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/*
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* Copyright (c) 2007 Nokia Corporation and/or its subsidiary(-ies).
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* All rights reserved.
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* This component and the accompanying materials are made available
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* under the terms of "Eclipse Public License v1.0"
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* which accompanies this distribution, and is available
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* at the URL "http://www.eclipse.org/legal/epl-v10.html".
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*
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* Initial Contributors:
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* Nokia Corporation - initial contribution.
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*
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* Contributors:
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*
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* Description: Handles the playing of sounds and tones for the Camera App*
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*/
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// INCLUDE FILES
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#include <AknSoundSystem.h> //CAknKeySoundSystem
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#include <cameraapp.rsg>
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#include <vgacamsettings.rsg>
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#include <avkon.rsg>
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#include <StringLoader.h>
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#include <AudioPreference.h>
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#include <AknAppUi.h>
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#include "CamSoundPlayer.h"
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#include "Cam.hrh"
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#include "camutility.h"
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// EXTERNAL DATA STRUCTURES
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// EXTERNAL FUNCTION PROTOTYPES
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// CONSTANTS
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_LIT( KCamAutoFocusComplete, "z:\\system\\sounds\\digital\\cameraappFocusSucc.wav" );
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//_LIT( KCamAutoFocusFailed, "c:\\system\\sounds\\digital\\focus2.wav" ); NOT DEFINED YET
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// ============================= LOCAL FUNCTIONS ===============================
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// ============================ MEMBER FUNCTIONS ===============================
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// -----------------------------------------------------------------------------
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// CCamSoundPlayer::CCamSoundPlayer
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// C++ default constructor can NOT contain any code, that
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// might leave.
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// -----------------------------------------------------------------------------
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//
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CCamSoundPlayer::CCamSoundPlayer( MCamSoundPlayerObserver* aObs )
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{
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iObserver = aObs;
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}
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// -----------------------------------------------------------------------------
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// CCamSoundPlayer::ConstructL
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// Symbian 2nd phase constructor can leave.
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// -----------------------------------------------------------------------------
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//
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void CCamSoundPlayer::ConstructL()
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{
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iAudioPlayer = CMdaAudioPlayerUtility::NewL( *this,
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KAudioPriorityCameraTone,
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TMdaPriorityPreference( KAudioPrefCamera ) );
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}
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// -----------------------------------------------------------------------------
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// CCamSoundPlayer::NewL
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// Two-phased constructor.
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// -----------------------------------------------------------------------------
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//
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CCamSoundPlayer* CCamSoundPlayer::NewL( MCamSoundPlayerObserver* aObs )
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{
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CCamSoundPlayer* self = new( ELeave ) CCamSoundPlayer( aObs );
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CleanupStack::PushL( self );
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self->ConstructL();
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CleanupStack::Pop();
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return self;
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}
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// ---------------------------------------------------------------------------
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// CCamSoundPlayer::~CCamSoundPlayer
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// Destructor
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// ---------------------------------------------------------------------------
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//
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CCamSoundPlayer::~CCamSoundPlayer()
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{
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PRINT( _L("Camera => ~CCamSoundPlayer") );
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if ( iAudioPlayer )
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{
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iAudioPlayer->Close();
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delete iAudioPlayer;
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}
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PRINT( _L("Camera <= ~CCamSoundPlayer") );
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}
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// ---------------------------------------------------------------------------
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// CCamSoundPlayer::InitialiseL
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// Initialize sound player.
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// ---------------------------------------------------------------------------
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//
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void CCamSoundPlayer::InitialiseL()
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{
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if ( iInitialised )
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{
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return;
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}
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iKeySoundSystem = static_cast<CAknAppUi*>( CEikonEnv::Static()->AppUi() )->KeySounds();
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if ( !iKeySoundSystem )
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{
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return;
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}
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TRAPD( error, iKeySoundSystem->AddAppSoundInfoListL( R_CAM_SOUND_LIST ) );
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if ( error && error != KErrAlreadyExists )
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{
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User::Leave( error );
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}
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iInitialised = ETrue;
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}
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// -----------------------------------------------------------------------------
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// CCamSoundPlayer::PlaySound
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// Plays the requested sound
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// -----------------------------------------------------------------------------
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//
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void CCamSoundPlayer::PlaySound( TCamSoundId aSoundId,
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TBool aEnableCallback )
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{
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PRINT( _L("Camera => CCamSoundPlayer::PlaySound") );
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// Get into a known state before we begin
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switch( aSoundId )
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{
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case ECamVideoStartSoundId:
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{
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StartPlaySound( KCamVideoStartTone(), aEnableCallback );
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break;
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}
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case ECamVideoStopSoundId:
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{
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StartPlaySound( KCamVideoStopTone(), aEnableCallback );
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break;
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}
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case ECamVideoPauseSoundId:
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{
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StartPlaySound( KCamVideoPauseTone(), aEnableCallback );
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break;
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}
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case ECamVideoResumeSoundId:
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{
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StartPlaySound( KCamVideoStartTone(), aEnableCallback );
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break;
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}
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case ECamAutoFocusFailed:
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{
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PRINT( _L("Camera <> PlaySound - ECamAutoFocusFailed") );
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// Do nothing as no failed WAV sound has been specified
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break;
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}
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case ECamAutoFocusComplete:
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{
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PRINT( _L("Camera <> PlaySound - ECamAutoFocusComplete") );
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StartPlaySound( KCamAutoFocusComplete(), aEnableCallback );
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break;
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}
