audiostubs/devsoundextensions_stubs/mmfdevsoundadaptation_stub/src/FixedSequence.rss
changeset 0 0ce1b5ce9557
--- /dev/null	Thu Jan 01 00:00:00 1970 +0000
+++ b/audiostubs/devsoundextensions_stubs/mmfdevsoundadaptation_stub/src/FixedSequence.rss	Thu Jan 14 07:14:53 2010 +0200
@@ -0,0 +1,300 @@
+/*
+* Copyright (c) 2006 Nokia Corporation and/or its subsidiary(-ies).
+* All rights reserved.
+* This component and the accompanying materials are made available
+* under the terms of "Eclipse Public License v1.0"
+* which accompanies this distribution, and is available
+* at the URL "http://www.eclipse.org/legal/epl-v10.html".
+*
+* Initial Contributors:
+* Nokia Corporation - initial contribution.
+*
+* Contributors:
+*
+* Description: Audio Stubs -  Definitions required for tone sequences
+*
+*/
+
+//  CONSTANTS
+
+//
+// Definitions required for tone sequences
+//
+
+// Signature definitions
+#define SEQ_SIG1 0x5153
+#define SEQ_SIG2 0x434E
+#define SEQ_SIG SEQ_SIG1,SEQ_SIG2, // Signature = "SQNC" ASCII
+
+// Commands
+#define SEQ_CMD_RET         -1
+#define SEQ_CMD_STARTLOOP   -2,
+#define SEQ_CMD_ENDLOOP     -3,
+
+// Useful values
+// Note frequencies
+#define SEQ_FREQ_A0      440
+#define SEQ_FREQ_AsBf0   466  // 466.1637615 A#, Bb
+#define SEQ_FREQ_B0      494  // 493.8833013
+#define SEQ_FREQ_C0      523  // 523.2511306
+#define SEQ_FREQ_CsDf0   554  // 554.365262 C#, Db, etc.
+#define SEQ_FREQ_D0      587  // 587.3295358
+#define SEQ_FREQ_DsEf0   622  // 622.2539674
+#define SEQ_FREQ_E0      659  // 659.2551138
+#define SEQ_FREQ_F0      698  // 698.4564629
+#define SEQ_FREQ_FsGf0   740  // 739.9888454
+#define SEQ_FREQ_G0      784  // 783.990872
+#define SEQ_FREQ_GsAf0   831  // 830.6093952
+#define SEQ_FREQ_A1      880
+#define SEQ_FREQ_AsBf1   932  // 932.327523
+#define SEQ_FREQ_B1      988  // 987.7666025
+#define SEQ_FREQ_C1      1047 // 1046.502261
+#define SEQ_FREQ_CsDf1   1109 // 1108.730524
+#define SEQ_FREQ_D1      1175 // 1174.659072
+#define SEQ_FREQ_DsEf1   1245 // 1244.507935
+#define SEQ_FREQ_E1      1319 // 1318.510228
+#define SEQ_FREQ_F1      1397 // 1396.912926
+#define SEQ_FREQ_FsGf1   1480 // 1479.977691
+#define SEQ_FREQ_G1      1568 // 1567.981744
+#define SEQ_FREQ_GsAf1   1661 // 1661.21879
+#define SEQ_FREQ_A2      1760
+#define SEQ_FREQ_AsBf2   1865 // 1864.655046
+#define SEQ_FREQ_B2      1976 // 1975.533205
+#define SEQ_FREQ_C2      2093 // 2093.004522
+#define SEQ_FREQ_CsDf2   2217 // 2217.461048
+#define SEQ_FREQ_D2      2349 // 2349.318143
+#define SEQ_FREQ_DsEf2   2489 // 2489.01587
+#define SEQ_FREQ_E2      2673 // 2637.020455
+#define SEQ_FREQ_F2      2794 // 2793.825851
+#define SEQ_FREQ_FsGf2   2960 // 2959.955382
+#define SEQ_FREQ_G2      3136 // 3135.963488
+#define SEQ_FREQ_GsAf2   3322 // 3322.437581
+#define SEQ_FREQ_A3      3520
+#define SEQ_FREQ_AsBf3   3729 // 3729.310092
+
+// Volume defines
+#define SEQ_VOL_F        32767 // Forte = Loud
+#define SEQ_VOL_MF       24575 // Mezzo forte = Medium loud
+#define SEQ_VOL_MP       16383 // Mezzo piano = Medium soft
+#define SEQ_VOL_P         8191 // Piano = Soft
+
+// Macros for defining sequences
+#define SEQ_DATA(A) SEQ_SIG A SEQ_CMD_RET
+#define SEQ_VAL(N) N,
+#define SEQ_LOOP(NUMBEROFTIMES,DATA) SEQ_CMD_STARTLOOP SEQ_VAL(NUMBEROFTIMES) DATA SEQ_CMD_ENDLOOP
+#define SEQ_TONE(DUR,F1,V1) SEQ_VAL(DUR) SEQ_VAL(F1) SEQ_VAL(V1) SEQ_VAL(0) SEQ_VAL(0)
+#define SEQ_2TONES(DUR,F1,V1,F2,V2) SEQ_VAL(DUR) SEQ_VAL(F1) SEQ_VAL(V1) SEQ_VAL(F2) SEQ_VAL(V2)
+#define SEQ_SILENCE(DUR) SEQ_VAL(DUR) SEQ_VAL(0) SEQ_VAL(0) SEQ_VAL(0) SEQ_VAL(0)
