//
// Use LongPress() to set a function callback for a long-press on a particular DOM element.
// Parameters:
// elementId: id string of the element
// callback: the function to be called when the long-press fires
// mouseDownCallback: the function to be called on mouse-down
// Example:
// <javascript ...>
// new LongPress("btnId", function(el) { alert("hello"); });
// </javascript>
// ...
// <img id="btnId" ... />
//
function LongPress(elementId, callback, mouseDownCallback) {
this.el = document.getElementById(elementId);
this.callback = callback;
this.initialX = 0;
this.initialY = 0;
this.mouseDownCallback = mouseDownCallback;
if(!this.el) {
window.app.debug("LongPress: element " + elementId + " not found");
return;
}
this.onTimerFired = function() {
window.app.debug("onTimerFired");
this.callback(this.el);
this.cancelTimer();
this.unregisterMouseMove();
}
this.startTimer = function() {
this.cancelTimer();
this.timer = window.setTimeout(createDelegate(this, this.onTimerFired), 1000);
}
this.cancelTimer = function() {
if(this.timer) {
window.clearTimeout(this.timer);
this.timer = null;
}
}
// Stop tracking mouse movements.
this.unregisterMouseMove= function() {
this.el.onmousemove = null;
}
this.cancel = function() {
//window.app.debug("cancel");
this.cancelTimer();
this.unregisterMouseMove();
}
// If the mouse has moved too much it's not considered a long press, so cancel.
this.onMouseMove = function() {
//window.app.debug("LongPress::onMouseMove " + this + " event=" + window.event +
// " " + window.event.clientX + "," + window.event.clientY);
if(Math.abs(this.initialX - window.event.clientX) > 4 ||
Math.abs(this.initialY - window.event.clientY) > 4) {
this.cancel();
}
}
// Start tracking the mouse and save the initial mouse coords.
this.onMouseDown = function() {
window.app.debug("LongPress::onMouseDown " + this);
this.isDown = true;
this.initialX = window.event.clientX;
this.initialY = window.event.clientY;
this.el.onmousemove = this.onMouseMove.bind(this);
this.startTimer();
if(this.mouseDownCallback != undefined)
this.mouseDownCallback(this);
}
this.el.onmousedown = this.onMouseDown.bind(this);
// Cancel tracking on mouse up and out events, ie. not a long press.
this.el.onmouseup = this.cancel.bind(this);
this.el.onmouseout = this.cancel.bind(this);
}