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/*
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* Copyright (c) 2007 Nokia Corporation and/or its subsidiary(-ies).
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* All rights reserved.
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* This component and the accompanying materials are made available
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* under the terms of "Eclipse Public License v1.0"
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* which accompanies this distribution, and is available
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* at the URL "http://www.eclipse.org/legal/epl-v10.html".
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*
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* Initial Contributors:
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* Nokia Corporation - initial contribution.
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*
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* Contributors:
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*
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* Description: Implementation of Controller for Sound / Tone Wrappers
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*
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*/
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// ===========================================================================
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// includes
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#include <e32base.h>
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#include <aknappui.h> // CAknAppUi
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#include <aknsoundsystem.h> // CAknKeySoundSystem
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#include <cameraapp.rsg>
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#include <vgacamsettings.rsg>
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#include "camlogging.h"
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#include "CamSettingsInternal.hrh" // TCamCameraMode, TCamSettingItemIds
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#include "CamAppController.h"
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#include "mcamplayerobserver.h"
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#include "mcamplayerwrapper.h"
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#include "camaudioplayerwrapper.h"
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#include "camaudioplayercontroller.h"
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#include "OstTraceDefinitions.h"
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#ifdef OST_TRACE_COMPILER_IN_USE
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#include "camaudioplayercontrollerTraces.h"
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#endif
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// ===========================================================================
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// Constants
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namespace NCamAudioPlayerController
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{
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static const TInt KImageCaptureSoundId = KMinTInt;
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// Cached sounds which are loaded once entering image mode.
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// No need to include capture sound, it is selected based
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// on the setting.
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static const TInt KImageCachedSounds[] =
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{
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// Our own id for image capture sound,
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// which can change.
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// Also avoid compilation error, if AF beep not supported.
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KImageCaptureSoundId,
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ECamAutoFocusComplete
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};
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// Cached sounds which are loaded once entering video mode.
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static const TInt KVideoCachedSounds[] =
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{
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ECamVideoStartSoundId,
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ECamVideoStopSoundId,
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ECamVideoPauseSoundId,
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ECamVideoResumeSoundId
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};
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}
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using namespace NCamAudioPlayerController;
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// ===========================================================================
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// public constructors and destructor
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// ---------------------------------------------------------------------------
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// NewL <<static>>
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// ---------------------------------------------------------------------------
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//
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CCamAudioPlayerController*
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CCamAudioPlayerController::NewL( CCamAppController& aController,
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MCamPlayerObserver& aObserver )
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{
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CCamAudioPlayerController* self =
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new (ELeave) CCamAudioPlayerController( aController, aObserver );
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CleanupStack::PushL( self );
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self->ConstructL();
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CleanupStack::Pop( self );
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return self;
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}
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// ---------------------------------------------------------------------------
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// destructor <<virtual>>
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// ---------------------------------------------------------------------------
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//
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CCamAudioPlayerController::~CCamAudioPlayerController()
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{
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iController.RemoveControllerObserver( this );
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iController.RemoveSettingsObserver( this );
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Reset();
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iPlayers.Close();
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iKeySoundSystem = NULL; // not own
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}
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// ===========================================================================
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// From MCamControllerObserver
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// ---------------------------------------------------------------------------
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// HandleControllerEventL <<virtual>>
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// ---------------------------------------------------------------------------
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//
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void
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CCamAudioPlayerController
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::HandleControllerEventL( TCamControllerEvent aEvent,
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TInt aError )
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{
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PRINT( _L("Camera => CCamAudioPlayerController::HandleControllerEventL") );
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switch( aEvent )
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{
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case ECamEventEngineStateChanged:
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{
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PRINT( _L("Camera <> CCamAudioPlayerController: case ECamEventEngineStateChanged") );
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if( KErrNone == aError )
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{
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TCamCameraMode mode = iController.CurrentMode();
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PRINT2( _L("Camera <> CCamAudioPlayerController: KErrNone, old mode[%s] new mode[%s]"), KCamModeNames[iCameraMode], KCamModeNames[mode] );
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if( mode != iCameraMode )
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{
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// Changing to video or image mode.