+// DUR = number samples@8kHz hence 8000 = 1 second
+// F1/F2 = frequency in Hz - can use note definitions above
+// V1/V1 = volume in range 0-32767 - can use volume definitions above
+// When playing two tones, sum of volumes should not be greater than 32767
+// e.g. can use MF+P or MP+MP
+
+STRUCT SEQUENCE_NAME
+    {
+    LTEXT name; // leading-byte counted text string
+    }
+
+STRUCT SEQUENCE_DATA
+    {
+    LEN WORD WORD data[]; // Array of 16bit data values
+    }
+
+STRUCT SEQUENCE_ARRAY
+    {
+    STRUCT sequences[];
+    }
+
+//  RESOURCE DEFINITIONS
+// -----------------------------------------------------------------------------
+//
+// fixed_tone_sequence
+// Contains the sequences supported by the device (with localisable names)
+//
+// -----------------------------------------------------------------------------
+//
+RESOURCE SEQUENCE_ARRAY fixed_tone_sequence
+    {
+    sequences =
+        {
+            SEQUENCE_NAME
+            {
+            //
+            // A loud piercing sequence that alternates between two toned "warbles"
+            // Duration: 5 seconds
+            //
+            name="Rings";
+            },
+        SEQUENCE_DATA
+            {
+            data =
+                {
+                SEQ_DATA
+                    (
+                    SEQ_LOOP
+                        (
+                        2, 
+                        SEQ_LOOP
+                            (
+                            11, 
+                            SEQ_TONE(250,SEQ_FREQ_GsAf2,SEQ_VOL_F)
+                            SEQ_TONE(250,SEQ_FREQ_DsEf2,SEQ_VOL_F)
+                            )
+                        SEQ_LOOP
+                            (
+                            11, 
+                            SEQ_TONE(250,SEQ_FREQ_DsEf2,SEQ_VOL_F)
+                            SEQ_TONE(250,SEQ_FREQ_GsAf1,SEQ_VOL_F)
+                            )
+                        SEQ_SILENCE(6000)
+                        )
+                    SEQ_SILENCE(6000)
+                    )
+                };
+            },
+            SEQUENCE_NAME
+            {
+            //
+            // A pleasant bell-like sequence based on clock chimes
+            // Duration:  5 seconds
+            //
+            name="Chimes";
+            },
+        SEQUENCE_DATA
+            {
+            data =
+                {
+                SEQ_DATA
+                    (
+                    SEQ_2TONES(2500,SEQ_FREQ_E1,SEQ_VOL_MP,SEQ_FREQ_E1+5,SEQ_VOL_MP)
+                    SEQ_2TONES(2500,SEQ_FREQ_C1,SEQ_VOL_MP,SEQ_FREQ_C1+5,SEQ_VOL_MP)
+                    SEQ_2TONES(2500,SEQ_FREQ_D1,SEQ_VOL_MP,SEQ_FREQ_D1+5,SEQ_VOL_MP)
+                    SEQ_2TONES(6250,SEQ_FREQ_G0,SEQ_VOL_MF,SEQ_FREQ_G0+5,SEQ_VOL_P)
+                    SEQ_SILENCE(1250)
+                    SEQ_2TONES(2500,SEQ_FREQ_G0,SEQ_VOL_MP,SEQ_FREQ_G0+5,SEQ_VOL_MP)
+                    SEQ_2TONES(2500,SEQ_FREQ_D1,SEQ_VOL_MP,SEQ_FREQ_D1+5,SEQ_VOL_MP)
+                    SEQ_2TONES(2500,SEQ_FREQ_E1,SEQ_VOL_MF,SEQ_FREQ_E1+5,SEQ_VOL_P)
+                    SEQ_2TONES(7500,SEQ_FREQ_C1,SEQ_VOL_MP,SEQ_FREQ_C1+5,SEQ_VOL_MP)
+                    SEQ_SILENCE(10000)
+                    )
+                };
+            },
+            SEQUENCE_NAME
+            {
+            //
+            // A quiet sequence similar to a digital watch alarm
+            // Duration:  2.5 seconds
+            //
+            name="Signal";
+            },
+        SEQUENCE_DATA
+            {
+            data =
+                {
+                SEQ_DATA
+                    (
+                    SEQ_LOOP
