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/*
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* Copyright (c) 2007-2010 Nokia Corporation and/or its subsidiary(-ies).
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* All rights reserved.
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* This component and the accompanying materials are made available
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* under the terms of "Eclipse Public License v1.0"
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* which accompanies this distribution, and is available
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* at the URL "http://www.eclipse.org/legal/epl-v10.html".
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*
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* Initial Contributors:
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* Nokia Corporation - initial contribution.
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*
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* Contributors:
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*
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* Description: Ensures that the container for the user scene setup is constructed*
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*/
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// INCLUDE FILES
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#include "CamStillUserSceneSetupView.h"
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#include "CamUserSceneSetupContainer.h"
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#include "CamShootingModeContainer.h"
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#include "CamAppUiBase.h"
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#include "Cam.hrh"
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#include "CamAppController.h"
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#include "CamUtility.h"
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#include "CamAppUi.h"
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#include "CamInfoListBoxContainer.h"
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#include "CamTimeLapseUtility.h"
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#include "CameraUiConfigManager.h"
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#include <cameraapp.rsg>
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#include <vgacamsettings.rsg>
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// ================= MEMBER FUNCTIONS =======================
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// ---------------------------------------------------------------------------
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// CCamStillUserSceneSetupView::NewLC
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// Symbian OS two-phased constructor
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// ---------------------------------------------------------------------------
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//
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CCamStillUserSceneSetupView* CCamStillUserSceneSetupView::NewLC( CCamAppController& aController )
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{
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CCamStillUserSceneSetupView* self =
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new ( ELeave ) CCamStillUserSceneSetupView( aController );
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CleanupStack::PushL( self );
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self->ConstructL();
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return self;
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}
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// ---------------------------------------------------------------------------
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// CCamStillUserSceneSetupView::~CCamStillUserSceneSetupView
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// Destructor
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// ---------------------------------------------------------------------------
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//
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CCamStillUserSceneSetupView::~CCamStillUserSceneSetupView()
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{
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}
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// ---------------------------------------------------------------------------
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// CCamStillUserSceneSetupView::Id
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// Returns the id of this view.
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// ---------------------------------------------------------------------------
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//
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TUid CCamStillUserSceneSetupView::Id() const
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{
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return TUid::Uid( ECamViewIdPhotoUserSceneSetup );
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}
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// ---------------------------------------------------------------------------
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// CCamStillUserSceneSetupView::CreateContainerL
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// Creates the user scene setup list.
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// ---------------------------------------------------------------------------
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//
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void CCamStillUserSceneSetupView::CreateContainerL()
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{
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iContainer =
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CCamUserSceneSetupContainer::NewL( ClientRect(),
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R_CAM_PHOTO_USER_SCENE_SETUP_TITLE_NAME , iController,
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*this );
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}
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// ---------------------------------------------------------------------------
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// CCamStillUserSceneSetupView::StartViewFinder
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// Enter viewfinder mode
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// ---------------------------------------------------------------------------
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//
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void CCamStillUserSceneSetupView::StartViewFinder()
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{
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iController.EnterViewfinderMode( ECamControllerImage );
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}
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// ---------------------------------------------------------------------------
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// CCamStillUserSceneSetupView::StopViewFinder
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// Exit viewfinder mode
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// ---------------------------------------------------------------------------
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//
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void CCamStillUserSceneSetupView::StopViewFinder()
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{
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iController.ExitViewfinderMode( ECamControllerImage );
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}
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// ---------------------------------------------------------------------------
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// CCamStillUserSceneSetupView::ExitCaptureSetupModeL
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// Exit capture setup mode
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// ---------------------------------------------------------------------------
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//
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void CCamStillUserSceneSetupView::ExitCaptureSetupModeL()
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{
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static_cast<CCamUserSceneSetupContainer*> ( iContainer )->
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UpdateCurrentListItem();
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CCamUserSceneSetupViewBase::ExitCaptureSetupModeL();
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StatusPane()->MakeVisible(ETrue);
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}
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// ---------------------------------------------------------------------------
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// CCamStillUserSceneSetupView::CCamStillUserSceneSetupView
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// C++ Constructor
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// ---------------------------------------------------------------------------
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//
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CCamStillUserSceneSetupView::CCamStillUserSceneSetupView
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( CCamAppController& aController )
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: CCamUserSceneSetupViewBase( aController )
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{
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}
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// ---------------------------------------------------------------------------
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// CCamStillUserSceneSetupView::ConstructL
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// 2nd phase Constructor
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// ---------------------------------------------------------------------------
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//
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void CCamStillUserSceneSetupView::ConstructL()
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{
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BaseConstructL( ROID(R_CAM_USER_SCENE_SETUP_VIEW_ID));
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}
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// ---------------------------------------------------------------------------
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// CCamStillUserSceneSetupView::ExitUserSceneSetupModeL
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// Exits the user scene setup mode.
