSoundAdaptation::PlayDTMFStringL
       
   447 // Initializes audio device and start playing DTMF string aDTMFString.
       
   448 // Leaves on failure.
       
   449 // (other items were commented in a header).
       
   450 // -----------------------------------------------------------------------------
       
   451 //
       
   452 EXPORT_C void CMMFDevSoundAdaptation::PlayDTMFStringL(
       
   453     const TDesC& aDTMFString)
       
   454     {
       
   455     iBody->PlayDTMFStringL(aDTMFString);
       
   456     }
       
   457 
       
   458 // -----------------------------------------------------------------------------
       
   459 // CMMFDevSoundAdaptation::PlayToneSequenceL
       
   460 // Initializes audio device and start playing tone sequence.
       
   461 // Leaves on failure.
       
   462 // (other items were commented in a header).
       
   463 // -----------------------------------------------------------------------------
       
   464 //
       
   465 EXPORT_C void CMMFDevSoundAdaptation::PlayToneSequenceL(
       
   466     const TDesC8& aData)
       
   467     {
       
   468     iBody->PlayToneSequenceL(aData);
       
   469     }
       
   470 
       
   471 // -----------------------------------------------------------------------------
       
   472 // CMMFDevSoundAdaptation::PlayFixedSequenceL
       
   473 // Initializes audio device and start playing the specified pre-defined tone
       
   474 // sequence.
       
   475 // Leaves on failure.
       
   476 // (other items were commented in a header).
       
   477 // -----------------------------------------------------------------------------
       
   478 //
       
   479 EXPORT_C void CMMFDevSoundAdaptation::PlayFixedSequenceL(
       
   480     TInt aSequenceNumber)
       
   481     {
       
   482     iBody->PlayFixedSequenceL(aSequenceNumber);
       
   483     }
       
   484 
       
   485 // -----------------------------------------------------------------------------
       
   486 // CMMFDevSoundAdaptation::SetToneRepeats
       
   487 // Defines the number of times the audio is to be repeated during the tone
       
   488 // playback operation. A period of silence can follow each playing of tone.
       
   489 // The tone playing can be repeated indefinitely.
       
   490 // (other items were commented in a header).
       
   491 // -----------------------------------------------------------------------------
       
   492 //
       
   493 EXPORT_C void CMMFDevSoundAdaptation::SetToneRepeats(
       
   494     TInt aRepeatCount,
       
   495     const TTimeIntervalMicroSeconds& aRepeatTrailingSilence)
       
   496     {
       
   497     iBody->SetToneRepeats(aRepeatCount, aRepeatTrailingSilence);
       
   498     }
       
   499 
       
   500 // -----------------------------------------------------------------------------
       
   501 // CMMFDevSoundAdaptation::SetDTMFLengths
       
   502 // Defines the duration of tone on, tone off and tone pause to be used during the
       
   503 // DTMF tone playback operation.
       
   504 // Supported only during tone playing.
       
   505 // (other items were commented in a header).
       
   506 // -----------------------------------------------------------------------------
       
   507 //
       
   508 EXPORT_C void CMMFDevSoundAdaptation::SetDTMFLengths(
       
   509     TTimeIntervalMicroSeconds32& aToneOnLength,
       
   510     TTimeIntervalMicroSeconds32& aToneOffLength,
       
   511     TTimeIntervalMicroSeconds32& aPauseLength)
       
   512     {
       
   513     iBody->SetDTMFLengths(aToneOnLength, aToneOffLength, aPauseLength);
       
   514     }
       
   515 
       
   516 // -----------------------------------------------------------------------------
       
   517 // CMMFDevSoundAdaptation::SetVolumeRamp
       
   518 // Defines the period over which the volume level is to rise smoothly from
       
   519 // nothing to the normal volume level.
       
   520 // (other items were commented in a header).
       
   521 // -----------------------------------------------------------------------------
       
   522 //
       
   523 EXPORT_C void CMMFDevSoundAdaptation::SetVolumeRamp(
       
   524     const TTimeIntervalMicroSeconds& aRampDuration)
       
   525     {
       
   526     iBody->SetVolumeRamp(aRampDuration);
       
   527     }
       
   528 
       
   529 // -----------------------------------------------------------------------------
       
   530 // CMMFDevSoundAdaptation::SetPrioritySettings
       
   531 // Defines the priority settings that should be used for this instance.
       
   532 // (other items were commented in a header).
       
