audiostubs/devsoundextensions_stubs/audioeffectscistubs/sourceorientationcistub/src/SourceOrientationCIStub.cpp
--- /dev/null Thu Jan 01 00:00:00 1970 +0000
+++ b/audiostubs/devsoundextensions_stubs/audioeffectscistubs/sourceorientationcistub/src/SourceOrientationCIStub.cpp Tue Sep 07 08:19:48 2010 +0300
@@ -0,0 +1,130 @@
+/*
+* Copyright (c) 2004 Nokia Corporation and/or its subsidiary(-ies).
+* All rights reserved.
+* This component and the accompanying materials are made available
+* under the terms of "Eclipse Public License v1.0"
+* which accompanies this distribution, and is available
+* at the URL "http://www.eclipse.org/legal/epl-v10.html".
+*
+* Initial Contributors:
+* Nokia Corporation - initial contribution.
+*
+* Contributors:
+*
+* Description: Audio Stubs - Implementation of the bassboost effect Custom Interface class
+*
+*/
+
+
+#ifdef _DEBUG
+#include <e32svr.h> // Needed for RDebug Prints
+#endif
+
+#include "SourceOrientationCI.h"
+#include <sounddevice.h>
+
+// -----------------------------------------------------------------------------
+// CSourceOrientation::NewL
+// Static function for creating an instance of the CSourceOrientationCI object.
+// -----------------------------------------------------------------------------
+//
+
+EXPORT_C CSourceOrientationCI* CSourceOrientationCI::NewL(
+ CMMFDevSound& aDevSound )
+ {
+ CSourceOrientationCI* self = new(ELeave) CSourceOrientationCI(aDevSound);
+ return self;
+ }
+
+CSourceOrientationCI::CSourceOrientationCI(
+ CMMFDevSound& aDevSound )
+ : iDevSound(&aDevSound)
+ {
+ iOrientationData.iHeading = 10;
+ iOrientationData.iPitch = 10;
+ iOrientationData.iRoll = 10;
+ iOrientationData.iFrontX = 10;
+ iOrientationData.iFrontY = 10;
+ iOrientationData.iFrontZ = 10;
+ iOrientationData.iAboveX = 10;
+ iOrientationData.iAboveY = 10;
+ iOrientationData.iAboveZ = 10;
+ }
+
+// -----------------------------------------------------------------------------
+// CSourceOrientation::NewL
+// Static function for creating an instance of the CSourceOrientationCI object.
+// -----------------------------------------------------------------------------
+//
+
+EXPORT_C CSourceOrientationCI* CSourceOrientationCI::NewL()
+ {
+ CSourceOrientationCI* self = new(ELeave) CSourceOrientationCI();
+ return self;
+ }
+
+CSourceOrientationCI::CSourceOrientationCI()
+ {
+ iOrientationData.iHeading = 10;
+ iOrientationData.iPitch = 10;
+ iOrientationData.iRoll = 10;
+ iOrientationData.iFrontX = 10;
+ iOrientationData.iFrontY = 10;
+ iOrientationData.iFrontZ = 10;
+ iOrientationData.iAboveX = 10;
+ iOrientationData.iAboveY = 10;
+ iOrientationData.iAboveZ = 10;
+ }
+
+// Destructor
+
+CSourceOrientationCI::~CSourceOrientationCI()
+ {
+#ifdef _DEBUG
+ RDebug::Print(_L("CSourceOrientationCI::~CSourceOrientationCI"));
+#endif
+ }
+
+// -----------------------------------------------------------------------------
+// CSourceOrientationCI::ApplyL
+//
+// Applies the bassboost settings.
+// Adaptation must check each settings and take appropriate actions since
+// this method might be called after several settings have been made.
+// -----------------------------------------------------------------------------
+//
+void CSourceOrientationCI::ApplyL()
+ {
+#ifdef _DEBUG
+ RDebug::Print(_L("CSourceOrientationCI::ApplyL"));
+#endif
+
+ if ( !HaveUpdateRights() )
+ {
+ User::Leave(KErrAccessDenied);
+ }
+
+ if ( IsEnabled() )
+ {
+ }
+
+ // The effect change event is simulated by changing the bassboost and
+ // sending the observer a message indicating bassboost has changed.
+ // This is done for testing only.
+
+ // The intention of this callback is to notify the observer when the bassboost
+ // object changes spontaneously. ie the user did not change the settings but
+ // event somewhere in the system causes the bassboost object to change state.
+
+ if (iObservers.Count() > 0)
+ {
+ iObservers[0]->EffectChanged(this, (TUint8)MSourceOrientationObserver::KSpecificEffectBase);
+ }
+ }
+
+
+// ========================== OTHER EXPORTED FUNCTIONS =========================
+
+
+
+// End of File