+                        (
+                        3, 
+                        SEQ_LOOP
+                            (
+                            3, 
+                            SEQ_TONE(328,SEQ_FREQ_AsBf3,SEQ_VOL_MF)
+                            SEQ_SILENCE(339)
+                            )
+                        SEQ_SILENCE(2333)
+                        )
+                    SEQ_SILENCE(6998)
+                    )
+                };
+            },
+            SEQUENCE_NAME
+            {
+            //
+            // Sounds like a fanfare played on an electric organ
+            // Duration:  2.6 seconds
+            //
+            name="Fanfare";
+            },
+        SEQUENCE_DATA
+            {
+            data =
+                {
+                SEQ_DATA
+                    (
+                    SEQ_2TONES(2000,SEQ_FREQ_DsEf1,SEQ_VOL_MP,SEQ_FREQ_DsEf0,SEQ_VOL_MP)
+                    SEQ_2TONES(2000,SEQ_FREQ_GsAf1,SEQ_VOL_MP,SEQ_FREQ_GsAf0,SEQ_VOL_MP)
+                    SEQ_2TONES(1000,SEQ_FREQ_C2,SEQ_VOL_MP,SEQ_FREQ_C1,SEQ_VOL_MP)
+                    SEQ_2TONES(1000,SEQ_FREQ_GsAf1,SEQ_VOL_MF,SEQ_FREQ_GsAf0,SEQ_VOL_P)
+                    SEQ_2TONES(2000,SEQ_FREQ_DsEf1,SEQ_VOL_MP,SEQ_FREQ_DsEf0,SEQ_VOL_MP)
+                    SEQ_2TONES(2000,SEQ_FREQ_GsAf1,SEQ_VOL_MP,SEQ_FREQ_GsAf0,SEQ_VOL_MP)
+                    SEQ_2TONES(4000,SEQ_FREQ_C2,SEQ_VOL_MP,SEQ_FREQ_C1,SEQ_VOL_MP)
+                    SEQ_2TONES(4000,SEQ_FREQ_GsAf1,SEQ_VOL_MF,SEQ_FREQ_GsAf0,SEQ_VOL_P)
+                    SEQ_SILENCE(4000)
+                    )
+                };
+            },
+        SEQUENCE_NAME
+            {
+            //
+            // Pleasant two-tone chimes
+            // Duration:  4 seconds
+            //
+            name="Bells";
+            },
+        SEQUENCE_DATA
+            {
+            data =
+                {
+                SEQ_DATA
+                    (
+                    SEQ_LOOP
+                        (
+                        2, 
+                        SEQ_2TONES(4000,SEQ_FREQ_E1,SEQ_VOL_MP,SEQ_FREQ_C1,SEQ_VOL_MP)
+                        SEQ_2TONES(8000,SEQ_FREQ_C1,SEQ_VOL_MP,SEQ_FREQ_G0,SEQ_VOL_MP)
+                        )
+                    SEQ_SILENCE(8000)
+                    )
+                };
+            },
+        SEQUENCE_NAME
+            {
+            //
+            // Cavalry charge
+            // Duration: 2 seconds
+            //
+            name="Cavalry";
+            },
+        SEQUENCE_DATA
+            {
+            data =
+                {
+                SEQ_DATA
+                    (
+                    SEQ_LOOP
+                        (
+                        2, 
+                        SEQ_2TONES(1333,SEQ_FREQ_A2,SEQ_VOL_MP,SEQ_FREQ_A1,SEQ_VOL_MP)
+                        SEQ_SILENCE(667)
+                        SEQ_2TONES(333,SEQ_FREQ_A2,SEQ_VOL_MP,SEQ_FREQ_A1,SEQ_VOL_MP)
+                        SEQ_SILENCE(333)
+                        )
+                    SEQ_LOOP
+                        (
+                        2, 
+                        SEQ_2TONES(1333,SEQ_FREQ_E2,SEQ_VOL_MP,SEQ_FREQ_E1,SEQ_VOL_MP)
+                        SEQ_SILENCE(667)
+                        SEQ_2TONES(333,SEQ_FREQ_CsDf2,SEQ_VOL_MP,SEQ_FREQ_CsDf1,SEQ_VOL_MP)
+                        SEQ_SILENCE(333)
+                        )
+                    SEQ_2TONES(2667,SEQ_FREQ_A2,SEQ_VOL_MP,SEQ_FREQ_A1,SEQ_VOL_MP)
+                    SEQ_SILENCE(2667)
+                    )
+                };
+            }
+        };
+    }
+
+// End of file