systemswstubs/tiltcompensationstub/src/tiltcompensation/tiltcompensation.cpp
changeset 39 65e91466a14b
parent 31 931072794a66
child 40 b7e5ed8c1342
--- a/systemswstubs/tiltcompensationstub/src/tiltcompensation/tiltcompensation.cpp	Tue Jul 06 14:03:31 2010 +0300
+++ /dev/null	Thu Jan 01 00:00:00 1970 +0000
@@ -1,186 +0,0 @@
-/*
-* Copyright (c) 2007 Nokia Corporation and/or its subsidiary(-ies). 
-* All rights reserved.
-* This component and the accompanying materials are made available
-* under the terms of "Eclipse Public License v1.0"
-* which accompanies this distribution, and is available
-* at the URL "http://www.eclipse.org/legal/epl-v10.html".
-*
-* Initial Contributors:
-* Nokia Corporation - initial contribution.
-*
-* Contributors:
-*
-* Description:  Compensate function definition.
-*
-*/
-
-
-#include <e32math.h>
-#include "tiltcompensation.h"
-
-//-----------------------------------------------------------------------------
-// Direction6D
-//-----------------------------------------------------------------------------
-//
-EXPORT_C TInt Compensate(
-    const TTiltCompensationInput& aInput,
-    TTiltCompensationOutput& aOutput,
-     )
-    {
-    TReal target;
-    TReal source( 0 );
-    TReal inputY( aInput.iMagneticVector.iY );
-    TReal inputZ( aInput.iMagneticVector.iZ );
-    
-    if( aInput.iMagneticVector.iY > 0 && aInput.iMagneticVector.iZ > 0 )
-    // 0 - 90 degrees
-        {
-        source = inputY / inputZ;
-        }
-    if( aInput.iMagneticVector.iY > 0 && aInput.iMagneticVector.iZ < 0 )
-    // 90 - 180 degrees
-        {
-        source = inputZ / inputY * -1;
-        }
-    if( aInput.iMagneticVector.iY < 0 && aInput.iMagneticVector.iZ < 0 )
-    // 180 - 270 degrees
-        {
-        source = inputY / inputZ;
-        }
-    if( aInput.iMagneticVector.iY < 0 && aInput.iMagneticVector.iZ > 0 )
-    // 270 - 360 degrees
-        {
-        source = inputZ / inputY * -1;
-        }
-    
-    Math::ATan( target, source );
-    TInt16 declination( ( target * 180 ) / 3.14 );
-    
-    if( aInput.iMagneticVector.iY > 0 && aInput.iMagneticVector.iZ > 0 )
-    // 0 - 90 degrees
-        {
-        }
-    if( aInput.iMagneticVector.iY > 0 && aInput.iMagneticVector.iZ < 0 )
-    // 90 - 180 degrees
-        {
-        declination = declination + 90;
-        }
-    if( aInput.iMagneticVector.iY < 0 && aInput.iMagneticVector.iZ < 0 )
-    // 180 - 270 degrees
-        {
-        declination = declination + 180;
-        }
-    if( aInput.iMagneticVector.iY < 0 && aInput.iMagneticVector.iZ > 0 )
-    // 270 - 360 degrees
-        {
-        declination = declination + 270;
-        }
-    
-    if( inputY == 0 && inputZ > 0 )
-        {
-        declination = 0;
-        }
-    if( inputY > 0 && inputZ == 0 )
-        {
-        declination = 90;
-        }
-    if( inputY == 0 && inputZ < 0 )
-        {
-        declination = 180;
-        }
-    if( inputY < 0 && inputZ == 0 )
-        {
-        declination = 270;
-        }
-    
-    aOutput.iTheta = declination;
-    return KErrNone;
-    }
-    
-//-----------------------------------------------------------------------------
-// Direction6D
-//-----------------------------------------------------------------------------
-//
-EXPORT_C TInt Compensate(
-    const TTiltCompensationInput& aInput,
-    TTiltCompensationOutput& aOutput,
-    const RParamsArray& aParamsArray )
-    {
-    TReal target;
-    TReal source( 0 );
-    TReal inputY( aInput.iMagneticVector.iY );
-    TReal inputZ( aInput.iMagneticVector.iZ );
-    
-    // Get parameters
-    for( TInt i = 0; i != aParamsArray.Count(); i++ )
-        {
-        TInt parameter = aParamsArray[ i ];
-        }
-    
-    if( aInput.iMagneticVector.iY > 0 && aInput.iMagneticVector.iZ > 0 )
-    // 0 - 90 degrees
-        {
-        source = inputY / inputZ;
-        }
-    if( aInput.iMagneticVector.iY > 0 && aInput.iMagneticVector.iZ < 0 )
-    // 90 - 180 degrees
-        {
-        source = inputZ / inputY * -1;
-        }
-    if( aInput.iMagneticVector.iY < 0 && aInput.iMagneticVector.iZ < 0 )
-    // 180 - 270 degrees
-        {
-        source = inputY / inputZ;
-        }
-    if( aInput.iMagneticVector.iY < 0 && aInput.iMagneticVector.iZ > 0 )
-    // 270 - 360 degrees
-        {
-        source = inputZ / inputY * -1;
-        }
-    
-    Math::ATan( target, source );
-    TInt16 declination( ( target * 180 ) / 3.14 );
-    
-    if( aInput.iMagneticVector.iY > 0 && aInput.iMagneticVector.iZ > 0 )
-    // 0 - 90 degrees
-        {
-        }
-    if( aInput.iMagneticVector.iY > 0 && aInput.iMagneticVector.iZ < 0 )
-    // 90 - 180 degrees
-        {
-        declination = declination + 90;
-        }
-    if( aInput.iMagneticVector.iY < 0 && aInput.iMagneticVector.iZ < 0 )
-    // 180 - 270 degrees
-        {
-        declination = declination + 180;
-        }
-    if( aInput.iMagneticVector.iY < 0 && aInput.iMagneticVector.iZ > 0 )
-    // 270 - 360 degrees
-        {
-        declination = declination + 270;
-        }
-    
-    if( inputY == 0 && inputZ > 0 )
-        {
-        declination = 0;
-        }
-    if( inputY > 0 && inputZ == 0 )
-        {
-        declination = 90;
-        }
-    if( inputY == 0 && inputZ < 0 )
-        {
-        declination = 180;
-        }
-    if( inputY < 0 && inputZ == 0 )
-        {
-        declination = 270;
-        }
-    
-    aOutput.iTheta = declination;
-    return KErrNone;
-    }    
-
-// End of File