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case ECamStillCaptureSoundId1:
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{
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StartPlaySound( KCamCaptureTone1(), aEnableCallback );
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break;
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}
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case ECamStillCaptureSoundId2:
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{
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StartPlaySound( KCamCaptureTone2(), aEnableCallback );
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break;
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}
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case ECamStillCaptureSoundId3:
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{
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StartPlaySound( KCamCaptureTone3(), aEnableCallback );
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break;
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}
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case ECamStillCaptureSoundId4:
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{
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StartPlaySound( KCamCaptureTone4(), aEnableCallback );
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break;
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}
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case ECamSelfTimerSoundId:
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{
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StartPlaySound( KCamSelfTimerTone(), aEnableCallback );
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break;
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}
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default:
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{
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iEnableCallback = EFalse;
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break;
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}
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}
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PRINT( _L("Camera <= CCamSoundPlayer::PlaySound") );
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}
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// ---------------------------------------------------------------------------
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// CCamSoundPlayer::StartPlaySound
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// Starts the opening (and playback) of specified wav file
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// ---------------------------------------------------------------------------
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//
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void CCamSoundPlayer::StartPlaySound( const TDesC& aFile, const TBool aEnableCallback )
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{
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PRINT(_L("CCamSoundPlayer::StartPlaySound") )
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iAudioPlayer->Stop();
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iAudioPlayer->Close();
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TInt err = KErrNone;
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iEnableCallback = aEnableCallback;
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TRAP( err, iAudioPlayer->OpenFileL( aFile ) );
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if ( !err )
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{
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iOpenFileInProgress = ETrue;
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}
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else
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{
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// The last OpenFileL call hasn't completed yet.
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err = KErrInUse;
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}
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PRINT1(_L("CCamSoundPlayer::StartPlaySound err (%d)"), err )
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if ( err && aEnableCallback )
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{
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// Cannot play sound, so notify client.
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iObserver->PlaySoundComplete();
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iEnableCallback = EFalse;
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}
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}
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// ---------------------------------------------------------------------------
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// CCamSoundPlayer::MapcInitComplete
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// CMdaAudioPlayerUtility initialization complete
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// ---------------------------------------------------------------------------
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//
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void CCamSoundPlayer::MapcInitComplete( TInt aError,
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const TTimeIntervalMicroSeconds& /*aDuration*/ )
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{
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iOpenFileInProgress = EFalse;
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if ( !aError )
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{
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iAudioPlayer->Play();
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}
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else
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{
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if ( iEnableCallback )
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{
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iObserver->PlaySoundComplete();
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iEnableCallback = EFalse;
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}
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}
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}
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// ---------------------------------------------------------------------------
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// CCamSoundPlayer::MapcPlayComplete
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// Playback complete, notify observer
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// ---------------------------------------------------------------------------
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//
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void CCamSoundPlayer::MapcPlayComplete( TInt /*aError*/ )
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{
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if ( iEnableCallback && iObserver)
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{
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iObserver->PlaySoundComplete();
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iEnableCallback = EFalse;
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}
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}
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// ---------------------------------------------------------------------------
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// CCamSoundPlayer::DisableSelectionKeySoundL
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// Called to disable certain key press clicks
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// ---------------------------------------------------------------------------
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//
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void CCamSoundPlayer::DisableSelectionKeySoundL()
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{
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if ( iKeySoundSystem && !iSelectionKeySilent )
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{
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iKeySoundSystem->PushContextL( R_CAM_SILENT_OK_KEY_LIST );
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iSelectionKeySilent = ETrue;
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}
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}
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// ---------------------------------------------------------------------------
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// CCamSoundPlayer::EnableSelectionKeySound
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// Called to enable certain key press clicks
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// ---------------------------------------------------------------------------
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//
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void CCamSoundPlayer::EnableSelectionKeySound()
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{
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if ( iKeySoundSystem && iSelectionKeySilent )
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{
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iKeySoundSystem->PopContext();
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iSelectionKeySilent = EFalse;
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}
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}
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// ---------------------------------------------------------------------------
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// CCamSoundPlayer::DisableAllKeySoundsL
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// Called to disable all key sounds, usually when video recording
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// ---------------------------------------------------------------------------
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//
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void CCamSoundPlayer::DisableAllKeySoundsL()
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{
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if ( iKeySoundSystem && !iAllKeysSilent )
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{
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iKeySoundSystem->PushContextL( R_AVKON_SILENT_SKEY_LIST );
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iKeySoundSystem->BringToForeground();
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iKeySoundSystem->LockContext();
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iAllKeysSilent = ETrue;
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}
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}
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// ---------------------------------------------------------------------------
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// CCamSoundPlayer::EnableAllKeySoundsL
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// Called to enable all key sounds, usually when video recording
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// ---------------------------------------------------------------------------
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//
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void CCamSoundPlayer::EnableAllKeySounds()
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{
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if ( iKeySoundSystem && iAllKeysSilent )
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{
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iKeySoundSystem->ReleaseContext();
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iKeySoundSystem->PopContext();
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iAllKeysSilent = EFalse;
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}
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}
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// End of File
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