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1 /* |
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2 * Copyright (c) 2006 Nokia Corporation and/or its subsidiary(-ies). |
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3 * All rights reserved. |
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4 * This component and the accompanying materials are made available |
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5 * under the terms of "Eclipse Public License v1.0" |
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6 * which accompanies this distribution, and is available |
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7 * at the URL "http://www.eclipse.org/legal/epl-v10.html". |
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8 * |
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9 * Initial Contributors: |
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10 * Nokia Corporation - initial contribution. |
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11 * |
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12 * Contributors: |
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13 * |
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14 * Description: Audio Stubs - Definitions required for tone sequences |
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15 * |
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16 */ |
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17 |
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18 // CONSTANTS |
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19 |
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20 // |
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21 // Definitions required for tone sequences |
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22 // |
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23 |
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24 // Signature definitions |
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25 #define SEQ_SIG1 0x5153 |
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26 #define SEQ_SIG2 0x434E |
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27 #define SEQ_SIG SEQ_SIG1,SEQ_SIG2, // Signature = "SQNC" ASCII |
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28 |
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29 // Commands |
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30 #define SEQ_CMD_RET -1 |
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31 #define SEQ_CMD_STARTLOOP -2, |
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32 #define SEQ_CMD_ENDLOOP -3, |
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33 |
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34 // Useful values |
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35 // Note frequencies |
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36 #define SEQ_FREQ_A0 440 |
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37 #define SEQ_FREQ_AsBf0 466 // 466.1637615 A#, Bb |
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38 #define SEQ_FREQ_B0 494 // 493.8833013 |
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39 #define SEQ_FREQ_C0 523 // 523.2511306 |
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40 #define SEQ_FREQ_CsDf0 554 // 554.365262 C#, Db, etc. |
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41 #define SEQ_FREQ_D0 587 // 587.3295358 |
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42 #define SEQ_FREQ_DsEf0 622 // 622.2539674 |
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43 #define SEQ_FREQ_E0 659 // 659.2551138 |
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44 #define SEQ_FREQ_F0 698 // 698.4564629 |
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45 #define SEQ_FREQ_FsGf0 740 // 739.9888454 |
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46 #define SEQ_FREQ_G0 784 // 783.990872 |
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47 #define SEQ_FREQ_GsAf0 831 // 830.6093952 |
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48 #define SEQ_FREQ_A1 880 |
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49 #define SEQ_FREQ_AsBf1 932 // 932.327523 |
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50 #define SEQ_FREQ_B1 988 // 987.7666025 |
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51 #define SEQ_FREQ_C1 1047 // 1046.502261 |
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52 #define SEQ_FREQ_CsDf1 1109 // 1108.730524 |
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53 #define SEQ_FREQ_D1 1175 // 1174.659072 |
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54 #define SEQ_FREQ_DsEf1 1245 // 1244.507935 |
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55 #define SEQ_FREQ_E1 1319 // 1318.510228 |
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56 #define SEQ_FREQ_F1 1397 // 1396.912926 |
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57 #define SEQ_FREQ_FsGf1 1480 // 1479.977691 |
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58 #define SEQ_FREQ_G1 1568 // 1567.981744 |
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59 #define SEQ_FREQ_GsAf1 1661 // 1661.21879 |
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60 #define SEQ_FREQ_A2 1760 |
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61 #define SEQ_FREQ_AsBf2 1865 // 1864.655046 |
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62 #define SEQ_FREQ_B2 1976 // 1975.533205 |
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63 #define SEQ_FREQ_C2 2093 // 2093.004522 |
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64 #define SEQ_FREQ_CsDf2 2217 // 2217.461048 |
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65 #define SEQ_FREQ_D2 2349 // 2349.318143 |
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66 #define SEQ_FREQ_DsEf2 2489 // 2489.01587 |
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67 #define SEQ_FREQ_E2 2673 // 2637.020455 |
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68 #define SEQ_FREQ_F2 2794 // 2793.825851 |