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// Cache the players needed.
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// If this fails we just retry once a sound is really needed.
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if ( ECamControllerImage == mode
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|| ECamControllerVideo == mode ) { Setup( mode ); }
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// Changing to shutdown mode
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// Release all players.
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else if( ECamControllerShutdown == mode || ECamControllerIdle == mode )
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{
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Setup( mode );
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}
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// Other mode entered, no action
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else { /* no action */ }
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}
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}
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else
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{
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PRINT1( _L("Camera <> CCamAudioPlayerController: error in (%d), call Reset.."), aError );
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Reset();
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}
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break;
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}
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default:
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{
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break;
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}
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}
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PRINT( _L("Camera <= CCamAudioPlayerController::HandleControllerEventL") );
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}
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// ===========================================================================
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// From MCamSettingsModelObserver
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// ---------------------------------------------------------------------------
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// IntSettingChangedL <<virtual>>
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// ---------------------------------------------------------------------------
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//
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void
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CCamAudioPlayerController
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::IntSettingChangedL( TCamSettingItemIds aSettingItem,
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TInt /*aSettingValue*/ )
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{
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PRINT( _L("Camera => CCamAudioPlayerController::IntSettingChangedL") );
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switch( aSettingItem )
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{
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case ECamSettingItemPhotoCaptureTone:
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{
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PRINT( _L("Camera <> CCamAudioPlayerController: case ECamSettingItemPhotoCaptureTone") );
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// The setting value is *not* of TCamSoundId type.
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// See CCamAppController::CaptureToneId().
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const TCamSoundId newSoundId = iController.CaptureToneId();
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SetupCaptureSoundPlayerL( newSoundId );
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break;
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}
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default:
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{
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break;
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}
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}
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PRINT( _L("Camera <= CCamAudioPlayerController::IntSettingChangedL") );
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}
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// ---------------------------------------------------------------------------
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// TextSettingChangedL <<virtual>>
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// ---------------------------------------------------------------------------
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//
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void
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CCamAudioPlayerController
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::TextSettingChangedL( TCamSettingItemIds /*aSettingItem*/,
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const TDesC& /*aSettingValue*/ )
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{
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// these events are ignored
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}
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// ===========================================================================
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// new public
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// ---------------------------------------------------------------------------
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// PlaySound
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// ---------------------------------------------------------------------------
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//
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void
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CCamAudioPlayerController::PlaySound( TInt aSoundId,
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TBool aCallback )
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{
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TRAPD( status,
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{
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// Get cached player, if available.
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// Otherwise create new one.
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CCamPlayerWrapperBase* player = GetPlayerL( aSoundId );
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player->Play( aCallback );
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});
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if( KErrNone != status )
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{
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if( KErrNoMemory == status )
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{
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// If OOM, release all players.
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// Create new ones again when needed.
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Reset();
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}
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if( aCallback )
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{
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// If could not instantiate a player, notify observer right away.
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iObserver.PlayComplete( status, aSoundId );
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}
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}
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}
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// ---------------------------------------------------------------------------
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// CancelAllPlaying
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// ---------------------------------------------------------------------------
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//
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void
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CCamAudioPlayerController::CancelAllPlaying()
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{
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PRINT( _L("Camera => CCamAudioPlayerController::CancelAllPlaying") );
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for( TInt i = 0; i < iPlayers.Count(); i++ )
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{
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iPlayers[i]->CancelPlay();
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}
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PRINT( _L("Camera <= CCamAudioPlayerController::CancelAllPlaying") );
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}
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// ---------------------------------------------------------------------------
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// CancelPlaying
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// ---------------------------------------------------------------------------
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//
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void
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CCamAudioPlayerController::CancelPlaying( TInt aSoundId )
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{
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TInt index = FindPlayerIndex( aSoundId );
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if( KErrNotFound != index )
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{
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CCamPlayerWrapperBase* player = iPlayers[index];
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player->CancelPlay();
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}
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}
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// ---------------------------------------------------------------------------
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// InitKeySoundSystem
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// ---------------------------------------------------------------------------
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//
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void
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CCamAudioPlayerController::InitKeySoundSystem()
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{
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PRINT( _L("Camera => CCamAudioPlayerController::InitKeySoundSystem") );
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iKeySoundSystem = static_cast<CAknAppUi*>( CEikonEnv::Static()->AppUi() )->KeySounds();
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/* No sounds played via iKeySoundSystem. No need to add sound list.
