audiostubs/devsoundextensions_stubs/mmfdevsoundadaptation_stub/src/FixedSequence.rss
author Dremov Kirill (Nokia-D-MSW/Tampere) <kirill.dremov@nokia.com>
Tue, 07 Sep 2010 08:19:48 +0300
changeset 40 b7e5ed8c1342
parent 0 0ce1b5ce9557
permissions -rw-r--r--
Revision: 201035: Adding stubs

/*
* Copyright (c) 2006 Nokia Corporation and/or its subsidiary(-ies).
* All rights reserved.
* This component and the accompanying materials are made available
* under the terms of "Eclipse Public License v1.0"
* which accompanies this distribution, and is available
* at the URL "http://www.eclipse.org/legal/epl-v10.html".
*
* Initial Contributors:
* Nokia Corporation - initial contribution.
*
* Contributors:
*
* Description: Audio Stubs -  Definitions required for tone sequences
*
*/

//  CONSTANTS

//
// Definitions required for tone sequences
//

// Signature definitions
#define SEQ_SIG1 0x5153
#define SEQ_SIG2 0x434E
#define SEQ_SIG SEQ_SIG1,SEQ_SIG2, // Signature = "SQNC" ASCII

// Commands
#define SEQ_CMD_RET         -1
#define SEQ_CMD_STARTLOOP   -2,
#define SEQ_CMD_ENDLOOP     -3,

// Useful values
// Note frequencies
#define SEQ_FREQ_A0      440
#define SEQ_FREQ_AsBf0   466  // 466.1637615 A#, Bb
#define SEQ_FREQ_B0      494  // 493.8833013
#define SEQ_FREQ_C0      523  // 523.2511306
#define SEQ_FREQ_CsDf0   554  // 554.365262 C#, Db, etc.
#define SEQ_FREQ_D0      587  // 587.3295358
#define SEQ_FREQ_DsEf0   622  // 622.2539674
#define SEQ_FREQ_E0      659  // 659.2551138
#define SEQ_FREQ_F0      698  // 698.4564629
#define SEQ_FREQ_FsGf0   740  // 739.9888454
#define SEQ_FREQ_G0      784  // 783.990872
#define SEQ_FREQ_GsAf0   831  // 830.6093952
#define SEQ_FREQ_A1      880
#define SEQ_FREQ_AsBf1   932  // 932.327523
#define SEQ_FREQ_B1      988  // 987.7666025
#define SEQ_FREQ_C1      1047 // 1046.502261
#define SEQ_FREQ_CsDf1   1109 // 1108.730524
#define SEQ_FREQ_D1      1175 // 1174.659072
#define SEQ_FREQ_DsEf1   1245 // 1244.507935
#define SEQ_FREQ_E1      1319 // 1318.510228
#define SEQ_FREQ_F1      1397 // 1396.912926
#define SEQ_FREQ_FsGf1   1480 // 1479.977691
#define SEQ_FREQ_G1      1568 // 1567.981744
#define SEQ_FREQ_GsAf1   1661 // 1661.21879
#define SEQ_FREQ_A2      1760
#define SEQ_FREQ_AsBf2   1865 // 1864.655046
#define SEQ_FREQ_B2      1976 // 1975.533205
#define SEQ_FREQ_C2      2093 // 2093.004522
#define SEQ_FREQ_CsDf2   2217 // 2217.461048
#define SEQ_FREQ_D2      2349 // 2349.318143
#define SEQ_FREQ_DsEf2   2489 // 2489.01587
#define SEQ_FREQ_E2      2673 // 2637.020455
#define SEQ_FREQ_F2      2794 // 2793.825851
#define SEQ_FREQ_FsGf2   2960 // 2959.955382
#define SEQ_FREQ_G2      3136 // 3135.963488
#define SEQ_FREQ_GsAf2   3322 // 3322.437581
#define SEQ_FREQ_A3      3520
#define SEQ_FREQ_AsBf3   3729 // 3729.310092

// Volume defines
#define SEQ_VOL_F        32767 // Forte = Loud
#define SEQ_VOL_MF       24575 // Mezzo forte = Medium loud
#define SEQ_VOL_MP       16383 // Mezzo piano = Medium soft
#define SEQ_VOL_P         8191 // Piano = Soft

