audiostubs/devsoundextensions_stubs/mmfdevsoundadaptation_stub/inc/MmfDevSoundAdaptation.h
changeset 0 0ce1b5ce9557
--- /dev/null	Thu Jan 01 00:00:00 1970 +0000
+++ b/audiostubs/devsoundextensions_stubs/mmfdevsoundadaptation_stub/inc/MmfDevSoundAdaptation.h	Thu Jan 14 07:14:53 2010 +0200
@@ -0,0 +1,776 @@
+/*
+* Copyright (c) 2006 Nokia Corporation and/or its subsidiary(-ies).
+* All rights reserved.
+* This component and the accompanying materials are made available
+* under the terms of "Eclipse Public License v1.0"
+* which accompanies this distribution, and is available
+* at the URL "http://www.eclipse.org/legal/epl-v10.html".
+*
+* Initial Contributors:
+* Nokia Corporation - initial contribution.
+*
+* Contributors:
+*
+* Description: Audio Stubs -  Implementation of the MMF DevSound Server adaptation.
+*
+*/
+
+
+#ifndef MMFDEVSOUNDADAPTATION_H
+#define MMFDEVSOUNDADAPTATION_H
+
+//  INCLUDES
+#include <sounddevice.h>
+
+// CLASS DECLARATION
+
+/**
+An interface to a set of DevSound adaptation observer callback functions.
+
+This serves as the method of communication between the client and the
+DevSound.
+
+The class is a mixin and is intended to be inherited by the client class
+that is interested in observing the DevSound operation. The functions
+encapsulated by this class are called when specific events occur in the
+process of initializing and playing/recording an audio sample or playing
+tones.
+*/
+class MDevSoundAdaptationObserver
+    {
+public:
+    /**
+    Handles initialization completion event.
+
+    A derived class must provide an implementation to handle the initialization
+    request.
+
+    CMMFDevSound object calls this function when its InitializeL() function
+    completes.
+
+    @param  aError
+            Error code. KErrNone if successful. Other values are possible
+            indicating a problem initializing CMMFDevSound object.
+    */
+    virtual void InitializeComplete(TInt aError)=0;
+
+    /**
+    Handles tone play completion event.
+
+    A derived class must provide an implementation to handle the tone play
+    completion request.
+
+    CMMFDevSound object calls this function when an attempt to play tone has
+    completed, successfully or otherwise.
+
+    The following are the play tone functions; PlayToneL(), PlayDMTFStringL(),
+    PlayToneSequenceL(), and PlayFixedSequenceL().
+
+    @param  aError
+            Error code. The status of tone playback. KErrUnderflow playing of
+            the tone is complete. KErrAccessDenied the sound device is in use by
+            another higher priority client. KErrCancel playing of the audio
+            sample is stopped by DevSound client another higher priority client.
+    */
+    virtual void ToneFinished(TInt aError)=0;
+
+    /**
+    Handles CMMFDevSound object's data request event.
+
+    A derived class must provide an implementation to supply CMMFDevSound
+    object the data that it needs to play.
+
+    CMMFDevSound object calls this function when and where it needs data for
+    playing. The observer should notify CMMFDevSound object as
+    quickly as possible after the data is read into buffer, aBuffer by calling
+    PlayData(), otherwise the implementation might callback function PlayError()
+    on derived class object with error code KErrUnderflow.
+    This does not apply to the very first call to PlayData(), however.
+    It is possible for a user of DevSound to hold the first buffer sent in
+    BufferToBeFilled() until ready to play.
+    The use case for this is if a low latency audio response
+    is required, as at this point all the resources used to play audio are open.
+    If used in this way then it is important to be aware that when when the
+    resources for audio are ready at the BufferToBeFilled() callback, a Devsound
+    on a real device will be running at increased power consumption as the audio
+    hw and any required DSPs will be powered up etc.
+
+    @param  aBuffer
+            Buffer into which data should be read. The amount of data that is
+            needed is specified in CMMFBuffer::RequestSize().
+    */
+    virtual void BufferToBeFilled(CMMFBuffer* aBuffer)=0;
+
+    /**
+    Handles play completion or cancel event.
+
+    A derived class must provide an implementation to handle the play
+    completion or cancel request.
