author | hgs |
Mon, 12 Jul 2010 15:46:53 -0400 | |
changeset 7 | a1f515018ac1 |
parent 3 | 0954f5dd2cd0 |
child 16 | 3c88a81ff781 |
permissions | -rw-r--r-- |
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/* |
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* Copyright (c) 2010 Nokia Corporation and/or its subsidiary(-ies). |
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* All rights reserved. |
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* |
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* This program is free software: you can redistribute it and/or modify |
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* it under the terms of the GNU Lesser General Public License as published by |
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* the Free Software Foundation, version 2.1 of the License. |
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* |
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* This program is distributed in the hope that it will be useful, |
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* but WITHOUT ANY WARRANTY; without even the implied warranty of |
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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* GNU Lesser General Public License for more details. |
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* |
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* You should have received a copy of the GNU Lesser General Public License |
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* along with this program. If not, |
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* see "http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html/". |
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* |
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* Description: |
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* |
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*/ |
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#ifndef QSTMUIEVENT_IF_H_ |
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#define QSTMUIEVENT_IF_H_ |
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#include <QtCore> |
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#include "qstmgesturedefs.h" |
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namespace qstmUiEventEngine |
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{ |
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static const int KMaxNumberOfPointers(5) ; // How many of these should we have in multi-touch case |
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enum QStm_UiEventCode |
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{ |
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ETouch = 0x01, |
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EHold = 0x02, |
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EMove = 0x03, |
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ERelease= 0x04, |
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ENull = 0x05 |
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}; |
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enum QStm_AreaShape |
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{ |
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ERectangle = 1, |
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ECircle, |
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EEllipse |
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}; |
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// for testingg/debugging purposes - string name og the code |
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const char* event_name(QStm_UiEventCode aCode); |
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struct QStm_PlatformPointerEvent |
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{ |
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enum PEType |
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{ |
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EButton1Down, |
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EButton1Up, |
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EButton2Down, |
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EButton2Up, |
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EButton3Down, |
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EButton3Up, |
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EDrag, |
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EMove, |
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EButtonRepeat, |
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ESwitchOn, |
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}; |
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PEType m_type; |
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unsigned int m_modifiers; |
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QPoint m_position; |
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int m_pointerNumber; |
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void* m_target; |
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QTime m_time; |
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}; |
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class QStm_UiEventSpeedIf |
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{ |
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public: |
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QStm_UiEventSpeedIf() {} |
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virtual float speed() const /*__SOFTFP*/ = 0; |
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virtual QPointF speedVec() const = 0; |
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}; |
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/*! |
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* Utility class to wrap number for (already evaluated) speed values. |
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*/ |
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class QStm_UiEventSpeed : public QStm_UiEventSpeedIf |
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{ |
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public: |
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QStm_UiEventSpeed(): m_speed(0), m_speedVec(QPointF(0.0, 0.0)) {} |
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QStm_UiEventSpeed(float speed): m_speed(speed), m_speedVec(QPointF(0.0, 0.0)) {} |
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QStm_UiEventSpeed(float speed, QPointF speedVec): m_speed(speed), m_speedVec(speedVec) {} |
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virtual float speed() const /*__SOFTFP*/ { return m_speed; } |
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virtual void setSpeed(float speed) { m_speed = speed; } |
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virtual QPointF speedVec() const { return m_speedVec; } |
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virtual void setSpeedVec(QPointF speedVec) { m_speedVec = speedVec; } |
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float m_speed; |
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QPointF m_speedVec; |
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}; |
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/*! |
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* The UI event interface, UI events are touch, hold, move and release. |
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* Note that currently the interface is not OS agnostic enough. It is using |
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* TPoint, TTimeIntervalMicroSeconds etc. types which should be replaced |
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* with some standard types/classes. |
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*/ |
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class QStm_UiEventIf : public QStm_UiEventSpeed |
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{ |
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public: |
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QStm_UiEventIf() : QStm_UiEventSpeed() {} |
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/*! |
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* The starting position of the gesture in _screen_ coordinates |
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*/ |
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virtual const QPoint& startPos() const = 0; |
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/*! |
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* Current position in _screen_ coordinates |
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*/ |
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virtual const QPoint& currentXY() const = 0 ; |
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/*! |
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* Previous position in _screen_ coordinates |
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*/ |
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virtual const QPoint& previousXY() const = 0 ; |
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/*! |
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* Time difference between this and previous UI event |