// Macros for defining sequences
#define SEQ_DATA(A) SEQ_SIG A SEQ_CMD_RET
#define SEQ_VAL(N) N,
#define SEQ_LOOP(NUMBEROFTIMES,DATA) SEQ_CMD_STARTLOOP SEQ_VAL(NUMBEROFTIMES) DATA SEQ_CMD_ENDLOOP
#define SEQ_TONE(DUR,F1,V1) SEQ_VAL(DUR) SEQ_VAL(F1) SEQ_VAL(V1) SEQ_VAL(0) SEQ_VAL(0)
#define SEQ_2TONES(DUR,F1,V1,F2,V2) SEQ_VAL(DUR) SEQ_VAL(F1) SEQ_VAL(V1) SEQ_VAL(F2) SEQ_VAL(V2)
#define SEQ_SILENCE(DUR) SEQ_VAL(DUR) SEQ_VAL(0) SEQ_VAL(0) SEQ_VAL(0) SEQ_VAL(0)
// DUR = number samples@8kHz hence 8000 = 1 second
// F1/F2 = frequency in Hz - can use note definitions above
// V1/V1 = volume in range 0-32767 - can use volume definitions above
// When playing two tones, sum of volumes should not be greater than 32767
// e.g. can use MF+P or MP+MP

STRUCT SEQUENCE_NAME
    {
    LTEXT name; // leading-byte counted text string
    }

STRUCT SEQUENCE_DATA
    {
    LEN WORD WORD data[]; // Array of 16bit data values
    }