+
+    CMMFDevSound object calls this function when an attempt to play audio sample
+    has completed, successfully or otherwise.
+
+    @param  aError
+            Error code. The status of playback. KErrUnderflow playing of the
+            audio sample is complete. KErrAccessDenied the sound device is in
+            use by another higher priority client.
+    */
+    virtual void PlayError(TInt aError)=0;
+
+    /**
+    Handles CMMFDevSound object's data request event.
+
+    A derived class must provide an implementation to process the data
+    supplied by CMMFDevSound object while recording.
+
+    CMMFDevSound object calls this function when the buffer, aBuffer gets filled
+    while recording. The observer should notify CMMFDevSound
+    object as quickly as possible after data in the buffer is processed by
+    calling RecordData(), otherwise the implementation might callback
+	the function RecordError() on derived class object with error code
+	KErrOverflow.
+
+    @param  aBuffer
+            Buffer containing processed (recorded) data. The amount
+            of data that is available is specified in CMMFBuffer::RequestSize().
+    */
+    virtual void BufferToBeEmptied(CMMFBuffer* aBuffer)=0;
+
+    /**
+    Handles record completion or cancel event.
+
+    A derived class must provide an implementation to handle the record
+    completion or cancel request.
+
+	CMMFDevSound object calls this function when an attempt to record audio
+	sample has completed, successfully or otherwise.
+
+    @param  aError
+            Error code. The status of recording. KErrOverflow audio devices
+            runs out of internal buffer. KErrAccessDenied the sound device is
+            in use by another higher priority client.
+    */
+    virtual void RecordError(TInt aError)=0;
+
+    /**
+    Handles device event.
+
+    A derived class must provide an implementtion to handle the messages from
+    audio hardware device.
+
+    CMMFDevSound object calls this function when a message is received from the
+    audio hardware device.
+
+    @param  aMessageType
+            Defines the type of message. Used to determine how to
+            interpret the contents of aMsg.
+    @param  aMsg
+            Message that is packed in the Descriptor format.
+    */
+    virtual void DeviceMessage(TUid aMessageType, const TDesC8& aMsg)=0;
+
+    };
+
+
+/**
+*  A class representing client application information.
+*
+*  @lib MmfDevSoundAdaptation.lib
+*  @since S60 3.0
+*/
+class TMMFClientConfig
+    {
+    public:
+        TVendorId           iVendorId;     // Application Vendor Id
+        TSecureId           iSecureId;     // Application Secure Id
+        TProcessId          iProcessId;    // Application Process Id
+        RArray<TCapability> iCapabilities; // Application capabilities array
+    };
+
+// CLASS DECLARATION
+
+/**
+* This class implements DevSound behavior in a hardware independent way.
+*
+*  @lib MmfDevSoundAdaptation.lib
+*  @since S60 3.0
+*/
+class CMMFDevSoundAdaptation : public CBase
+    {
+
+    public:  // Constructors and destructor
+
+        /**
+        * Constructs, and returns a pointer to, a new CMMFDevSoundAdaptation
+        * object.
+        * Leaves on failure..
+        * @param RServer2& aPolicyServerHandle A handle to policy server.
+        * @return CMMFDevSoundAdaptation* A pointer to newly created object.
+        */
+        IMPORT_C static CMMFDevSoundAdaptation* NewL(
+                        RServer2& aPolicyServerHandle);
+
+        /**
+        * Destructor.
+        */
+        IMPORT_C virtual ~CMMFDevSoundAdaptation();
+
+    public: // New functions
+
+        /**
+        * Initializes to raw audio data PCM16 and Sampling Rate of 8 KHz.
+        * On completion of Initialization, calls InitializeComplete() on
+        * aDevSoundObserver.
+        * Leaves on failure.
+        * @since S60 3.0
+        * @param MDevSoundAdaptationObserver& aDevSoundObserver A reference to
+        *        the DevSound Observer instance.
+        * @param TMMFState aMode Mode for which this object will be used.
+        * @return void
+        */
+        IMPORT_C void InitializeL(
+                      MDevSoundAdaptationObserver& aDevSoundObserver,
+                      TMMFState aMode);
+
+        /**
+        * Initializes DevSound object for the mode aMode for processing audio
+        * data with hardware device aHWDev.