   533 // -----------------------------------------------------------------------------
       
   534 //
       
   535 EXPORT_C void CMMFDevSoundAdaptation::SetPrioritySettings(
       
   536     const TMMFPrioritySettings& aPrioritySettings)
       
   537     {
       
   538     iBody->SetPrioritySettings(aPrioritySettings);
       
   539     }
       
   540 
       
   541 // -----------------------------------------------------------------------------
       
   542 // CMMFDevSoundAdaptation::CustomInterface
       
   543 // see sounddevice.h
       
   544 // (other items were commented in a header).
       
   545 // -----------------------------------------------------------------------------
       
   546 //
       
   547 EXPORT_C TAny* CMMFDevSoundAdaptation::CustomInterface(
       
   548     TUid aInterfaceId)
       
   549     {
       
   550     return iBody->CustomInterface(aInterfaceId);
       
   551     }
       
   552 
       
   553 // -----------------------------------------------------------------------------
       
   554 // CMMFDevSoundAdaptation::FixedSequenceCount
       
   555 // Returns the number of available pre-defined tone sequences.
       
   556 // This is the number of fixed sequence supported by DevSound by default.
       
   557 // (other items were commented in a header).
       
   558 // -----------------------------------------------------------------------------
       
   559 //
       
   560 EXPORT_C TInt CMMFDevSoundAdaptation::FixedSequenceCount()
       
   561     {
       
   562     return iBody->FixedSequenceCount();
       
   563     }
       
   564 
       
   565 // -----------------------------------------------------------------------------
       
   566 // CMMFDevSoundAdaptation::FixedSequenceName
       
   567 // Returns the name assigned to a specific pre-defined tone sequence.
       
   568 // This is the number of fixed sequence supported by DevSound by default.
       
   569 // The function raises a panic if sequence number specified invalid.
       
   570 // (other items were commented in a header).
       
   571 // -----------------------------------------------------------------------------
       
   572 //
       
   573 EXPORT_C const TDesC& CMMFDevSoundAdaptation::FixedSequenceName(
       
   574     TInt aSequenceNumber)
       
   575     {
       
   576     return iBody->FixedSequenceName(aSequenceNumber);
       
   577     }
       
   578 
       
   579 // -----------------------------------------------------------------------------
       
   580 // CMMFDevSoundAdaptation::GetSupportedInputDataTypesL
       
   581 // see sounddevice.h
       
   582 // (other items were commented in a header).
       
   583 // -----------------------------------------------------------------------------
       
   584 //
       
   585 EXPORT_C void CMMFDevSoundAdaptation::GetSupportedInputDataTypesL(
       
   586     RArray<TFourCC>& aSupportedDataTypes,
       
   587     const TMMFPrioritySettings& aPrioritySettings) const
       
   588     {
       
   589     iBody->GetSupportedInputDataTypesL(aSupportedDataTypes, aPrioritySettings);
       
   590     }
       
   591 
       
   592 // -----------------------------------------------------------------------------
       
   593 // CMMFDevSoundAdaptation::GetSupportedOutputDataTypesL
       
   594 // see sounddevice.h
       
   595 // (other items were commented in a header).
       
   596 // -----------------------------------------------------------------------------
       
   597 //
       
   598 EXPORT_C void CMMFDevSoundAdaptation::GetSupportedOutputDataTypesL(
       
   599     RArray<TFourCC>& aSupportedDataTypes,
       
   600     const TMMFPrioritySettings& aPrioritySettings) const
       
   601     {
       
   602     iBody->GetSupportedOutputDataTypesL(aSupportedDataTypes, aPrioritySettings);
       
   603     }
       
   604 
       
   605 // -----------------------------------------------------------------------------
       
   606 // SetClientConfig
       
   607 // Sets client capabilities for this instance of DevSound Adaptation.
       
   608 // (other items were commented in a header).
       
   609 // -----------------------------------------------------------------------------
       
   610 //
       
   611 EXPORT_C void CMMFDevSoundAdaptation::SetClientConfig(
       
   612     const TMMFClientConfig& aClientConfig)
       
   613     {
       
   614     iBody->SetClientConfig(aClientConfig);
       
   615     }
       
   616 
       
   617 // -----------------------------------------------------------------------------
       
   618 // CMMFDevSoundAdaptation::ClientConfig
       
   619 // Returns client capabilities of this instance of DevSound Adaptation.
       
   620 // (other items were commented in a header).
       
   621 // -----------------------------------------------------------------------------
       
   622 //
       
   623 EXPORT_C const TMMFClientConfig& CMMFDevSoundAdaptation::ClientConfig() const
       
   624     {
       
   625     return iBody->ClientConfig();
       
   626     }
       
   627 
       
   628 // End of file