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69 #define SEQ_FREQ_FsGf2 2960 // 2959.955382 |
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70 #define SEQ_FREQ_G2 3136 // 3135.963488 |
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71 #define SEQ_FREQ_GsAf2 3322 // 3322.437581 |
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72 #define SEQ_FREQ_A3 3520 |
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73 #define SEQ_FREQ_AsBf3 3729 // 3729.310092 |
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74 |
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75 // Volume defines |
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76 #define SEQ_VOL_F 32767 // Forte = Loud |
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77 #define SEQ_VOL_MF 24575 // Mezzo forte = Medium loud |
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78 #define SEQ_VOL_MP 16383 // Mezzo piano = Medium soft |
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79 #define SEQ_VOL_P 8191 // Piano = Soft |
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80 |
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81 // Macros for defining sequences |
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82 #define SEQ_DATA(A) SEQ_SIG A SEQ_CMD_RET |
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83 #define SEQ_VAL(N) N, |
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84 #define SEQ_LOOP(NUMBEROFTIMES,DATA) SEQ_CMD_STARTLOOP SEQ_VAL(NUMBEROFTIMES) DATA SEQ_CMD_ENDLOOP |
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85 #define SEQ_TONE(DUR,F1,V1) SEQ_VAL(DUR) SEQ_VAL(F1) SEQ_VAL(V1) SEQ_VAL(0) SEQ_VAL(0) |
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86 #define SEQ_2TONES(DUR,F1,V1,F2,V2) SEQ_VAL(DUR) SEQ_VAL(F1) SEQ_VAL(V1) SEQ_VAL(F2) SEQ_VAL(V2) |
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87 #define SEQ_SILENCE(DUR) SEQ_VAL(DUR) SEQ_VAL(0) SEQ_VAL(0) SEQ_VAL(0) SEQ_VAL(0) |
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88 // DUR = number samples@8kHz hence 8000 = 1 second |
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89 // F1/F2 = frequency in Hz - can use note definitions above |
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90 // V1/V1 = volume in range 0-32767 - can use volume definitions above |
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91 // When playing two tones, sum of volumes should not be greater than 32767 |
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92 // e.g. can use MF+P or MP+MP |
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93 |
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94 STRUCT SEQUENCE_NAME |
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95 { |
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96 LTEXT name; // leading-byte counted text string |
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97 } |
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98 |
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99 STRUCT SEQUENCE_DATA |
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100 { |
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101 LEN WORD WORD data[]; // Array of 16bit data values |
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102 } |
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103 |
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104 STRUCT SEQUENCE_ARRAY |
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105 { |
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106 STRUCT sequences[]; |
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107 } |
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108 |
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109 // RESOURCE DEFINITIONS |
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110 // ----------------------------------------------------------------------------- |
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111 // |
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112 // fixed_tone_sequence |
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113 // Contains the sequences supported by the device (with localisable names) |
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114 // |
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115 // ----------------------------------------------------------------------------- |
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116 // |
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117 RESOURCE SEQUENCE_ARRAY fixed_tone_sequence |
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118 { |
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119 sequences = |
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120 { |
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121 SEQUENCE_NAME |
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122 { |
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123 // |
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124 // A loud piercing sequence that alternates between two toned "warbles" |
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125 // Duration: 5 seconds |
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126 // |
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127 name="Rings"; |
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128 }, |
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129 SEQUENCE_DATA |
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130 { |
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131 data = |
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132 { |
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133 SEQ_DATA |
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134 ( |
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135 SEQ_LOOP |
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136 ( |
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137 2, |
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138 SEQ_LOOP |
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139 ( |
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140 11, |