+        * On completion of Initialization, calls InitializeComplete() on
+        * aDevSoundObserver.
+        * Leaves on failure.
+        * @since S60 3.0
+        * @param MDevSoundAdaptationObserver& aDevSoundObserver A reference to
+        *        the DevSound Observer instance.
+        * @param TUid aHWDev The CMMFHwDevice implementation identifier.
+        * @param TMMFState aMode The mode for which this object will be used
+        * @return void
+        */
+        IMPORT_C void InitializeL(
+                      MDevSoundAdaptationObserver& aDevSoundObserver,
+                      TUid aHWDev,
+                      TMMFState aMode);
+
+        /**
+        * Initializes DevSound object for the mode aMode for processing audio
+        * data with hardware device supporting FourCC aDesiredFourCC.
+        * Leaves on failure.
+        * @since S60 3.0
+        * @param MDevSoundAdaptationObserver& aDevSoundObserver A reference to
+        *        DevSound Observer instance.
+        * @param TFourCC aDesiredFourCC The CMMFHwDevice implementation FourCC
+        *        code.
+        * @param TMMFState aMode The mode for which this object will be used
+        * @return KErrNone if successfull, else corresponding error code
+        * @return void
+        */
+        IMPORT_C void InitializeL(
+                      MDevSoundAdaptationObserver& aDevSoundObserver,
+                      TFourCC aDesiredFourCC,
+                      TMMFState aMode);
+
+        /**
+        * Returns the supported Audio settings ie. encoding, sample rates,
+        * mono/stereo operation, buffer size etc..
+        * @since S60 3.0
+        * @return TMMFCapabilities The device settings.
+        */
+        IMPORT_C TMMFCapabilities Capabilities();
+
+        /**
+        * Returns the current device configuration.
+        * @since S60 3.0
+        * @return TMMFCapabilities The device settings.
+        */
+        IMPORT_C TMMFCapabilities Config() const;
+
+        /**
+        * Configure CMMFDevSound object with the settings in aConfig. Use this
+        * to set sampling rate, encoding and mono/stereo.
+        * Leaves on failure.
+        * @since S60 3.0
+        * @param const TMMFCapabilities& aConfig The attribute values to which
+        *        CMMFDevSound object will be configured to.
+        * @return void
+        */
+        IMPORT_C void SetConfigL(const TMMFCapabilities& aCaps);
+
+        /**
+        * Returns an integer representing the maximum volume device supports.
+        * This is the maximum value which can be passed to
+        * CMMFDevSound::SetVolume.
+        * @since S60 3.0
+        * @return TInt The maximum volume. This value is platform dependent but
+        *        is always greater than or equal to one.
+        */
+        IMPORT_C TInt MaxVolume();
+
+        /**
+        * Returns an integer representing the current volume.
+        * @since S60 3.0
+        * @return TInt The current volume level.
+        */
+        IMPORT_C TInt Volume();
+
+        /**
+        * Changes the current playback volume to a specified value. The volume
+        * can be changed before or during playback and is effective immediately.
+        * @since S60 3.0
+        * @param TInt aVolume The volume setting. This can be any value from 0
+        *        to the value returned by a call to
+        *        CMMFDevSound::MaxVolume(). If the volume is not
+        *        within this range, the volume is automatically set
+        *        to minimum or maximum value based on the value
+        *        that is being passed. Setting a zero value mutes
+        *        the sound. Setting the maximum value results in
+        *        the loudest possible sound.
+        * @return void
+        */
+        IMPORT_C void SetVolume(TInt aVolume);
+
+        /**
+        * Returns an integer representing the maximum gain the device supports.
+        * This is the maximum value which can be passed to CMMFDevSound::SetGain
+        * @since S60 3.0
+        * @return TInt The maximum gain. This value is platform dependent but is
+        *        always greater than or equal to one.
+        */
+        IMPORT_C TInt MaxGain();
+
+        /**
+        * Returns an integer representing the current gain.
+        * @since S60 3.0
+        * @return TInt The current gain level.
+        */
+        IMPORT_C TInt Gain();
+
+        /**
+        * Changes the current recording gain to a specified value. The gain can
+        * be changed before or during recording and is effective immediately.