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if( !iKeySoundSystem )
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{
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iKeySoundSystem = static_cast<CAknAppUi*>( CEikonEnv::Static()->AppUi() )->KeySounds();
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if ( iKeySoundSystem )
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{
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TRAPD( status, iKeySoundSystem->AddAppSoundInfoListL( R_CAM_SOUND_LIST ) );
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PRINT1( _L("Camera <> CCamAudioPlayerController: status:%d"), status );
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if( KErrNone != status
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&& KErrAlreadyExists != status
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)
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{
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// Set unusable
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iKeySoundSystem = NULL;
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}
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}
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}
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*/
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PRINT( _L("Camera <= CCamAudioPlayerController::InitKeySoundSystem") );
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}
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// ---------------------------------------------------------------------------
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// EnableAllKeySounds
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// ---------------------------------------------------------------------------
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//
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void
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CCamAudioPlayerController::EnableAllKeySounds()
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{
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if ( iKeySoundSystem && iKeySoundsDisabled )
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{
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iKeySoundSystem->ReleaseContext();
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iKeySoundSystem->PopContext();
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iKeySoundsDisabled = EFalse;
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}
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}
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// ---------------------------------------------------------------------------
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// DisableAllKeySoundsL
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// ---------------------------------------------------------------------------
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//
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void
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CCamAudioPlayerController::DisableAllKeySoundsL()
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{
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if ( iKeySoundSystem && !iKeySoundsDisabled )
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{
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iKeySoundSystem->PushContextL( R_AVKON_SILENT_SKEY_LIST );
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iKeySoundSystem->BringToForeground();
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iKeySoundSystem->LockContext();
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iKeySoundsDisabled = ETrue;
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}
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}
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// ===========================================================================
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// new private
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// ---------------------------------------------------------------------------
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// FindPlayerIndex
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// ---------------------------------------------------------------------------
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//
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TInt
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CCamAudioPlayerController::FindPlayerIndex( TInt aSoundId ) const
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{
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TInt found = KErrNotFound;
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// Check that id is valid.
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if( aSoundId > 0 )
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{
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TInt current = iPlayers.Count();
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while( --current >= 0 )
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{
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// Reuse player, if the sound is the same despite
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// sound id being different.
