--- a/ginebra2/ActionButton.cpp Wed Jun 23 17:59:43 2010 +0300
+++ b/ginebra2/ActionButton.cpp Tue Jul 06 14:03:49 2010 +0300
@@ -27,8 +27,10 @@
ActionButton::ActionButton(ChromeSnippet * snippet, QGraphicsItem* parent)
: NativeChromeItem(snippet, parent),
m_internalAction(NULL),
- m_triggerOn(QEvent::GraphicsSceneMouseRelease),
- m_active(false)
+ m_triggerOnUp(true),
+ m_triggerOnDown(false),
+ m_active(false),
+ m_activeOnPress(true)
{
@@ -44,15 +46,12 @@
QIcon::Mode mode = QIcon::Normal;
if (action) {
- if (m_active || action->isChecked() ) {
- mode = QIcon::Selected;
+ if (m_active) {
+ mode = QIcon::Active;
}
else if (!action->isEnabled()) {
mode = QIcon::Disabled;
}
- else {
- mode = QIcon::Active;
- }
}
m_icon.paint(painter, boundingRect().toRect(), Qt::AlignCenter, mode, QIcon::On);
painter->restore();
@@ -61,14 +60,18 @@
void ActionButton::mousePressEvent( QGraphicsSceneMouseEvent * ev )
{
+
QAction * action = defaultAction();
- if (action ) {
- if (m_triggerOn == ev->type()){
+ if (action && (action->isEnabled()) ) {
+ //qDebug() << "mousePressEvent" << m_triggerOnDown << ev->type();
+ // If m_activeOnPress is true, set active flag to set icon state to Selected
+ if (m_activeOnPress )
+ setActive(true);
+ if (m_triggerOnDown == true) {
if (ev->button() == Qt::LeftButton) {
- if (action->isEnabled()){
+
action->trigger();
emit activated();
- }
}
}
@@ -78,30 +81,32 @@
void ActionButton::mouseReleaseEvent( QGraphicsSceneMouseEvent * ev )
{
+
+ bool trigger = sceneBoundingRect().contains(ev->scenePos());
+
QAction * action = defaultAction();
//qDebug() << "ActionButton::mouseReleaseEvent " << m_snippet->elementId();
- if (m_triggerOn == ev->type()){
+
+ if ( trigger && m_triggerOnUp == true) {
if (ev->button() == Qt::LeftButton) {
if (action && action->isEnabled()){
action->trigger();
emit activated();
+
}
}
}
+ // If m_activeOnPress is true, reset active flag to set icon state to Normal
+ if (m_activeOnPress || !trigger)
+ setActive(false);
emit mouseEvent(ev->type() );
}
- void ActionButton::contextMenuEvent( QGraphicsSceneContextMenuEvent * ev )
- {
- Q_UNUSED(ev)
- emit contextMenuEvent();
- }
-
//Action buttons only have one action at a time, so whenever we add an action, we remove any previously set action
//NB: The action is typically one of the available actions on a view (via ControllableView.getContext()).
//ActionButtonSnippet provides the scriptable method connectAction() to create native connections to view actions
- void ActionButton::setAction ( QAction * action, QEvent::Type triggerOn )
+ void ActionButton::setAction ( QAction * action, bool triggerOnDown, bool triggerOnUp )
{
QAction * currentAction = defaultAction();
if (currentAction == action)
@@ -112,39 +117,33 @@
}
addAction(action);
connect(action, SIGNAL(changed()),this, SLOT(onActionChanged()));
- m_triggerOn = triggerOn;
+ m_triggerOnUp = triggerOnUp;
+ m_triggerOnDown = triggerOnDown;
// Save the action as the internal action and set its properties
m_internalAction = action;
- m_internalAction->setCheckable(true);
+ m_internalAction->setCheckable(false);
update();
}
- void ActionButton::disconnectAction () {
- setAction(NULL);
- }
-
void ActionButton::setEnabled(bool enabled)
{
m_internalAction->setEnabled(enabled);
}
- void ActionButton::setChecked(bool checked)
+ void ActionButton::setActiveOnPress(bool active)
{
- m_internalAction->setChecked(checked);
+ m_activeOnPress = active;
}
void ActionButton::setActive(bool active)
{
- m_active = active;
- update();
- }
-
- void ActionButton::setInputEvent(QEvent::Type event)
- {
- m_triggerOn = event;
+ if (m_active != active ) {
+ m_active = active;
+ update();
+ }
}
//NB: handle icon on/off states too?
@@ -181,7 +180,7 @@
QAction * action = defaultAction();
if (action && action->isEnabled() && !action->isChecked()){
action->setChecked(true);
- update();
+ setActive(true);
}
}