+        * @since S60 3.0
+        * @param TInt aGain The gain setting. This can be any value from zero to
+        *        the value returned by a call to
+        *        CMMFDevSound::MaxGain(). If the volume
+        *        is not within this range, the gain is automatically
+        *        set to minimum or maximum value based on the value
+        *        that is being passed. Setting a zero value mutes the
+        *        sound. Setting the maximum value results in the
+        *        loudest possible sound.
+        * @return void
+        */
+        IMPORT_C void SetGain(TInt aGain);
+
+        /**
+        * Returns the speaker balance set for playing.
+        * Leaves on failure.
+        * @since S60 3.0
+        * @param TInt &aLeftPercentage On return contains the left speaker
+        *        volume percentage.
+        * @param TInt &aRightPercentage On return contains the right speaker
+        *        volume percentage.
+        * @return void
+        */
+        IMPORT_C void GetPlayBalanceL(TInt& aLeftPercentage,
+                                      TInt& aRightPercentage);
+
+        /**
+        * Sets the speaker balance for playing. The speaker balance can be
+        * changed before or during playback and is effective immediately.
+        * Leaves on failure.
+        * @since S60 3.0
+        * @param TInt aLeftPercentage The left speaker volume percentage. This
+        *        can be any value from zero to 100. Setting
+        *        a zero value mutes the sound on left
+        *        speaker.
+        * @param TInt aRightPercentage The right speaker volume percentage.
+        *        This can be any value from zero to 100.
+        *        Setting a zero value mutes the sound on
+        *        right speaker.
+        * @return void
+        */
+        IMPORT_C void SetPlayBalanceL(TInt aLeftPercentage,
+                                      TInt aRightPercentage);
+
+        /**
+        * Returns the microphone gain balance set for recording.
+        * Leaves on failure.
+        * @since S60 3.0
+        * @param TInt &aLeftPercentage On return contains the left microphone
+        *        gain percentage.
+        * @param TInt &aRightPercentage On return contains the right microphone
+        *        gain percentage.
+        * @return void
+        */
+        IMPORT_C void GetRecordBalanceL(TInt& aLeftPercentage,
+                                        TInt& aRightPercentage);
+
+        /**
+        * Sets the microphone balance for recording. The microphone balance can
+        * be changed before or during recording and is effective immediately.
+        * Leaves on failure.
+        * @since S60 3.0
+        * @param TInt aLeftPercentage The left microphone gain percentage. This
+        *        can be any value from zero to 100. Setting
+        *        a zero value mutes the sound from left
+        *        microphone.
+        * @param TInt aRightPercentage The right microphone gain percentage.
+        *        This can be any value from zero to 100.
+        *        Setting a zero value mutes the sound from
+        *        right microphone.
+        * @return void
+        */
+        IMPORT_C void SetRecordBalanceL(TInt aLeftPercentage,
+                                        TInt aRightPercentage);
+
+        /**
+        * Initializes the audio device and starts the play process. This
+        * function queries and acquires the audio policy before initializing
+        * audio device. If there was an error during policy initialization,
+        * PlayError() function will be called on the observer with error code
+        * KErrAccessDenied, otherwise BufferToBeFilled() function will be called
+        * with a buffer reference. After reading data into the buffer reference
+        * passed, the client should call PlayData() to play data.
+        * The amount of data that can be played is specified in
+        * CMMFBuffer::RequestSize(). Any data that is read into buffer beyond
+        * this size will be ignored.
+        * Leaves on failure.
+        * @since S60 3.0
+        * @return void
+        */
+        IMPORT_C void PlayInitL();
+
+        /**
+        * Initializes the audio device and starts the record process. This
+        * function queries and acquires the audio policy before initializing
+        * audio device. If there was an error during policy initialization,
+        * RecordError() function will be called on the observer with error code
+        * KErrAccessDenied, otherwise BufferToBeEmptied() function will be
+        * called with a buffer reference. This buffer contains recorded or
+        * encoded data. After processing data in the buffer reference passed,
+        * the client should call RecordData() to continue recording process.
+        * The amount of data that is available is specified in
+        * CMMFBuffer::RequestSize().
+        * Leaves on failure.
+        * @since S60 3.0
+        * @return void
+        */
+        IMPORT_C void RecordInitL();
+
+        /**
+        * Plays data in the buffer at the current volume.