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*/ |
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virtual long stateTransition() const = 0 ; |
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/*! |
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* true, if the UI event was generated because of timer expiration |
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*/ |
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virtual bool timerExpired() const = 0; |
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/*! |
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* The UI event code |
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*/ |
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virtual QStm_UiEventCode code() const = 0 ; |
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/*! |
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* Target identifier (in practice the CCoeControl* of the window) |
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*/ |
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virtual void* target() const = 0 ; |
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/*! |
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* The index of the UI event. In single touch this is always 0 |
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*/ |
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virtual int index() const = 0 ; |
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/*! |
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* Next event in the gesture (with the same index) |
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*/ |
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virtual QStm_UiEventIf* previousEvent() const = 0 ; |
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/*! |
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* Count of events in gesture |
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*/ |
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virtual int countOfEvents() const = 0 ; |
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/*! |
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* Timestamp |
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*/ |
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virtual QTime timestamp() const = 0 ; |
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/*! |
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* Speed. Speed is calculated based on the previous event. |
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*/ |
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virtual float speed() const /*__SOFTFP */ = 0 ; |
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|
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virtual void setSpeed(float speed) = 0; |
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|
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virtual QPointF speedVec() const = 0; |
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virtual void setSpeedVec(QPointF speedVec) = 0; |
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virtual QEvent::Type mapToMouseEventType() = 0; |
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virtual QEvent::Type mapToTouchEventType() = 0; |
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|
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}; |
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|
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/** |
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* Observer that will be notified when UI events have been recognised |
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*/ |
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class QStm_UiEventObserverIf |
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{ |
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public: |
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QStm_UiEventObserverIf() {}; |
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/** |
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* Handle the UI event |
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* \param aEvent event describing the event |
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*/ |
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virtual void handleUiEvent( const QStm_UiEventIf& aEvent ) = 0; |
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}; |
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|
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/*! The state machine interface. |
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* |
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* To be OS agnostic TPointerEvent, TRect etc. should be replaced with |
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* something else. |
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*/ |
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class QStm_StateMachineIf |
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{ |
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public: |
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/*! |
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* \return the rectangle containing the touch area. |
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* The shape of the touch area can be either rectangle, circle or ellipse. |
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* getTouchArea returns the current touch area, so it may be of zero size. |
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* During touch timer the method will return the TouchTimeArea, after that it |
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* will return the TouchArea. |
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*/ |
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virtual QRect getTouchArea(int pointerNumber = 0) = 0 ; |
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/*! |
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* \param fingersize_mm defines the width of the rectangle or the diameter of the circle/ellipse |
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* used for the touch area during touch timer running. If the initial touch is a "sloppy" one, |
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* there is very easily an extra move event detected during touch time. On the other hand |
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* after touch has been detected, the touch area should not be too big, just something suitable to |
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* filter minor movements out. The proposed solution is to define two touch areas: one to be used |
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* while touch timer is running, and another used after touch has been detected. |
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* The TouchTimeArea can be a bit larger to allow sloppy touch, then the TouchArea can be smaller to |
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* filter minor movements out. |
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*/ |
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virtual void setTouchTimeArea(long fingersize_mm) = 0 ; |
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/*! |
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* \param fingersize_mm defines the width of the rectangle or the diameter of the circle/ellipse |
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* used for the touch area. |
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*/ |
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virtual void setTouchArea(long fingersize_mm) = 0 ; |
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/*! |
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* get the touch area shape, either rectangle, circle or ellipse |
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*/ |
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virtual QStm_AreaShape getTouchAreaShape() = 0 ; |
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/*! |
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* set the touch area shape, either rectangle, circle or ellipse. This is the same for both of |
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* the touch areas. |
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*/ |
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virtual void setTouchAreaShape(const QStm_AreaShape shape) = 0 ; |
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/*! |
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* get the touch timeout. Touch timeout is the time after the first down event |
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* until the Touch UI event is generated. Touch timeout makes it possible to |
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* calculate an average of the first few points detected before generating the Touch UI event. |
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*/ |
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virtual unsigned int getTouchTimeout() = 0 ; |
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/*! |
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* Set the touch timeout. |