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// if( aSoundId == iPlayers[current]->Id() )
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if( iPlayers[current]->IsEqualSound( aSoundId ) )
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{
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found = current;
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current = -1;
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}
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}
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}
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return found;
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}
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// ---------------------------------------------------------------------------
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// GetPlayerL
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// ---------------------------------------------------------------------------
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//
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CCamPlayerWrapperBase*
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CCamAudioPlayerController::GetPlayerL( TInt aSoundId )
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{
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PRINT1( _L("Camera => CCamAudioPlayerController::GetPlayerL, sound id:%d"), aSoundId );
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CCamPlayerWrapperBase* player( NULL );
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if( KImageCaptureSoundId == aSoundId )
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{
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player = GetPlayerL( iController.CaptureToneId() );
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}
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else
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{
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TInt index = FindPlayerIndex( aSoundId );
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if( KErrNotFound != index )
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{
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player = iPlayers[index];
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}
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else
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{
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OstTrace0( CAMERAAPP_PERFORMANCE, CCAMAUDIOPLAYERCONTROLLER_GETPLAYERL, "e_CAM_APP_CAPTURE_SOUND_LOAD 1" ); //CCORAPP_CAPTURE_SOUND_LOAD_START
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player = CCamAudioPlayerWrapper::NewL( iObserver, aSoundId );
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CleanupStack::PushL( player );
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iPlayers.AppendL( player );
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CleanupStack::Pop( player );
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OstTrace0( CAMERAAPP_PERFORMANCE, DUP1_CCAMAUDIOPLAYERCONTROLLER_GETPLAYERL, "e_CAM_APP_CAPTURE_SOUND_LOAD 0" ); //CCORAPP_CAPTURE_SOUND_LOAD_END
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}
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}
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PRINT( _L("Camera <= CCamAudioPlayerController::GetPlayerL") );
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return player;
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}
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// ---------------------------------------------------------------------------
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// RemovePlayer
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// ---------------------------------------------------------------------------
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//
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void
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CCamAudioPlayerController::RemovePlayer( TInt aSoundId )
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{
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TInt index = FindPlayerIndex( aSoundId );
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if( KErrNotFound != index )
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{
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CCamPlayerWrapperBase* player = iPlayers[index];
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iPlayers.Remove( index );
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delete player;
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player = NULL;
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}
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}
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// ---------------------------------------------------------------------------
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// Setup
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// ---------------------------------------------------------------------------
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//
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void
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CCamAudioPlayerController::Setup( TCamCameraMode aCameraMode )
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{
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PRINT( _L("Camera => CCamAudioPlayerController::Setup") );
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Reset();
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TInt status( KErrNone );
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switch( aCameraMode )
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{
