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1 /* |
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2 * Copyright (c) 2010 Nokia Corporation and/or its subsidiary(-ies). |
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3 * All rights reserved. |
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4 * This component and the accompanying materials are made available |
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5 * under the terms of "Eclipse Public License v1.0" |
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6 * which accompanies this distribution, and is available |
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7 * at the URL "http://www.eclipse.org/legal/epl-v10.html". |
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8 * |
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9 * Initial Contributors: |
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10 * Nokia Corporation - initial contribution. |
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11 * |
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12 * Contributors: |
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13 * |
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14 * Description: |
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15 * |
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16 */ |
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17 #include <hbframeitem.h> |
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18 |
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19 #include "cxenamespace.h" |
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20 #include "cxesettings.h" |
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21 #include "cxuiscenemodeview.h" |
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22 #include "cxuienums.h" |
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23 #include "cxutils.h" |
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24 #include "cxuicapturekeyhandler.h" |
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25 #include "cxuisettingsinfo.h" |
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26 #include "cxeviewfindercontrol.h" |
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27 #include "cxecameradevicecontrol.h" |
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28 #include "cxuidocumentloader.h" |
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29 |
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30 using namespace Cxe; |
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31 using namespace CxUi; |
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32 using namespace CxUiLayout; |
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33 using namespace CxUiSettings; |
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34 using namespace CxeSettingIds; |
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35 |
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36 const int CXUI_SCENES_TRANSITION_TIME = 350; // 350 milliseconds |
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37 const int CXUI_SCENES_CAMERA_TIMEOUT = 60000; // 60 seconds for the camera hw release timeout |
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38 const QString CXUI_SCENES_AUTOMATIC_IMAGE=":/camerax/scene_automatic.png"; |
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39 const QString CXUI_SCENES_LANDSCAPE_IMAGE=":/camerax/scene_landscape.png"; |
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40 const QString CXUI_SCENES_CLOSEUP_IMAGE=":/camerax/scene_close-up.png"; |
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41 const QString CXUI_SCENES_PORTRAIT_IMAGE=":/camerax/scene_portrait.png"; |
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42 const QString CXUI_SCENES_SPORT_IMAGE=":/camerax/scene_sport.png"; |
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43 const QString CXUI_SCENES_NIGHT_IMAGE=":/camerax/scene_night.png"; |
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44 const QString CXUI_SCENES_NIGHT_PORTRAIT_IMAGE=":/camerax/scene_nightportrait.png"; |
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45 const QString CXUI_SCENES_LOW_LIGHT_IMAGE=":/camerax/scene_lowlight.png"; |
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46 |
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47 |
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48 /*! |
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49 * Constructor |
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50 */ |
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51 CxuiSceneModeView::CxuiSceneModeView(QGraphicsItem *parent) : |
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52 HbView(parent), |
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53 mMainWindow(NULL), |
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54 mSettingsInfo(NULL), |
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55 mEngine(NULL), |
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56 mDocumentLoader(NULL), |
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57 mCaptureKeyHandler(NULL), |
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58 mScenesBackground(NULL) |
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59 { |
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60 CX_DEBUG_IN_FUNCTION(); |
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61 } |
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62 |
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63 /*! |
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64 * Destructor |
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65 */ |
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66 CxuiSceneModeView::~CxuiSceneModeView() |
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67 { |
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68 CX_DEBUG_ENTER_FUNCTION(); |
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69 CX_DEBUG_EXIT_FUNCTION(); |
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70 } |
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71 |
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72 /*! |
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73 * Construct-method handles initialisation tasks for this class. Needs to be called |
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74 * before the instance of this class is used. |
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75 * @param mainwindow |
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76 * @param engine |
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77 * @param documentLoader |
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78 * @param keyHandler |
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79 */ |
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80 void CxuiSceneModeView::construct(HbMainWindow *mainwindow, |
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81 CxeEngine *engine, |
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82 CxuiDocumentLoader *documentLoader, |
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83 CxuiCaptureKeyHandler *keyHandler) |
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84 { |
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85 CX_DEBUG_ENTER_FUNCTION(); |
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86 |
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87 mMainWindow = mainwindow; |
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88 mDocumentLoader = documentLoader; |