+        * The client should fill the buffer with audio data before calling this
+        * function. The observer gets a reference to the buffer along with the
+        * callback function BufferToBeFilled(). When playing of the audio sample
+        * is complete, successfully or otherwise, the function PlayError() on
+        * the observer is called.
+        * The last buffer of the audio stream being played should have the last
+        * buffer flag set using CMMFBuffer::SetLastBuffer(TBool). If a
+        * subsequent attempt to play the clip is made, this flag will need
+        * resetting by the client.
+        * @return void
+        */
+        IMPORT_C void PlayData();
+
+        /**
+        * Contine the process of recording.
+        * Once the buffer is filled with recorded data, the Observer gets a
+        * reference to the buffer along with the callback function
+        * BufferToBeEmptied(). After processing the buffer (copying over to a
+        * different buffer or writing to file) the client should call this
+        * function to continue the recording process.
+        * @return void
+        */
+        IMPORT_C void RecordData();
+
+        /**
+        * Stops the ongoing operation (Play, Record, TonePlay).
+        * @since S60 3.0
+        * @return void
+        */
+        IMPORT_C void Stop();
+
+        /**
+        * Temporarily Stops the ongoing operation (Play, Record, TonePlay).
+        * @since S60 3.0
+        * @return void
+        */
+        IMPORT_C void Pause();
+
+        /**
+        * Returns the Sample recorded so far
+        * @since S60 3.0
+        * @return TInt Returns the samples recorded.
+        */
+        IMPORT_C TInt SamplesRecorded();
+
+        /**
+        * Returns the Sample played so far
+        * @since S60 3.0
+        * @return TInt Returns the samples played.
+        */
+        IMPORT_C TInt SamplesPlayed();
+
+        /**
+        * Initializes the audio device and starts playing a tone. The tone is
+        * played with the frequency and duration specified.
+        * Leaves on failure.
+        * @since S60 3.0
+        * @param TInt aFrequency The frequency at which the tone will be played.
+        * @param const TTimeIntervalMicroSeconds &aDuration The period over
+        *        which the tone will be played. A zero value causes the no tone
+        *        to be played.
+        * @return void
+        */
+        IMPORT_C void PlayToneL(
+                      TInt aFrequency,
+                      const TTimeIntervalMicroSeconds& aDuration);
+
+        /**
+        * Initializes audio device and starts playing a dual tone. Dual Tone is
+        * played with the specified frequencies and for the specified duration.
+        * Leaves on failure.
+        * @since S60 3.0
+        * @param TInt aFrequencyOne The first frequency of dual tone.
+        * @param TInt aFrequencyTwo The second frequency of dual tone.
+        * @param const TTimeIntervalMicroSeconds &aDuration The period over
+        *        which the tone will be played. A zero value causes the no tone
+        *        to be played.
+        * @return void
+        */
+        IMPORT_C void PlayDualToneL(TInt aFrequencyOne,
+                                    TInt aFrequencyTwo,
+                                    const TTimeIntervalMicroSeconds& aDuration);
+
+        /**
+        * Initializes the audio device and starts playing the DTMF string
+        * aDTMFString.
+        * Leaves on failure.
+        * @since S60 3.0
+        * @param const TDesC &aDTMFString The DTMF sequence in a descriptor.
+        * @return void
+        */
+        IMPORT_C void PlayDTMFStringL(const TDesC& aDTMFString);
+
+        /**
+        * Initializes the audio device and starts playing a tone sequence.
+        * Leaves on failure.
+        * @since S60 3.0
+        * @param const TDesC8 &aData The tone sequence in a descriptor.
+        * @return void
+        */
+        IMPORT_C void PlayToneSequenceL(const TDesC8& aData);
+
+        /**
+        * Initializes the audio device and starts playing the specified
+        * pre-defined tone sequence.
+        * Leaves on failure.
+        * @since S60 3.0
+        * @param TInt aSequenceNumber The index identifying the specific
+        *        pre-defined tone sequence. Index values are relative to zero.
+        *        This can be any value from zero to the value returned by a call
+        *        to FixedSequenceCount() - 1. The function raises a panic if the
+        *        sequence number is not within this range.
