author | Dremov Kirill (Nokia-D-MSW/Tampere) <kirill.dremov@nokia.com> |
Tue, 04 May 2010 12:39:35 +0300 | |
changeset 0 | 1450b09d0cfd |
child 16 | 3c88a81ff781 |
permissions | -rw-r--r-- |
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/* |
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* Copyright (c) 2010 Nokia Corporation and/or its subsidiary(-ies). |
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* All rights reserved. |
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* |
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* This program is free software: you can redistribute it and/or modify |
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* it under the terms of the GNU Lesser General Public License as published by |
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* the Free Software Foundation, version 2.1 of the License. |
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* |
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* This program is distributed in the hope that it will be useful, |
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* but WITHOUT ANY WARRANTY; without even the implied warranty of |
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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* GNU Lesser General Public License for more details. |
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* |
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* You should have received a copy of the GNU Lesser General Public License |
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* along with this program. If not, |
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* see "http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html/". |
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* |
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* Description: |
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* |
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*/ |
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#ifndef QSTMGESTURELISTENER_IF_H_ |
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#define QSTMGESTURELISTENER_IF_H_ |
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#include "qstmgesturelistener_if.h" |
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#include "qstmgesture_if.h" |
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namespace qstmUiEventEngine |
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{ |
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class QStm_UiEventIf ; |
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} |
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namespace qstmGesture |
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{ |
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// Forward declarations |
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class QStm_GestureRecogniserIf ; |
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|
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/*! |
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* QStm_GestureRecogniserIf defines the methods for the gesture recognisers |
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* to be added to the gesture engine. |
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* TODO: add rule based settings to position the gesture recognisers to the list. |
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* The gesture recogniser order rules would be defined how? |
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* - defining the order inside the application |
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* - defining the order in some configuration file (maybe not) |
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* |
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* This requires: |
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* - the gesture recognisers need to have an ID |
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* - a type can also be defined if the rules can be set based on types. |
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* |
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* The gesture recognisers are arranged in a list so that the correct gesture recogniser |
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* gets the opportunity to detect the gesture in time. An axample of a set of gesture recognisers |
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* could be e.g. |
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* |
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* |---------------------------------------------| |
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* | scrolling stop by tap -gesture recogniser | A is enabled only when needed, when enabled must precede all others |
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* | | (note that locking partly can be used to achieve the same) |
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* |---------------------------------------------| |
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* | location specific: zoom + button tap gesture| B these must detect the location first |
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* |---------------------------------------------| |
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* | location specific: zoom - button tap gesture| B these must detect the location first |
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* |---------------------------------------------| |
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* | location specific: edge scroll gesture | B these must detect the location first |
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* |---------------------------------------------| |
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* | pinch zoom gesture | standard gesture, but application wide (spans windows) |
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* | | C another requirement: disable all but me/restore state |
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* | | so that other gestures will not meddle in while pinching |
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* |---------------------------------------------| |
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* | hover gesture | C standard gesture, needs to detect the EMove speed |
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* |---------------------------------------------| |
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* | pan gesture | C standard gesture, but must be after hover |
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* |---------------------------------------------| |
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* | tap/doubletap gesture | C standard gesture, order not that important, since |
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* | | needs just to see certain events in history: touch/release |
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* |---------------------------------------------| |
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* |
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* The order of gesture recognisers determine how the system behaves, so there must be an easy way |
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* to define the order. The order could be defined either by specifying the IDs or just their types, if then the |
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* order is not that important. TODO to study whether it would be a good idea to implement this so that |
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* there are separate lists for the three different classes of gesture recognisers A, B and C; this might |
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* make the implementation simpler. |
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*/ |
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class QStm_GestureEngineIf |
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{ |
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public: |
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QStm_GestureEngineIf() {} |
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/*! |
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* add gesture to the end of the list of gestures |
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*/ |
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virtual bool addGesture(const QStm_GestureRecogniserIf* newGesture) = 0 ; |
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/*! |
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* inset a gesture to specific position |
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*/ |
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virtual bool insertGesture(const QStm_GestureRecogniserIf* newGesture, int position) = 0 ; |
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|
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virtual int findGesture(const QStm_GestureRecogniserIf* newGesture, int startPos = 0) const = 0; |
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virtual int findGestureReverse(const QStm_GestureRecogniserIf* gesture, int astartPos) const = 0; |
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virtual int findGesture(QStm_GestureUid uid, int startPos = 0) const = 0; |
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virtual int findGestureReverse(QStm_GestureUid uid, int startPos) const = 0; |
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virtual int gestureCount() const = 0; |
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virtual QStm_GestureRecogniserIf* gestureAt(int idx) = 0; |
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|
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/*! |
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* remove a gesture from the list |
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*/ |
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virtual bool removeGesture(const QStm_GestureRecogniserIf* oldGesture) = 0 ; |
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/*! |
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* get the number of non-empty event streams. |
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* Event streams correspond UI events generated by one touch pointer (=finger). |
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* The low level state machine handles the necessary filtering etc. |
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* so that it is safe to remove the event stream after UI Release event has been processed. |
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*/ |
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virtual int activeStreamCount() const = 0 ; |
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/*! |
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* get the UI events of stream X |
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* \param indexOfActiveStream defines which active stream is used. |
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* Note that QStm_UiEventIf contains all the events from down up to the current event. |
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* Assumption: the UI events contain the target "window handle", i.e. |
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* the gesture recognition needs to be aware of all possible windows of the application. |
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*/ |
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virtual const qstmUiEventEngine::QStm_UiEventIf* getUiEvents(int indexOfActiveStream) const = 0 ; |
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/*! |
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* Enable/disable logging |
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*/ |
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virtual void enableLogging(bool aLoggingEnabled) = 0 ; |
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}; |
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|