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case ECamControllerImage:
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{
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TRAP( status, SetupForImageL() );
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break;
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}
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case ECamControllerVideo:
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{
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TRAP( status, SetupForVideoL() );
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break;
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}
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case ECamControllerIdle:
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case ECamControllerShutdown:
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default:
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{
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// Already reset, no sounds needed now.
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474 |
break;
|
|
475 |
}
|
|
476 |
}
|
|
477 |
|
|
478 |
// If any problems, try reload sounds once really needed, so reset now.
|
|
479 |
if( KErrNone != status )
|
|
480 |
Reset();
|
|
481 |
else
|
|
482 |
iCameraMode = aCameraMode;
|
|
483 |
|
|
484 |
PRINT( _L("Camera <= CCamAudioPlayerController::Setup") );
|
|
485 |
}
|
|
486 |
|
|
487 |
// ---------------------------------------------------------------------------
|
|
488 |
// SetupForVideoL
|
|
489 |
// ---------------------------------------------------------------------------
|
|
490 |
//
|
|
491 |
void
|
|
492 |
CCamAudioPlayerController::SetupForVideoL()
|
|
493 |
{
|
|
494 |
PRINT( _L("Camera => CCamAudioPlayerController::SetupForVideoL") );
|
|
495 |
InitKeySoundSystem();
|
|
496 |
|
|
497 |
TInt count( sizeof( KVideoCachedSounds ) / sizeof( TInt ) );
|
|
498 |
PRINT1( _L("Camera <> CCamAudioPlayerController: count of players to load: %d"), count );
|
|
499 |
for( TInt i = 0; i < count; i++ )
|
|
500 |
{
|
|
501 |
GetPlayerL( KVideoCachedSounds[i] );
|
|
502 |
}
|
|
503 |
PRINT( _L("Camera <= CCamAudioPlayerController::SetupForVideoL") );
|
|
504 |
}
|
|
505 |
|
|
506 |
// ---------------------------------------------------------------------------
|
|
507 |
// SetupForImageL
|
|
508 |
// ---------------------------------------------------------------------------
|
|
509 |
//
|
|
510 |
void
|
|
511 |
CCamAudioPlayerController::SetupForImageL()
|
|
512 |
{
|
|
513 |
PRINT( _L("Camera => CCamAudioPlayerController::SetupForImageL") );
|
|
514 |
TInt count( sizeof( KImageCachedSounds ) / sizeof( TInt ) );
|
|
515 |
|
|
516 |
PRINT1( _L("Camera <> CCamAudioPlayerController: count of players to load: %d"), count );
|
|
517 |
for( TInt i = 0; i < count; i++ )
|
|
518 |
{
|
|
519 |
GetPlayerL( KImageCachedSounds[i] );
|
|
520 |
}
|
|
521 |
PRINT( _L("Camera => CCamAudioPlayerController::SetupForImageL") );
|
|
522 |
}
|
|
523 |
|
|
524 |
// ---------------------------------------------------------------------------
|
|
525 |
// SetupCaptureSoundPlayerL
|
|
526 |
// ---------------------------------------------------------------------------
|
|
527 |
//
|
|
528 |
void
|
|
529 |
CCamAudioPlayerController::SetupCaptureSoundPlayerL( TInt aNewSoundId )
|
|
530 |
{
|
|
531 |
PRINT2( _L("Camera => CCamAudioPlayerController::SetupCaptureSoundPlayerL, old sound:%d new sound:%d"), iCaptureSoundId, aNewSoundId );
|
|
532 |
|
|
533 |
if( aNewSoundId != iCaptureSoundId )
|
|
534 |
{
|
|
535 |
// Free old player, if exists.
|
|
536 |
RemovePlayer( iCaptureSoundId );
|
|
537 |
|
|
538 |
// If loading new fails, retry when sound is needed.
|
|
539 |
iCaptureSoundId = -1;
|
|
540 |
GetPlayerL( aNewSoundId );
|
|
541 |
iCaptureSoundId = aNewSoundId;
|
|
542 |
}
|
|
543 |
PRINT ( _L("Camera <= CCamAudioPlayerController::SetupCaptureSoundPlayerL") );
|
|
544 |
}
|
|
545 |
|
|
546 |
// ---------------------------------------------------------------------------
|
|
547 |
// Reset
|
|
548 |
// ---------------------------------------------------------------------------
|
|
549 |
//
|
|
550 |
void
|
|
551 |
CCamAudioPlayerController::Reset()
|
|
552 |
{
|
|
553 |
PRINT ( _L("Camera => CCamAudioPlayerController::Reset") );
|
|
554 |
iPlayers.ResetAndDestroy();
|
|
555 |
|
|
556 |
|
|
557 |
iCameraMode = ECamControllerIdle;
|
|
558 |
iCaptureSoundId = -1;
|
|
559 |
PRINT ( _L("Camera <= CCamAudioPlayerController::Reset") );
|
|
560 |
}
|
|
561 |
|
|
562 |
|
|
563 |
|
|
564 |
// ===========================================================================
|
|
565 |
// private constructors
|
|
566 |
|
|
567 |
// ---------------------------------------------------------------------------
|
|
568 |
// ConstructL
|
|
569 |
// ---------------------------------------------------------------------------
|
|
570 |
//
|
|
571 |
void
|
|
572 |
CCamAudioPlayerController::ConstructL()
|
|
573 |
{
|
|
574 |
iController.AddControllerObserverL( this );
|
|
575 |
iController.AddSettingsObserverL( this );
|
|
576 |
}
|
|
577 |
|
|
578 |
// ---------------------------------------------------------------------------
|
|
579 |
// constructor
|
|
580 |
// ---------------------------------------------------------------------------
|
|
581 |
//
|
|
582 |
CCamAudioPlayerController
|
|
583 |
::CCamAudioPlayerController( CCamAppController& aController,
|
|
584 |
MCamPlayerObserver& aObserver )
|
|
585 |
: iController ( aController ),
|
|
586 |
iObserver ( aObserver ),
|
|
587 |
iCameraMode ( ECamControllerIdle ),
|
|
588 |
iCaptureSoundId ( -1 ),
|
|
589 |
iKeySoundsDisabled( EFalse )
|
|
590 |
{
|
|
591 |
}
|
|
592 |
|
|
593 |
// ===========================================================================
|
|
594 |
// end of file
|
|
595 |
|