+        * @return void
+        */
+        IMPORT_C void PlayFixedSequenceL(TInt aSequenceNumber);
+
+        /**
+        * Defines the number of times the audio is to be repeated during the
+        * tone playback operation. A period of silence can follow each playing
+        * of a tone. The tone playing can be repeated indefinitely
+        * @since S60 3.0
+        * @param TInt aRepeatCount The number of times the tone, together with
+        *        the trailing silence, is to be repeated. If this is set to
+        *        KMdaRepeatForever, then the tone, together with the trailing
+        *        silence, is repeated indefinitely or until Stop() is called.
+        *        If this is set to zero, then the tone is not repeated.
+        * @param const TTimeIntervalMicroSeconds &aRepeatTrailingSilence An
+        *        interval of silence which will be played after each tone.
+        *        Supported only during tone playing.
+        * @return void
+        */
+        IMPORT_C void SetToneRepeats(TInt aRepeatCount,
+                      const TTimeIntervalMicroSeconds& aRepeatTrailingSilence);
+
+        /**
+        * Defines the duration of tone on, tone off and tone pause to be used
+        * during the DTMF tone playback operation.
+        * Supported only during tone playing.
+        * @since S60 3.0
+        * @param TTimeIntervalMicroSeconds32 &aToneOnLength The period over
+        *        which the tone will be played. If this is set to zero, then the
+        *        tone is not played.
+        * @param TTimeIntervalMicroSeconds32 &aToneOffLength The period over
+        *        which the no tone will be played.
+        * @param TTimeIntervalMicroSeconds32 &aPauseLength The period over which
+        *        the tone playing will be paused.
+        * @return void
+        */
+        IMPORT_C void SetDTMFLengths(
+                      TTimeIntervalMicroSeconds32& aToneOnLength,
+                      TTimeIntervalMicroSeconds32& aToneOffLength,
+                      TTimeIntervalMicroSeconds32& aPauseLength);
+
+        /**
+        * Defines the period over which the volume level is to rise smoothly
+        * from nothing to the normal volume level.
+        * The function is only available before playing.
+        * @since S60 3.0
+        * @param const TTimeIntervalMicroSeconds &aRampDuration The period over
+        *        which the volume is to rise. A zero value causes the tone
+        *        sample to be played at the normal level for the full duration
+        *        of the playback. A value, which is longer than the duration of
+        *        the tone sample means that the sample never reaches its normal
+        *        volume level.
+        * @return void
+        */
+        IMPORT_C void SetVolumeRamp(
+                      const TTimeIntervalMicroSeconds& aRampDuration);
+
+        /**
+        * Defines the priority settings that should be used for this instance.
+        * @since S60 3.0
+        * @param const TMMFPrioritySettings &aPrioritySettings A class type
+        *        representing the client's priority, priority preference and
+        *        state
+        * @return void
+        */
+        IMPORT_C void SetPrioritySettings(
+                      const TMMFPrioritySettings& aPrioritySettings);
+
+        /**
+        * Retrieves a custom interface to the device.
+        * @since S60 3.0
+        * @param TUid aInterfaceId The interface UID, defined with the custom
+        *        interface.
+        * @return TAny* A pointer to the interface implementation, or NULL if
+        *        the device does not implement the interface requested. The
+        *        return value must be cast to the correct type by the user.
+        */
+        IMPORT_C TAny* CustomInterface(TUid aInterfaceId);
+
+        /**
+        * Returns the number of available pre-defined tone sequences.
+        * This is the number of fixed sequence supported by DevSound by default.
+        * @since S60 3.0
+        * @return TInt  The fixed sequence count. This value is implementation
+        *        dependent.
+        */
+        IMPORT_C TInt FixedSequenceCount();
+
+        /**
+        * Returns the name assigned to a specific pre-defined tone sequence.
+        * This is the number of the fixed sequence supported by DevSound by
+        * default.
+        * The function raises a panic if sequence number specified is invalid.
+        * @since S60 3.0
+        * @param TInt aSequenceNumber The index identifying the specific
+        *        pre-defined tone sequence. Index values are relative to zero.
+        *        This can be any value from zero to the value returned by a call
+        *        to CMdaAudioPlayerUtility::FixedSequenceCount() - 1. The
+        *        function raises a panic if sequence number is not within this
+        *        range.
