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1 /* |
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2 * Copyright (c) 2010 Nokia Corporation and/or its subsidiary(-ies). |
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3 * All rights reserved. |
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4 * |
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5 * This program is free software: you can redistribute it and/or modify |
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6 * it under the terms of the GNU Lesser General Public License as published by |
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7 * the Free Software Foundation, version 2.1 of the License. |
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8 * |
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9 * This program is distributed in the hope that it will be useful, |
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10 * but WITHOUT ANY WARRANTY; without even the implied warranty of |
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11 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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12 * GNU Lesser General Public License for more details. |
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13 * |
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14 * You should have received a copy of the GNU Lesser General Public License |
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15 * along with this program. If not, |
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16 * see "http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html/". |
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17 * |
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18 * Description: |
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19 * |
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20 */ |
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21 |
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22 #ifndef QSTMGESTUREENGINE_H_ |
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23 #define QSTMGESTUREENGINE_H_ |
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24 |
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25 #include "qstmgestureengine_if.h" |
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26 #include "qstmuievent_if.h" |
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27 #include "qstmgesturedefs.h" |
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28 |
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29 namespace qstmGesture |
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30 { |
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31 |
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32 /*! |
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33 * QStm_GestureEngine handles the processing of the UI events. |
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34 * It acts as a stmUiEventEngine::MUiEventObserver to receive the UI events. |
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35 * The gesture recognisers are stored in a list, and at each HandleUiEventL the |
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36 * list of gesture recognisers is processed. The first one to return EGestureActive |
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37 * from the recognise method "owns" the gesture. If some other recogniser owned it |
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38 * previously, its release method is called. Gesture recogniser can also lock the gesture |
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39 * by returning ELockToThisGesture. Then only that gesture recogniser will be called |
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40 * until release is detected or the recogniser returns something else than ELockToThisGesture. |
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41 */ |
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42 class QStm_GestureEngine : public QObject, |
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43 public QStm_GestureEngineIf, |
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44 public qstmUiEventEngine::QStm_UiEventObserverIf |
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45 { |
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46 public: |
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47 QStm_GestureEngine(); |
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48 virtual ~QStm_GestureEngine(); |
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49 |
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50 /*! |
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51 * add gesture to the end of the list of gestures |
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52 */ |
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53 virtual bool addGesture(const QStm_GestureRecogniserIf* newGesture) ; |
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54 /*! |
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55 * inset a gesture to the specific position |
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56 */ |
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57 virtual bool insertGesture(const QStm_GestureRecogniserIf* newGesture, int position = 0); |
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58 |
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59 virtual int findGesture(const QStm_GestureRecogniserIf* newGesture, int startPos = 0) const; |
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60 virtual int findGestureReverse(const QStm_GestureRecogniserIf* gesture, int startPos) const; |
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61 virtual int findGesture(QStm_GestureUid uid, int startPos = 0) const; |
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62 virtual int findGestureReverse(QStm_GestureUid aUid, int startPos) const; |
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63 virtual int gestureCount() const; |
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64 /*! |
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65 * remove a gesture from the list |
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66 */ |
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67 virtual bool removeGesture(const QStm_GestureRecogniserIf* oldGesture) ; |
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68 /*! |
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69 * get the number of non-empty event streams. |
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70 * Event streams correspond UI events generated by one touch pointer (=finger). |
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71 * The low level state machine handles the necessary filtering etc. |
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72 * so that it is safe to remove the event stream after UI Release event has been processed. |
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73 */ |
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74 virtual int activeStreamCount() const ; |
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75 /*! |
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76 * get the UI events of stream X |
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77 * \param indexOfActiveStream defines which active stream is used. |
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78 * Note that QStm_UiEventIf contains all the events from down up to the current event. |
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79 * Assumption: the UI events contain the target "window handle", i.e. |
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80 * the gesture recognition needs to be aware of all possible windows of the application. |
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81 */ |
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82 virtual const qstmUiEventEngine::QStm_UiEventIf* getUiEvents(int indexOfActiveStream) const ; |
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83 /*! |
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84 * enable/disable logging |
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85 */ |
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86 virtual void enableLogging(bool loggingEnabled) {m_loggingEnabled = loggingEnabled;} ; |
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87 /*! |
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88 * The qstmUiEventEngine::QStm_UiEventObserverIf interface |
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89 */ |
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90 virtual void handleUiEvent( const qstmUiEventEngine::QStm_UiEventIf& event ) ; |
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91 |
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92 QStm_GestureRecogniserIf* gestureAt(int idx) { return m_gestures[idx] ; } |
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93 |
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94 private: |
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95 /*! |
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96 * The list of available gesture recognisers |
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97 */ |
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98 QList<QStm_GestureRecogniserIf*> m_gestures; |
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99 /*! |
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100 * Is 5 UI event streams enough? Jos tulee Torvisen voittaja? |
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101 * We need to store only the latest event since the interface has |
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102 * methods to walk trough the events. The current (sept 2009) 9.2 seems to have dual-touch support |
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103 */ |
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104 const qstmUiEventEngine::QStm_UiEventIf* m_uiEventStream[qstmUiEventEngine::KMaxNumberOfPointers] ; |
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105 |
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106 void storeUiEvent(const qstmUiEventEngine::QStm_UiEventIf& event) ; |
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107 void walkTroughGestures() ; |
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108 void updateUiEvents() ; |
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109 int m_numOfActiveStreams ; |
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110 int m_currentGestureOwner ; |
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111 int m_currentLockedGesture ; |
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112 bool m_loggingEnabled ; |
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113 }; |
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114 |
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115 } |
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116 |
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117 |
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118 |
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119 #endif /* QSTMGESTUREENGINE_H_ */ |