/*
* Copyright (c) 2010 Nokia Corporation and/or its subsidiary(-ies).
* All rights reserved.
* This component and the accompanying materials are made available
* under the terms of "Eclipse Public License v1.0"
* which accompanies this distribution, and is available
* at the URL "http://www.eclipse.org/legal/epl-v10.html".
*
* Initial Contributors:
* Nokia Corporation - initial contribution.
*
* Contributors:
*
* Description:
*
*/
#ifndef QSTMTAPGESTURERECOGNISER_H_
#define QSTMTAPGESTURERECOGNISER_H_
#include <qstmgestureengine_if.h>
#include <qstmgesture_if.h>
#include <qstmgesturelistener_if.h>
namespace qstmGesture
{
/*!
* QStm_TapGestureRecogniser handles both tap and double tap recognition.
* Doubletap needs to work even if it crosses window boundaries, so
* QStm_TapGestureRecogniser is a "global" recogniser. The application
* creates only one instance of it (TODO later: how to use Singleton
* pattern in Symbian, seems to be tricky since we would need to have
* writable static variable to hold the one instance, so currently
* we need well-behaving app to handle this: the application must known
* the nature of this gesture recogniser).
* The different windows can add their callbacks, and when recognising tap
* the target window is stored so that proper callback can be called.
* Doubletap is reported either to the target of second tap, or if that windows parent
* has a doubletap listener, to that.
* Use separate listeners for tap and doubletap.
*/
class QStm_TapGestureRecogniser : public QStm_GestureRecogniser
{
Q_OBJECT
public:
static const QStm_GestureUid KUid = EGestureUidTap;
virtual ~QStm_TapGestureRecogniser();
virtual QStm_GestureRecognitionState recognise(int numOfActiveStreams, QStm_GestureEngineIf* ge) ;
virtual void release(QStm_GestureEngineIf* ge) ;
virtual void enable(bool enabled) ;
virtual bool isEnabled() ;
virtual void setOwner(void* owner) ;
virtual QStm_GestureUid gestureUid() const { return KUid; }
/*!
* Additional methods to set up tap gesture recogniser:
* define the double tap timeout in microseconds.
* \param timeoutInMicroseconds
*/
void setDoubleTapTimeout(int timeoutInMicroseconds) ;
/*!
* Additional methods to set up tap gesture recogniser:
* define how close the two taps need to be to be recognised
* as a double tap.
* \param rangeInMillimetres
*/
void setDoubleTapRange(int rangeInMillimetres) ;
/*!
* Additional methods to set up tap gesture recogniser:
* Produce two separate taps or just ignore the first one
* if the second tap is outside range.
*/
void ignoreFirstTap(bool ignore) ;
/*!
* Method to add a listener to tap gestures
*/
void addTapListener(QStm_GestureListenerIf* listener, void* listenerOwner) ;
/*!
* Method to remove a listener from tap gestures
*/
void removeTapListener(QStm_GestureListenerIf* listener, void* listenerOwner) ;
/*!
* Method to add a listener to doubletap gestures
*/
void addDoubleTapListener(QStm_GestureListenerIf* listener, void* listenerOwner) ;
/*!
* Method to remove a listener from doubletap gestures
*/
void removeDoubleTapListener(QStm_GestureListenerIf* listener, void* listenerOwner) ;
/*!
* for testing purposes we need to log the stuff somewhere...
*/
virtual void enableLogging(bool loggingOn) ;
/*!
* The timer function to handle timeout for tap
*/
QStm_TapGestureRecogniser(QStm_GestureListenerIf* listener) ;
public slots:
void timeoutCallback();
private:
bool m_loggingenabled ;
bool isPointClose(const QPoint& firstPoint, const QPoint& secondPoint) ;
private:
void* m_powner ; // The owning control for this gesture
bool m_waitingforsecondtap ;
QPoint m_firstTapXY ;
void* m_firstTapTarget ;
float m_firstTapSpeed ;
int m_doubleTapTimeout ;
bool m_gestureEnabled ;
bool m_ignorefirst ;
int m_rangesizeInPixels ;
// use simple arrays to store the listeners and corresponding windows
QList<QStm_GestureListenerIf*> m_tapListeners ;
QList<void*> m_tapListenerWindows ;
QList<QStm_GestureListenerIf*> m_doubleTapListeners ;
QList<void*> m_doubleTapListenerWindows ;
QTimer m_timer;
};
} // namespace
#endif /* QSTMTAPGESTURERECOGNISER_H_ */