+        * @return const TDesC & A reference to a Descriptor containing the fixed
+        *        sequence name indexed by aSequenceNumber.
+        */
+        IMPORT_C const TDesC& FixedSequenceName(TInt aSequenceNumber);
+
+        /**
+        * Returns a list of the supported input datatypes that can be sent to
+        * DevSound for playing audio. The datatypes returned are those that the
+        * DevSound supports given the priority settings passed in
+        * aPrioritySettings. Note that if no supported data types are found this
+        * does not constitute failure, the function will return normally with no
+        * entries in aSupportedDataTypes.
+        * @since S60 3.0
+        * @param RArray< TFourCC > &aSupportedDataTypes The array of supported
+        *        data types that will be filled in by this function. The
+        *        supported data types of the DevSound are in the form of an
+        *        array of TFourCC codes. Any existing entries in the array will
+        *        be overwritten on calling this function. If no supported data
+        *        types are found given the priority settings, then the
+        *        aSupportedDatatypes array will have zero entries.
+        * @param const TMMFPrioritySettings &aPrioritySettings The priority
+        *        settings used to determine the supported datatypes. Note this
+        *        does not set the priority settings. For input datatypes the
+        *        iState member of the priority settings would be expected to be
+        *        either EMMFStatePlaying or EMMFStatePlayingRecording. The
+        *        priority settings may effect the supported datatypes depending
+        *        on the audio routing.
+        * @return void
+        */
+        IMPORT_C void GetSupportedInputDataTypesL(
+                      RArray<TFourCC>& aSupportedDataTypesconst,
+                      const TMMFPrioritySettings& aPrioritySettings) const;
+
+        /**
+        * Returns a list of the supported output dataypes that can be received
+        * from DevSound for recording audio. The datatypes returned are those
+        * that the DevSound supports given the priority settings passed in
+        * aPrioritySettings. Note that if no supported data types are found this
+        * does not constitute failure, the function will return normally with no
+        * entries in aSupportedDataTypes.
+        * @since S60 3.0
+        * @param RArray< TFourCC > &aSupportedDataTypes The array of supported
+        *        data types that will be filled in by this function. The
+        *        supported datatypes of the DevSound are in the form of an array
+        *        of TFourCC codes. Any existing entries in the array will be
+        *        overwritten on calling this function. If no supported datatypes
+        *        are found given the priority settings, then the
+        *        aSupportedDatatypes array will have zero entries.
+        * @param const TMMFPrioritySettings &aPrioritySettings The priority
+        *        settings used to determine the supported data types. Note this
+        *        does not set the priority settings. For output data types the
+        *        iState member of the priority settings would expected to be
+        *        either EMMFStateRecording or EMMFStatePlayingRecording. The
+        *        priority settings may effect the supported datatypes depending
+        *        on the audio routing.
+        * @return void
+        */
+        IMPORT_C void GetSupportedOutputDataTypesL(
+                      RArray<TFourCC>& aSupportedDataTypes,
+                      const TMMFPrioritySettings& aPrioritySettings) const;
+
+        /**
+        * Sets client configuration
+        * @since S60 3.0
+        * @param TMMFClientConfig& aClientConfig A reference to client
+        *        configuration object.
+        * @return void
+        */
+        IMPORT_C void SetClientConfig(const TMMFClientConfig& aClientConfig);
+
+        /**
+        * Returns client configuration
+        * @since S60 3.0
+        * @return void
+        */
+        IMPORT_C const TMMFClientConfig& ClientConfig() const;
+
+        /*
+        * Empties the buffers below DevSound without deleting the codec
+        * @since S60 3.1
+        * @return TInt
+        *
+        IMPORT_C TInt EmptyBuffers();*/
+
+    protected:
+
+        // So that nobody can extend
+        CMMFDevSoundAdaptation();
+
+        // Second phase constructor
+        void ConstructL(RServer2& aPolicyServerHandle);
+
+    protected:  // Data
+        // Actual implementation class.
+        class CBody;
+
+        //DevSoundAdaptation body implementation
+        CBody* iBody;
+
+    };
+
+#endif      // MMFDEVSOUNDADAPTATION
+
+// End of File
+