qstmgesturelib/qstmgestureengine.h
author Dremov Kirill (Nokia-D-MSW/Tampere) <kirill.dremov@nokia.com>
Tue, 04 May 2010 12:39:35 +0300
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/*
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* Copyright (c) 2010 Nokia Corporation and/or its subsidiary(-ies).
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* All rights reserved.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU Lesser General Public License as published by
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* the Free Software Foundation, version 2.1 of the License.
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* 
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
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* GNU Lesser General Public License for more details.
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*
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* You should have received a copy of the GNU Lesser General Public License
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* along with this program.  If not, 
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* see "http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html/".
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*
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* Description:
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*
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*/
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#ifndef QSTMGESTUREENGINE_H_
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#define QSTMGESTUREENGINE_H_
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#include "qstmgestureengine_if.h"
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#include "qstmuievent_if.h"
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#include "qstmgesturedefs.h"
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namespace qstmGesture
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{
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/*!
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 * QStm_GestureEngine handles the processing of the UI events.
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 * It acts as a stmUiEventEngine::MUiEventObserver to receive the UI events.
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 * The gesture recognisers are stored in a list, and at each HandleUiEventL the
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 * list of gesture recognisers is processed.  The first one to return EGestureActive
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 * from the recognise method "owns" the gesture.  If some other recogniser owned it
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 * previously, its release method is called. Gesture recogniser can also lock the gesture
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 * by returning ELockToThisGesture. Then only that gesture recogniser will be called
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 * until release is detected or the recogniser returns something else than ELockToThisGesture.
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 */
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class QStm_GestureEngine : public QObject, 
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                           public QStm_GestureEngineIf, 
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                           public qstmUiEventEngine::QStm_UiEventObserverIf
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{
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public:
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    QStm_GestureEngine();
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    virtual ~QStm_GestureEngine();
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    /*!
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     *  add gesture to the end of the list of gestures
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     */
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    virtual bool addGesture(const QStm_GestureRecogniserIf* newGesture) ;
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    /*!
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     * inset a gesture to the specific position
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     */
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    virtual bool insertGesture(const QStm_GestureRecogniserIf* newGesture, int position = 0);
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    virtual int findGesture(const QStm_GestureRecogniserIf* newGesture, int startPos = 0) const;
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    virtual int findGestureReverse(const QStm_GestureRecogniserIf* gesture, int startPos) const;
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    virtual int findGesture(QStm_GestureUid uid, int startPos = 0) const;
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    virtual int findGestureReverse(QStm_GestureUid aUid, int startPos) const;
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    virtual int gestureCount() const;
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    /*!
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     * remove a gesture from the list
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     */
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    virtual bool removeGesture(const QStm_GestureRecogniserIf* oldGesture) ;
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    /*!
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     * get the number of non-empty event streams.
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     * Event streams correspond UI events generated by one touch pointer (=finger).
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     * The low level state machine handles the necessary filtering etc.
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     * so that it is safe to remove the event stream after UI Release event has been processed.
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     */
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    virtual int activeStreamCount() const ;
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    /*!
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     * get the UI events of stream X
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     * \param indexOfActiveStream defines which active stream is used.
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     * Note that QStm_UiEventIf contains all the events from down up to the current event.
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     * Assumption: the UI events contain the target "window handle", i.e.
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     * the gesture recognition needs to be aware of all possible windows of the application.
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     */
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    virtual const qstmUiEventEngine::QStm_UiEventIf* getUiEvents(int indexOfActiveStream) const ;
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    /*!
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     * enable/disable logging
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     */
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    virtual void enableLogging(bool loggingEnabled) {m_loggingEnabled = loggingEnabled;} ;
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    /*!
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     * The qstmUiEventEngine::QStm_UiEventObserverIf interface
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     */
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    virtual void handleUiEvent( const qstmUiEventEngine::QStm_UiEventIf& event ) ;
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    QStm_GestureRecogniserIf* gestureAt(int idx) { return m_gestures[idx] ; }
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private:
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    /*!
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     * The list of available gesture recognisers
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     */
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    QList<QStm_GestureRecogniserIf*>  m_gestures;
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    /*!
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     * Is 5 UI event streams enough?  Jos tulee Torvisen voittaja?
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     * We need to store only the latest event since the interface has
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     * methods to walk trough the events. The current (sept 2009) 9.2 seems to have dual-touch support
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     */
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    const qstmUiEventEngine::QStm_UiEventIf* m_uiEventStream[qstmUiEventEngine::KMaxNumberOfPointers] ;
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    void storeUiEvent(const qstmUiEventEngine::QStm_UiEventIf& event) ;
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    void walkTroughGestures() ;
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    void updateUiEvents() ;
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    int m_numOfActiveStreams ;
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    int m_currentGestureOwner ;
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    int m_currentLockedGesture ;
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    bool m_loggingEnabled ;
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};
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}
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#endif /* QSTMGESTUREENGINE_H_ */