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89 mCaptureKeyHandler = keyHandler; |
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90 mEngine = engine; |
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91 mSettingsInfo = new CxuiSettingsInfo(mEngine); |
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92 setContentFullScreen(true); |
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93 loadDefaultWidgets(); |
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94 |
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95 mCameraReleaseTimer.setInterval(CXUI_SCENES_CAMERA_TIMEOUT); |
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96 connect(&mCameraReleaseTimer, SIGNAL(timeout()), this, SLOT(releaseCameraHw()), Qt::UniqueConnection); |
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97 |
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98 CX_DEBUG_EXIT_FUNCTION(); |
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99 } |
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100 |
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101 /*! |
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102 * Load widgets from DocML. |
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103 */ |
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104 void CxuiSceneModeView::loadDefaultWidgets() |
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105 { |
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106 CX_DEBUG_ENTER_FUNCTION(); |
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107 CX_DEBUG_ASSERT(mDocumentLoader); |
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108 |
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109 QGraphicsWidget *widget = NULL; |
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110 |
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111 widget = mDocumentLoader->findWidget(SCENE_VIEW_CONTAINER); |
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112 mScenesContainer = qobject_cast<HbWidget *> (widget); |
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113 |
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114 //Now let's retreive the pointer to icon widget |
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115 widget = mDocumentLoader->findWidget(SCENE_VIEW_BG_IMAGE); |
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116 mScenesBackground = qobject_cast<HbLabel *> (widget); |
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117 |
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118 widget = mDocumentLoader->findWidget(SCENE_VIEW_BG_IMAGE2); |
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119 mScenesBackground2 = qobject_cast<HbLabel *> (widget); |
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120 |
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121 //Assuming that the automatic scene mode is always the default one |
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122 CX_DEBUG(("CxuiSceneModeView::loadDefaultWidgets -> Now setting default image")); |
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123 mScenesBackground->setIcon(HbIcon(CXUI_SCENES_AUTOMATIC_IMAGE)); |
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124 |
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125 widget = mDocumentLoader->findWidget(SCENE_VIEW_RADIOBUTTONS); |
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126 mScenesList = qobject_cast<CxuiSettingRadioButtonList *> (widget); |
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127 |
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128 mTransitionAnimation = new QPropertyAnimation(mScenesBackground2, "opacity"); |
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129 mTransitionAnimation->setDuration(CXUI_SCENES_TRANSITION_TIME); |
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130 |
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131 createWidgetBackgroundGraphic(mScenesContainer, TRANSPARENT_BACKGROUND_GRAPHIC); |
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132 |
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133 connectSignals(); |
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134 |
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135 CX_DEBUG_EXIT_FUNCTION(); |
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136 } |
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137 |
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138 /*! |
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139 * Helper function to connect signals needed in this class. |
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140 */ |
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141 void CxuiSceneModeView::connectSignals() |
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142 { |
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143 connect(mScenesList, SIGNAL(itemSelected(int)), this, SLOT(handleSceneRadiobuttonPress(int))); |
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144 connect(mTransitionAnimation, SIGNAL(finished()), this, SLOT(finishScenesTransition())); |
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145 } |
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146 |
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147 /*! |
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148 * Function can be used to create a graphics item and setting it as a background |
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149 * item for HbWidget. graphicName refers to system wide graphic name. Given graphic |
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150 * can consist of one, three or nine pieces. Nine piece graphics are used by default. |
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151 * See HbFrameDrawer documentation for graphic naming. |
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152 */ |
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153 void CxuiSceneModeView::createWidgetBackgroundGraphic(HbWidget *widget, |
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154 const QString &graphicName, |
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155 HbFrameDrawer::FrameType frameType) |
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156 { |
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157 if (widget) { |
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158 HbFrameDrawer *drawer = new HbFrameDrawer(graphicName, frameType); |
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159 |
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160 if (drawer) { |
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161 HbFrameItem *backgroundItem = new HbFrameItem(drawer, widget); |
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162 if (backgroundItem) { |
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163 // set item to fill the whole widget |
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164 backgroundItem->setGeometry(QRectF(QPointF(0, 0), widget->size())); |
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165 backgroundItem->setZValue(0); |
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166 widget->setBackgroundItem(backgroundItem); |
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167 } |
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168 } |
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169 } |
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170 } |
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171 |