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141 SEQ_TONE(250,SEQ_FREQ_GsAf2,SEQ_VOL_F) |
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142 SEQ_TONE(250,SEQ_FREQ_DsEf2,SEQ_VOL_F) |
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143 ) |
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144 SEQ_LOOP |
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145 ( |
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146 11, |
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147 SEQ_TONE(250,SEQ_FREQ_DsEf2,SEQ_VOL_F) |
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148 SEQ_TONE(250,SEQ_FREQ_GsAf1,SEQ_VOL_F) |
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149 ) |
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150 SEQ_SILENCE(6000) |
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151 ) |
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152 SEQ_SILENCE(6000) |
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153 ) |
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154 }; |
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155 }, |
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156 SEQUENCE_NAME |
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157 { |
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158 // |
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159 // A pleasant bell-like sequence based on clock chimes |
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160 // Duration: 5 seconds |
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161 // |
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162 name="Chimes"; |
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163 }, |
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164 SEQUENCE_DATA |
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165 { |
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166 data = |
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167 { |
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168 SEQ_DATA |
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169 ( |
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170 SEQ_2TONES(2500,SEQ_FREQ_E1,SEQ_VOL_MP,SEQ_FREQ_E1+5,SEQ_VOL_MP) |
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171 SEQ_2TONES(2500,SEQ_FREQ_C1,SEQ_VOL_MP,SEQ_FREQ_C1+5,SEQ_VOL_MP) |
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172 SEQ_2TONES(2500,SEQ_FREQ_D1,SEQ_VOL_MP,SEQ_FREQ_D1+5,SEQ_VOL_MP) |
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173 SEQ_2TONES(6250,SEQ_FREQ_G0,SEQ_VOL_MF,SEQ_FREQ_G0+5,SEQ_VOL_P) |
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174 SEQ_SILENCE(1250) |
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175 SEQ_2TONES(2500,SEQ_FREQ_G0,SEQ_VOL_MP,SEQ_FREQ_G0+5,SEQ_VOL_MP) |
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176 SEQ_2TONES(2500,SEQ_FREQ_D1,SEQ_VOL_MP,SEQ_FREQ_D1+5,SEQ_VOL_MP) |
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177 SEQ_2TONES(2500,SEQ_FREQ_E1,SEQ_VOL_MF,SEQ_FREQ_E1+5,SEQ_VOL_P) |
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178 SEQ_2TONES(7500,SEQ_FREQ_C1,SEQ_VOL_MP,SEQ_FREQ_C1+5,SEQ_VOL_MP) |
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179 SEQ_SILENCE(10000) |
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180 ) |
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181 }; |
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182 }, |
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183 SEQUENCE_NAME |
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184 { |
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185 // |
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186 // A quiet sequence similar to a digital watch alarm |
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187 // Duration: 2.5 seconds |
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188 // |
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189 name="Signal"; |
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190 }, |
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191 SEQUENCE_DATA |
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192 { |
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193 data = |
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194 { |
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195 SEQ_DATA |
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196 ( |
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197 SEQ_LOOP |
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198 ( |
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199 3, |
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200 SEQ_LOOP |
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201 ( |
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202 3, |
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203 SEQ_TONE(328,SEQ_FREQ_AsBf3,SEQ_VOL_MF) |
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204 SEQ_SILENCE(339) |
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205 ) |
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206 SEQ_SILENCE(2333) |
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207 ) |
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208 SEQ_SILENCE(6998) |
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209 ) |
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210 }; |
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211 }, |
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212 SEQUENCE_NAME |
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213 { |
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214 // |
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215 // Sounds like a fanfare played on an electric organ |
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216 // Duration: 2.6 seconds |
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217 // |
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218 name="Fanfare"; |
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219 }, |
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220 SEQUENCE_DATA |
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221 { |
