audiostubs/devsoundextensions_stubs/mmfdevsoundadaptation_stub/src/TonePlayCompleteTimer.cpp
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     1 /*
       
     2 * Copyright (c) 2006 Nokia Corporation and/or its subsidiary(-ies).
       
     3 * All rights reserved.
       
     4 * This component and the accompanying materials are made available
       
     5 * under the terms of "Eclipse Public License v1.0"
       
     6 * which accompanies this distribution, and is available
       
     7 * at the URL "http://www.eclipse.org/legal/epl-v10.html".
       
     8 *
       
     9 * Initial Contributors:
       
    10 * Nokia Corporation - initial contribution.
       
    11 *
       
    12 * Contributors:
       
    13 *
       
    14 * Description: Audio Stubs -  Utility timer object used for playing tone sequence.
       
    15 *
       
    16 */
       
    17 
       
    18 
       
    19 
       
    20 // INCLUDE FILES
       
    21 #include "MmfDevSoundAdaptationBody.h"
       
    22 #include "TonePlayCompleteTimer.h"
       
    23 
       
    24 #ifdef _DEBUG
       
    25 #include "e32debug.h"
       
    26 
       
    27 #define DEBPRN0(str)        RDebug::Print(str, this)
       
    28 #define DEBPRN1(str, val1)  RDebug::Print(str, this, val1)
       
    29 #else
       
    30 #define DEBPRN0(str)
       
    31 #define DEBPRN1(str, val1)
       
    32 #endif //_DEBUG
       
    33 
       
    34 
       
    35 
       
    36 // ============================ MEMBER FUNCTIONS ===============================
       
    37 
       
    38 // -----------------------------------------------------------------------------
       
    39 // CTonePlayCompleteTimer::CTonePlayCompleteTimer
       
    40 // C++ default constructor can NOT contain any code, that
       
    41 // might leave.
       
    42 // -----------------------------------------------------------------------------
       
    43 //
       
    44 CTonePlayCompleteTimer::CTonePlayCompleteTimer(
       
    45     MDevSoundAdaptationObserver& aObserver) :
       
    46     CActive(EPriorityNormal), iObserver(aObserver)
       
    47     {
       
    48     CActiveScheduler::Add(this);
       
    49     }
       
    50 
       
    51 // -----------------------------------------------------------------------------
       
    52 // CTonePlayCompleteTimer::ConstructL
       
    53 // Symbian 2nd phase constructor can leave.
       
    54 // -----------------------------------------------------------------------------
       
    55 //
       
    56 void CTonePlayCompleteTimer::ConstructL()
       
    57     {
       
    58     User::LeaveIfError(iTimer.CreateLocal());
       
    59     }
       
    60 
       
    61 // -----------------------------------------------------------------------------
       
    62 // CTonePlayCompleteTimer::NewL
       
    63 // Two-phased constructor.
       
    64 // -----------------------------------------------------------------------------
       
    65 //
       
    66 CTonePlayCompleteTimer* CTonePlayCompleteTimer::NewL(
       
    67                         MDevSoundAdaptationObserver& aObserver)
       
    68     {
       
    69     CTonePlayCompleteTimer* self = new (ELeave)CTonePlayCompleteTimer(aObserver);
       
    70     CleanupStack::PushL(self);
       
    71     self->ConstructL();
       
    72     CleanupStack::Pop(self);
       
    73     return self;
       
    74     }
       
    75 
       
    76 
       
    77 // -----------------------------------------------------------------------------
       
    78 // CTonePlayCompleteTimer::~CTonePlayCompleteTimer
       
    79 // Destructor
       
    80 // -----------------------------------------------------------------------------
       
    81 //
       
    82 CTonePlayCompleteTimer::~CTonePlayCompleteTimer()
       
    83     {
       
    84     // Cancel any outstanding requests
       
    85     iTimer.Cancel();
       
    86     Cancel();
       
    87     iTimer.Close();
       
    88     }
       
    89 
       
    90 // ----------------------------------------------------------------------------
       
    91 // CTonePlayCompleteTimer::SetTimeOut
       
    92 // Sets the timeout duration.
       
    93 // (other items were commented in a header).
       
    94 // ----------------------------------------------------------------------------
       
    95 void CTonePlayCompleteTimer::SetTimeOut(TTimeIntervalMicroSeconds32& aTimeOut)
       
    96     {
       
    97     iTimeOut = aTimeOut;
       
    98     }
       
    99 
       
   100 // ----------------------------------------------------------------------------
       
   101 // CTonePlayCompleteTimer::Start
       
   102 // Starts the timer for timeout duration set by SetTimeOut().
       
   103 // (other items were commented in a header).
       
   104 // ----------------------------------------------------------------------------
       
   105 void CTonePlayCompleteTimer::Start()
       
   106     {
       
   107     if (!IsActive())
       
   108         {
       
   109         SetActive();
       
   110         iTimer.After(iStatus, iTimeOut);
       
   111         }
       
   112     }
       
   113 
       
   114 // ----------------------------------------------------------------------------
       
   115 // CTonePlayCompleteTimer::RunL
       
   116 // (other items were commented in a header).
       
   117 // ----------------------------------------------------------------------------
       
   118 void CTonePlayCompleteTimer::RunL()
       
   119     {
       
   120     DEBPRN0(_L("CTonePlayCompleteTimer[0x%x]::RunL"));
       
   121     iObserver.ToneFinished(KErrNone);
       
   122     }
       
   123 
       
   124 // ----------------------------------------------------------------------------
       
   125 // CTonePlayCompleteTimer::DoCancel
       
   126 // (other items were commented in a header).
       
   127 // ----------------------------------------------------------------------------
       
   128 void CTonePlayCompleteTimer::DoCancel()
       
   129     {
       
   130     iTimer.Cancel();
       
   131     }
       
   132 
       
   133 // ----------------------------------------------------------------------------
       
   134 // CTonePlayCompleteTimer::RunError
       
   135 // (other items were commented in a header).
       
   136 // ----------------------------------------------------------------------------
       
   137 TInt CTonePlayCompleteTimer::RunError(TInt /*aError*/)
       
   138     {
       
   139     return KErrNone;
       
   140     }
       
   141 
       
   142 // End of File