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172 /*! |
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173 * This public method assumes that the view is already properly constructed |
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174 */ |
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175 void CxuiSceneModeView::loadBackgroundImages() |
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176 { |
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177 CX_DEBUG_ENTER_FUNCTION(); |
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178 RadioButtonListParams data; |
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179 if (mEngine->mode() == Cxe::ImageMode) { |
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180 mSettingsInfo->getSettingsContent(CxeSettingIds::IMAGE_SCENE, data); |
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181 } else { |
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182 mSettingsInfo->getSettingsContent(CxeSettingIds::VIDEO_SCENE, data); |
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183 } |
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184 mSettingPairList = data.mSettingPairList; |
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185 mScenesList->init(&data); |
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186 |
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187 if (mScenesBackground) { |
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188 QString sceneId; |
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189 mEngine->settings().get(data.mSettingId, sceneId); |
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190 mScenesBackground->setIcon(HbIcon(backgroundForScene(sceneId))); |
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191 } else { |
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192 //First time displaying a list |
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193 //Assuming that the automatic scene mode is always the default one and is on top of the list |
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194 mScenesList->setSelected(0); |
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195 } |
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196 CX_DEBUG_EXIT_FUNCTION(); |
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197 } |
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198 |
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199 /*! |
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200 * Handle selecting value in scene list. |
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201 */ |
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202 void CxuiSceneModeView::handleSceneRadiobuttonPress(int index) |
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203 { |
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204 CX_DEBUG_ENTER_FUNCTION(); |
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205 |
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206 CxUiSettings::SettingItem item = mSettingPairList.at(index); |
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207 QString sceneId = item.mValue.toString(); |
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208 mScenesBackground2->setIcon(HbIcon(backgroundForScene(sceneId))); |
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209 startBackgroundTransition(); |
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210 CX_DEBUG_EXIT_FUNCTION(); |
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211 } |
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212 |
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213 |
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214 /*! |
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215 * Helper method for getting the background graphic name |
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216 * for each of the scenes. |
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217 */ |
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218 QString CxuiSceneModeView::backgroundForScene(const QString& sceneId) |
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219 { |
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220 //!@todo: This mapping should be added to the setting xml. |
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221 if (sceneId == CxeSettingIds::IMAGE_SCENE_AUTO) { |
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222 return CXUI_SCENES_AUTOMATIC_IMAGE; |
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223 } else if (sceneId == CxeSettingIds::IMAGE_SCENE_PORTRAIT) { |
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224 return CXUI_SCENES_PORTRAIT_IMAGE; |
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225 } else if (sceneId == CxeSettingIds::IMAGE_SCENE_SCENERY) { |
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226 return CXUI_SCENES_LANDSCAPE_IMAGE; |
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227 } else if (sceneId == CxeSettingIds::IMAGE_SCENE_MACRO) { |
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228 return CXUI_SCENES_CLOSEUP_IMAGE; |
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229 } else if (sceneId == CxeSettingIds::IMAGE_SCENE_SPORTS) { |
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230 return CXUI_SCENES_SPORT_IMAGE; |
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231 } else if (sceneId == CxeSettingIds::IMAGE_SCENE_NIGHT) { |
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232 return CXUI_SCENES_NIGHT_IMAGE; |
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233 } else if (sceneId == CxeSettingIds::IMAGE_SCENE_NIGHTPORTRAIT) { |
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234 return CXUI_SCENES_NIGHT_PORTRAIT_IMAGE; |
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235 } else if (sceneId == CxeSettingIds::VIDEO_SCENE_AUTO) { |
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236 return CXUI_SCENES_AUTOMATIC_IMAGE; |
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237 } else if (sceneId == CxeSettingIds::VIDEO_SCENE_LOWLIGHT) { |
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238 return CXUI_SCENES_LOW_LIGHT_IMAGE; |
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239 } else if (sceneId == CxeSettingIds::VIDEO_SCENE_NIGHT) { |
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240 return CXUI_SCENES_NIGHT_IMAGE; |
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241 } else { |
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242 return ""; |
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243 } |
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244 |
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245 } |
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246 |
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247 /*! |
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248 * Start animation for changing the scene background graphic. |
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249 */ |
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250 void CxuiSceneModeView::startBackgroundTransition() |
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251 { |
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252 mTransitionAnimation->setStartValue(0.0); |
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253 mTransitionAnimation->setEndValue(1.0); |
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254 mTransitionAnimation->start(); |
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255 |