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// ---------------------------------------------------------------------------
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//
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void CCamStillUserSceneSetupView::ExitUserSceneSetupModeL()
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{
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CCamUserSceneSetupViewBase::ExitUserSceneSetupModeL();
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AppUi()->HandleCommandL( ECamCmdSceneSettingList );
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}
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// ---------------------------------------------------------------------------
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// CCamStillUserSceneSetupView::SwitchToUserSceneSetupModeL
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// Switches to the user scene setup mode.
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// ---------------------------------------------------------------------------
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//
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void CCamStillUserSceneSetupView::SwitchToUserSceneSetupModeL()
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{
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CCamUserSceneSetupViewBase::SwitchToUserSceneSetupModeL();
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}
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// ---------------------------------------------------------------------------
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// CCamStillUserSceneSetupView::SwitchToSceneSettingModeL
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// Switches the current mode to scene setting and activates a
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// specific control.
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// ---------------------------------------------------------------------------
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//
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void CCamStillUserSceneSetupView::SwitchToSceneSettingModeL()
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{
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CCamUserSceneSetupViewBase::ExitUserSceneSetupModeL();
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if ( !iSceneSettingContainer )
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{
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// Create the scene setting container for still mode.
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iSceneSettingContainer = CCamShootingModeContainer::NewL( AppUi()->ApplicationRect(),
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*this,
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ECamControllerImage,
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iController,
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ETrue );
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}
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iSceneSettingContainer->DrawableWindow()->SetOrdinalPosition(-1);
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iSettingModeTitleResourceId = R_CAM_STILL_SCENE_SETTING_TITLE;
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iPreviousMenuResourceId = ROID(R_CAM_USER_SCENE_SETUP_MENUBAR_ID);
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// Remove the view's main container, and add the capture setup
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// control associated with the input command to the container stack.