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/*! |
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* Enumerated values for the gesture recogniser |
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*/ |
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enum QStm_GestureRecognitionState |
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{ |
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EGestureActive, /*! < gesture recognised and gesture notification sent */ |
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ELockToThisGesture, /*! < gesture recognised, and only this recogniser called until release/this returns something else */ |
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ENotMyGesture /*! < not this gesture, try the next one in the list */ |
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}; |
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|
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/*! |
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* The types of gesture recognisers. TODO to implement rule based gesture engine |
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* where the recognisers can be added in any order, and the rules define the order of them. |
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* The rules may define |
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*/ |
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enum QStm_GestureRecogniserType |
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{ |
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ECriticalGestureRecogniser, /*! < This kind of gestures should be at the beginning of the list */ |
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ELocationSpecificGestureRecogniser, /*! < This kind of gestures should be at the next in the list */ |
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EGenericGestureRecogniser /*! < This kind of gestures should be at the next in the list */ |
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}; |
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|
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/*! |
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* QStm_GestureRecogniserIf defines the interface needed to be implemented by every gesture recognition element. |
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* The gesture recogniser gets the UI events and needs to determine whether they define the expected gesture. |
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* |
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*/ |
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class QStm_GestureRecogniserIf |
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{ |
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public: |
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QStm_GestureRecogniserIf() {} |
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/*! |
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* Virtual destuructor. |
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*/ |
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virtual ~QStm_GestureRecogniserIf() {} |
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/*! |
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* Process the UI event. |
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* \param numOfActiveStreams : indicates how many pointers are currently active. |
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* \param ge the gesture engine. The Gesture recogniser uses this to get the current active events. |
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* |
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* \return EMaybeGesture if gesture was not yet recognised but can be possible (e.g. after first touch everyone returns this) |
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* \return EGestureActive if gesture was recognised and a gesture notification was sent; this is then the active gesture |
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* \return ENotMygesture if gesture can not be this one, e.g. TAP gesture after receiving Move UI event. |
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* |
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* Note that a gesture may take control only if it sends out a gesture notification. (or is it so?) |
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* Until no gesture recogniser has sent a gesture notification, all recognisers who have not returned |
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* ENotMyGesture are eligible, based on the order they are in the list. |
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* |
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* The gesture engine may be either in dynamic gestures mode or fixed gestures mode. |
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* In dynamic gestures mode each time an UI event is processed, engine will call each |
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* gesture recogniser until one of the recognisers returns EGestureActive. |
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* |
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* In fixed gestures mode the index of the gesture recogniser first returning EGestureActive is stored |
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* and the subsequent UI events are processed so that only that recogniser is allowed to send gesture |
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* notification. If it returns !=EGestureActive, it relinguishes the control. |
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* |
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*/ |
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virtual QStm_GestureRecognitionState recognise(int numOfActiveStreams, QStm_GestureEngineIf* ge) = 0 ; |
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/*! |
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* In dynamic gestures mode the gesture engine will call release of the recogniser |
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* who lost activation status because a preceding recogniser in the list took control. |
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* |
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* Note that the recogniser must then do whatever (if anything) is needed to cancel the gesture. |
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*/ |
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virtual void release(QStm_GestureEngineIf* ge) = 0 ; |
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/*! |
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* Enable or disable recogniser. E.g. if two gestures are related so that |
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* a gesture ending recogniser needs to be activated to stop a t5imer driven |
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* behaviour it is useful to add the recogniser to the top of the list |
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* and then disable it until needed. |
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*/ |
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virtual void enable(bool enableRecogniser) = 0 ; |
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/*! |
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* Get the state of the gesture recogniser, whether it is enabled or not |
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* \return true, if the recogniser is enabled. |
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*/ |
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virtual bool isEnabled() = 0 ; |
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/*! |
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* Return the type of the gesture recogniser |
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*/ |
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virtual QStm_GestureUid gestureUid() const = 0; |
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/*! |
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* for testing purposes |
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*/ |
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virtual void enableLogging(bool loggingEnabled) = 0 ; |
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virtual void setOwner(void* owner) = 0; |
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virtual QStm_GestureRecognitionState state() = 0; |
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}; |
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class QStm_GestureRecogniser : public QObject, public QStm_GestureRecogniserIf |
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{ |
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public: |
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virtual ~QStm_GestureRecogniser() |
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{ |
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} |
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/*! |
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* MGestureRecogniserIf methods; partial implementation |
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*/ |
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virtual void enable(bool enabled) |
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{ |
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m_gestureEnabled = enabled ; |
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} |
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virtual bool isEnabled() |
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{ |
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return m_gestureEnabled ; |
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} |
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virtual void enableLogging(bool loggingOn) |
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{ |
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m_loggingenabled = loggingOn; |
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} |
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virtual void setOwner(void* owner) |
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{ |
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m_powner = owner; |
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} |
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virtual QStm_GestureRecognitionState state() |
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{ |
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return m_state; |
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} |
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protected: |
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QStm_GestureRecogniser(QStm_GestureListenerIf* listener) : QStm_GestureRecogniserIf(), |
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m_powner(listener->getOwner()), |
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m_listener(listener), |
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m_gestureEnabled(false), |
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m_loggingenabled(false), |
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m_state(ENotMyGesture) |
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{ |
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} |
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protected: |
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void* m_powner ; // The owning control for this gesture |
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QStm_GestureListenerIf* m_listener ; |
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bool m_gestureEnabled ; |
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bool m_loggingenabled ; |
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QStm_GestureRecognitionState m_state; |
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}; |
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} // namespace |
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#endif /* QSTMGESTURELISTENER_IF_H_ */ |