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256 } |
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257 |
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258 /*! |
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259 * Handle scene background graphic animation finishing. |
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260 */ |
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261 void CxuiSceneModeView::finishScenesTransition() |
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262 { |
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263 mScenesBackground->setIcon(mScenesBackground2->icon()); |
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264 mScenesBackground2->setOpacity(0); |
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265 mScenesBackground2->setIcon(HbIcon()); |
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266 } |
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267 |
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268 /*! |
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269 * Handle press of ok button. |
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270 */ |
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271 void CxuiSceneModeView::handleOkButtonPress() |
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272 { |
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273 CX_DEBUG_ENTER_FUNCTION(); |
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274 mScenesList->handleSelectionAccepted(); |
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275 closeView(); |
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276 CX_DEBUG_EXIT_FUNCTION(); |
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277 } |
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278 |
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279 /*! |
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280 * Handle press of cancel button. |
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281 */ |
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282 void CxuiSceneModeView::handleCancelButtonPress() |
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283 { |
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284 CX_DEBUG_ENTER_FUNCTION(); |
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285 closeView(); |
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286 CX_DEBUG_EXIT_FUNCTION(); |
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287 } |
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288 |
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289 /*! |
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290 * This view is about to be shown. |
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291 * Update the view to match currently selected scene. |
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292 */ |
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293 void CxuiSceneModeView::showEvent(QShowEvent *event) |
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294 { |
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295 CX_DEBUG_ENTER_FUNCTION(); |
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296 mScenesList->scrollTo(mScenesList->currentIndex(), HbAbstractItemView::PositionAtTop); |
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297 |
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298 mEngine->viewfinderControl().stop(); |
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299 mCameraReleaseTimer.start(); |
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300 QGraphicsWidget::showEvent(event); |
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301 CX_DEBUG_EXIT_FUNCTION(); |
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302 } |
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303 |
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304 /*! |
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305 * Slot to handle capture key full press. |
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306 */ |
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307 void CxuiSceneModeView::handleCaptureKeyPressed() |
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308 { |
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309 CX_DEBUG_ENTER_FUNCTION(); |
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310 closeView(); |
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311 CX_DEBUG_EXIT_FUNCTION(); |
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312 } |
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313 |
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314 /*! |
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315 * Slot to handle capture key half press / autofocus key press. |
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316 */ |
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317 void CxuiSceneModeView::handleAutofocusKeyPressed() |
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318 { |
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319 CX_DEBUG_ENTER_FUNCTION(); |
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320 closeView(); |
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321 CX_DEBUG_EXIT_FUNCTION(); |
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322 } |
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323 |
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324 /*! |
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325 * Closing the view and reactivating camera hw if needed |
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326 */ |
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327 void CxuiSceneModeView::closeView() |
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328 { |
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329 CX_DEBUG_ENTER_FUNCTION(); |
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330 mScenesList->handleClose(); |
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331 mScenesBackground->setIcon(HbIcon()); |
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332 // Make sure engine prepares for new image/video if necessary |
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333 mEngine->initMode(mEngine->mode()); |
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334 emit viewCloseEvent(); |
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335 CX_DEBUG_EXIT_FUNCTION(); |
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336 } |
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337 |
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338 /*! |
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339 * Slot to handle camera hw release timeout |
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340 */ |
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341 void CxuiSceneModeView::releaseCameraHw() |
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342 { |
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343 CX_DEBUG_ENTER_FUNCTION(); |
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344 mCameraReleaseTimer.stop(); |
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345 mEngine->cameraDeviceControl().release(); |
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346 CX_DEBUG_EXIT_FUNCTION(); |
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347 } |
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348 |
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349 // end of file |
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350 |