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*/ |
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virtual void setTouchTimeout(unsigned int) = 0 ; |
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/*! |
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* \return the rectangle containing the hold area. |
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* The shape of the hold area can be either rectangle, circle or ellipse. |
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* getholdArea returns the current hold area, so it may be of zero size. |
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*/ |
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virtual QRect getHoldArea(int pointerNumber = 0) = 0 ; |
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/*! |
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* \param fingersize_mm defines the width of the rectangle or the diameter of the circle/ellipse |
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* used for the hold area. Hold area defines an area so that if the touch coordinates stay |
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* inside that area for the duration of hold timeout the Hold UI event is generated. |
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*/ |
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virtual void setHoldArea(long fingersize_mm) = 0 ; |
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/*! |
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* get the hold area shape, either rectangle, circle or ellipse |
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*/ |
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virtual QStm_AreaShape getHoldAreaShape() = 0 ; |
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/*! |
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* set the hold area shape, either rectangle, circle or ellipse |
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*/ |
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virtual void setHoldAreaShape(const QStm_AreaShape shape) = 0 ; |
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/*! |
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* get the hold timeout. The timeout defines how long the touch coordinates need to stay |
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* inside hold area before Hold UI event is generated. |
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*/ |
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virtual unsigned int getHoldTimeout() = 0 ; |
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/*! |
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* Set the hold timeout. |
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*/ |
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virtual void setHoldTimeout(unsigned int a) = 0 ; |
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/*! |
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* get the touch suppress timeout. This timeout defines how long it will take to generate |
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* the Release UI event after UP event during the touch timeout. This timeout is rather short |
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* but will cause the filtering of accidental UP/DOWN events during if they are close together. |
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*/ |
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virtual unsigned int getTouchSuppressTimeout() = 0 ; |
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/*! |
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* Set the touch suppress timeout. |
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*/ |
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virtual void setTouchSuppressTimeout(unsigned int a) = 0 ; |
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/*! |
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* get the move suppress timeout. This timeout is used after Move UI event has been generated to |
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* filter accidental UP/DOWN events. Using light touch it is possible to cause accidental UP/DOWN |
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* events with the timespan can be over 120 ms when the direction of movement changes. |
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*/ |
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virtual unsigned int getMoveSuppressTimeout() = 0 ; |
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/*! |
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* set the move suppress timeout. |
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*/ |
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virtual void setMoveSuppressTimeout(unsigned int a) = 0 ; |
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/*! |
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* add UI event observer. The generated UI events will be sent to the observers. |
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* \return false, if the max number of observers (=5) has been reached. |
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*/ |
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virtual bool addUiEventObserver(QStm_UiEventObserverIf* observer) = 0 ; |
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/*! |
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* remove the UI event observer. |
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*/ |
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virtual bool removeUiEventObserver(QStm_UiEventObserverIf* observer) = 0 ; |
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/*! |
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* \return true, of the message being processed did not generate UI event |
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*/ |
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virtual bool wasLastMessageFiltered(int pointerNumber = 0) = 0 ; |
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/*! |
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* enable capacitive UP message. If it is enabled, UP suppression is not used |
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* but the UP event causes immediate Release UI event. |
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*/ |
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virtual void enableCapacitiveUp(bool enable) = 0 ; |
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/*! |
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* enable or disable debug logging of the state machine |
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* \param aEnable : logging enabled |
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*/ |
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virtual void enableLogging(bool aEnable) = 0 ; |
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/*! |
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* add "window handles" to the list of targets which should be included |
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* in the gesture recognition. This way it is possible to drop the messges |
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* which are not of interest from the gesture recognition point of view. |
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* This is used when only the gesture recognition is used so that the UI events are |
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* not passed to the application. |
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*/ |
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// virtual void addGestureTarget(void* aTarget) = 0 ; |
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|
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/*! |
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* Setting the Y adjustment useful in capacitive touch |
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* Note that there are problems with the adjustment if done at this level, |
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* the most proper place would be the window server. |
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*/ |
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virtual void enableYadjustment(bool aEnable) = 0 ; |
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// Get the number of supported touch pointers |
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virtual int getNumberOfPointers() = 0; |
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/* |
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virtual void setPointerBuffer(TPoint* aBufferPtr, int aBufSize) = 0; |
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virtual TPoint* getPointerBuffer() = 0; |
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virtual int getPointerBufferSize() = 0; |
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*/ |
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virtual void setMoveTolerance(long fingersize_mm) = 0; |
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}; |
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} // namespace |
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#endif /* QSTMUIEVENT_IF_H_ */ |