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222 data = |
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223 { |
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224 SEQ_DATA |
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225 ( |
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226 SEQ_2TONES(2000,SEQ_FREQ_DsEf1,SEQ_VOL_MP,SEQ_FREQ_DsEf0,SEQ_VOL_MP) |
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227 SEQ_2TONES(2000,SEQ_FREQ_GsAf1,SEQ_VOL_MP,SEQ_FREQ_GsAf0,SEQ_VOL_MP) |
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228 SEQ_2TONES(1000,SEQ_FREQ_C2,SEQ_VOL_MP,SEQ_FREQ_C1,SEQ_VOL_MP) |
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229 SEQ_2TONES(1000,SEQ_FREQ_GsAf1,SEQ_VOL_MF,SEQ_FREQ_GsAf0,SEQ_VOL_P) |
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230 SEQ_2TONES(2000,SEQ_FREQ_DsEf1,SEQ_VOL_MP,SEQ_FREQ_DsEf0,SEQ_VOL_MP) |
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231 SEQ_2TONES(2000,SEQ_FREQ_GsAf1,SEQ_VOL_MP,SEQ_FREQ_GsAf0,SEQ_VOL_MP) |
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232 SEQ_2TONES(4000,SEQ_FREQ_C2,SEQ_VOL_MP,SEQ_FREQ_C1,SEQ_VOL_MP) |
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233 SEQ_2TONES(4000,SEQ_FREQ_GsAf1,SEQ_VOL_MF,SEQ_FREQ_GsAf0,SEQ_VOL_P) |
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234 SEQ_SILENCE(4000) |
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235 ) |
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236 }; |
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237 }, |
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238 SEQUENCE_NAME |
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239 { |
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240 // |
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241 // Pleasant two-tone chimes |
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242 // Duration: 4 seconds |
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243 // |
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244 name="Bells"; |
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245 }, |
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246 SEQUENCE_DATA |
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247 { |
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248 data = |
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249 { |
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250 SEQ_DATA |
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251 ( |
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252 SEQ_LOOP |
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253 ( |
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254 2, |
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255 SEQ_2TONES(4000,SEQ_FREQ_E1,SEQ_VOL_MP,SEQ_FREQ_C1,SEQ_VOL_MP) |
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256 SEQ_2TONES(8000,SEQ_FREQ_C1,SEQ_VOL_MP,SEQ_FREQ_G0,SEQ_VOL_MP) |
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257 ) |
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258 SEQ_SILENCE(8000) |
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259 ) |
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260 }; |
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261 }, |
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262 SEQUENCE_NAME |
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263 { |
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264 // |
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265 // Cavalry charge |
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266 // Duration: 2 seconds |
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267 // |
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268 name="Cavalry"; |
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269 }, |
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270 SEQUENCE_DATA |
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271 { |
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272 data = |
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273 { |
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274 SEQ_DATA |
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275 ( |
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276 SEQ_LOOP |
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277 ( |
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278 2, |
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279 SEQ_2TONES(1333,SEQ_FREQ_A2,SEQ_VOL_MP,SEQ_FREQ_A1,SEQ_VOL_MP) |
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280 SEQ_SILENCE(667) |
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281 SEQ_2TONES(333,SEQ_FREQ_A2,SEQ_VOL_MP,SEQ_FREQ_A1,SEQ_VOL_MP) |
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282 SEQ_SILENCE(333) |
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283 ) |
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284 SEQ_LOOP |
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285 ( |
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286 2, |
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287 SEQ_2TONES(1333,SEQ_FREQ_E2,SEQ_VOL_MP,SEQ_FREQ_E1,SEQ_VOL_MP) |
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288 SEQ_SILENCE(667) |
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289 SEQ_2TONES(333,SEQ_FREQ_CsDf2,SEQ_VOL_MP,SEQ_FREQ_CsDf1,SEQ_VOL_MP) |
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290 SEQ_SILENCE(333) |
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291 ) |
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292 SEQ_2TONES(2667,SEQ_FREQ_A2,SEQ_VOL_MP,SEQ_FREQ_A1,SEQ_VOL_MP) |
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293 SEQ_SILENCE(2667) |
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294 ) |
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295 }; |
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296 } |
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297 }; |
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298 } |
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299 |
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300 // End of file |