STRUCT SEQUENCE_ARRAY
    {
    STRUCT sequences[];
    }

//  RESOURCE DEFINITIONS
// -----------------------------------------------------------------------------
//
// fixed_tone_sequence
// Contains the sequences supported by the device (with localisable names)
//
// -----------------------------------------------------------------------------
//
RESOURCE SEQUENCE_ARRAY fixed_tone_sequence
    {
    sequences =
        {
            SEQUENCE_NAME
            {
            //
            // A loud piercing sequence that alternates between two toned "warbles"
            // Duration: 5 seconds
            //
            name="Rings";
            },
        SEQUENCE_DATA
            {
            data =
                {
                SEQ_DATA
                    (
                    SEQ_LOOP
                        (
                        2, 
                        SEQ_LOOP
                            (
                            11, 
                            SEQ_TONE(250,SEQ_FREQ_GsAf2,SEQ_VOL_F)
                            SEQ_TONE(250,SEQ_FREQ_DsEf2,SEQ_VOL_F)
                            )
                        SEQ_LOOP
                            (
                            11, 
                            SEQ_TONE(250,SEQ_FREQ_DsEf2,SEQ_VOL_F)
                            SEQ_TONE(250,SEQ_FREQ_GsAf1,SEQ_VOL_F)
                            )
                        SEQ_SILENCE(6000)
                        )
                    SEQ_SILENCE(6000)
                    )
                };
            },
            SEQUENCE_NAME
            {
            //
            // A pleasant bell-like sequence based on clock chimes
            // Duration:  5 seconds
            //
            name="Chimes";
            },
        SEQUENCE_DATA
            {
            data =
                {
                SEQ_DATA
                    (
                    SEQ_2TONES(2500,SEQ_FREQ_E1,SEQ_VOL_MP,SEQ_FREQ_E1+5,SEQ_VOL_MP)
                    SEQ_2TONES(2500,SEQ_FREQ_C1,SEQ_VOL_MP,SEQ_FREQ_C1+5,SEQ_VOL_MP)
                    SEQ_2TONES(2500,SEQ_FREQ_D1,SEQ_VOL_MP,SEQ_FREQ_D1+5,SEQ_VOL_MP)
                    SEQ_2TONES(6250,SEQ_FREQ_G0,SEQ_VOL_MF,SEQ_FREQ_G0+5,SEQ_VOL_P)
                    SEQ_SILENCE(1250)
                    SEQ_2TONES(2500,SEQ_FREQ_G0,SEQ_VOL_MP,SEQ_FREQ_G0+5,SEQ_VOL_MP)
                    SEQ_2TONES(2500,SEQ_FREQ_D1,SEQ_VOL_MP,SEQ_FREQ_D1+5,SEQ_VOL_MP)
                    SEQ_2TONES(2500,SEQ_FREQ_E1,SEQ_VOL_MF,SEQ_FREQ_E1+5,SEQ_VOL_P)
                    SEQ_2TONES(7500,SEQ_FREQ_C1,SEQ_VOL_MP,SEQ_FREQ_C1+5,SEQ_VOL_MP)
                    SEQ_SILENCE(10000)
                    )
                };
            },
            SEQUENCE_NAME
            {
            //
            // A quiet sequence similar to a digital watch alarm
            // Duration:  2.5 seconds
            //
            name="Signal";
            },
        SEQUENCE_DATA
            {
            data =
                {
                SEQ_DATA
                    (
                    SEQ_LOOP
                        (
                        3, 
                        SEQ_LOOP
                            (
                            3, 
                            SEQ_TONE(328,SEQ_FREQ_AsBf3,SEQ_VOL_MF)
                            SEQ_SILENCE(339)
                            )
                        SEQ_SILENCE(2333)
                        )
                    SEQ_SILENCE(6998)
                    )
                };
            },
            SEQUENCE_NAME
            {
            //
            // Sounds like a fanfare played on an electric organ
            // Duration:  2.6 seconds
            //
            name="Fanfare";
            },
        SEQUENCE_DATA
            {
            data =
                {
                SEQ_DATA
                    (
                    SEQ_2TONES(2000,SEQ_FREQ_DsEf1,SEQ_VOL_MP,SEQ_FREQ_DsEf0,SEQ_VOL_MP)
                    SEQ_2TONES(2000,SEQ_FREQ_GsAf1,SEQ_VOL_MP,SEQ_FREQ_GsAf0,SEQ_VOL_MP)
                    SEQ_2TONES(1000,SEQ_FREQ_C2,SEQ_VOL_MP,SEQ_FREQ_C1,SEQ_VOL_MP)
                    SEQ_2TONES(1000,SEQ_FREQ_GsAf1,SEQ_VOL_MF,SEQ_FREQ_GsAf0,SEQ_VOL_P)
                    SEQ_2TONES(2000,SEQ_FREQ_DsEf1,SEQ_VOL_MP,SEQ_FREQ_DsEf0,SEQ_VOL_MP)
                    SEQ_2TONES(2000,SEQ_FREQ_GsAf1,SEQ_VOL_MP,SEQ_FREQ_GsAf0,SEQ_VOL_MP)
                    SEQ_2TONES(4000,SEQ_FREQ_C2,SEQ_VOL_MP,SEQ_FREQ_C1,SEQ_VOL_MP)
                    SEQ_2TONES(4000,SEQ_FREQ_GsAf1,SEQ_VOL_MF,SEQ_FREQ_GsAf0,SEQ_VOL_P)
                    SEQ_SILENCE(4000)
                    )
                };
            },
        SEQUENCE_NAME
            {
            //
            // Pleasant two-tone chimes
            // Duration:  4 seconds
            //
            name="Bells";
            },
        SEQUENCE_DATA
            {
            data =
                {
                SEQ_DATA
                    (
                    SEQ_LOOP
                        (
                        2, 
                        SEQ_2TONES(4000,SEQ_FREQ_E1,SEQ_VOL_MP,SEQ_FREQ_C1,SEQ_VOL_MP)
                        SEQ_2TONES(8000,SEQ_FREQ_C1,SEQ_VOL_MP,SEQ_FREQ_G0,SEQ_VOL_MP)
                        )
                    SEQ_SILENCE(8000)
                    )
                };
            },
        SEQUENCE_NAME
            {
            //
            // Cavalry charge
            // Duration: 2 seconds
            //
            name="Cavalry";
            },
        SEQUENCE_DATA
            {
            data =
                {
                SEQ_DATA
                    (
                    SEQ_LOOP
                        (
                        2, 
                        SEQ_2TONES(1333,SEQ_FREQ_A2,SEQ_VOL_MP,SEQ_FREQ_A1,SEQ_VOL_MP)
                        SEQ_SILENCE(667)
                        SEQ_2TONES(333,SEQ_FREQ_A2,SEQ_VOL_MP,SEQ_FREQ_A1,SEQ_VOL_MP)
                        SEQ_SILENCE(333)
                        )
                    SEQ_LOOP
                        (
                        2, 
                        SEQ_2TONES(1333,SEQ_FREQ_E2,SEQ_VOL_MP,SEQ_FREQ_E1,SEQ_VOL_MP)
                        SEQ_SILENCE(667)
                        SEQ_2TONES(333,SEQ_FREQ_CsDf2,SEQ_VOL_MP,SEQ_FREQ_CsDf1,SEQ_VOL_MP)
                        SEQ_SILENCE(333)
                        )
                    SEQ_2TONES(2667,SEQ_FREQ_A2,SEQ_VOL_MP,SEQ_FREQ_A1,SEQ_VOL_MP)
                    SEQ_SILENCE(2667)
                    )
                };
            }
        };
    }

// End of file