--- a/systemswstubs/tiltcompensationstub/src/tiltcompensation/tiltcompensation.cpp Tue Jul 06 14:03:31 2010 +0300
+++ /dev/null Thu Jan 01 00:00:00 1970 +0000
@@ -1,186 +0,0 @@
-/*
-* Copyright (c) 2007 Nokia Corporation and/or its subsidiary(-ies).
-* All rights reserved.
-* This component and the accompanying materials are made available
-* under the terms of "Eclipse Public License v1.0"
-* which accompanies this distribution, and is available
-* at the URL "http://www.eclipse.org/legal/epl-v10.html".
-*
-* Initial Contributors:
-* Nokia Corporation - initial contribution.
-*
-* Contributors:
-*
-* Description: Compensate function definition.
-*
-*/
-
-
-#include <e32math.h>
-#include "tiltcompensation.h"
-
-//-----------------------------------------------------------------------------
-// Direction6D
-//-----------------------------------------------------------------------------
-//
-EXPORT_C TInt Compensate(
- const TTiltCompensationInput& aInput,
- TTiltCompensationOutput& aOutput,
- )
- {
- TReal target;
- TReal source( 0 );
- TReal inputY( aInput.iMagneticVector.iY );
- TReal inputZ( aInput.iMagneticVector.iZ );
-
- if( aInput.iMagneticVector.iY > 0 && aInput.iMagneticVector.iZ > 0 )
- // 0 - 90 degrees
- {
- source = inputY / inputZ;
- }
- if( aInput.iMagneticVector.iY > 0 && aInput.iMagneticVector.iZ < 0 )
- // 90 - 180 degrees
- {
- source = inputZ / inputY * -1;
- }
- if( aInput.iMagneticVector.iY < 0 && aInput.iMagneticVector.iZ < 0 )
- // 180 - 270 degrees
- {
- source = inputY / inputZ;
- }
- if( aInput.iMagneticVector.iY < 0 && aInput.iMagneticVector.iZ > 0 )
- // 270 - 360 degrees
- {
- source = inputZ / inputY * -1;
- }
-
- Math::ATan( target, source );
- TInt16 declination( ( target * 180 ) / 3.14 );
-
- if( aInput.iMagneticVector.iY > 0 && aInput.iMagneticVector.iZ > 0 )
- // 0 - 90 degrees
- {
- }
- if( aInput.iMagneticVector.iY > 0 && aInput.iMagneticVector.iZ < 0 )
- // 90 - 180 degrees
- {
- declination = declination + 90;
- }
- if( aInput.iMagneticVector.iY < 0 && aInput.iMagneticVector.iZ < 0 )
- // 180 - 270 degrees
- {
- declination = declination + 180;
- }
- if( aInput.iMagneticVector.iY < 0 && aInput.iMagneticVector.iZ > 0 )
- // 270 - 360 degrees
- {
- declination = declination + 270;
- }
-
- if( inputY == 0 && inputZ > 0 )
- {
- declination = 0;
- }
- if( inputY > 0 && inputZ == 0 )
- {
- declination = 90;
- }
- if( inputY == 0 && inputZ < 0 )
- {
- declination = 180;
- }
- if( inputY < 0 && inputZ == 0 )
- {
- declination = 270;
- }
-
- aOutput.iTheta = declination;
- return KErrNone;
- }
-
-//-----------------------------------------------------------------------------
-// Direction6D
-//-----------------------------------------------------------------------------
-//
-EXPORT_C TInt Compensate(
- const TTiltCompensationInput& aInput,
- TTiltCompensationOutput& aOutput,
- const RParamsArray& aParamsArray )
- {
- TReal target;
- TReal source( 0 );
- TReal inputY( aInput.iMagneticVector.iY );
- TReal inputZ( aInput.iMagneticVector.iZ );
-
- // Get parameters
- for( TInt i = 0; i != aParamsArray.Count(); i++ )
- {
- TInt parameter = aParamsArray[ i ];
- }
-
- if( aInput.iMagneticVector.iY > 0 && aInput.iMagneticVector.iZ > 0 )
- // 0 - 90 degrees
- {
- source = inputY / inputZ;
- }
- if( aInput.iMagneticVector.iY > 0 && aInput.iMagneticVector.iZ < 0 )
- // 90 - 180 degrees
- {
- source = inputZ / inputY * -1;
- }
- if( aInput.iMagneticVector.iY < 0 && aInput.iMagneticVector.iZ < 0 )
- // 180 - 270 degrees
- {
- source = inputY / inputZ;
- }
- if( aInput.iMagneticVector.iY < 0 && aInput.iMagneticVector.iZ > 0 )
- // 270 - 360 degrees
- {
- source = inputZ / inputY * -1;
- }
-
- Math::ATan( target, source );
- TInt16 declination( ( target * 180 ) / 3.14 );
-
- if( aInput.iMagneticVector.iY > 0 && aInput.iMagneticVector.iZ > 0 )
- // 0 - 90 degrees
- {
- }
- if( aInput.iMagneticVector.iY > 0 && aInput.iMagneticVector.iZ < 0 )
- // 90 - 180 degrees
- {
- declination = declination + 90;
- }
- if( aInput.iMagneticVector.iY < 0 && aInput.iMagneticVector.iZ < 0 )
- // 180 - 270 degrees
- {
- declination = declination + 180;
- }
- if( aInput.iMagneticVector.iY < 0 && aInput.iMagneticVector.iZ > 0 )
- // 270 - 360 degrees
- {
- declination = declination + 270;
- }
-
- if( inputY == 0 && inputZ > 0 )
- {
- declination = 0;
- }
- if( inputY > 0 && inputZ == 0 )
- {
- declination = 90;
- }
- if( inputY == 0 && inputZ < 0 )
- {
- declination = 180;
- }
- if( inputY < 0 && inputZ == 0 )
- {
- declination = 270;
- }
-
- aOutput.iTheta = declination;
- return KErrNone;
- }
-
-// End of File