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1 /* |
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2 * Copyright (c) 2010 Nokia Corporation and/or its subsidiary(-ies). |
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3 * All rights reserved. |
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4 * This component and the accompanying materials are made available |
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5 * under the terms of "Eclipse Public License v1.0" |
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6 * which accompanies this distribution, and is available |
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7 * at the URL "http://www.eclipse.org/legal/epl-v10.html". |
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8 * |
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9 * Initial Contributors: |
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10 * Nokia Corporation - initial contribution. |
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11 * |
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12 * Contributors: |
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13 * |
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14 * Description: |
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15 * |
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16 */ |
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17 |
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18 |
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19 #ifndef QSTMSTATEMACHINE_V2_H_ |
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20 #define QSTMSTATEMACHINE_V2_H_ |
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21 |
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22 namespace qstmUiEventEngine |
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23 { |
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24 /** |
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25 * the next templates define the static callbacks required to pass the this object to the member function |
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26 * There are two definitions, one for the TBool is*() method checking the message, |
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27 * the other one returning void for entry, event and action methods. |
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28 */ |
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29 template<class T, bool (T::*F)()> |
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30 bool isF(void *p) |
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31 { |
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32 return ((reinterpret_cast<T*>(p))->*F)(); |
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33 } |
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34 |
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35 template<class T, void (T::*F)()> |
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36 void aF(void *p) |
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37 { |
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38 ((reinterpret_cast<T*>(p))->*F)(); |
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39 } |
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40 |
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41 ///////////////////////////////////////////////////////////////////////////////////// |
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42 // We define the state machine in C fashion so that we get the initialized state table |
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43 // already at compilation phase. The message checking methods, event methods and action methods are |
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44 // then passed to the C++ object to be processed. |
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45 // The currently defined states are the following, at the same time they are used as the index to the array of states. |
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46 enum QStm_StateMachineState {Eignore, EInit, EDispatch, EInTouchTime, EInHoldTime_U, EInHoldTime_D, EInTouchArea, ESuppress_D} ; |
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47 // Using these kind of functions the state machine is of course single threaded |
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48 // the necessary parameters need to be passed in the member variables |
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49 typedef bool (*condition_t)(void* ) ; |
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50 typedef void (*action_t)(void*) ; |
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51 |
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52 /* |
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53 * The possible events to the state machine. The pointer and timer events are possible. |
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54 */ |
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55 enum QStm_StateMachineEvent {EDown, EDrag, ECapacitiveUP, EResistiveUP, ETouchTimer, EHoldTimer, ESuppressTimer} ; |
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56 /*! |
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57 * STATE_ELEMENT defines one line in the state/event instance. |
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58 * It contains three fields: ConditionFunction, ActionFunction and NextState. |
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59 * The generic state machine will call the ConditionFunction (if it is != NULL) |
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60 * and if the result is true, it will call ActionFunction (if it is != NULL). |
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61 * Then it will continue to NextState. |
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62 * If NextState is Eignore, it will try the next line of state/event. |
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63 */ |
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64 typedef struct _STATE_ELEMENT { |
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65 /*! |
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66 * Condition function contains the pointer to the method used to check some condition. |
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67 * If the pointer is non-NULL the state machine will call the function and based on the result |
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68 * (if true) calls the ActionFunction. |
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69 */ |
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70 const condition_t conditionFunction ; |
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71 /*! |
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72 * ActionFunction contains a pointer to a method performing some action. The state machine |
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73 * will call the method if the pointer is non-NULL. |
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74 */ |
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75 const action_t actionFunction ; |
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76 /*! |
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77 * NextState contains either the next state or Eignore. The state machine will process state elements |
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78 * until the NextState != Eignroe is found. |
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79 */ |
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80 const QStm_StateMachineState nextState ; |
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81 } STATE_ELEMENT ; |
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82 |
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83 /*! |
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84 * Each state contains an array defining the possible event and the state elements |
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85 * that are processed if the event happens. |
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86 */ |
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87 typedef struct _STATE { |
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88 /*! |
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89 * The event defines the pointer event or timer event being processed |
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90 */ |
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91 const QStm_StateMachineEvent theEvent ; // |
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92 /*! |
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93 * StateElements points to the array of STATE_ELEMENT entries which define the |
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94 * condition and action functions to be processed and the resulting nesxt state. |
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95 */ |
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96 const STATE_ELEMENT* const stateElements ; |
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97 } STATE ; |
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98 |
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99 } // namespace |
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100 |
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101 #endif /* QSTMSTATEMACHINE_V2_H_ */ |