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CCamCaptureSetupViewBase::SwitchToSceneSettingModeL();
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}
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// ---------------------------------------------------------------------------
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// CCamStillUserSceneSetupView::SwitchToInfoListBoxL
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// ---------------------------------------------------------------------------
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//
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void CCamStillUserSceneSetupView::SwitchToInfoListBoxL( TCamInfoListBoxMode aMode, TBool aFullySkinned )
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{
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CCamAppUi* appUi = static_cast<CCamAppUi*>( iCoeEnv->AppUi() );
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TBool modeSelected = EFalse;
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TInt listBoxResource;
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TInt summaryResource;
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TInt initialValue;
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TInt titleResource;
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switch( aMode )
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{
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// Only ISO mode is supported for InfoListBox in user scene setup
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case EInfoListBoxModeISO:
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{
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// Light sensitivity selector initialization values
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initialValue = iController.IntegerSettingValue( ECamSettingItemUserSceneLightSensitivity );
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// initialValue = 0;
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if ( iController.UiConfigManagerPtr()->IsExtendedLightSensitivitySupported() )
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{
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listBoxResource = R_CAM_CAPTURE_SETUP_LIST_EXTENDED_LIGHT_SENSITIVITY;
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summaryResource = R_CAM_CAPTURE_SETUP_LIST_EXTENDED_LIGHT_SENSITIVITY_SUMMARY;
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}
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else
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{
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listBoxResource = R_CAM_CAPTURE_SETUP_LIST_LIGHT_SENSITIVITY;
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summaryResource = R_CAM_CAPTURE_SETUP_LIST_LIGHT_SENSITIVITY_SUMMARY;
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}
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titleResource = R_CAM_LIGHT_SENSITIVITY_TITLE;
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modeSelected = ETrue;
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}
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break;
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default:
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break;
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}
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if( modeSelected)
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{
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StatusPane()->MakeVisible( EFalse );
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CCamUserSceneSetupViewBase::ExitUserSceneSetupModeL();
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iInfoListBoxContainer = CCamInfoListBoxContainer::NewL( AppUi()->ClientRect(),
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*this,
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iController,
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listBoxResource,
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summaryResource,
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initialValue,
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titleResource,
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aFullySkinned);
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if( !aFullySkinned )
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{
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StartViewFinder();
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}
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iInfoListBoxMode = aMode;
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iSettingModeTitleResourceId = titleResource;
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iPreviousMenuResourceId = ROID(R_CAM_USER_SCENE_SETUP_MENUBAR_ID);
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// Remove the view's main container, and add the capture setup
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// control associated with the input command to the container stack.
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CCamCaptureSetupViewBase::SwitchToInfoListBoxL( aMode, aFullySkinned );
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}
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}
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// ---------------------------------------------------------------------------
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// CCamStillUserSceneSetupView::HandleInfoListBoxSelectionL()
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// Handle selection events from InfoListBox
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// ---------------------------------------------------------------------------
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//
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void CCamStillUserSceneSetupView::HandleInfoListBoxSelectionL()
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{
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CCamAppUiBase* appUi = static_cast<CCamAppUiBase*>( AppUi() );
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if( iInfoListBoxContainer->SettingValueChanged() )
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{
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// Store the selected setting
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switch( iInfoListBoxMode )
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{
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// Only ISO mode is supported for InfoListBox in user scene setup
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case EInfoListBoxModeISO:
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{
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TInt settingValue = iInfoListBoxContainer->CurrentSettingItemValue();
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iController.SetIntegerSettingValueL( ECamSettingItemUserSceneLightSensitivity, settingValue );
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}
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break;
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default:
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break;
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}
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}
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ExitInfoListBoxL();
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}
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// ---------------------------------------------------------------------------
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// CCamStillUserSceneSetupView::ExitSceneSettingModeL
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// Exit scene setting mode
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// ---------------------------------------------------------------------------
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//
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void CCamStillUserSceneSetupView::ExitSceneSettingModeL()
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{
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static_cast<CCamUserSceneSetupContainer*>( iContainer )->
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UpdateCurrentListItem();
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CCamUserSceneSetupViewBase::ExitSceneSettingModeL();
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}
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// ---------------------------------------------------------------------------
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// CCamStillUserSceneSetupView::DynInitMenuPaneL
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// Dynamically initialise the options menu
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// ---------------------------------------------------------------------------
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//
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void CCamStillUserSceneSetupView::DynInitMenuPaneL( TInt aResourceId, CEikMenuPane* aMenuPane )
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{
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PRINT( _L("Camera => CCamStillUserSceneSetupView::DynInitMenuPaneL"))
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if ( aResourceId != R_CAM_USER_SCENE_SETUP_MENU )
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{
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CCamCaptureSetupViewBase::DynInitMenuPaneL( aResourceId, aMenuPane );
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}
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PRINT( _L("Camera <= CCamStillUserSceneSetupView::DynInitMenuPaneL"))
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}
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// End of File
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